<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:content="http://purl.org/rss/1.0/modules/content/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Recent Discussions — Aetolia&#039;s Forums</title>
        <link>https://forums.aetolia.com/index.php?p=/</link>
        <pubDate>Mon, 27 Apr 2026 06:06:34 +0000</pubDate>
        <language>en</language>
            <description>Recent Discussions — Aetolia's Forums</description>
    <atom:link href="https://forums.aetolia.com/index.php?p=/discussions/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>Help Files</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/990/help-files</link>
        <pubDate>Sat, 14 Dec 2013 00:34:18 +0000</pubDate>
        <category>Aetolia Development</category>
        <dc:creator>Omei</dc:creator>
        <guid isPermaLink="false">990@/index.php?p=/discussions</guid>
        <description><![CDATA[<blockquote>&#13;
  <div><a rel="nofollow" href="/profile/Macavity">Macavity</a> said:</div>&#13;
  <div>SOOOOOOOOOOOOOOOOOO  annoyed that HELP files are not updated in game!!  Seriously, how are we, as a community, suppose to have new players if the information they are reading in HELP files are not correct??  </div>&#13;
</blockquote>&#13;
&#13;
I totally agree! This thread is for anyone to point out help files that are erroneous or could use adjustment. If you have any suggestions, please post here.]]>
        </description>
    </item>
    <item>
        <title>PVP VS CVC: Roleplaying Game Animosity</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4702/pvp-vs-cvc-roleplaying-game-animosity</link>
        <pubDate>Thu, 26 Dec 2024 04:15:15 +0000</pubDate>
        <category>Harpy's Head Tavern</category>
        <dc:creator>Edhain</dc:creator>
        <guid isPermaLink="false">4702@/index.php?p=/discussions</guid>
        <description><![CDATA[<div>
-------------------------- Important Distinction
PVP: player versus player
CVC: character versus character
</div>


I've had a lot of fun in Aetolia recently, and I think it's great, but there are some things I've learned in other roleplaying formats that I believe it's worthwhile to share here. This may not be enforced by staff policies, but if people behaved by these standards then Aetolia would be a better game.

<h1>First, some guiding principles.</h1>

<ul>
<li> 1. When it comes to roleplaying an enmity between your character and another character, the enmity is purely in-character, and not a problem between two players that is being projected into the roleplay.
</li><li> 2. The players of a roleplaying game have a vested interest in maintaining the culture of the game: they want the game to stay healthy and happy.
</li><li> 3. While nobody is entitled to another person's roleplay being bent over backward to make them as a player happy, it's useful for players to keep in mind some techniques for roleplaying in-game conflict that keep other players happy (no matter how miserable the characters might be!)...
</li><li> 4. The essential rule of these techniques is to ask the question: does this stifle others' stories, or does it enhance them with further hooks?
</li></ul>

Now, some techniques. I'll start by mentioning a couple of the elements of CVC conflict that usually do get on the nerves of players.

<h2>Ignoring: </h2>

Let's say your character wants to ignore another character. You might think it's a good idea to just not respond to them at all. But actually, it's a lot better to express that you're ignoring them, in a roleplay fashion. 

An example -- someone sends your character a tell that they don't want to respond to. You can respond with something like: 
<div>You tell Annoying, "..." The only thing that comes through the connection is a frosty aloofness, and then it cuts off with a pointed snap. "..."</div>

Another example -- someone is in a room and you pass by, purposefully having the intention of your character ignoring theirs when maybe they had sent you a letter or a message. You can actually emote stomping past without looking at them. This makes it in-character, and shows that you as a player are engaging with them as a player, even when your characters are at odds.

<h2>Killing:</h2>

Your character wants to murder another character. How can you make it at least sort of fun for the player behind that character? If the player likes IRE combat, then going for a big dramatic duel at NoT could be one option. If the player hates IRE combat, then another option could be doing emotes of roleplay-fighting, with the stipulation that it could turn into coded combat by the end, or that it has to respect realistic power dynamics in some way.

Even if you just walk in and gank someone, it could help to send tells afterward or throw a few emotes their way before it starts. If you have a reason to attack and kill someone but you as a player don't want to be a bully, you can demand that they send a champion in their stead if they don't want to fight you themselves, and so on.

In the end, conflict is going to probably have some violence and killing in it at some point, and roleplaying about that can make it feel more like CVC and less like PVP.



<h2>Here are some further CVC conflict tips that can augment an in-character enmity.</h2>

<h2>1. Insults That Show Recognition</h2>

If you have a problem with a character, it's useful to pick up on things that they have purposefully made to be a part of their concept, and insult them with it. For example, a hoity-toity knight could insult a particularly crimson-lipped vampire by calling her a sinful temptress, and she could insult him by some snide inference that he only takes his armor off to shove a stick further up his butt. These insults show that you as a player have considered someone else's character, and that you are recognizing their concept in a way that is validating for the player behind the screen.

Example -- A very rich Spirean deals with an up-jumped orphan of a fellow city minister as they are both vying for a council position, and insults the orphan as a mannerless urchin who barely knows which silverware to use at a party and might even eat with his hands instead! 

Example 2 that actually happened -- A fierce shaman Ogre could insult a butthurt ex-knight by calling him a brittle weakling for not wanting to kill kids and related drama! Kudos @Khorrask.

<h2>2. Direct Interaction</h2>

There are many ways that you can engage with an enemy character that are fun for other players. You can go for creative insults, challenge them to duels, and essentially foster an enmity that is just as vibrant as a friendship. Yesterday when the Spireans decided to go hunt Soliads, they went to an effort to start shouting about it and that was very cool. Kudos @Sheryni and @Noube and others.

<h2>3. Indirect Interaction</h2>

You can interact with people or places around your character's enemy in order to have an impact on them. You can talk to their guildleader about their recent crazy-RP shenanigans -- maybe your character wants to get them punished! (And OOCly, this draws attention to the fact that their crazy-RP shenanigans happened: validation and recognition for shenanigans is a nice thing to do to another player.)

<h2>4. OOC Communication </h2>

Sometimes you might not be sure if another player is enjoying what is going on. If you're not sure, it's totally a nice thing to do to check in, and maybe offer ideas or solutions of other ways that the current conflict could go. This might be a completely alien concept to some, but it's a very useful way to show that CVC is not PVP. There are many times when just a quick 'hey, are you cool?' would go miles towards salving any budding PVP feelings, and just a quick OOC message like 'lol that was so funny' shows that you're not harboring any toxicity.

While not everyone might feel comfortable with OOC communication, there are ways to telegraph self-awareness in your writing as well: if your character is acting sleazy, then use '*sleazily' as an adjective in your say or tell, for instance. The same goes for: overly-angrily, cruelly, stupidly, unreasonably, self-righteously, moodily, mockingly, etc. This is an out-of-character acknowledgment that your character is behaving in a way that you as a player understand is antagonistic in some way.

Expressing esteem is also a great way that Aetolia has to lessen the bite of IC antagonism that might come off as particular bitter and painful.

<h2>5. Creative Twists to Develop Dynamics</h2>

Let's say that someone has committed a crime against your organization (such as harming Soliads) but really wants to roleplay about it for some reason. You could have a trial for them, or do some sort of ritual where they atone. You're not obligated to provide them a route for redemption, but you could do other things as well, like planning to hunt them down and teach them how harmed Soliads feel by doing it to them! You could put up wanted posters with their face on it. You could regularly send them mysteriously threatening messages, and random growly tells. You could investigate their background and craft a meticulous trap full of their characters' triggers and send them into it.  

If there's some lowkey conflict stewing between characters, it's always best to yank it out with a bunch of fun and interesting drama rather than letting it fester in a way that isn't expressed outwardly in roleplay. For example, Shamonda Jackalqueen the forestal took over Bluster the vampire's shop in Esterport after he forgot to pay taxes! And she took all his stuff in the storeroom. He sidles around secretly thinking sad things about his lost stuff but never tells anybody and it never gets back to Shamonda that Bluster is frustrated with her. That's much less fun, and has more capacity to turn into PVP bad feelings, than if Bluster were to make a market ad calling out Shamonda Jackalqueen as an opportunistic thief whose shop nobody should patronize... in a way that probably makes her player giddy with delight at the recognition of character concept.

<h2>6. 'Yes, and' or 'No, but'...</h2>

At its core, immersive roleplaying is an improv acting experience -- comedy, drama, tragedy, whatever you want it to be! Here's some information on techniques that improv artists use when building off each other. These two options are far better than a plain 'no' and even better than a plain 'yes'. https://en.wikipedia.org/wiki/Yes,_and...


<b>
Remember, CVC doesn't have to be PVP. :) Try to have fun and spread positivity, not negativity! Animosity can be lots of fun. And when it's not fun, it's not really fun for anybody, including the 'winner'.</b>

]]>
        </description>
    </item>
    <item>
        <title>The Birth of the Akkari</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4701/the-birth-of-the-akkari</link>
        <pubDate>Sun, 15 Dec 2024 22:25:30 +0000</pubDate>
        <category>Roleplay Logs</category>
        <dc:creator>Benedicto</dc:creator>
        <guid isPermaLink="false">4701@/index.php?p=/discussions</guid>
        <description><![CDATA[Added to <a rel="nofollow" href="https://forums.aetolia.com/discussion/1203/the-chronicles-of-benedicto/p1">The Chronicles of Benedicto</a>.

CONTEXT
^^^^^^^^

<span style="color: seagreen;">The second War of Night rages on, its shadowy grip tightening across the land. The insidious rot spreads, devouring the landscape as Mortalkind, aided by the Divine, battle on. Despite the deaths of several Shadow Generals and their commanders, many yet remain and the darkness threatens still. The dark star, conjured by the dreaded Shadow General Irgech, still blots out the light of Sol Eos, casting the world into an unnatural twilight. Slyphe, the Maelstrom, fell heroically defending Enorian, cast down by the hand of the Shadow General Isalemei. Isalemei's victory was short-lived - undone by the power of a single word, as Ael'mael, Fury of the Dawn, manifested Their angelic presence upon the Prime Material Plane.

Earlier in the week, a chosen representative from each city ventured deep into a forgotten dungeon beneath Arbothia, where whispers spoke of a powerful Shard of Truth - each one a key to the prison of the Shadowmother, Ohslana. There, after braving numerous perilous trials alongside Sibatti of Duiran, Taj of Bloodloch, and Feirenz of Spinesreach, they unearthed the Shard. Yet, it was Benedicto, claiming it on behalf of Lord Damariel, the Unbound, who seized it - much to the ire and frustration of his fellow delvers, who had hoped to take it as their own prize.

Meanwhile, the people of Enorian hasten to Kald, summoned by the Exarchs - Aban, Berrad, and Saebi.</span>

<span style="color: forestgreen;">Eastern side of the courtyard.</span>
The rain pours down from the unnaturally darkened sky, the clouds blotting out the sky. Wizened and timeworn, a stone tablet wreathed in mist rises from the ground. Staring about stoically, an enormous firehawk rests here. There are 3 synthetic crystal elementals here. Standing vigilant, a tattooed ancestral simulacrum waits here. Standing vigilant, a tattooed ancestral simulacrum waits here. Standing vigilant, a veiled ancestral simulacrum waits here. A fearsome, ebon-scaled drakir stands watch here. Suffused by a warm glow, a brilliant white phoenix perches here. Eyes keenly observing the environment, a brindled saker falcon is perched here. Bathing its surroundings in incandescent light, a golden angel draped in white floats here. Silhouetted by sacred light, Exarch Berrad abides here in mute observation. He wields the mace of the Inquisitor in his left hand and a tower shield of the Naarak in his right. Rhesk is here. Xavin is here, wrapped in an aura of bright energy. Undirnath is here. He wields a buckler in his left hand and a barbarous selkachoar in his right. Emhyra is here, shrouded. She wields an iron-tipped whip in her left hand and a buckler in her right. Kalena is here. She wields an elegant, flame-bladed greatspear in her hands. Orunmila is here. He is riding on a white-cloaked gryphon. He wields a barbarous selkachoar in his left hand and a buckler in his right. Annerissa is here. She is riding on a war-painted orel. She wields a buckler in her left hand and a flanged, shining mace in her right. Incandescent rays of holy light suffuse the imposing figure of Saebi in a resplendent halo. Aban stands here, light ebbing in fragmented tendrils about his form. He wields a curved shotel in his left hand. Church is here. He wields a crenelated, blackened steel buckler in his left hand and a vicious crescentine selkachoar in his right. Eoros is here.
<span style="color: lime;">You see exits leading northeast, northwest, and south.</span>

<span style="color: aqua;">Berrad says, "I will wait a short while for Herald Benedicto."</span>

<span style="color: gold;">Berrad adds,</span> <span style="color: aqua;">"And Herald Rasani, of course."</span>

<span style="color: green;">The dispassionate cogitation of Linne intones with clinical cadence, "Designation 'eunuch' for Iesid is improbable due to large numbers of free-roaming spawn."</span> 

<span style="color: gold;">Annerissa nods her head emphatically.</span> 

<span style="color: purple;">Berrad just thought:
He remembers the fighting, here. Not so long ago.</span> 

<span style="color: orange;">Rasani enters from the south, riding Cahir, a box-headed Havothi warhound.</span> 

<span style="color: gold;">Rasani gives the world a smart salute.</span> 

<span style="color: gold;">Aban's wan visage takes in those that continue to gather as the congregation makes its way through the restored landscape of Kald. He offers the occasional courteous nod, though his customary warmth is palpably diminished, and his mood visibly taut.

<span style="color: silver;">Occasional raindrops fall on your head as the drizzle continues.</span> 

<span style="color: gold;">Kalena settles the butt end of an elegant, flame-bladed greatspear against the ground, bright eyes scanning over the citizenry of the mighty Hammer then to each Exarch in turn.</span> 

<span style="color: silver;">A light rain wets your surroundings, falling pleasantly around you.</span> 

<span style="color: aqua;">"Godsmith."</span>  <span style="color: gold;">The warm baritone of Saebi greets Rasani like an old friend and the Exarch offers another crisp salute, though her arm falls heavily and quickly back to her side as those drawn eyes flick skyward for but a moment.</span> 

<span style="color: gold;">Berrad coughs, raising a hand to his chest as he rasps and hacks unpleasantly. His eyes flit to Saebi, remarking</span>  <span style="color: aqua;">"I know,"</span>  <span style="color: gold;">in response to some unasked question.</span> 

<span style="color: orange;">Warmth overwhelms you, like a raging fire, as Roux enters from the south.</span> 

<span style="color: yellow;">(Leaders of the Beacon): Roux says, "I would like to know where the shard is going to be kept, what place is safe enough?"</span> 

<span style="color: gold;">The corners of Church's mouth turn downward ever-so-slightly, gaze slowly roving gates-ward.</span>

<span style="color: gold;">Rasani smiles at Saebi, despite this she does seem a fair bit worried.</span> <span style="color: aqua;">"Exarch, a pleasure as always."</span>

<span style="color: orange;">Trailing footsteps of ice behind him, Sryaen enters from the south.</span>

<span style="color: yellow;">(Leaders of the Beacon): Benedicto says, "The less that know the better."</span>

<span style="color: gold;">Rasani gives a wide clay cup to Saebi.</span>

<span style="color: aqua;">Rasani says, "Maybe it'll help."</span>

<span style="color: gold;">Xavin nods his head at Benedicto.</span>

<span style="color: yellow;">(Leaders of the Beacon): Roux says, "An unsurprising answer."</span>

<span style="color: purple;">Aban just thought:
His attention roams restlessly, attention continually pulled back to a single, keening desire: to feel the warmth of the sun once more.</span>

<span style="color: gold;">Annerissa purses her lips pensively, gazing thoughtfully at some distant point.</span>

<span style="color: gold;">Roux mutters discontentedly.</span>

<span style="color: gold;">Benedicto looses a long, slow sigh.</span><span style="color: aqua;"> "Apologies for my tardiness."</span> <span style="color: gold;">He declares whilst crisply saluting Saebi and Berrad.</span>

<span style="color: gold;">Berrad clears his throat again, this time apparently for good. Though his expression is queasy, he visibly brightens as everyone gathers, and raises a hand for quiet.</span>

<span style="color: purple;">Rhesk just thought:
"So close to home..wonder how overtaken it is."</span>

<span style="color: gold;">Rasani gives a wide clay cup to Berrad.</span>

<span style="color: gold;">Rasani gives a wide clay cup to Aban.</span>

<span style="color: silver;">Meandering wisps of smoke from nearby homes reach into the sky.</span>

<span style="color: gold;">Kalena watches Berrad attentively, her weight held steadily against her greatspear.</span>

<span style="color: gold;">Aban arches a single eyebrow, drawn eyes settling on Benedicto.</span><span style="color: aqua;"> "And what of me, old friend?"</span> <span style="color: gold;">He needles lightly.</span>

<span style="color: gold;">Roux's features are drawn into flat lines of disapproval as he comes to stand near Annerissa, giving the young woman a squeeze of one shoulder before he takes a visible breath and releases whatever irks him to instead pay attention to better things.</span>

<span style="color: purple;">Church just thought:
"There are enough of us that those grubby-fingered bastards probably won't have the gall to interrupt, yet still..."</span>

<span style="color: gold;">Raising his voice to a loud and zealous intonation, Berrad begins,</span><span style="color: aqua;"> "Our tradition is a long standing one, and I - we, the three of us - invite you now to share in it. Statues and monuments, effigies and celebratory constructions are not solely the domain of braggarts and ne'er do wells."</span> <span style="color: gold;">The Rajamala's expression darkens somewhat but he presses on.</span><span style="color: aqua;"> "Reminders of the light's victories, the triumphs of the righteous over the evil, are important to maintain."</span>

<span style="color: gold;">Benedicto turns and offers Aban a bright grin. He reaches out and draws Aban's forehead to his.</span><span style="color: aqua;"> "Hij aal-Indra, Aban. My good friend." </span><span style="color: gold;">He chortles to him before loosing him and turning back to Berrad.</span>

<span style="color: gold;">Undirnath simply stood quietly among the others, with his head slightly bowed and his fingers laced together neatly in place before himself. Simply content, it seemed, to listen to the various exchanges.</span>

<span style="color: gold;">Annerissa gives Roux a silent nod before returning her focus on Berrad.</span>

<span style="color: aqua;">"We remember Kald."</span> <span style="color: gold;">Berrad says, his tone becoming just the tiniest bit laden with bitterness and fatigue.</span> <span style="color: aqua;">"We remember the tenacity of its people. We remember the Templars - ," </span><span style="color: gold;">At this, his eyes swivel to regard Kalena and Rasani in particular, the faintest hint of pride in his face.</span> <span style="color: aqua;">"- And their devotion to saving these people. Their devotion to the light. To good. To seeing evil undone."</span>

<span style="color: gold;">A nod is all Saebi offers Benedicto and a passing look of concern is grazed over Aban before the dimly lit Exarch focuses entirely on Berrad. The two share a glance. An unspoken conversation. She kneels before the Inquisitor, her paling hands clasping together and pressing over her heart as she closes her eyes.</span>

<span style="color: silver;">The wind blows suddenly through the nearby buildings and presses strongly against you.</span>

<span style="color: gold;">At Church's side, Kaiara nudges him affectionately, her too-wide, too-dark gaze focused on Berrad as her scarred hand seeks Church's own, seeking his reassurance. She remains silent, attentive.</span>

<span style="color: purple;">Berrad just thought:
His mind wanders briefly, to the witch, the Indorani who sought to kill him even as shadow closed in all around. She will burn. They all will burn.</span>

<span style="color: purple;">Saebi just thought:
We remember Kald. Light will be shed again on the victory these people earned.</span>

<span style="color: gold;">Aban's returning greeting is less enthusiastic, the Exarch's demeanor seeming stretched, even sickly, yet good-natured and familiar nonetheless. As Berrad's voice lifts for all to hear, the Duamvi turns to listen.</span>

<span style="color: gold;">A sly smile passes over Kalena's lips as she stands a bit straighter, her head nodding firmly towards Berrad.</span>

<span style="color: gold;">Rasani doesn't seem to know if -she's- meant to kneel, but a Knight is good at that, so she does, respectfully to Berrad.</span>

<span style="color: gold;">Sryaen's jawline tightens visibly as he tucks a blackthorn dhurive of miasmic shadows against his shoulder in a more comfortable stance while his bright golden eyes shift from Kalena to Rasani, then briefly to Benedicto before his gaze settles upon Berrad.</span>

<span style="color: gold;">Eyes closing briefly as he find's Kaiara's hand in his own, Church turns his attention properly to the gathering of knights and their proceedings.</span>

<span style="color: gold;">Berrad seems to lose focus for a fraction of a second, but regathers and presses on.</span><span style="color: aqua;"> "We remember the intervention of Lanos. And we remember the Shadow's fear." </span><span style="color: gold;">He draws a hand through the air and trails of brilliant light follow with his gesture, sparkling motes alighting the village.</span><span style="color: aqua;"> "We remember the storm of light, the merciless light, and we have faith that it will always prevail."</span>

<span style="color: gold;">Berrad murmurs again, as if bidding you to join him,</span><span style="color: aqua;"> "The light will always prevail."</span>

<span style="color: purple;">Benedicto just thought:
[The audacity of his recent actions shocks even him, but it was important. More than important. Now, the location of the precious artifact and his worry regarding its safety is all he can think about.]</span>

<span style="color: gold;">Uncertain, Kaiara echoes softly,</span><span style="color: aqua;"> "The light will always prevail."</span>

<span style="color: aqua;">Orunmila says, "The light will always prevail."</span>

<span style="color: aqua;">"The light will always prevail,"</span> <span style="color: gold;">Aban echoes firmly.</span>

<span style="color: gold;">Giving a firm nod, Sryaen says,</span> <span style="color: aqua;">"The light will always prevail."</span>

<span style="color: aqua;">Emhyra says, "The light will always prevail."</span>

<span style="color: aqua;">Annerissa chants, "The light will always prevail."</span>

<span style="color: gold;">The murmured echo of Saebi is like a prayer delivered into the sky,</span><span style="color: aqua;"> "The light will always prevail."</span>

<span style="color: aqua;">Eoros says, "The light will always prevail."</span>

<span style="color: aqua;">Softly, Rhesk says, "The light will always prevail."</span>

<span style="color: gold;">Benedicto nods firmly. </span><span style="color: aqua;">"The Light will always prevail!" </span><span style="color: gold;">He declares confidently.</span>

<span style="color: aqua;">Rasani says, "The light will always prevail."</span>

<span style="color: aqua;">Somewhat bashfully, Nimiphi says, "The light will always prevail."</span>

<span style="color: purple;">Church just thought:
"The light... cannot be broken."</span>

<span style="color: gold;">Kalena elevates her voice in a rallying manner, </span><span style="color: aqua;">"Until the Dawn, We are the Light. Eternally!"</span>

<span style="color: gold;">Undirnath opens his mouth but says nothing.</span>

<span style="color: silver;">Behind the gloomy veil of the dark star, the sun begins its inevitable descent toward the western horizon.</span>

<span style="color: gold;">Undirnath peers between the three, and with a twitch of his lips, he intones,</span> <span style="color: aqua;">"The light will always prevail."</span>

<span style="color: gold;">Berrad nods encouragingly at the responses, and he answers with a rare smile of his own. Turning west now, he beckons a village labourer to him and whispers something unheard. As the man scurries away to join his colleagues, they work as one to bring their work to completion, a modest temple space now visible westward.</span>

<span style="color: gold;">A wave of comforting heat flows over you and settles deep into your heart.</span>

<span style="color: orange;">You follow Berrad to the west.</span>

<span style="color: forestgreen;">A modest temple.</span>
Rain pours down from dark thunderclouds, the already blackened skies roiling as the nigh-invisible sun sets behind the black star. 
<span style="color: lime;">You see a single exit leading east.</span>

<span style="color: purple;">Aban just thought:
He makes sure to remain vigilant. There is no telling which shadow holds a blade tipped with voyria - even in this place.</span>

<span style="color: gold;">Emhyra gazes in awe at the space around her, though keeping quiet as she watches the other Knights, doing her best to follow example.</span>

<span style="color: gold;">Annerissa gasps as she looks around a modest temple.</span>

<span style="color: aqua;">"Kald shall forever know of the power of the light."</span> <span style="color: gold;">Berrad murmurs.</span> <span style="color: aqua;">"Visit here often. Revere the fallen."</span>

<span style="color: gold;">Kalena smiles faintly as she takes in the temple, and approving nod following Berrad's words.</span>

<span style="color: gold;">Rasani blinks, looking around the space.</span><span style="color: aqua;"> "By the Gods..."</span> <span style="color: gold;">She murmurs, reverent.</span>

<span style="color: purple;">Rhesk just thought:
[There is a sense of awe that is muted by a tinge of pain within her mind.]</span>

<span style="color: gold;">Eoros pauses after entering, the glow of her golden eyes shifts to take in the temple, a small smile on her lips.</span>

<span style="color: gold;">Xavin's gaze lingers on the headstones at the foot of the obelisk.</span><span style="color: aqua;"> "None of us will forget the sacrifices that made victory here possible,"</span><span style="color: gold;"> he says softly.</span>

<span style="color: purple;">Eoros just thought:
Hope.</span>

<span style="color: purple;">Kaiara just thought:
"It was not just the Templar that secured Kald. The Illuminai and the Ascendril were here, too, serving in various capacities..." A twinge of quiet dismay overtakes her thoughts, stealing away this precious moment from her.</span>

<span style="color: gold;">Berrad allows a few more moments to take in the newly built temple before opening his mouth to speak again, but he immediately closes it, turning to regard Saebi. Frowning, she shakes her head and the Exarch reluctantly abandons whatever he was about to say, instead remarking,</span> <span style="color: aqua;">"Let us journey next to Saluria, where Murgraxis fell."</span>

<span style="color: gold;">Rasani nods.</span><span style="color: aqua;"> "Yes, yes, of course."</span>

<span style="color: gold;">Emhyra chews thoughtfully on her lip."</span>

<span style="color: gold;">Coolly, Berrad says,</span> <span style="color: aqua;">"We three shall find our way. Join us there.""</span>

<span style="color: orange;">----------------MOVEMENT TO SALURIA----------------------------------------------</span>

<span style="color: forest;">The Square of Sonn.</span>
Rain pours down from dark thunderclouds, the already blackened skies roiling as the nigh-invisible sun sets behind the black star. A cluster of Salurian hunters and warriors has gathered together in defence of their land. Silhouetted by sacred light, Exarch Berrad abides here in mute observation. He wields the mace of the Inquisitor in his left hand and a tower shield of the Naarak in his right. Incandescent rays of holy light suffuse the imposing figure of Saebi in a resplendent halo. Aban stands here, light ebbing in fragmented tendrils about his form. He wields a curved shotel in his left hand.
<span style="color: lime;">You see exits leading north, northeast, southeast, and west.</span>

<span style="color: gold;">Berrad looks around again, gladdened by all those surrounding him. As night draws closer, he draws a deep breath to steady the nausea now clearly affecting him, refusing Aban's outstretched arm with a shake of his head.</span>

<span style="color: purple;">Berrad just thought:
I am fine.</span>

<span style="color: gold;">Xavin casts a concerned look towards Berrad but says nothing.</span>

<span style="color: gold;">Orunmila tilts his head curiously.</span>

<span style="color: aqua;">"This place,"</span><span style="color: gold;"> Berrad begins, gesturing all around the square,</span><span style="color: aqua;"> "Has long suffered from Shadow. Here, a Shard of the precious sword rested, and by your own tenacity, and that of the Salurian people, it was kept from the Darkness."</span>

<span style="color: purple;">Benedicto just thought:
[Despite his minor discomfort at the current state of affairs regarding the Shadow-blocked sun and the darkening night, his mind worries about the Exarch's. His memory takes him back to a time just before the formation of the Sciomancers and the Ascendril. Exarch Aban and the others: Perceptor Merkava, Nianvi and Grand Master Aeclan - all similarly afflicted by the growing presence of Shadow upon Prime.]</span>

<span style="color: gold;">Rasani kneels onto one knee, demonstrating her humility and respect.</span>

<span style="color: aqua;">"To battle the Shadow demands an unwavering strength of resolve. An inexhaustible well of faith."</span><span style="color: gold;"> At this, Berrad's eyes wander out and across the village. </span><span style="color: aqua;">"There is no mercy for the darkness. No pity for those who embrace it."</span>

<span style="color: purple;">Church just thought:
Memories of the battle against Sphere and the dragonlings fill his mind - the horrible thrum of the black heart, and the satisfaction in finally silencing it.</span>

<span style="color: gold;">Lips drawn into a thin line, Church gives a nod of agreement.</span>

<span style="color: purple;">Sryaen just thought:
Repent or be put to the sword.</span>

<span style="color: gold;">Emhyra nods her head in agreement.</span>

<span style="color: gold;">Annerissa nods her head emphatically.</span>

<span style="color: purple;">Kalena just thought:
"Burn them all to the ground."</span>

<span style="color: purple;">Roux just thought:
[Saluria... a place of too many sorrows. Memories centuries old. The ever-present darkness feels like a weight cast over his shoulders, his very thoughts, dredging them for the worst memories... of losing a Goddess.]</span>

<span style="color: purple;">Eoros just thought:
Cleanse it all. Only the light shall prevail.</span>

<span style="color: gold;">Berrad's voice carries louder and more resolute now, even as he seems to lose his footing slightly. </span><span style="color: aqua;">"We remember those who died to defeat the filthy spawn. We remember those who led the armoured knights into combat without fear or hesitation."</span>

<span style="color: purple;">Xavin just thought:
"Mercy for those that ask, but redemption only for those that earn it."</span>

<span style="color: gold;">Benedicto's expression sets into a stern frown as he nods along in agreement with Berrad's words.</span>

<span style="color: gold;">Kalena extends an elegant, flame-bladed greatspear towards Berrad in offering.</span>

<span style="color: gold;">As before, Saebi kneels before Berrad and beside Rasani's own bent frame. Her hands come together again over her heart, the paling skin whitening further as she clenches her fingers into fists over her armor.</span>

<span style="color: purple;">Kaiara just thought:
We're here with you, Berrad.</span>

<span style="color: purple;">Rhesk just thought:
"I will remember them all, even if they are just faces I saw before their end."</span>

<span style="color: gold;">Berrad's head cranes skywards, and now he does hesitate, but exhales a sigh and speaks anyway.</span><span style="color: aqua;"> "Too, we remember the Dragon, who felled Murgraxis from the air for good." </span><span style="color: gold;">The words clearly bring him little comfort or passion.</span>

<span style="color: gold;">Benedicto looks from Saebi to Rasani and then to Berrad. Swiftly, he lowers himself to one knee and places his hands together over his own heart.</span>

<span style="color: aqua;">"We will always hold the line."</span> <span style="color: gold;">Berrad says through grit teeth and icy timbre, once more encouraging you to join in.</span>

<span style="color: aqua;">Benedicto exclaims, "The light will always prevail!"</span>

<span style="color: gold;">Kalena keeps her greatspear extended, but glances out over the gathered. After only a heartbeat or two, she lowers herself to one knee,</span> <span style="color: aqua;">"We will always hold the line. The light will always prevail."</span>

<span style="color: aqua;">Annerissa says, "We will always hold the line."</span>

<span style="color: gold;">At the outskirts of the kneeling, Kaiara lingers still beside Church, her gaze curious and open as she watches. At the words, she echoes once more,</span><span style="color: aqua;"> "We will always hold the line. The light will always prevail."</span>

<span style="color: purple;">Berrad just thought:
He knows what he must do after this.</span>

<span style="color: aqua;">Orunmila says, "We will always hold the line."</span>

<span style="color: aqua;">Undirnath says, "We will always hold the line."</span>

<span style="color: aqua;">With a rising but steady voice, Roux says, "We will always hold the line."</span>

<span style="color: aqua;">Rasani says, "We will always hold the line, the light will always prevail."</span>

<span style="color: aqua;">With a firm tone, Rhesk says, "We will always hold the line."</span>

<span style="color: aqua;">Gruffly, Sryaen says, "We will /always/ hold the line. The Light will /always/ prevail."</span>

<span style="color: aqua;">Eoros says, "We will always hold the line, the light will always prevail."</span>

<span style="color: aqua;">Emhyra says, "We will always hold the line, and the light will always prevail."</span>

<span style="color: aqua;">Calmly, Saebi says, "We will always hold the line."</span>

<span style="color: gold;">Their expression curious and open, Myrnma joins in the recitation.</span><span style="color: aqua;"> "We will always hold the line,"</span><span style="color: gold;"> they say.</span>

<span style="color: aqua;">Quietly, Xavin says, "We will always hold the line."</span>

<span style="color: gold;">Berrad's demeanour softens again, the words seeming to re-inspire him to action. Shaking off whatever lethargy was plaguing him, he gestures to the east, where the people of Saluria have finished their construction efforts and await the Exarch's approval.</span>

<span style="color: gold;">Aban kneels not, instead situating himself beside the prostrated form of Saebi and resting a weathered hand upon Saebi's shoulder. The timbre of his voice seems at odds with the sickly appearance of his visage as he utters,</span><span style="color: aqua;"> "We will always hold the line."</span>

<span style="color: orange;">Exarch Berrad departs.</span>

<span style="color: forestgreen;">A modest temple.</span>
Rain pours down from dark thunderclouds, the already blackened skies roiling as the nigh-invisible sun sets behind the black star. Chiming notes ring out with the presence of a synthetic elemental abiding here. Silhouetted by sacred light, Exarch Berrad abides here in mute observation. He wields the mace of the Inquisitor in his left hand and a tower shield of the Naarak in his right. Undirnath is here. He wields a buckler in his left hand and a barbarous selkachoar in his right. Incandescent rays of holy light suffuse the imposing figure of Saebi in a resplendent halo. Aban stands here, light ebbing in fragmented tendrils about his form. He wields a curved shotel in his left hand.
<span style="color: lime;">You see a single exit leading west.</span>

<span style="color: gold;">Berrad paces the newly revealed space, painstakingly examining the obelisks standing at either end. The corners of his mouth twitch as he reads aloud the scripture, the primeval tongue coming easily to his lips and he nods, satisfied.</span>

<span style="color: gold;">Rhesk's eyes wander the template before she bows her head, letting out a soft, inaudible prayer.</span>

<span style="color: aqua;">"May this space forever stand as a tribute to the Shadow's defeat."</span><span style="color: gold;"> Berrad declares in booming tones.</span>

<span style="color: gold;">Rasani gives a worried look to Saebi and sticks close.</span>

<span style="color: gold;">Orunmila nods slowly.</span>

<span style="color: aqua;">"To Shadow's defeat!"</span><span style="color: gold;"> Kalena roars in return.</span>

<span style="color: gold;">Xavin nods in approval, a small smile gracing his lips.</span>

<span style="color: gold;">Rasani slams her gauntlet against her vestments thrice.</span> <span style="color: aqua;">"To Shadow's defeat!"</span>

<span style="color: gold;">Interest clearly heightening at this reveal more than the former, Church wanders to examine one of the obelisks. Bending and peering at the stone and script, yet keeping hands carefully tucked into his pockets, he absently makes a quiet clicking sound behind his teeth.</span>

<span style="color: gold;">Myrnma's green eyes openly roam the temple, their curiosity unabashed.</span><span style="color: aqua;"> "To Shadow's defeat," </span><span style="color: gold;">they say, distracted by the chapel.</span>

<span style="color: gold;">Looking to Saebi with some concern, Berrad says quickly,</span><span style="color: aqua;"> "We ail."</span> He clearly struggles to admit it, but the words do come, albeit through gritted teeth and a faint hiss.</span><span style="color: aqua;"> "Let us turn to the Pash Valley, now."</span>

<span style="color: gold;">Benedicto nods his head emphatically.</span>

<span style="color: orange;">----------------MOVEMENT TO THE PASH----------------------------------------------</span>

<span style="color: gold;">The threat of night's encroachment causes Berrad to blink rapidly, and he lifts a hand to his head. Looking up, his eyes seem to blur, but a flash of light bolsters and restores him, if temporarily.</span>

<span style="color: gold;">Rasani rumbles, pulling a cloak out of her pouch and putting it on, only to attempt to cover the space above Saebi's head to guard the larger Duamvi from the rain.</span>

<span style="color: gold;">Reaching out a steadying hand, Saebi's wide grip presses into Berrad's back.</span><span style="color: aqua;"> "A little more. As we must."</span><span style="color: gold;"> The woman ushers, the familiar baritone of the woman dipping and rasping slightly as she steels her expression. The commanding Exarch turns to look towards Aban, her chin lifting in a silent beckon that the trio should stand together.</span>

<span style="color: silver;">Rain cascades down from the skies, drenching you and your environment.</span>

<span style="color: gold;">Sryaen drags his fingers through the light upon a pair of glowing, blackened steel manacles, gathering some upon his fingertips. With an uttered word, he flings his hand skyward, releasing the light in a bright flare that reaches towards the heavens.</span>

<span style="color: gold;">A bright beam of pale, pure light flares towards the sky, brightening the area for a few moments.</span>

<span style="color: green;">You see Rasani raise her voice and shout, "UNTIL THE DAWN, WE ARE THE LIGHT!"</span>

<span style="color: green;">A herald of Chaos shouts, "THE SUN ONLY RISES FOR XA'AZAMIT'S (MAY SHE LIVE FOREVER) PENETRATING FORKED TONGUE!"</span>

<span style="color: green;">You see Sryaen raise his voice and shout, "UNTIL THE DAWN, WE ARE THE LIGHT!"</span>

<span style="color: green;">A herald of Chaos shouts, "THE SUN ONLY RISES FOR XA'AZAMIT'S (MAY SHE LIVE FOREVER) INCREDIBLE EGO!"</span>

<span style="color: green;">You see Emhyra raise her voice and shout, "UNTIL THE DAWN, WE ARE THE LIGHT!"</span>

<span style="color: green;">A herald of Chaos shouts, "THE SUN ONLY RISES FOR XA'AZAMIT'S (MAY SHE LIVE FOREVER) GLORIOUS TRUMPET!"</span>

<span style="color: green;">A herald of Chaos shouts, "THE SUN ONLY RISES FOR XA'AZAMIT'S (MAY SHE LIVE FOREVER) WORLD-TREMBLING FACE!"</span>

<span style="color: green;">You see Eoros raise her voice and shout, "UNTIL THE DAWN, WE ARE THE LIGHT!"</span>

<span style="color: gold;">Berrad takes a deep breath and offers no protest to Saebi's steadying arm, instead relaxing slightly before gesturing to the south.</span><span style="color: aqua;"> "It was here, so very few weeks ago, that the filth that was Isalemei sought to break the Hammer and shatter your hope."</span> <span style="color: gold;">The Exarch spits on the ground with disgust, not bothering to spare any of the righteous fury in his voice.</span>

<span style="color: gold;">Ulo blinks.</span>

<span style="color: green;">You see Rhesk raise her voice and shout, "UNTIL THE DAWN, WE ARE THE LIGHT!"</span>

<span style="color: green;">A herald of Chaos shouts, "THE SUN ONLY RISES FOR XA'AZAMIT'S (MAY SHE LIVE FOREVER) MOIST FLATULENCE!"</span>

<span style="color: green;">A herald of Chaos shouts, "THE SUN ONLY RISES FOR XA'AZAMIT'S (MAY SHE LIVE FOREVER) ALLURING OTHER LEFT FOOT!"</span>

<span style="color: gold;">The journey continues to wear upon the Exarch as they continue, though the set of his jaw behind features grown even paler speak to a doggedness that has not forsaken the man. Aban steps forward into synchronicity beside his companions, stoic and silent even as voices lift up in adulation all around.</span>

<span style="color: purple;">Ulo just thought:
Why are there so many people gathered...</span>

<span style="color: gold;">Kaiara glances towards Eliadon, offering a little cheerful wave.</span>

<span style="color: gold;">Eliadon nods his head at Kaiara.</span>

<span style="color: gold;">The light that shines within a pair of glowing, blackened steel manacles slowly fades away, like metal cooling from the forge.</span>

<span style="color: gold;">Roux nods towards Annerissa and then lifts one of his hands, evoking the shining light of his spirit in an effort to ease the Exarchs and Duamvi around the group as they work.</span>

<span style="color: aqua;">"When first I ventured from Rewh'va, departing the holy land to fight a war that we have all fought for too long..." </span><span style="color: gold;">As Berrad begins he exchanges looks with his fellow Exarchs, becoming sombre.</span><span style="color: aqua;"> "... I had thought many of you lacking in faith, easily broken." </span><span style="color: gold;">Another pause of apparently monumental effort, before he finally mutters, quickly and as fast as possible, <span style="color: aqua;">"I was wrong."</span>

<span style="color: purple;">Ulo just thought:
I guess I will watch, I hope they do not mind.</span>

<span style="color: gold;">A thin smile passes over Kalena's lips.</span>

<span style="color: gold;">Rhesk notices Roux and Annerissa and brings a palm upwards, evoking her spark within it and holding it towards the crowd.</span>

<span style="color: gold;">Sryaen's ashen lips turn upwards in a slow smile at Berrad's words, and he gives a single nod of his head.</span>

<span style="color: gold;">Emhyra makes a strange gesture towards herself.</span>

<span style="color: gold;">Regaining most of his former confidence with the difficult words out of the way, Berrad boldly utters,</span><span style="color: aqua;"> "We remember the Hammer's siege."</span> <span style="color: gold;">Eyes flit now from Xavin to Benedicto to Sryaen and others, taking in all of you with a long, passing look.</span> <span style="color: aqua;">"We remember the Ember's fall, by your own hands."</span>

<span style="color: purple;">Saebi just thought:
We were wrong. [The correction tips into the silence of the Exarch's mind, her quiet agreement lending what little strength she seems to be able muster to the Inquisitor's holy vision.]</span>

<span style="color: purple;">Eliadon just thought:
"Well, until recent times at least."</span>

<span style="color: gold;">Berrad draws another long, laboured breath, pressing on through the discomfort.</span><span style="color: aqua;"> "We remember those who fell. And above all, we remember the Maelstrom, Who gave Their all to defend the bastion of the light. Whose heroism and courage are an inspiration to us all."</span>

<span style="color: purple;">Benedicto just thought:
"Yunva." [Concern for his wounded Divine].</span>

<span style="color: purple;">Rhesk just thought:
"May They recover soon."</span>

<span style="color: gold;">Annerissa lowers her head solemnly.</span>

<span style="color: aqua;">"No evil is beyond defeat for those who walk in the light."</span><span style="color: gold;"> Berrad booms, adding,</span><span style="color: aqua;"> "No darkness too bleak."</span>

<span style="color: purple;">Eoros just thought:
Blessed be the light.</span>

<span style="color: gold;">Rasani continues to keep her gaze on the assembled Duamvi, brows knit with concern.</span>

<span style="color: gold;">Church turns his gaze solemnly downward for the briefest of barely-notable moments, concern lining his visage, before his flat facade returns.</span>

<span style="color: purple;">Kaiara just thought:
The Kelki's mind is raptly focused upon Berrad, as though waiting for the next thing she should echo. She's ready this time.</span>

<span style="color: gold;">Berrad turns fully to the south now, still largely propped up by his fellow Exarchs. He raises his arms high, voice lifting to a throaty, resonate bellow of a prayer. Words spill from his lips as he denounces evil and purifies the space for a future working.</span><span style="color: aqua;"> "And here, in this third site, we work a miracle."</span><span style="color: gold;"> Streams of fantastically bright light form in the Exarch's hands as he works, the brilliant illumination surging southwards and solidifying, becoming more real, more sacred, more true.</span>

<span style="color: gold;">As Berrad hands lower and the font of radiance dims, the makings of a temple become visible to the south, the entire area seeming to become more vital and hale, freed from any residual corruption.</span>

<span style="color: purple;">Church just thought:
"Impressive."</span>

<span style="color: orange;">You follow Kalena to the south.</span>

<span style="color: forestgreen;">A modest temple.</span>
Dim, lazy sunset fights to break through the veil of black clouds drifting overhead. Chiming notes ring out with the presence of a synthetic elemental abiding here. Silhouetted by sacred light, Exarch Berrad abides here in mute observation. He wields the mace of the Inquisitor in his left hand and a tower shield of the Naarak in his right. Undirnath is here. He wields a buckler in his left hand and a barbarous selkachoar in his right. Incandescent rays of holy light suffuse the imposing figure of Saebi in a resplendent halo. Aban stands here, light ebbing in fragmented tendrils about his form. He wields a curved shotel in his left hand.
<span style="color: lime;">You see a single exit leading north.</span>

<span style="color: gold;">Now visibly struggling to stay upright from the sickness taking root, Berrad reaches out to Saebi for aid again.</span><span style="color: aqua;">  "A place whose origins we shall never forget."</span><span style="color: gold;">He declares in a weakened voice.</span>

<span style="color: gold;">Kalena steps towards Berrad and Saebi, offering a hand though she makes it a point to look around and not set direct gaze on either Exarch.</span>

<span style="color: gold;">Curious and awed as they are by the temple's manifestation, even Myrnma cannot fail to notice the weakening of Berrad's voice, watching with a flicker of uncertainty.</span>

<span style="color: gold;">Sryaen flicks a concerned glance towards Berrad, and his slender brow furrows into a deep frown before he looks over to Benedicto and Rasani.</span>

<span style="color: gold;">Kaiara's gaze is concerned, focused on Berrad for the moment, and it seems her enthusiasm has escaped her, but now is the time, she looks fairly sure. She echoes on a soft breath, nearly unable to be heard:</span><span style="color: aqua;">  "We will never forget."</span>

<span style="color: purple;">Benedicto just thought:
[It pains him to watch the Exarchs struggle so, but he remains distant from the trio, knowing that they must complete whatever they have begun. The support would come after.]</span>

<span style="color: gold;">Eliadon kneels onto one knee, demonstrating his humility and respect.</span>

<span style="color: gold;">Aban remains close beside the fellow Exarch as the trio moves lockstep into the temple, the sickness pulling heavily at his now haggard mien.</span> <span style="color: aqua;">"We will never forget,"</span> <span style="color: gold;">he echoes, and even now you can hear the threat of weakness insidiously worming its way into his voice.</span>

<span style="color: aqua;">Softly, Annerissa says, "We will never forget."</span>

<span style="color: gold;">Rasani nods.</span> <span style="color: aqua;">"Never."</span> <span style="color: gold;">She murmurs, before moving closer as well, offering her gauntlet out to stable Aban.</span>

<span style="color: gold;">Benedicto's pearlescent gaze is fixed avidly upon the rapidly weakening trio of Berrad, Aban and Saebi. </span><span style="color: aqua;">"We will never forget." </span><span style="color: gold;">He echoes.</span>

<span style="color: aqua;">Rhesk says, "We will never forget."</span>

<span style="color: gold;">Orunmila nods slowly and says quietly,</span><span style="color: aqua;"> "We will never forget."</span>

<span style="color: aqua;">With a resolute nod of his head, Sryaen says, "We shall never forget."</span>

<span style="color: aqua;">Quietly, Kalena says, "We will never forget."</span>

<span style="color: gold;">Emhyra closes her eyes, taking in the temple with a deep breath before looking towards the Exarch's, worry filling her gaze.</span><span style="color: aqua;"> "We will never forget."</span><span style="color: gold;"> She says, placing a hand above her heart.</span>

<span style="color: aqua;">Eoros says, "We will never forget."</span>

<span style="color: aqua;">Undirnath says, "We will never forget."</span>

<span style="color: aqua;">"Let us never forget," </span><span style="color: gold;">Saebi's waning strength leaves her voice weakened and lacklustre. However the war-forged Ogre dips a nod of appreciation to Kalena only to rest her free hand on Aban, the trio joined by the soldier.</span><span style="color: aqua;"> "We cannot linger. It is time we turn to the Triad to deliver us from this suffering."</span>

<span style="color: gold;">Nervously watching the Exarchs now, Myrnma too joins in this recitation. </span><span style="color: aqua;">"We will never forget."</span>

<span style="color: gold;">Xavin's gaze lingers on the headstones and he murmurs, </span><span style="color: aqua;">"We will never forget,"</span><span style="color: gold;"> echoing the words of those gathered.

<span style="color: gold;">Quietly, Saebi says, </span><span style="color: aqua;">"We should return to the pyre."</span>

<span style="color: purple;">Ulo just thought:
In death our legacies live in the memories of the future. We cannot avoid our inevitable end, we can only seek to bring forth greatness in life.</span>

<span style="color: gold;">Kalena opens her mouth but says nothing.</span>

<span style="color: gold;">Eliadon stands up and stretches his arms out wide.</span>

<span style="color: gold;">Orunmila creases his brow in a frown.</span>

<span style="color: aqua;">"Not the Flame,"</span><span style="color: gold;"> Berrad hastily responds.</span> <span style="color: aqua;">"We need to reach Them directly."</span>

<span style="color: gold;">With a slight nod, Benedicto demonstrates his understanding.</span>

<span style="color: orange;">----------------MOVEMENT TO THE AKKARI BASTION----------------------------------------------</span>

<span style="color: forest;">A windswept sanctum holding a massive pyre.</span>
Motes of hallowed light anoint the air with heavenly splendour. A sigil in the shape of a small, rectangular monolith is on the ground. Chasing away the darkness, a brilliant pyre blazes bright here. Proudly taking up space, an enormous wooden cart is stationed here. 
<span style="color: lime;">You see a single exit leading down.</span>

<span style="color: gold;">Exarch Berrad arrives, radiating light.</span>

<span style="color: gold;">Eliadon kneels onto one knee, demonstrating his humility and respect.</span>

<span style="color: gold;">Kalena drops down to one knee, watching the trio of Exarch intently.</span>

<span style="color: gold;">Emhyra kneels onto one knee, demonstrating her humility and respect.</span>

<span style="color: gold;">The presence of the pyre seems to soothe Berrad somewhat, though he remains pallid and sickly. He steps nearer to the flame and reaches out to Aban and Saebi to join hands with him. </span><span style="color: aqua;">"We are not leaving. Not if we cannot avoid it." </span><span style="color: gold;">He responds to the worried faces before him, before devoting his attention completely to his prayer.</span>

<span style="color: gold;">Annerissa drops down onto one knee.</span>

<span style="color: gold;">Benedicto also takes a knee beside Kalena, continuing to eagerly watch the Exarchs, albeit with a growing expression of concern. Berrad's words do away with that however, and a faint smile plays across his lips.</span>

<span style="color: purple;">Rhesk just thought:
[Memories of the ceremony return to her mind. The searing. The sounds. The holy things that came from it all. A sense of awe and wonder following with it.]</span>

<span style="color: gold;">Xavin drops to one knee, gnawing his lip worriedly as he gazes at the Exarchs.</span>

<span style="color: gold;">Rhesk glances at the crowd a moment before she bends down to one knee, bowing her head downwards respectfully.</span>

<span style="color: gold;">Kalena exhales a soft breath, bowing her head to likewise pray quietly while reaching out to grip Benedicto's hand alongside her.</span>

<span style="color: purple;">Benedicto just thought:
"Thank the Triad! Ael-Mael, Ubarin and Nyasia!"</span>

<span style="color: gold;">Eoros slides down to one knee.</span>

<span style="color: gold;">Roux moves to settle on one knee beside Rhesk this time, resting his hands atop the bent one.</span>

<span style="color: gold;">Sryaen comes to stand beside Eoros, and he drops down to one knee as the others do; all the while keeping his bright golden eyes upon the trio of Exarchs.</span>

<span style="color: gold;">Orunmila lowers himself to one knee to join the others.</span>

<span style="color: gold;">Undirnath kneels onto one knee, demonstrating his humility and respect.</span>

<span style="color: aqua;">"The hour is bleak."</span><span style="color: gold;"> The words clearly bring Berrad no pleasure, but he remains expressionless, utterly captivated by the pyre's flames. </span><span style="color: aqua;">"Ael'mael, Blade of the Host, we ask that you grant us the strength to fight on."</span><span style="color: gold;"> The fellow Exarchs respond in kind, zealous and earnest.</span>

<span style="color: gold;">Kaiara glances around at everyone kneeling, her brow drawing together in a small furrow for a moment before she, too, drops to a knee, setting her staff gingerly at her side.</span>

<span style="color: gold;">Church stands beside Kaiara with a hand upon her shoulder, bowing his head in solidarity.</span>

<span style="color: aqua;">"Ael'mael, Blade of the Host! Give them the strength to fight on!" </span><span style="color: gold;">Benedicto adds his prayer to those of the Exarchs, his words uttered quietly, though no less zealous or earnest in their intent.</span>

<span style="color: aqua;">"But the Shadow does not relent, and nor can we." </span><span style="color: gold;">Berrad lifts his voice again,</span> <span style="color: aqua;">"Ubarin, Shield of the Host, grant us the will to endure, and the resolve to persist against this filth." </span><span style="color: gold;">Again the Exarchs follow suit, the pyre crackling its approval as its flames seem to grow more intense, brighter, and larger.</span>

<span style="color: gold;">Rasani slams her gauntlet against her vestments. </span><span style="color: aqua;">"We beg you help them persist, Three Most Holy!"</span>

<span style="color: gold;">Benedicto bows his head. </span><span style="color: aqua;">"Ubarin, Shield of the Host, grant them the will to endure!" </span><span style="color: gold;">He echoes.</span>

<span style="color: purple;">Sryaen just thought:
The Shadow does not relent. And nor can we.</span>

<span style="color: gold;">The whole of their focus resting keenly on the Exarchs now, Myrnma barely register that most everyone else is kneeling. Though they remain standing, their expression is one of sympathy as they listen in respectful silence.</span>

<span style="color: gold;">Kalena lifts her head from her prayers to glance towards the familiar pyre,</span> <span style="color: aqua;">"Give them strength," </span><span style="color: gold;">she murmurs quietly towards the rising flame.</span>

<span style="color: purple;">Church just thought:
"Begging and beseeching... Well, I hope it works."</span>

<span style="color: purple;">Rhesk just thought:
"May the Three Most Holy grant what is needed."</span>

<span style="color: aqua;">"We cannot afford to fail." </span><span style="color: gold;">Berrad's voice becomes more like a plea than a prayer now, a weakness entirely unsuited to his typically uncompromising attitude. </span><span style="color: aqua;">"Holy Nyasia, in whose radiance I am blessed to wield your flame. Sage of the Host, we pray to you for enlightenment, that this curse of flesh and fragility be cast down!"</span>

<span style="color: aqua;">Fervently, Benedicto says, "Holy Nyasia, Sage of the Host, give them enlightenment!"</span>

<span style="color: gold;">The corners of his eyes twitching ever so slightly at Berrad's words, Sryaen gives a sharp nod of his head, though he remains knelt where he is.</span>

<span style="color: purple;">Sryaen just thought:
We cannot afford to fail.</span></span></span>]]>
        </description>
    </item>
    <item>
        <title>A Cataclysmic Sibatti, or, More Hobgobblery</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4700/a-cataclysmic-sibatti-or-more-hobgobblery</link>
        <pubDate>Fri, 06 Dec 2024 22:54:15 +0000</pubDate>
        <category>Roleplay Logs</category>
        <dc:creator>Edhain</dc:creator>
        <guid isPermaLink="false">4700@/index.php?p=/discussions</guid>
        <description><![CDATA[<div>

Log session starting at 21:49:15 on Wednesday, 27 November 2024.


You are blind and can see nothing but darkness.

You use Tattoos Mindseye.
Touching the mindseye tattoo, your senses are suddenly heightened.
You have gained the mindseye defence.

You have emoted: Edhain stares dazedly at the mire.

It is now noon on Falsday, the 20th of Severin, year 8 after the Creators' Monomachy.

Traice uses Haven Wrest on you.
You feel a horrifying tug as Traice draws you back into your resting body.
Before the bridge to Esterport. (road)
The rain pours down, daylight edging the dark clouds with streaks of silver. Inspector Kleines soaks
up leisure time here, smoking a cheroot on the roadside. A granite monument stands here, its surface 
polished to a shine. Cast aside, this bundle of poles and rope seems useless. Rising stark towards 
the sky, the spindly frame of the Wheel of Fates is here. Traice is here, shrouded. He wields an 
iron-tipped whip in his left hand and a buckler in his right.
You see exits leading east and west.

Traice says, "This is not a good place to go to your haven."

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

A homing pigeon flutters in towards you, gliding over you as it drops an elegant white letter into
your hands before flapping away once more.

You have emoted: Edhain blinks and stares at Traice, in a vague sort of dazed horror.

Traice beckons you to him.

Traice says, "It's a common road route.... anyone could of wrested you and had ill will."

Traice beckons again.

Quietly, after a long minute, you say, "I did not even know that was possible."

Drops of rain fall to the ground from a sky grey with pregnant clouds.

You have emoted: Edhain stares at Traice some more, probably taking far too annoyingly long to shift
into motion.

Stalking around Traice with the quiet whisper of death's chill touch, a fading fog trails every
movement - tattered ribbons of sepulchral essence.

Hesitantly, Traice says, "...and now I have shown you... come on."

You begin to follow Traice.

Traice says, "Please...."

Traice nods his head emphatically.

You follow Traice to the west. [Movement]

A simple vestibule.
This modestly sized vestibule is primarily composed of stone from top to bottom. It is dimly lit by
a single torch on the southern wall. This square room is generally plain and lacks many unique 
features, save some scarce cracks in the stone. Humming with energy, a crystal aegis has been 
attuned to this location. Traice is here, shrouded. He is riding on a ferocious icewyrm. He wields 
an iron-tipped whip in his left hand and a buckler in his right.
You see exits leading north and south.

Traice gracefully hops off of a ferocious icewyrm.

Traice nods his head emphatically.

Traice says, "Somewhere in Duiran... better if you can be behind some closed door but Duiran is
safer... at least then you only need to worry if some is actually hunting you."

You have emoted: Edhain glances around the plain chamber as if it was very interesting. He
eventually manages to focus on Traice and grants a tight nod, though his gaze slips away soon after. 
"...A good lesson, Arbiter."

Traice shifts his weight between his feet, seeming to be looking at you a long moment before turning
to look out the door. "...If you want to go back to your haven I won't keep you." He mumbles softly.

You have emoted: Edhain lets his attention rove slowly around Traice, and finally asks, "Is there
something you would keep me for, if I did not want to go?"

Grunting, Traice says, "Talking I guess... but you seem largely avoiding it and I am not one to
impose."

Thinking: ((A sense of horrendous embarrassment makes it difficult to look at the fellow, in addition to
always seeing Trace there -- an abandoned, abused lad who has somehow found his way...))

You have emoted: Edhain blinks and scrubs at a tattoo, then scratches at some scruff on his jaw.
"You are an orphan of Enorian, and I have lost my sanity," he grumbles, almost sullenly, keeping 
eyes still averted from Traice. "... But we could talk about moths."

Traice scoffs softly, "I have one named Boll... if you want to talk about moths I suppose." He lifts
a hand to scratch at his chin.

You have emoted: Edhain furrows his brow thoughtfully. "Boll," he repeats. "Hmm." His gaze travels
upward towards the stone ceiling, as if distracted by his own musings.

Thinking: I wonder what moth would name her moth.


Traice nods his head, "Yes... my moth, Boll." He emphasizes it, the slightest of a smirk tugging at
the corner of his lip as he seems to await a reaction.

Not seeming to understand the joke whatsoever, you ask, "Is Boll a moon moth?"

Traice expresses his opinion with an unimpressed "tch."

You mutter, "Moon...h. That is pre..ier."

A large furry moth shimmers into existence before you.

You have emoted: Edhain mumbles to himself, then tilts his head. He looks briefly disappointed, but
that expression vanishes as his gaze fixates briefly on Traice on its way past to look at the large 
furry moth.

This creature is roughly six inches in length for its main body and is covered in fluffy white 'fur'
across every inch, even upon its wings. The wings are nearly triple the size of its main body, the 
main extra extension being the lower wings which taper off into thin strips. A pair of fuzzy 
antennae extend outwards from just above its black, beady eyes and legs of black hue, similar to its 
eyes, extend outwards beneath its thorax and abdomen. He is called 'Boll.'
A large furry moth looks weak and feeble.

Traice summons a large furry moth out, holding his hand outstretched to the moth expectantly.

From the shadows, Boll emerges, responding to Traice's gesture with eagerness. He hovers briefly
above Traice's outstretched hand, then gracefully lands, wings glinting under the light. With a 
tender nuzzle against Traice's palm, he shows his delight in reuniting with his companion.


Traice says to a large furry moth, "Who is the cutest little moth?"

Boll flutters enthusiastically at Traice's question, wings glimmering in the light as he moves
closer. He tilts his head in an endearing way, antennae twitching with joy. Performing a charming 
spin mid-air, he eventually lands on Traice's shoulder, snuggling against him in a display of 
affection.

Watching the small creature alight, you say, "A pretty moth... very affectionate, for an insect."

Traice says, "My first pet."

Traice says, "I was very young when I got him."

Traice says, "Same with Eirwan... I was very young when I got him... not as young as when I got Boll
though..."

Traice says, "Arindalia helped me name Boll."

Traice seems almost pained as he mentions the name.

You have emoted: Edhain nods thoughtfully, observing the moth's affections. "I was in a teashop
earlier with a moth," he explains to Traice. "She was even prettier than Boll."

After a moment, you ask, "Who is Arindalia?"

Traice lifts a hand to gently pet a large furry moth in his hand, "...She was an atavian woman who I
nearly married... decades gone now."

As Traice pets the large furry moth, Boll visibly relaxes, wings fluttering softly in enjoyment. He
leans into Traice's hand, eyelids drooping in blissful contentment, subtly inviting Traice to share 
more of his past with an encouraging tilt of his head.

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

You have emoted: Edhain shuts his eyes briefly, and gives a fleeting shiver. "Lost loves," he
mumbles mournfully, then glances at Traice, and this time it seems that the rake of his gaze is 
steadier, with less of a flinch in it.

Smoky undertones color Sibatti's resonant timbre, the gravelly texture of her voice crawling into
your mind like a lurking predator: "A return to faith, old friend?"

Traice says, "I got this moth and I couldn't think of what I wanted to name him... and she said
Boll... it tickled her that I went with it."

Traice says to you, "I use to do so many things just to indulge her because she was so pretty when
she smiled."

You say, "... always good to tickle a girl you love." An awkward pause. "What went wrong?"

Traice says, "She slept and never woke again."

Traice says, "Right when I had been preparing a ring to propose."

Traice says, "I didn't date another person for decades... why would I? Just to lose yet another
person in my life."

You tell Sibatti, "Simple answer, or complicated answer. Simple or complicated. Simple or..." Those
mutterings seem to be warring with each other, and finally there's one enunciated word sent across 
the connection. "No."

Traice says, "Then Bhajal came along... and was a little pocket of chaos that kept making me smile."

Smoky undertones color Sibatti's resonant timbre, the gravelly texture of her voice crawling into
your mind like a lurking predator: "A lack of it, then."

You tell Sibatti, "Yes."

After glancing cautiously over his shoulder, Traice makes a few clandestine edits to a legal
document.

You have emoted: Edhain watches Traice for a while, nodding. "That sounds, uh..." He pauses
awkwardly, watching some more.

Not quite certainly, you say, "...nice..."

Traice begins to intensify slowly until he appears flesh and blood once more.

"Heh heh heh," Traice chuckles.

Traice says, "He is strange if you ever meet him."

After glancing cautiously over his shoulder, Traice makes a few clandestine edits to a legal
document.

You tell Sibatti, "Esrytesh, have I gone mad? Do you remember..."

You tell Sibatti, "When we lived in the Beacon of Light..."

Smoky undertones color Sibatti's resonant timbre, the gravelly texture of her voice crawling into
your mind like a lurking predator: "I do."

Traice says, "Really hard to get your proper age recorded after using those apparently."

You tell Sibatti, "Do you... do you remember when my wife was alive, and my blades were fused into
my fists, and... do you remember that?"

You have emoted: Edhain knits his brow at Traice, and then looks away, brow knitting hard at the
stone floor.

Traice says, "Sorry... someone teased me about my age difference with Bhajal and I was self
conscious for awhile... I don't believe I am anymore."

You tell Sibatti, "...the child she bore, after Rayne. I would... throw him in the liquor cabinet."

Smoky undertones color Sibatti's resonant timbre, the gravelly texture of her voice crawling into
your mind like a lurking predator: "I remember that, yes. It was odd."

You tell Sibatti, "Do you remember his name?"

Traice puts some gold sovereigns in a durable leather satchel.

Smoky undertones color Sibatti's resonant timbre, the gravelly texture of her voice crawling into
your mind like a lurking predator: "Do you?"

Smoky undertones color Sibatti's resonant timbre, the gravelly texture of her voice crawling into
your mind like a lurking predator: "Was it Traice?"

You have emoted: Edhain sounds a bit dazed and distracted as he mumbles, "Well... perhaps you loved
Arindalia best, after all."

Traice cants his head a bit, then sighs. "That might be a little too true... it took me a long time
to warm up to Bhajal."

You tell Sibatti, "I thought it was... Trace. Trayce? I ... fuck it."

You have emoted: Edhain stares at the floor, a grimace suddenly contorting across his features
before they fall flat again. Rather distantly, he lets some drifting thought escape, "I only noticed 
your mother because her hair reminded me of Ema's."

You have emoted: Edhain doesn't seem to really even realize that he's said anything, let alone
something that should probably not be said, not in this situation especially, and probably not ever.

Traice looks over at you with a long and very silent stair at the mention of his mother. He opens
his mouth, nothing comes out. Closing his mouth again he brings his hand up to rub at the back of 
his neck lightly.

You have emoted: Edhain blinks a few times and looks at Traice. "Apologies, Arbiter," he mutters
uncomfortably. "My thoughts drifted. How long have you been standing there?"

What am I supposed to do? I am going insane. Am I imagining Esrytesh, too? Or is Traice truly mine,
and only he does not see it?

Traice drops his hand down to his side, "...ah...not long." He mutters softly, "Y...You can just
call me Traice, unless you'd rather call me Arbiter?"

You have emoted: Edhain shifts his stance and awkwardly looks away. He gives a subtle shudder,
without any explanation.

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

Thinking: If I call him Traice, then... no. I do not want to think about it. Just stop. He is not mine, not my
Trace. Why do I want Trace back? To salve my guilt for what I did?

Softly, Traice says, "Whatever you are comfortable with."

Quietly, you say, "That name is the face of my greatest sin..." He swallows, and stares at the
stones again. "...I know you say it has nothing to do with you, but I cannot ignore it."

Thinking: Is it a pain I must face? It is less than I deserve.

After a moment, you say, "...alright. Traice."

You have emoted: Edhain grits his teeth for a second after the word, and takes a step or two in
order to turn away and hide his expression from Traice.

Traice looks out the entrance, then back to you. "At some point you have to stop punishing
yourself... you can't make things better if you dwell on it that way."

Thinking: ((A wrenching pain piles up chokingly.))

You have emoted: Edhain coughs out what sounds, in retrospect, to be a single bitter bark of a
laugh. "And I was just planning to go find someone to vivisect me repeatedly."

Traice shakes his head.

Traice says, "Necromancy is no joking matter... you should just get vanquished instead."

Traice smirks a little.

You ask, "Vanquished?"

Traice says, "A fey art... requires one to be immobilized the same way you would prepare them to be
vivisected."

Traice says, "Then you perform the art of Ka-la-kai."

Traice says, "After that you can extract and consume their memories."

Traice explains all of this with the same calmness one might use to describe making a sandwich.

You have emoted: Edhain lifts a hand to pass across his eyes, still turned away. "That sounds like
the opposite of pain," he mumbles vaguely.

Traice says, "I did it quite a few times the last time I took part in a major fight with Duiran."

Traice says, "It earned me becoming first target every fight after."

"Heh heh heh," Traice chuckles.

You have emoted: Edhain is quiet for a span.

Traice lifts a hand up to brush over his mask lightly, "I spent quite a span of time there war
leading Duiran actually...."

Thinking: I could ask, and he could erase my memories. My pain.... but no. I must face that agony. Why? Why
must I? Because I deserve pain.

You have emoted: Edhain seems to waver oddly, and then turns to face Traice. "Vanquish me," he
requests, but it doesn't carry even a shadow of command -- rather, it stinks of the weak plea of a 
beggar, regardless of the low and stiff tone in which the two words are spoken.

Traice stares hard at you, almost immediately answering. "Why?"

You have emoted: Edhain grits his teeth, as if unable to choke out further words, and finally
manages, "Please."

Firmly, Traice says, "If you can provide me with a convincing reason first."

You have emoted: Edhain works his jaw, a muscle ticking at his temple, and then pulls away in a
sudden whirl that almost resembles a child's temper tantrum. He stands there stewing in silence for 
a minute.

Thinking: ... I cannot confess my weakness. I have earned no right to surrender my pain.

Traice puts on a suit of ringmail.

Traice slowly tucks gear away as he waits for an answer from you. Not seeming to be in any hurry.

You have emoted: Edhain ejects a long exhale, trembling for a second, but not with rage. Eventually
he says, "My apologies, -Traice-." There's a tension in that spoken word, and a short pause before 
he goes on stiffly. "Those of us who deserve the pain of our memories still keep them, and that is 
fair."

Thinking: I do not feel as if I can stand them, though. I cannot.

Traice steps forward several steps, "You have nothing to apologize for, I turned down the request
and nobody deserves perpetual punishment but your memories help make you who you are."

Thinking: ((A memory rises to mind, for the second time this week, of a face being torn off by the long metal
thorns of a great crown. Eyeballs ripped out, blood flying, broken eye sockets, a crushed hole of a 
nose, no more teeth anymore, barely any gums left...))

Softly, you say, "I do not want to be this insane, tortured shell..."

Traice sighs softly.

Traice beckons to those around him.

Hesitantly, Traice says, "Come with me...."

You have emoted: Edhain takes a breath, then lets it out, and reluctantly moves to plod after
Traice.

You begin to follow Traice.

You follow Traice to the north. [Movement]

You follow Traice to the east.
A glade deep within Duirani limits.
Rain pours down from dark thunderclouds, only the merest hints of sunset breaking through. This
glade, tucked away in Duiran's depths, plays host to a circle of trees that provide a shady canopy 
for the packed earth that resides below. Root-riddled and carpeted by dead foliage, the entire copse 
possesses the frigid air indicative of liminal space 'twixt winter and spring, serving as the cold 
dichotomy of life and death. Ancient power suffuses the gelid emanations that hang in the air, 
lending to the surroundings the scent of powerful witchcraft beyond mortal ken. Distant lights 
glimmer in the depths of the wood, their fey brilliance teasing the senses and imagination alike. An 
ancient obelisk presides over the surroundings, its edges outlined in time's ephemera. Wizened and 
timeworn, a stone tablet wreathed in mist rises from the ground. A fairly large moth, carrying a 
fluffy white body, flits through the air. Lohsavia is here. She wields a sweeping, polished falchion 
in her left hand. Sibatti is here. Traice is here. Slick streams of steaming sanguine form rivulets 
that weave through root and soil, daubing the glade in monastic blood.
You see a single exit leading west.

It is raining heavily, pregnant drops of water pouring down onto you.

[[ Lohsavia ]]
She is a Djeirani. With decadently dark, sinfully silken skin the color of violently muddled violets
and bruised blackberries, Lohsavia evokes the velvety vibrance of nights victory over day, that 
stretch of sky striated with the resplendency of richly purpled plum before it sinks into onyx. Of a 
frame both ferocious and feminine, the woman moves capably, her limbs held with a performers poised 
grace. Her height reaches a hand-span shy of six feet, though she holds herself as if she were 
taller, the elegant arch of her spine erect in a liquidly lissome posture. From forth her comely 
crown cascades a heaven-spun halo of hair, tousled and teased into a tumultuous kaleidoscope of 
texture: captivating curls coil into handsomely honed helixes before washing into winsome waves, the 
length of her locks lapping over the waning of her waist and waxing of hips before the tendrils tips 
touch the tops of her thighs. The shade of her mane is brown, the hue of hearth and home, of heated 
havens hewn to hold tightly their charges. Through the parted sea of her tempestuous tresses, 
shapely curved brows arch over heavily-lidded eyes. Mulberry irises peer forth from the feathering 
flutter of lavishly lined lashes, the wine-dark shade simmering with promises both savage and sweet, 
feral and fae. Her facial features are bounteous bends and bows. Beneath the nubile lines of a pert 
nose, a finely full philtrum flows fluidly into the charming curve of cupids bow and flirts with the 
pomegranate flush of lush lips' petalled pout. Shoots and flowers are left in the wake of her steps, 
showing she walks with the Hunter's blessing.

                         (through the nose) : a tiny silver and ruby nosering
                   (CRYSTAL AMULET CONCEAL) : a red crystal amulet
                        (covering the body) : a stunning dress of sanguine silk
                         (worn on a finger) : a wine-coloured crystal floral cluster ring
                         (worn on the feet) : fiery-hued high-heeled sandals

[[ Sibatti ]]
She is a Tiarna an-Kiar of hungry Winter, sculpted from the essence of the darkest and coldest
nights. Her form seems to emerge from the very void itself, where light falters and warmth is but a 
distant memory, deepest indigo and blacks interrupted only by flashes of bright silver, racing over 
her frame in an occasional crack of lightning. Naked curves prove difficult to discern by sight 
alone, her dimensionality so challenged by the flatness of void-dark that it would take a daring 
hand to truly trace and learn her mysteries. Impossibly smooth and straight, her hair is so long and 
abundant that it surrounds her slender form like a white cloak, an endless, seamless wave that 
nearly graces the ground in uniform length. A clear, but shockingly alien focal point is found in 
her eyes, like painted glyphs against the smooth planes of her face; each one is a bright, abstract 
curve of white light that seems to hover just above the surface of skin, making dramatic 
transformations in shape depending on her mood - one moment laughing crescent moons while the next 
might be a downturned saucer. Theres a provocative allure in the shape of her body as well, 
elongated and statuesque, with long limbs sculpted gracefully and tapering into delicate hands 
tipped by sharp, onyx claws. This sharpness defines her everywhere, with narrow horns arching back 
elegantly from the crown of her head, viciously pointed, and the striking white flash of fangs when 
her mouth parts to reveal their hungry gleam. Her torso is smooth and taut, the subtle rise and fall 
of her breathing the only sign of life in a form otherwise naught more than an expanse of cold and 
shadow. Her bare hips flare into a subtly rounded shape, with a long and slender tail trailed by a 
pinprick of star-like dots. The lower shape of her splits into shapely legs, which end in sharp 
points speared against the ground, visually resemblant of hooves but only just - the seamless 
transition from ankle to foot is one single, unbroken form, as with the rest of her and her body's 
strange makeup. Flecks of crimson seethe through her gaze, threads of thirst that thrum with a 
steady heartbeat. Shoots and flowers are left in the wake of her steps, showing she walks with the 
Hunter's blessing. The steel edge of Tyranny's blessing emanates from her, crushing the atmosphere 
itself into submission around her.

  (faint echoes evoking witnessed passings) : a pellucid wisp of Aelwen's silent vigil

Traice leans you along, ending at the obelisk. "...Apparently you can surrender memories to this
once a year."

Rain cascades down from the skies, drenching you and your environment.

You have emoted: Edhain trudges through puddles below the trees, following Traice over to the
ancient obelisk, and then looks up from the forest floor to stare at it through the sheeting 
downpour.

Carved by the hand of Immortal will and imbued with that hand's incontrovertible essence, this
obelisk stands as a testament to the rigours of time, memory, and mourning. Unknown in constituency, 
the edifice possesses a porous property that infests every aspect of its existential limits - as if 
it were designed to drink in something upon a metaphysical level and thus had shaped its own 
physicality to match. Glimmering wisps of ephemeral power drift from its every edge, the imagery of 
haunting recollection and mourning's dwell manifest within its forbidding majesty. Indistinct script 
litters each face of the monument, its shift and sprawl changing at a moment's notice as if always 
negotiating and compromising upon an accord mandated by the virtue of a deity's influence and a 
supplicant's obedience.


Sibatti stands close to Lohsavia in the center of the glade, the two women sharing a rather intense
glare. "After the Weaving, we will gather here," she says to Lohsavia, though with the entry of 
Traice and you, her head turns sharply in their direction. "Underking's chosens," she greets to 
both.

Traice scoots a very reluctant step out of the way, looking between you and the obelisk. He then
draws his attention over to Sibatti, "...he wishes to forget something...." He explains, very 
quietly.

From the west, a warbling hobgobbler flaps in unceremoniously.

You have emoted: Edhain flatly mutters to Traice, "Just one memory is not enough." Then he sees
Sibatti and a glint of shame passes through dark eyes. "Esrytesh." He looks away again.

Sibatti uses Tiarna Savage on a warbling hobgobbler.
Verdant energy spills along Sibatti's arm, expanding its proportions to that of a mighty bear's.
Transformed into an instrument of Her vengeance, she mauls a warbling hobgobbler with gleaming 
claws, rendering flesh to bloodied ribbon.
The final blow proves too much for a warbling hobgobbler, who expires, pitifully.
Having slain a warbling hobgobbler, Sibatti retrieves the corpse.

Softly, Traice says, "Come back other years...."

Rain cascades down from the skies, drenching you and your environment.

"A severe desire," Sibatti comments, her attention moving to you with interest. She does not move
from her position near Lohsavia, but a hand comes out to steady herself on the taller Djeirani's 
shape, as if moved. "She will take what you give, but I beg of you, my oldest friend."

Traice scoots back another step, looking away with an air of awkwardness as he lifts a hand to rub
at his neck.

Sibatti says to you, "Think hard on if you truly wish to forget it forever. I have seen how such
regrets have irrevocably changed someone I love, deeply, who did the same."

Like a waterfall, rain pours down around you, soaking you thoroughly.

Lohsavia tips her head to the Watcher, her eyes intense and serious. "A place well for celebrating
Winter's transition to Spring, then, for the Weaving." Her eyes skate over the duet of Traice and 
Edhain, curiously studying their movements and an ear trained to the quiet speaking. Sibatti's hand 
moves over the lavenderash curves of Lohsavia, and the weight of it moves through the Bard, the 
severity of the choice clear. She does not speak for now, to allow Edhain reflection.

You have emoted: Edhain looks over to Sibatti again, and Lohsavia for a second, before he looks back
to the former. "I regret interrupting you," he mutters. "But pray, could you tell me the story of 
your loved one's regrets..?"

Traice pointedly avoids looking towards anyone present as he attempts to appear distracted with his
own cigarillo.

Traice carefully lights a thin cigarillo.

Thinking: ...how can one change so utterly upon losing only one memory? I cannot think of a single memory I
could lose that would erase my... too many years of too much foulness.

Traice takes a long drag from a lit thin cigarillo.

Traice exhales a delicious cloud of smoke, redolent with cherry scents.

"She begged me to do it," Sibatti says clearly to you, her voice harshened by winter's cruel edge,
like chipped crystals. "And then I carried the grief of it, knowing what was lost. She stopped 
crying, but every time I looked at her thereafter, I knew it to be a false peace."

A cluster of scattered fireflies begins to gather from the mists of the surrounding wood.

Traice winces, relieved it was obscured from proper view.

You have emoted: Edhain looks at Sibatti through the rain for some time.

When Traice seeks to avoid the gaze of those around the room, the aversion clear in his body
language as he takes a drag from his cigarillo, Lohsavia's eyes decide to settle there, to face the 
face framed messily but auburn hair. She watches intently for a beat. "A sacrifice like this by 
Edhain deserves a present witness, does it not? Hiding behind your cherry-scented smoke does not 
help him find his path, it only robs him of a pair of eyes to see him and a hand to hold his."

Sibatti nods, slowly but silently at Lohsavia's suggestion.

Thinking: ((Lost. But then the haze abruptly parts in a protective swirl.))

Roughly and suddenly, with the shadow of a war marshall's command, you say, "It is not the boy's
place to help me."

You have emoted: Edhain lowers his head before the obelisk and growls out the words, "It was my
place to see him! My task to hold his hand!"

Traice grunts, lifting a hand to adjust his mask. "...Seems like the..." He pauses with your
comment, pondering the end of his cigarillo. "...Right." He takes a drag, looking over. "I am here 
ain't I? You don't get to decide for me now."

Traice takes a long drag from a lit thin cigarillo.

Traice exhales a delicious cloud of smoke, redolent with cherry scents.

Even in the face of a war marshall's growl, Lohsavia does not waver or shrink, her stare intent and
serious as she considers the pair before her. "Is facing the hurt of remembering as painful as the 
void that will be left when forgotten? If you have eyes, look with them, if you have hands, hold 
with them. Perhaps the pain can be held, can be seen, for it is as hungry and broken as we are."

Like a waterfall, rain pours down around you, soaking you thoroughly.

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

There is surely some history between Sibatti and you, for the woman levels a tired stare in your
direction upon the answer. "He is no boy. He is the Arbiter of your King," she reminds you, the lash 
of a star-studded tail cutting through the air and scattering raindrops.

Traice clicks his tongue lightly, nursing at the cigarillo but saying nothing now.

You have emoted: As abruptly as that air of unearned authority rose up from Edhain, it passes again,
and he is just a befuddled humanoid hunched forward in a soggy slump. "Traaaiice," he half-groans 
out the name, and shivers dramatically.

Scoffing, Traice says, "If you think I am going to correct the Heir you are sorely mistaken."

Traice takes a long drag from a lit thin cigarillo.

Thinking: I am insane... he did not recognize the truth when I told him... he is the Arbiter, not my son.

Traice exhales a delicious cloud of smoke, redolent with cherry scents.

Thinking: Why do I keep seeing that ghost? Why? I know why... it is because I deserve to.

You have emoted: Edhain leans forward to thump his forehead against the rain-slick stone of the
ancient obelisk.

Rain cascades down from the skies, drenching you and your environment.

Traice snorts softly to himself, taking another drag.

It is raining heavily, pregnant drops of water pouring down onto you.

Traice takes a long drag from a lit thin cigarillo.

Traice exhales a delicious cloud of smoke, redolent with cherry scents.

Thinking: What memory could I give it? If I give it my shame of telling the Arbiter I thought he was my
twisted child, then I would come tell him again, and relive the shame again. If I give it that time 
in the anaxagorite mines when I took a blade to the boy, I would still remember every other time I 
treated a baby with fear and horror... every time I refused a child's wish to play, every time I 
shoved him into some closet or cabinet, his terrible cries...

Like a waterfall, rain pours down around you, soaking you thoroughly.

Silently, with her crimson irises trained on the duet in the glade before her, Lohsavia maintains a
vigil for a memory past, for the act of witness is a grand one indeed, a gift to grant someone in 
bearing it proudly. The crimson silk of her dress whips around her ankles as Sibatti's tail flicks 
warningly with all of the cold and vengeful promise of winter. Lohsavia's gaze traces over Edhain's 
slumped form bent over the obelisk, reading the desperation writ in the lines of his form, the 
brokenness of the shape, the way the curves of his body spell grief, and though she does not know 
the taste of his, she understands the flavor. When Traice snorts, the exhale sharp in the rainfilled 
air, her eyes flit his way but for a breath before returning to the man draped over the earth before 
the watching trio.


Deepest blackness falls as another day passes, midnight commanding the skies of Sapience.
It is now midnight on Quensday, the 21st of Severin, year 8 after the Creators' Monomachy.

In the dead of night a melancholic song can be heard in the distance, accompanied by the ominous
beat of a hand drum and chiming bells. Somewhere in the Heartwood a Shaman chants their wild 
testament to the spirits beneath the stars.

Rain cascades down from the skies, drenching you and your environment.

Thinking: I could come here every year for fifty years and still have years of memory left. And it is no
justice to forget the ghost of my sins. I must live with them, somehow... perhaps I should forget my 
happiest memory, to punish myself. But I do not want to forget that little voice raised in the 
choir, so sweetly.

Traice purses his lips, the cover of his mask hiding any further motions of his face as he continues
to gaze on you.

Something about the setting, the circumstance, the tension that heats palpably through the air of
the wintry, enchanted glade gives Sibatti pause, and then she glares, the glyphs of her strange eye-
shapes forming sharp creasing arrows pointing downwards. Fists at her side, close, she breaks away 
from Lohsavia and storms closer to you.

Thinking: That is what punishment is. Though if I came here every year and lost every happy memory I keep...
what would happen? Esrytesh is right. I could no longer be myself. I would go the same way as the 
voice in the choir went. Rayne... must not have been happy. Even though I was... ahh, a bad father 
in every possible way...

Sibatti's steps take her all the way up to the obelisk, fists trembling with the containment of her
fury, and she swings a heavy punch aimed directly for your cheek.

In soft hesitation, Traice says, "Heir..."

Unseen chains rattle softly, a haunting reminder of the Underking's grim purpose.

You have emoted: Lost in his own world of misery and soaked in the noise of the falling rain, Edhain
doesn't even notice Sibatti close the distance. He certainly proves unable to dodge a punch -- and 
so the blow knocks him to one side, away from the obelisk.

Thinking: ((Stunned confusion amidst the cold.))

Sibatti is not meant for punching - she is no Tekura master, and she doesn't have her gauntlets for
mauling in the Warden's way. She steps back, shaking out her hand with a distasteful growl, her 
steps uneven on the lead-up to the obelisk. A parcel is unexpectedly dropped in her hands, and she 
gives it a distracted look, but demands of you nonetheless, "Is he your son or not?"

Traice cringes, looking away again as he clearly fully intended to ignore the glaring question and
let you do whatever he intended.

You have emoted: Edhain blinks several times, reeling -- perhaps more from the mental shock than any
physical damage caused by Sibatti's knuckles. He stares at her owlishly, then lifts a hand to rub at 
his cheek, and gradually rights himself.

Her voice echoing with haunting distortions, Sekeres speaks to you, "Do you feel better to-day?"

Devoid of the context despite her her strong opinions on the matter of pain and memory, Lohsavia
watches, her eyes pooling with red, hot, liquid admiration as Sibatti's void-dark fist meets the 
slumped form of Edhain. Perhaps Sibatti is not one for punching, perhaps their Watcher possesses 
other strengths in the ways of mauling - of course she does, for the onyx curve of her claws 
promises sharpness distilled itself - but Lohsavia is utterly enraptured and fiercely proud of the 
strike made in the face of grief, for to take arms against it shows great courage and character and 
defiance and chaos. *Dance upside down, surprise Her, be Chaos,* Sibatti had told her but moments 
before, and here it is, that thrum-hum-heartbeat of *feeling,* in this glade before them. A pleased 
proud purr rings forth from her throat, but she otherwise continue her vigil, for she will witness 
this exchange, should Forgetting occur or not.

You have emoted: Without moving towards the ancient obelisk again, Edhain faces Sibatti and raises
his chin to speak grimly, "...the Arbiter says he is an orphan of Enorian. I have lost my mind, 
Esrytesh --".

Cold creeps over your fingers, toes, and ears, settling into your extremities.

Stalking around Traice with the quiet whisper of death's chill touch, a fading fog trails every
movement - tattered ribbons of sepulchral essence.

You have emoted: Edhain sweeps a quick glance to Lohsavia, and then an even quicker glance across
Traice, and about-faces roughly to point himself away from them all. "My apologies," is what sounds 
like a gruff farewell.

You tell Sekeres, "My apologies."

Like a waterfall, rain pours down around you, soaking you thoroughly.

The cold downpour falls on the formless expanse of Sibatti, each droplet vanishing into the void
-dark of a form welcoming of all of winter's chill. "He probably is your son, because you both have 
the same sad sack way of moping about," she claims, her tone sharp, her eyes raking over you with 
both distance and familiarity.

Thinking: I have ruined a perfectly good evening, as usual. Next time I will find my haven from somewhere more
secret, where no one can wrest me from it...

Traice is well practiced in silence, no verbal response made at the apology but his free hand closes
into a fist at his side. He then takes another drag of his cigarillo, his masked gaze still square 
on you.

Traice takes a long drag from a lit thin cigarillo.

Traice exhales a delicious cloud of smoke, redolent with cherry scents.

Thinking: If he says he is not my son, how can he be? Many people get sad. That is a normal thing..!

From forth Edhain's lips comes an apology, but the words are limned with a strange sort of tone of
farewell or goodbye, and Lohsavia does not quite know what to make of it. "What grief wracks you so 
greatly that your words come out of your mouth as if you wish you did not have the air to breathe 
them, Edhain?"

You have emoted: Edhain pauses just briefly at Sibatti's words, and his features tighten -- whether
at the sentiment spoken, or at something else. He says nothing, not even to answer Lohsavia, though 
perhaps Traice being left standing there is silent answer enough. Forcing in a stiff breath, the ex-
knight resumes his departure into the night rain. Being called a sad sack certainly does make that 
moody stalk away look more of a show of silly temper than the retreat of a grim warrior, though.

[[ Brief Movement ]]

Drips of water run down your soaked body, winding downwards towards your feet.

You have emoted: Edhain pauses, struggling to breathe for a second, and clenches his eyes shut.


Smoky undertones color Sibatti's resonant timbre, the gravelly texture of her voice crawling into
your mind like a lurking predator: "You can go, but I will find you."

Borne upon a tide of scintillating sidereal light, Sibatti arrives from the west.

You have emoted: Edhain opens his eyes, as they were clenched shut, and gives Sibatti an abrupt
look. He exhales hard, possibly having been holding his breath.

Shortly, you ask, "Why find me?"

Sibatti says to you, "He wants you to tell him he's your son. He doesn't want to be unwanted."

An indignant warble echoes throughout the Northern Ithmia as another hobgobbler falls, heralding the
start of the hobgobbler king's campaign of vengeance.

Ghavin's voice resonates across the land, "Cease at once, all hobgobblery must be eradicated by
order of the Warden!"

Thinking: ((Sour.))

Thinking: ((An abrupt ripping of pain, just remembering that shadow-shrouded little boy, so proud of his
talents and wanting his father to notice him --))

In a dourly stiff way, you say, "I told him, but --."

"Did you?" Sibatti asks.

You have emoted: Edhain grinds his teeth for a second, gaze averting from Sibatti.

Ixmi yells, "Yes? Who is it?"

Lin yells, "You're it."

Ixmi yells, "Yay!"

Finally speaking quietly, you ask, "... do you think it is true?"

Sibatti says, "Yes."

Celestial effulgence unfurls before Sibatti like a scintillating road of cosmic mystery, marking her
unerring journey to the south.

You have emoted: Edhain nods to the shadows. "I will try again," he claims, and sets his jaw
stubbornly for a second before muttering, "One last time."

A cluster of scattered fireflies begins to gather from the mists of the surrounding wood.

Thinking: And if I am proven insane, I will go to my father's wife and ask to be vivisected repeatedly.

You have emoted: Edhain takes a deep breath, and tilts his head back to look at the night sky.

You shout, "Traice, you are my son!"

Didi's voice resonates across the land, "Oo."

With a susurrant, grave-like rasp, Traice echoes, "Th...thanks."

You have emoted: Edhain blinks in confusion.

You shout, "You hear me?! You recognize the truth of your blood?!"

You remove 1 acuity, bringing the total in the cache to 103.

You swallow a pill of acuity.
You now possess the gift of the third eye.
You have gained the thirdeye defence.

-------------------------------------------------------------------------------
        Traice - A glade deep within Duirani limits            - v78449
-------------------------------------------------------------------------------
There is 1 person total online with 0 people that are hidden from you.

Ghavin's voice resonates across the land, "Hobgobblery is never the answer! If you see stuffing, say
something!"

[[ About to go to Traice, but then ]]


Drips of water run down Traice's soaked body, winding downwards toward his feet.

You have emoted: Edhain looks over at Traice sharply.

Drips of water run down Traice's soaked body, winding downwards toward his feet.

In a much quieter voice, you ask, "You hear me? You recognize the truth of your blood?"

You have emoted: Despite his vehement bellowing, there is clearly still a part of Edhain that is
lost and confused, seeking some kind of confirmation from Traice.

Traice sounds a very distinct clearing of his throat, "Perhaps... not shouting it for everyone to
speak their input... but... I..." He pauses, unsure now that it was finally just flat out said, he 
lifts a hand up to rub over his neck again. "I suspected on some conversation..." He returns softly.

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

You have emoted: Edhain turns to Traice, opening both arms. "Come here," he mutters gruffly.

Your pose is now set as:
Edhain stands facing Traice, both arms spread wide.

Ghavin's voice resonates across the land, "All nations be advised that some - if not all - residents
of Duiran have thrown in their lot with the hobgobblers! We have traitors in our efforts to stand 
against hobgobblery across the continent!"

The haunting chords of her voice blast across the landscape as Lin cries, "I've had enough of this.
I'm going to snap your neck."

The haunting chords of her voice blast across the landscape as Lin cries, "My ears beg for REST."
Traice then simply just nods.

Ghavin's voice resonates across the land, "Aha! The hobgobbler traitor reveals themselves!"

Ser Avrax, Eidolon of the Shadow Keep shouts, "Of course it's L.I.N.! Lying Infiltrator Numpty!"

The haunting chords of her voice blast across the landscape as Lin cries, "What! That's not what
that stood for!"

(Duiran): Morraine says, "What a devastating blow..."

(Duiran): Lin says, "I demand reclassification!"

(Duiran): Sibatti says, "I don't know how you're going to recover, my wife."

It is now dawn on Quensday, the 21st of Severin, year 8 after the Creators' Monomachy.

Birds fly from their roosts as a throaty voice rises from the caverns of the Heartwood. Others soon
join in the lasting sonorous harmony, the forest Shaman's call to morning meditation.

(Duiran): Ixmi says, "A lying numpty? I had no idea..."

Traice takes a deep breath, definitely giving you a hard gaze. If you only knew just how little
contact he tended to make with... anyone really. Nonetheless some inner thought in him drove the man 
to finally edge towards you with a reluctant offer of both of his arms.

(Duiran): Lin says furiously, "I'm not a lying numpty!!"

(Duiran): Morraine says, "You think you know a Doe..."

(Duiran): Lin says, "I don't even know what a numpty is!"

(Duiran): Pilar says, "She is a lying numpty."

You have emoted: Edhain stands awkwardly with both arms open for some time, waiting for Traice. He
might have been just about to drop the attempt when he notices that reluctant edging, and then 
closes the distance with a rough embrace.

Your pose is now set as:
Edhain is roughly embracing a shadow-shrouded Traice.

Softly, Traice says, "For years...the only thing I ever wanted to know was who my parents were, I...
couldn't...I couldn't remember anything."

You have emoted: Edhain squeezes Traice about the shoulders, not releasing him from that fierce hug.
"I am here now," he says, and his voice breaks on the last word before he brushes a brusque kiss 
against the top rim of his mask.

Thinking: ...too little, too late. Can my love salve a wound that regret would never heal?

Thinking: ((Horrible sadness, overwhelming, at the thought of Traice's childhood.))

Traice would awkwardly try to return the hug with all the effort of someone who clearly wasn't
accustom to the gesture. "...Do you want me to take the mask off?" The question comes unsure as he 
was held in the others hug, as alien as the situation was he wasn't in a hurry to discourage it.

Thinking: I had forgotten my childhood in the tower, too. Likely for the same reason he forgot his. There I
was, thinking myself a righteous hero, a noble knight. And I committed the same sins upon my son 
that my father had done...

You have emoted: "It is fine, Traice," Edhain mutters, still hugging Traice tightly. "Be as you are.
I see you through it." And then he swallows, and repeats, "I see you, I see you," while punctuating 
each repetition with a gruff whack on the back.

Traice prays to the Gods for a fresh chance at life, and is reincarnated into an intelligent Azudim.

Traice empties out an elixir of mana into his mouth.

Thinking: I have a second chance here. I must thank Esrytesh somehow -- what is he doing?

Traice jolts just a bit with each gruff whack, not because it was unwelcome but simply bracing
reflexively to it as he tries to straighten up. "I... well... I just don't understand what you want 
to forget or why you would... avoid resolving this." He explains back in a low tone.

You have emoted: Edhain goes somewhat still, then releases Traice with a terrible gentleness. He
takes a step back. "I..." There's a hesitation there, a furrowing of his brow. "... Will explain, 
someday."

Thinking: ... will I? Can I? It is hard to say... how?

Traice presses his lips lightly before nodding slightly. "I don't want to force anything on you." He
shifts weight between is feet, his gaze drifting around them before settling back on you. "...What 
now then?"

From the east, a warbling hobgobbler flaps in unceremoniously.
A warbling hobgobbler snarls angrily at Traice and moves in for the kill.
Its head swinging about erratically, a warbling hobgobbler pecks at Traice's eyes wildly!
Traice jerks to the side, the attack partly dulled.

You thrust your arm out in a quick jab at a warbling hobgobbler.
You connect!
Damage done: 10, blunt, brute
The final blow proves too much for a warbling hobgobbler, who expires, pitifully.

"Heh heh heh," Traice chuckles.

After punching a hobgobbler that dared to attack his newfound son, you say, "...I am not sure. Maybe
I will understand after a rest."

You have emoted: Edhain frowns and looks away.

Traice says, "...ah... I can agree with that...yes."

Thinking: I am already feeling more... together. Less scattered. It is good to know that I was not insane in
mistaking my own child.

Traice nods his head, "I much as I suspected already... having it verbalized means actually
addressing it."

You have emoted: Edhain nods slowly, looking back to Traice. "It feels better," he agrees in a half
-mutter. "Farewell, for now..."

You place your fingers to your mouth, and focusing mentally on your trusty steed you blow hard,
creating a sharp, carrying whistle.
A pale warhorse trots in, beckoned by its master's call.
You swiftly swing up onto a pale warhorse.

[[ Found somewhere more out-of-the-way to haven ]]</div>]]>
        </description>
    </item>
    <item>
        <title>What is a Home?</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4699/what-is-a-home</link>
        <pubDate>Thu, 05 Dec 2024 15:14:27 +0000</pubDate>
        <category>Roleplay Logs</category>
        <dc:creator>Edhain</dc:creator>
        <guid isPermaLink="false">4699@/index.php?p=/discussions</guid>
        <description><![CDATA[Trigger warnings for suicide, fillicide, abortion, language, etc


Context:
<div>

[[ Last time I played, it ended with Edhain killing himself with bleeding. Quit out in the Underhalls after talking to some Akkari on Mostyn about the soul index and how Varian's recycling of souls made the Cycle and Dhar's promises either superfluous or lies. So the backstory is that he was wandering as a ghost in the Halls for a long time, seeking 'answers', for long enough that his mental fabric got frayed and his grasp on reality was a vague blur. ]]
</div>

Log:
<div>



With faith and righteous fury burning in his voice, Benedicto tells you, "Old friend, be more
careful."

Your teeth clatter together as the cold takes a sudden, biting edge.

Occasional raindrops fall on your head as the drizzle continues.

You tell Benedicto, "Old friend."

You tell Benedicto, "I saw a strange vision and thought I might see it again. What does it mean?"

You place your fingers to your mouth, and focusing mentally on your trusty steed you blow hard,
creating a sharp, carrying whistle.
A pale warhorse trots in, beckoned by its master's call.
You swiftly swing up onto a pale warhorse.

You rub your hands together, trying to stave off the cold.

[[ Wandered aimlessly for a minute looking for a close-by less-cold spot, thought maybe this temple was less cold. ]]

--- A modest temple -------------- 5:-7:0 ---
Dazzling magical light illuminates the area. The morning sun struggles to pierce the veil of thick,
black clouds, edging their dark shapes in silver. A marble basin resides here, its aureate flame 
consuming all shadow its light touches. A smooth, circular basin resides at the center of the 
temple, exuding an herbal aroma. Kron loiters here at the temple's center, his gaze caught upon the 
entryway. A white pearl butterfly beats its delicate wings nearby. 
You see a single exit leading north.

With faith and righteous fury burning in his voice, Benedicto tells you, "What was your vision?"

You tell Benedicto, "Uh... it struck me with such a blow that my memory is but flashes, I fear. Red
illuminating her, Red... radiant. Beacon? Serpent hopes... something like that."

Cold creeps over your fingers, toes, and ears, settling into your extremities.

With faith and righteous fury burning in his voice, Benedicto tells you, "The Light calls to one who
still holds a spark of it within their heart."

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

The ebon of the night hugs close, obscuring your view.

You tell Benedicto, "Is that what it is? How can the Light call me when... ah, I thought this cold
was only the cold of the night. But I can hear the forgotten memories again."

You ask Kron, the shrine guardian, "Is this a temple of light?"

You have emoted: Edhain glances around. "Strange to have found myself here. I thought I was going to
the Tear of Lleis..." He shakes his head, pressing his mouth into a line.

With faith and righteous fury burning in his voice, Benedicto tells you, "Your dissatisfaction was
not with your beliefs, nor did undo your years of service and dedication to our cause. You are - and 
remain yet - a warrior of the Light. A Templar Knight. At least, that is what I believe."

Thinking: I babble too much.

Your teeth clatter together as the cold takes a sudden, biting edge.

You tell Benedicto, "You are probably right, old friend. I have been told many lies, but not by
you."


With faith and righteous fury burning in his voice, Benedicto tells you, "Never, old friend. I have
always respected you and held you in the highest esteem. I was saddened by your departure, but I 
understood your reasoning." There is a brief pause. "However, time can heal many rifts and bring new 
understanding."

You tell Benedicto, "The glyphs glowed red. It felt like destruction. I want to see the vision
again... and not forget this time."


A warbling hobgobbler shouts, "GOBBLE!"


A chilling gust sweeps over you, causing a short-lived shiver.

[[ Here, Edhain rode into the city and tried to go home. ]]

You tell Benedicto, "Have you time to unseal my house?"

With faith and righteous fury burning in his voice, Benedicto tells you, "That would be a decision
for the Commander of the Watch, however, I would hazard a guess that he will refuse unless you 
choose to return. It would be viewed as a security concern."

Echoing throughout the land with confident authority, Benedicto roars, "VICTORY IS OURS FOR WE ARE
THE LIGHT THAT BANISHES SHADOW! AMAQNI ANAKAYYI QAT ANA INRA SA-IANURMASHAI USHID!"

Lirith's voice resonates across the land, "What he said! And EVER FORWARD! UNTO PARADISE!"

The sun, symbol of the triumphant light, rises upon the eastern horizon, casting its first timorous
rays.
It is now dawn on Gosday, the 11th of Severin, year 8 after the Creators' Monomachy.

A rush of color fills the skies of Enorian as paradise birds take wing, descending from their roosts
upon the Temple into the city below.

A ringing chime sings out from the Ascendril Lighthouse, announcing that breakfast has been laid
out.

The Gods' bells sing out from the Temple, with the bell of Ethne, the Rekindled at the forefront,
heralding the coming dawn.

The bell of the Unbound Lord rings out low and sonorous, beckoning the citizens to morning prayer.

The tones of the Gods' bells fade away, leaving the dawn sky silent.

Drops of rain fall to the ground from a sky grey with pregnant clouds.
A growing din emanates from the Templar Vigil as men and women begin the day's work.

Garden path behind the arena.
Rain pours down from the sky, the dawn's light filtering dimly through the cloud cover. These
secluded gardens cut through a gap in the War District between the arena and the Palace - the former 
lying east, the latter curving off to the northwest. The marble gleams beneath the light, falling 
from the sky as well as glowing out from orbs of fire placed upon the apices of tall granite 
pillars. Shade trees grow in abundance, and vines curl up both the marble pillars of the streetlamps 
and the trunks of the trees. Colorful blooms are visible in every direction, scattered along the 
ground and growing between the cracks in the cobblestones. A small pool is set back from the road, 
hidden by a ring of trees. Motes of hallowed light anoint the air with heavenly splendour. A sigil 
in the shape of a small, rectangular monolith is on the ground. A glowing red flame-shaped sigil has 
been left here. Resting on the ground is a cube-shaped silver sigil. Edhain's house is built here.
You see exits leading north, northeast, south, and southeast.

[[ this is where he was when hearing the bells, and then went on to the Temple ]]

The Altar of Fire and Water.
Rain pours down from the sky, the dawn's light filtering dimly through the cloud cover. Motes of
hallowed light anoint the air with heavenly splendour. The Grand Flame blazes brilliantly atop the 
dais, taller than mortal and Immortal alike. Padding about on six legs, a sabre-toothed abosvi 
snarls as it prowls for game. A thickly-furred albino tiger prowls here. A lunar platform is here, 
shimmering with ethereal light. A curved, symmetrical moat encircles the base of the Grand Flame, 
its pure waters a glimmering barrier between the platform and the fire. Humming with energy, a 
crystal aegis has been attuned to this location. A sigil in the shape of a small, rectangular 
monolith is on the ground. The flame-bright eyes of a studious Djinn take in the surroundings with 
interest here. A glyph cast in serous silver encircles the Grand Flame. A Chaos cultist lies 
crumpled here, still and devoid of the eerie energy it once exuded. Snorting and pawing at the 
ground, a sullen war ram stands here. An open tome is displayed here sitting atop a white marble 
pillar. A marble basin resides here, its aureate flame consuming all shadow its light touches. Pale 
fire courses about the body of a youthful Djinn here. A simple deposit box has been left here. A 
shimmering ruby is placed here before the Grand Flame in sacrosanct votive. An imposing Utari 
Tidesage looms here, a vicious selkachoar clutched in one of his webbed hands. Calling upon the 
latent arcane, an Ascendril battlemage lazily draws a glyph in the air here. An ascended Golban 
duamvi stands sentinel here, his massive hands clasped around the hilt of his sword. Eyes watching 
his surroundings closely, an imposing Luminary stands guard here. Standing loosely in stance, a 
Zealot firebrand is constantly scanning her surroundings. There are 3 defensive catapults here. A 
glowing red flame-shaped sigil has been left here. Resting on the ground is a cube-shaped silver 
sigil. Chiming notes ring out with the presence of a synthetic elemental abiding here. The ethereal 
form of a guardian angel hangs in midair, cloaked by a pale shimmer. Zarranik is here. He wields a 
steel shortsword in his left hand and a steel shortsword in his right. Serara is here. She wields an 
iron mace in her left hand and a buckler in her right. A cloaked figure is here. He wields a twin-
bladed manta in his hands. Lirith is here. The Idreth wields a seafaring shortsword in their left 
hand and a barbarous selkachoar in their right. Benedicto is here. He is riding on a war turtle. He 
wields an engraved boarding axe in his right hand.
You see a single exit leading down.

Visions of the dead and departed drift through the fire in ghostly, sable hues, as if a glimpse has
been given through it into the Underhalls themselves.

The Basin casts itself in hues of gray and black, and beyond, the souls of the departed can be seen,
moving toward Judgment and the Underhalls.

Benedicto turns at your step upon the altar; "Well met, old friend. It has been a while since we saw
you at morning prayer." His smile is warm for his former comrade. "The Light calls to you still."

The Grand Flame gives a slow, steady ripple, as if inviting further worship from those gathered.

Kneeling before the Basin, Zarranik dips his hands into the waters of the Basin and lets it stream
over him, cleansing himself of grime and stench and making himself ready for the Grand Flame through 
ritual purification.

You have emoted: Edhain moves to stand on the outskirts of the gathering, distractedly staring at
the fire. Then he blinks and focuses on Benedicto with a vague nod.

Visions of nature, severe and wild, ebb through the Grand Flame as it casts itself in vivid hues of
rainbow, the heights of immense green trees suggesting themselves in the depths of the fire.

The waters of the Basin take on a reddish cast, suggestive of blood, and the ferocity of nature
echoes the Grand Flame above.

Kneeling before the Basin, Lirith dips their hands into the waters of the Basin and lets it stream
over them, cleansing themself of grime and stench and making themself ready for the Grand Flame 
through ritual purification.


Lirith looks up from their fervent prayer and says, "Thank you, Lady Slyphe!"

Respectfully quiet, you say to Benedicto, "Hard to resist the call of the bells, old friend."

Visions of purgatorial punishment flicker in the Grand Flame's conflagrant depths, the promised fate
of all the wicked ensconced within its raging heart.

Lirith turns their gaze from Benedicto, shifting their eyes from side to side suspiciously.

You have emoted: Edhain lets his gaze pan back to the flame, brow furrowing.

Lirith says, "I thought they didn't understand the common aetolian you shouted, heh."

"You are of Enorian. It is in your very bones, old friend." Benedicto replies with an amused look,
the lambency of his gaze warm as he regards you.

Half-remembered, eldritch images, like unto dreams, spill out from the heart of the Grand Flame in
fiery hues of crimson, purple, and blue, offered up to the sky.

The dreams of the city and the lands swim within the Basin in a near-impenetrable tangle, an
unending chain of joy and nightmare that soon melts away into a dull, quicksilver glow.

Lirith approaches you with some amount of interest playing their features, "Hi, I'm Lirith Taziyah.
A member of the Ascendril Order, and one day maybe one of Her Heroes. How do you do?"

You have emoted: "Is it?" Edhain asks Benedicto, more a bland curiosity than a challenge, and then
he exhales a weary sigh that appears to surprise even himself. Lifting a hand, he stares at his palm 
for a long moment of distracted silence that is probably awfully rude to Lirith, but at least the 
lack of courtesy seems unintentional.

Thinking: Am I tired? What am I tired of?

Lirith bites gently at their lower lip, and nods, then nods at Benedicto.

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

Thinking: (A memory of Irra's one eye rises to mind. And a small voice, raised long ago, in Ta'lionu's choir.)

Benedicto's smile fades somewhat, replaced by a look of concern that cause his eyebrows to furrow
slightly. "When one is away from home for an extended stretch of time, one becomes weary. Only 
returning can bring true respite. The feeling of safety, camaraderie and warmth from the cold that 
exists outside."

A synthetic crystal elemental Acts with little warning- in a deft movement, it swoops Lirith up in
its arms, carrying them to the city proper.

Lirith gives a gentle 'eep' and is swept up, and carried away.

Burning high with white-hot intensity, the Grand Flame rises high to meet the coming dawn, reaching
forth toward its sister sun as though it were a pillar.

Warmth returns as Lirith turns away to the down and the surroundings begin to thaw.
The Idreth is followed by a synthetic crystal elemental.

Visions of Fire swim within the Basin, images of rebirth, of purification, and of the forge casting
the waters in hues of orange and red.

Serara says, "What was that?"

Serara tilts her head curiously.

Folke leaves to the down.

Occasional raindrops fall on your head as the drizzle continues.

You have emoted: Edhain tilts his head as if listening to something, and glances upwards at the
rain. "Cold even here," he mutters aloud, and belatedly seems to recognize that someone was talking 
to him.

A soft clang echoes above the Vebae Hialearo, announcing that breakfast has been set out for the
Illuminai.

Benedicto steps forward to reach out and give your shoulder a gentle squeeze. "Edhain, are you
well?" He asks with concern.

Zarranik marches off to the down, intent upon continuing his crusade against heresy.
A baleful horn resounds from the depths of the Hunting Grounds as Zarranik enters.

You see Benedicto raise his voice and shout, "Better than being a hobbling gobswabbler."

Serara gives a trillingly melodic laugh.

Serara says, "Well said, Grand Crusader."

Claw, sword of the Hunt has been claimed in the Hunting Grounds by Zarranik.
Zarranik has relinquished control of Claw, sword of the hunt.

You have emoted: Edhain blinks at Benedicto, taking a long moment to respond, and finally issues, "I
am not unwell, that I know of."

Serara turns towards you and allows a spark to form in her hands. "Tidings. It is a pleasure to meet
you."

A warbling hobgobbler yells, "GOBBLE GOBBLE!!"

Benedicto's hand remains where it is, as though his connection to you will both provide further
insight and steady the man. "You seem vague, distracted. Beyond the more mundane concerns of day-to-
day life." His webbed hand contracts, applying a reassuring pressure once more.

You have emoted: Edhain seems anchored to the present by Benedicto's touch on his shoulder, and
returns Serara's courtesy with a bow of his head. "Well met. I am, uh, an old friend of your Grand 
Crusader."

What was my name again? Oh, right.

With an apologetic nod, you say to Benedicto, "I was in the Underhalls for a long time."

You say, "...seeking answers. Someone told me..." His statements are rife with awkward pauses.
"...that the Underking lied. About something..."

Finally, you say, "...important."

Benedicto follows your gaze to Serara. "He is a knight. A warrior of the Light. He has just been..."
He pauses for a moment, his head tilting as though he listens to something inaudible. "Edhain." His 
effulgent gaze returns to the former knight. "You concern me." In a firmer tone. "Come home."

A pale warhorse blinks into existence and falls into line behind you.

You have emoted: Edhain lets his gaze fall, like a wayward elder struck by some vulnerable senility,
and takes a breath to speak -- likely docile acceptance of Benedicto's wisdom, if his stance and 
expression are any clue -- but then he stills, and a tension seems to grow.

Serara nods her head at Benedicto.

(A deep simmering builds, coming from almost nowhere. Resentment and rage stretched like thin skein
across a well of boiling, eternal sorrow.)

Serara turns to you with a gentle voice, "If you ever wish to speak of paths or being lost, I am
here. Speaking of our faith and Lady Dauntless are my calling as it were." Her warm eyes flicker to 
Benedicto as she nods. "Sometimes people get lost. Whether at home or abroad matters not."

The loud sound of thunder rolls through the skies, rumbling heavily above you.

Speaking downwards at the rain-wet white marble platform even as the warhorse comes up behind him,
you say, "Warring loyalties and fear. What is a home but a place that tells you who to hate, and how 
to hate them..."

Drops of rain fall to the ground from a sky grey with pregnant clouds.

You have emoted: Thunder interrupts Edhain, as well as the gentle nose-butt to the back of his head
by the warhorse. He quiets, and looks over to Serara.

Drops of rain fall to the ground from a sky grey with pregnant clouds.

Thinking: Is it not better to be homeless? To be lost, as well as... confused. They will only tell me what to
do when I understand nothing. I have no answers. I am tired of... being a soldier, for causes that 
lie to me.

Serara ponders the situation. "I cannot speak for other places, merely what I have noticed in the
Hammer." There is a pause as she gathers her thoughts. "People who live here hate those they deem 
worth hating. Some are vocal about it. Others, quiet. Still others harbour no hate at all but rather 
a desire to see Paradise manifest." She gestures with a slender hand. "In the end, each of us who 
lives here does their best to serve the Light. If your path is one wherein hate lies not but you are 
truly resolved to see Paradise come, then you would be welcome as well."

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

A flash of cerulean light whips around the altar and Flame, its presence lingering like a watchful
gaze that calmly settles upon the gathered.

You have emoted: Edhain studies Serara for a span, simply listening, and at the end he glances up as
if listening to something else as well.

Thinking: The cold is almost reassuring now.

(Duiran): Axius says, "..I was told it was a greeting, a good one to replace my old one from my
Illuminai days, which was the Illumine "Raheno"."

(Duiran): Tulle says, "It is, I believe."

(Duiran): Axius says, "Aye, Yesufa shared it with me after my first jagged waking almost had me
greet the entire city with Raheno, haha."

With a grim softness, you say, "...Paradise."

(Duiran): Arista says, "What language is it? And I ain't heard anyone else speak illumine in a long
time. I used to be in that guild, not much has changed with the way Enorian presents itself even 
after over fifty years."

(Duiran): Axius says, "...The entire council."

(Duiran): Tulle says, "Lord Haern's runic language is less widespread here in Duiran than Esmari."

(Duiran): Tulle says, "And I believe that is the language from which it is drawn."

(Duiran): Arista says, "Huh, I will have to hunt Him down and ask Him for a book on it."

(Duiran): Axius says, "I still speak Illumine quite fluently. I even have my records on the
translations of most of the terminology on hand."

(Duiran): Tulle says, "Might be one in our library, Arista."

(Duiran): Tulle says, "Or else the Watcher might have one lying around."

(Duiran): Arista says, "Fortunately none of us much care for Illumine language. I can speak it, I
just do not unless I want to be cheeky with Mina."

(Duiran): Axius says, "Aye. I've abstained from speaking it unless I was speaking to my wife, who
also knows the language as a member of the Illuminai."

Serara nods slightly. "Paradise is not some mere dream, some ideal that is off in the distance." She
lowers her mace and her fishing pole. "It is something which we make with our own hands. There are 
times when it may seem the darkness rises as an overwhelming tide. Yet, in the end, you, I, the 
Grand Crusader, the children in the temple... each of us brings it forth." There is a slight pause 
as she takes a breath. "Scout. It is not easy. It is not without trouble, pain, or anything. It can 
be devastating. Yet, in the end, we make that future happen. You, I, the Grand Crusader, the 
children in the Temple."

Thinking: ((Thoughts swirl in vague, bewildered caution. Something is darkly worrisome about how she said that
word, but focusing to understand why is difficult.))

(Duiran): Arista says, "I am surprised they have not tried forcing her to choose you or Enorian
yet."

(Duiran): Arista says, "Random aside any of you apothecaries?"

You have emoted: Edhain lifts a hand to stroke his warhorse's nose as the animal rests its head
heavily over his shoulder, atop Benedicto's grip. He may or may not be ruminating upon Serara's 
words.

(Duiran): Axius says, "Ah, she's already made abundantly clear her choice in the matter if they
did... and considering what -she- does is things that they can't readily find replacements to just 
dump the work onto in a moment's notice, they're remiss to lose her just because she's still married 
to me."

((All emotions evaporate into bubbles that drift off into the void of distraction, evading any
efforts to snare and contain them. Unfocused, they pop, leaving no residue in the mental 
atmosphere.))

(Duiran): Arista says, "Mmh, I am sure it will come sooner versus later."

Serara continues in a soft voice, "Have you any questions? I shall do my best if so."

(Duiran): Axius says, "Aye, and she knows that those who invited me also extended the invitations to
her as well."

(Sentinels): Arista says, "Hm so planthoppers too small, novice area corpses seem too big."

Still petting the horse's nose, you say, "... many questions, unanswered..."

Serara looks at you with her entire focus. "Please ask. I promise I shall not judge."

Heat ripples from the Grand Flame, distorting the marble platform like a mirage.

You have emoted: Edhain distractedly mutters, in a wandering tone, "Did my lord lie to me? Did He
know He lied? Am I the steel or the slag?" A long, awkward pause. "Is there steel and slag when a 
soul is smelted?"

Fingers pausing on the warhorse's nose as his gaze moves to focus again, you say, "...is Varian a
smith?"

You have emoted: As soon as Serara may attempt to speak, Edhain happens to interrupt with another
question, this one strangely intent upon her. "Is the Age of Dawn already here?"

Serara asks, "Whom was your Lord? As far as steel or slag, it may be better to think of it as this."
Her angel hovers near as she looks at you with a thoughtful look in her eyes. "While both have their 
place, I would say that you define which you are. Are you going to step forth and do something to 
bring forth the Age of Dawn? Are you going to fight for a better future?" Her gaze flickers up to 
the sun rising higher then back to you. "Or are you going to stand to the side and exit? One leads 
to being the steel. The other, the slag. As far as when souls are smelted, I lack the knowledge in 
that area but I would surmise that the soul is something more than those two. Our souls are ours to 
define our lives with. Whether beggar in Bloodloch or Vanguard in the Hammer, each of us decides 
what we will do with our lives. No one, no Varian, none decide that for us but ourselves."

Wrathful waves are heard crashing violently, echoing from a Slyphian astrolabe carried by Benedicto.

Unseen chains rattle softly, a haunting reminder of the Underking's grim purpose.

The Gods' bells sing out from the Temple, the God Slyphe's most prominent, welcoming high noon.

A ringing chime sings out from the Ascendril Lighthouse, announcing that lunch has been laid out.

The tones of the Gods' bells fade, giving way to afternoon.

After a breath, Serara answers the second question. "The Age of Dawn is not yet here. Shadow still
remains. Corruption does as well. Until such a time as their excess is cleansed, we are still called 
to fight." She extends a hand towards you. "Will you join us in this fight? Will you rise, step 
forth, and bring about a world that the children will be able to thrive in?"

"We have witnessed it. Felt the warmth of the Age upon our face as we turned to meet It's gaze upon
the horizon." Benedicto declares, suddenly fervent and impassioned by the memory. His gaze is 
distant with the memory before he refocuses it upon you. "We have seen our dreams made true. The Age 
of Dawn is not just some fancy. It is real. It can be achieved."

Serara murmurs "Thank You!" To her Lady as she continues to gaze at you.

(Sentinels): Arista says, "Edhain how are you doing?"

You have emoted: Edhain studies Serara with the mistrustful, soulful eyes of a kicked hound. Rather
than moving forward to grasp that extended hand, his own fingers attempt to wrap the muzzle of the 
horse as if he's clinging to the animal's loyalty.

Serara says to you, "May I ask a few questions?"

With a wan uncertainty that sounds more dead than alive, you say to Benedicto, "...a fever dream,
like she... radiant Red, beacon. Serpent hopes."

(Sentinels): You say, "Uncertain."

Thinking: I want to see the vision again. What if it answers all my questions? ...what if it does not?

The shadows briefly lengthen as light exerts its influence upon physical space.

"No. A dream no longer." Benedicto presses you, taking a step towards you. "I have felt it's warmth
upon my skin. A touch as real as the one you felt upon your shoulder." He looks meaningfully towards 
the place where his hand gripped your arm. "A beacon, yes. A beacon of hope. A guiding Light, 
showing us the path forward, banishing the shadows that would obscure the dangers ahead."

(Sentinels): You say, "...yes. The scout guide reads I must... have an understanding of our guild
Patron."

(Sentinels): Tor says, "Have you started with HELP DHAR?"
(Sentinels): Tor says, "You can find a number of books on that topic in the council libraries as
well."
(Sentinels): Tor says, "And the best way to learn is to talk to one of His representatives."

You have emoted: "I saw Rayne's son," Edhain tells Benedicto abruptly, then nods to Serara and
mutters, "Yes."

(Sentinels): Arista says, "I would suggest Aelir or Iyana."

Serara says to you, "Am I correct in that you doubt as well as are hurting?"

Unseen chains rattle softly, a haunting reminder of the Underking's grim purpose.

Benedicto clicks his tongue against the roof of his mouth. "Irra." He grunts disdainfully. "First of
Bloodloch, then when he couldn't stand losing anymore, went to join the force that was doing the 
kicking." He contempt resonates throughout his words. "The true paragon of 'if you can't beat them, 
join them'."

You have emoted: Edhain looks up as if listening to something. "Do you hear the chains rattling,
too?" He asks Serara, which isn't exactly an answer to her question -- and then he focuses intently 
on Benedicto.

(Sentinels): You say, "My thanks."

The concern returns to Benedicto's features as he worriedly regards you. "Chains?" He echoes. "No, I
hear no chains, old friends."

(Sentinels): Arista says, "Or Traice, he seems to have just woke."

(Fatalists): Traice says, "Now I haven't seen you before."

Unseen chains rattle softly, a haunting reminder of the Underking's grim purpose.

(Sentinels): Traice says, "Traice what?"

Serara laughs quietly though without mirth. "It is more that those of us who do see the Light of
Dawn are not without our own pain, are not without having had doubts in the past." She excuses 
herself for a brief moment to get something. "When I return, I will show you what guided me through 
my darkest times when I truly thought about leaving the Hammer if not worse."

Serara leaves to the down.

(Sentinels): Arista says, "Edhain is lookin to know more about the Underking."

You have emoted: Edhain lifts a hand to touch his temple, wincing briefly.

Serara arrives from the down.

Benedicto sharply inhales, maintaining the force and pacing of his battlechant with another shout.

Thinking: ...Traice. Why does that name sound so familiar?

(Sentinels): Arista says, "Edhain why ya in Enorian? I'd be careful there, they don't much like us
these days."

(Sentinels): Traice says, "Oh... Underking representative."

Serara arrives then hands you a firework. "It is a brief tale if you would hear it."

Serara gives a firework of the dawn to you.

(Sentinels): You say, "An old friend. The bells called me. But he does not hear the chains."

(Sentinels): Traice says, "We can speak."

(Sentinels): Arista says, "Some never do."

(Sentinels): Traice says, "Edhain."

(Fatalists): You say, "Traice? Arbiter."

(Fatalists): Traice says, "Yes."

(Sentinels): Nerissa says, "Speaking of, please do make sure if you haven't to look after the
sapling."

(Fatalists): Traice says, "Do you want to meet in His temple?"

(Sentinels): Nerissa says, "It'll need some smallish creatures as offering, we found that 5 to 7
pound weight works fine at the moment. Smaller centipedes work well."

You have emoted: Edhain seems distracted, holding the firework. After a moment, he seems to
automatically cradle it, as if it were a baby. "Traice," he murmurs. "I named you. Or Sal did. And 
then I... killed you."

The simple tube shaped firework with a conical top has alternating gold, white, and blue stripes on
the exterior. Small starburst symbols have been painted in gold along the white stripe. Tridents, 
swords, and maces have been painted in gold along the blue stripe. Only the gold stripe is left 
plain. At the flat bottom, a long, thin block of wood allows the firework to be stuck securely into 
the ground before being lit.

Thinking: ((Tears sting, and then the feeling erodes.))

You have emoted: Edhain blinks once, then lifts the firework to look at it. "What did you say?" He
asks Serara. "What is this?"

(Fatalists): You say, "...yes."

Benedicto remains silent as he watches his friends suffering, apparently unable to reach you.

His voice sharp-edged and frosty, Traice whispers to you, "If you would prefer not to and talk to
someone else I wouldn't take it personally. Apparently I come off as talking down to people."

You tell Traice, "Where is the temple nowadays?"

His voice sharp-edged and frosty, Traice whispers to you, "Oaken grove."

You tell Traice, "Alright. Someone just gave me a baby. I must give him back carefully first."

Serara says gently, "There was a time when I struggled. My parents were lost to Corruption. I had
difficulties understanding people. My progress in the Guild as well as anywhere was abysmal. I 
thought my mother should have aborted me rather than carry me to term." Her eyes are dark with 
sorrow which fades as she looks at the firework. "It was in my darkest time that I read the 
teachings of Lady Slyphe. Heroes are not people who rise up when things are easy." She looks down at 
her hands then up again. "Heroes face forks in the road a lot. Sometimes life is brutal. There are 
times when they do not want to go on. Yet, we persevere. We are resilient because the problems of 
today only defeat us if we let them." Then the light in her eyes brightens considerably. "That is my 
first firework that I ever crafted. It speaks of all my faith in Her as well as how Her teachings 
showed me that where there is life, there is hope. Where there is hope, we can rise and turn the 
warm rays of Paradise into a reality."

Unseen chains rattle softly, a haunting reminder of the Underking's grim purpose.

You have emoted: Edhain looks back down at the firework as Serara speaks, carefully shifting his
grasp on it as if he needs to support the conical top with one palm. "Your first," he says to 
Serara. "Your hope..." Very gently, he hands the object back, as if it were alive.

You give a firework of the dawn to Serara.

Solemnly, you say, "I must go to speak to my last, my dread..."

You have emoted: Edhain turns to Benedicto. "Old friend," he says. "Thank you for your kindness, and
welcoming me here." Then he turns for the warhorse.

You swiftly swing up onto a pale warhorse.

Serara says to you, "Ever Forward."

Thinking: Time to go. But I dread it. I will remember what she said, this wise lass...

You give Serara a solemn nod.

"I will be here, always." Benedicto replies as he watches you move towards a pale warhorse.
"Waiting."

You have emoted: Edhain looks to Benedicto again, waiting a moment before giving another somber dip
of his head.


[[ Movement ]]

You squint your eyes and look out toward the south.
A prayer room.
A faceless anaxagorite and gold statue stands here. A glowing golden crown bound by chains sits atop
a marble pedestal here, armaments scattered about its base. Traice is here, shrouded. He wields a 
needle-pointed dirk in his left hand and a buckler in his right.
You see a single exit leading north.

You cease to wield a shining steel longsword in your left hand, securing it conveniently on a war
-torn baldric with a navy scabbard.

A prayer room.
A faceless anaxagorite and gold statue stands here. A glowing golden crown bound by chains sits atop
a marble pedestal here, armaments scattered about its base. Traice is here, shrouded. He wields a 
needle-pointed dirk in his left hand and a buckler in his right.
You see a single exit leading north.

He is an Azudim of Mhun heritage with a lithe form that stands just slightly taller then the average
mhun. He has striking green eyes, framed by long brown hair tied up in a messy ponytail, with loose 
strands adding to his disheveled look. The most notable features are his ice-blue dragonic wings, 
which emerge from his back to dwarf the rest of his frame with their size. Starting just on the 
lower right side of his face his skin is adorned with elaborate scaled tattoos that coil down his 
neck, shoulder and arm.

                        (covering his eyes) : a draconic mask of silver and ice
                        (covering the body) : a suit of scalemail
                         (worn on the back) : the Staff of the Arbiter
                     (displayed on one arm) : a masculine armband of silver and gold
           (wrapped around his right wrist) : a heavy length of anaxagorite chain
                         (around one wrist) : a flickering elemental brand
               (burned into the right hand) : a blackened Spiritmark
                         (worn on a finger) : an obsidian and platinum ice crystal ring
                         (worn on the legs) : a pair of patchwork leather pants

Stalking around Traice with the quiet whisper of death's chill touch, a fading fog trails every
movement - tattered ribbons of sepulchral essence.

Traice turns to face you clenching his right fist and pounding his chest thrice in rapid succession,
symbolizing the vibrant heart that beats within.

You have emoted: Edhain walks into the room, looking around, and then focuses on Traice.

Traice says, "Be careful in Enorian... they have laws about where you can go when you aren't a
member or don't have an escort... you probably know that but I just worry since I was threatened 
before just for going to their commodity shop."

You have emoted: Edhain clenches a fist, and knocks his own chest a few times back, but the motion
is vague and distracted -- if that's a heartbeat, he's dying.

With an odd inflection, as if it's an echo of something he said, you say, "What is a home but a
place that tells you who to hate."

The ghost of a smile passes fleetingly across the lips of Traice.

Traice says, "It was my home once... the only reason I am not their now is because of the falling
out with the Underking."

You have emoted: Edhain looks at Traice for a long time, then nods. "Me too," he says, and then,
"You are not the Trace I knew."

Sighing, Traice says, "I don't know the Traice you knew anymore, time changes people."

Thinking: Not my last, not my dread. Or am I deceived?

Quietly repeating the phrase, you say, "...time changes people."

Traice says, "I remember your name but, I don't recall us having many interactions."

You have emoted: Edhain gazes on Traice again, as if drinking in his appearance with the thirst of a
sunstruck man in an endless desert.

Thinking: Those are her eyes.

Traice lifts a hand up to lightly scratch at his chin, his masked face still seeming to peer your
direction. "You've been asleep for awhile but you clearly are a member of the order... well ranked 
and Exemplar. Tell me what you remember and ask... I won't pretend like you know nothing."

You have emoted: "What I remember," Edhain repeats, his expression as bland as ever, unchanged since
he entered, vague and flat and subtly grim -- and then, abruptly, it crumples into a heartbroken 
grimace and he looks away, half-turning to hide his countenance from Traice.

Thinking: What if he is? Have I gained and lost? What fell fate is at work, o Varian? Slag and steel, steel
and slag...

Traice shifts his stance, the half masking hiding much of any expression he makes as he seems to
hold a gaze still on you. "Take your time, we are taught to reflect before speaking after all."

Taking a moment before speaking, in as stiff tones as possible given an underlying current of
terrible feeling, you say, "...I remember being... angry, hollow. My blades were a part of my hands. 
They were made of gold..."

You say, "...her birthing pangs were worse than ever before. Kordun, Brant, Rayne. And the last..."

Stalking around Traice with the quiet whisper of death's chill touch, a fading fog trails every
movement - tattered ribbons of sepulchral essence.

You have emoted: Edhain goes silent for a long minute.

Traice opens an ironwood smoke box.

Traice hums softly, he didn't have much to offer here as he had not known much of your history
himself. He simply tugs a cigarillo out now as he lets you speak.

Traice closes an ironwood smoke box.

Traice grunts noncommittally.

Traice mumbles incoherently.

Traice sighs, lacking a tinderbox he simply lets the cigarillo rest between two fingers.

A chilling wind snakes around you, carrying with it the echoes of forgotten memories.

Finally, you say, "...we named him Trace. Traice? Trayce..."

Traice suddenly sputters.

You have emoted: Edhain looks away, as if hearing something. "Forgotten memories," he whispers, and
blinks hard.

You close your eyes and begin to focus on your haven.

Traice says, "I ... I am fairly sure I am not your child."

An unseen wind whistles around you, blurring the surroundings. When your vision returns you stand
within a vast mire.
Amidst a grim swampland.
There are no obvious exits.

His voice sharp-edged and frosty, Traice whispers to you, "Do you need time?"

You tell Traice, "...yes. I am." There's a heaviness, a deep weight to the next word. "Sorry."
</div>]]>
        </description>
    </item>
    <item>
        <title>Artifact Parser and Indexer (API, for short)</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4698/artifact-parser-and-indexer-api-for-short</link>
        <pubDate>Fri, 04 Oct 2024 22:02:28 +0000</pubDate>
        <category>Scripts</category>
        <dc:creator>Tor</dc:creator>
        <guid isPermaLink="false">4698@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi! I've written another little utility script that parses ARTIFACT POWERS and gives you something a little more readable. Here's an example of the output:
<img src="https://forums.aetolia.com/uploads/editor/8o/3w9c82n113on.png" alt="" />
<a rel="nofollow" href="https://drive.google.com/uc?export=download&amp;id=103ZcRDGUtmZVkXNySMQIfbdFOxHoEtZc">Here's the mpackage!</a>]]>
        </description>
    </item>
    <item>
        <title>Aetolian Winners Compendium Reader And Parser (AWCRAP, for short!)</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4697/aetolian-winners-compendium-reader-and-parser-awcrap-for-short</link>
        <pubDate>Sat, 28 Sep 2024 13:37:38 +0000</pubDate>
        <category>Scripts</category>
        <dc:creator>Tor</dc:creator>
        <guid isPermaLink="false">4697@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi! I've written a little thing for mudlet that parses the compendium and spits out a nifty table. Here's an example of the results:
<img src="https://forums.aetolia.com/uploads/editor/l7/21rt1ht73nmu.png" alt="" />
Full parse here:
https://ada-young.com/pastebin/o2RxW6gB

<a rel="nofollow" href="https://drive.google.com/uc?export=download&amp;id=1w4cOY5gelTOZQZhvioJrFfRYUO-uWwbC">And here's the mpackage!</a>
]]>
        </description>
    </item>
    <item>
        <title>I don&#39;t understand how Esoterica abilities work with GRACE</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4695/i-don-039-t-understand-how-esoterica-abilities-work-with-grace</link>
        <pubDate>Thu, 29 Aug 2024 01:54:28 +0000</pubDate>
        <category>Newbies</category>
        <dc:creator>Seolyre</dc:creator>
        <guid isPermaLink="false">4695@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi. I chose Humourism and Esoterica class powers and wanted to try the UNLEASH VICTIMISE power on a carrion beetle since whipping it takes two to three cracks before it dies. To my surprise, I got a warning saying the carrion beetle was protected by GRACE and I had to REJECT GRACE to kill it with VICTIMISE. This makes no sense since vermin in Bloodloch are not protected by GRACE.

I went to the Yohanan Village to see if I could get this discrepancy as well and to my shock I did. I was able to whip a villager to death, but was told the villager was protected by GRACE when UNLEASH VICTIMISE was attempted.

Since I am new, maybe I don't understand the game mechanic behind this ability. Maybe it's so violent GRACE is extended, though I don't think being whipped to death is a nice way to die either.

Can someone help clarify this?





]]>
        </description>
    </item>
    <item>
        <title>Runecarve myconid cant see targets</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4694/runecarve-myconid-cant-see-targets</link>
        <pubDate>Sun, 25 Aug 2024 09:26:22 +0000</pubDate>
        <category>Newbies</category>
        <dc:creator>Ailurog</dc:creator>
        <guid isPermaLink="false">4694@/index.php?p=/discussions</guid>
        <description><![CDATA[Im unsure if this is a bug, but the myconid I summon as a runecarver doesnt seem to see my targets. It can however see me.. and has no problem attacking me when order it to. 

Am I missing something here? ]]>
        </description>
    </item>
    <item>
        <title>Runecarver Newbie</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4693/runecarver-newbie</link>
        <pubDate>Sat, 24 Aug 2024 02:55:10 +0000</pubDate>
        <category>Newbies</category>
        <dc:creator>Ailurog</dc:creator>
        <guid isPermaLink="false">4693@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello, Im very new to MUDs, I have always heard of it but only recently have I been trying it on and off. 

I have currently choosen the runecarver class, but I couldnt use any Malediction skills/abilities. I have learn it from a tutor but everytime I try to use it, it says "You have not opened yourself to the natural energies of Dia'ruis, Runecarver." 

I'm unsure where I should go from here and have been at it for a few days on and off.]]>
        </description>
    </item>
    <item>
        <title>Sryaen Cardinalis</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/3652/sryaen-cardinalis</link>
        <pubDate>Sun, 19 Jul 2020 09:28:54 +0000</pubDate>
        <category>Self-Affirmations</category>
        <dc:creator>Sryaen</dc:creator>
        <guid isPermaLink="false">3652@/index.php?p=/discussions</guid>
        <description><![CDATA[Yes, it's me. Guild-hopper, credit/RP whore extraordinaire. It's been so fun to come back and experience all the amazing quality of life changes to the game!

Despite his long history as a bad baddie, Sry has recently gone to the Spirit side. Let me know what you think of his character arc and growth!

Thanks!]]>
        </description>
    </item>
    <item>
        <title>Allarani</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4691/allarani</link>
        <pubDate>Sun, 11 Aug 2024 01:28:09 +0000</pubDate>
        <category>Self-Affirmations</category>
        <dc:creator>Allarani</dc:creator>
        <guid isPermaLink="false">4691@/index.php?p=/discussions</guid>
        <description><![CDATA[I am not holding much hope with this, nor do I expect notoriety this soon into my playing. But here it is nevertheless.]]>
        </description>
    </item>
    <item>
        <title>Missed Connections: Aetolians</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/3495/missed-connections-aetolians</link>
        <pubDate>Mon, 06 Apr 2020 22:44:43 +0000</pubDate>
        <category>OOC Chat</category>
        <dc:creator>Razmael</dc:creator>
        <guid isPermaLink="false">3495@/index.php?p=/discussions</guid>
        <description><![CDATA[One thing I noticed when we ran the Classic server was that people were surprised to see some old character names that they assumed had long since moved on from the game. Older players coming back to play Aetolia after a long absence often find very few names on the WHO list they recognize, which makes it harder for them to reconnect with the game and its community.

This thread is intended to:
  1) Let you VOLUNTEER information on who your past characters were,
    and
  2) Request to know if the player of  is still around. At which point that player can reach out to you if they see it.

I want to stress the importance here that ONLY the player of a character should be revealing who they are. DO NOT reveal who someone is if it's not you.

ONLY SHARE INFORMATION ON YOUR OWN CHARACTERS.]]>
        </description>
    </item>
    <item>
        <title>Newbie Q&amp;A</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/654/newbie-q-a</link>
        <pubDate>Wed, 26 Jun 2013 23:48:48 +0000</pubDate>
        <category>Newbies</category>
        <dc:creator>Gretel</dc:creator>
        <guid isPermaLink="false">654@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello, everyone!  If you have questions or need help, don't hesitate to ask in this thread and myself or one of the friendly mentors will get back to you as quickly as possible!]]>
        </description>
    </item>
    <item>
        <title>Small Ideas - AIN&#39;T NO COMBAT THREAD</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/20/small-ideas-ain-039-t-no-combat-thread</link>
        <pubDate>Fri, 30 Nov 2012 23:27:56 +0000</pubDate>
        <category>Idea Box</category>
        <dc:creator>Areka</dc:creator>
        <guid isPermaLink="false">20@/index.php?p=/discussions</guid>
        <description><![CDATA[Since the IDEAS command tends to be a way to simply keep track of ideas (and a graveyard for them!), recreating this thread from old forums.<br /><br /><br />Current Idea: a GODSLIST or for HELP GODS to be updated and kept updated with more pertinent information about the Gods and their Orders. It could be similar to the Houses list, in that actively-tended god roles would be marked as such, inactive roles evident, possibly have some notice of the general order size at the time being (large, moderate, small), if there's an order head active, and possibly what 'stance' the God has taken (IE Aggressive, indifferent, scholastic, etc). <br />]]>
        </description>
    </item>
    <item>
        <title>A Field Guide to Aetolia (Hints, Tips and Syntax)</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/498/a-field-guide-to-aetolia-hints-tips-and-syntax</link>
        <pubDate>Tue, 23 Apr 2013 08:05:14 +0000</pubDate>
        <category>Harpy's Head Tavern</category>
        <dc:creator>Eleanor</dc:creator>
        <guid isPermaLink="false">498@/index.php?p=/discussions</guid>
        <description><![CDATA[It can be tough starting up in Aetolia, especially when you don't know how to use anything effectively, and wading through the help files can be a real headache! This thread is intended to be a bit of help to those starting up, but it also has information for older players as well. Every now and then, even a veteran player will hear about some snippet of syntax or some way of doing a thing which they'll have never seen before, and it'll <i>change their world</i>. In the interest of making the game an even more neato place for everyone, this is a repository of some handy syntax, tips and advice for the everyday Aetolian.<br /><br />Those of us who have been around the traps for a while already will probably know most of this stuff, but you could learn something, you never know! Please note that this isn't the spot for combat syntax and tips- it's more roleplay and utility mechanics. If there's a bit of syntax you know of that could be added here, go ahead and post with it!<br />]]>
        </description>
    </item>
    <item>
        <title>Maeve</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4170/maeve</link>
        <pubDate>Wed, 03 Nov 2021 00:27:18 +0000</pubDate>
        <category>Self-Affirmations</category>
        <dc:creator>Maeve</dc:creator>
        <guid isPermaLink="false">4170@/index.php?p=/discussions</guid>
        <description><![CDATA[Aaaand here we go 😬]]>
        </description>
    </item>
    <item>
        <title>Invisible Quest Items</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/3671/invisible-quest-items</link>
        <pubDate>Sun, 09 Aug 2020 04:14:28 +0000</pubDate>
        <category>Aetolia Development</category>
        <dc:creator>Keroc</dc:creator>
        <guid isPermaLink="false">3671@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello folks!

I'm opening a thread here to document quests that involve hidden items that you cannot see. I'm going to be changing a lot of those items so that when you SEARCH it will reveal that item within the room, so that you aren't playing a game of guessing anymore. It's either there or not.

If you know of such quests, list them down here and I'll eventually get around to updating them.

Thanks!]]>
        </description>
    </item>
    <item>
        <title>Art maybe?</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4690/art-maybe</link>
        <pubDate>Sun, 21 Jan 2024 19:50:37 +0000</pubDate>
        <category>The Exchange</category>
        <dc:creator>Shara</dc:creator>
        <guid isPermaLink="false">4690@/index.php?p=/discussions</guid>
        <description><![CDATA[So because I am living off ramen and food pantry donations I hoped perhaps someone might like some unique chibis.

I am doing ocs, but only as magical girls.
I find it hard to do art I am not inspired for and right now its magical girls... I could try a normal one perhaps if you are patient but here are some magical girl samples.
I was thinking like 10 dollars per or some kind of fair credit pay in game? (If it isnt against the rules)

<img src="https://forums.aetolia.com/uploads/editor/sx/eon076irtdwm.png" alt="" />
<img src="https://forums.aetolia.com/uploads/editor/ap/ffs7wedelixs.png" alt="" />
<img src="https://forums.aetolia.com/uploads/editor/al/yeg4qrg1lwjs.png" alt="" />
]]>
        </description>
    </item>
    <item>
        <title>Mildly Irritating: Aetolia&#39;s Pet Peeves</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/2334/mildly-irritating-aetolia-039-s-pet-peeves</link>
        <pubDate>Mon, 12 Sep 2016 17:21:07 +0000</pubDate>
        <category>Echo Canyon</category>
        <dc:creator>Lait</dc:creator>
        <guid isPermaLink="false">2334@/index.php?p=/discussions</guid>
        <description><![CDATA[What does Aetolia do that annoys you, but isn't enough to be a big deal? Here's some of mine.

(Thread rules: Keep it mild! No references to people [i.e. "MY PET PEEVE IS WHEN PERSON DOES THIS.] This is not a rage thread!)

<ul>
<li> After I die, I can embed focus to get my vibes back, but I have to resummon my elementals one at a time.
</li><li> I have to outc herbs to eat them, or outc inks to ink tattoos. Not a problem for people who have played Aetolia since forever, but I came from Imperian where things auto-outrifted and frequently forget.
</li><li> Speaking of tattoos, Imperian had a thing where you could ink on 'any' body part instead of specifying the limb.
</li><li> Seeing what tattoos another person has is in Vision. It ought to be in Tattoos instead.
</li><li> You can make venom rags with Toxicology, but you can't make elixir/serum vials with Concoctions/Reanimation.
</li><li> When I search the help system for multiple words, it shows pages that don't have both words in them. So searching for "enemy artifact" for example will only show me a list of pages with "artifact" in them.
</li><li> Shops sell elixirs by X gold per 50 sips, the fluidcache refills by 100, and vials hold 50. So when you refill your fluidcache, you're actually paying twice the stated cost and refilling by twice the stated amount, and you can't refill your fluidcache by just 50 sips.
</li><li> Fluidcache's syntax to refill empty vials/rags is FLUIDCACHE FILL (liquid) (item).  I keep doing FLUIDCACHE FILL (item) (liquid), because the structure makes more sense (you're FILLing an ITEM with LIQUID.)
</li><li> Inks and commodities are in the same cache group.
</li></ul>]]>
        </description>
    </item>
    <item>
        <title>Announce post #3004: Undercity of Djeir</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/3279/announce-post-3004-undercity-of-djeir</link>
        <pubDate>Wed, 11 Sep 2019 08:58:27 +0000</pubDate>
        <category>Announce posts</category>
        <dc:creator>Autoposter</dc:creator>
        <guid isPermaLink="false">3279@/index.php?p=/discussions</guid>
        <description><![CDATA[&lt;pre&gt;9/11/2019 at 8:54<br /> Keroc, the Starborn<br /> Everyone<br /> Undercity of Djeir<br /><br /> i've gone through and updated a lot of the quests in Djeir to the new quest system, including adding dialogue options for possible responses. I've also fixed a few of the quests and altered some to make a bit more sense. Some hints weren't perfect so I had to alter some quest routes too.<br /><br /> If you've never been to Djeir, check it out, it has some great lore to explore and learn.<br /><br /> P.S. And if that doesn't tickle your fancy, the main quest of Djeir now has a fame line for its completion!<br /><br /> Penned by my hand on Gosday, the 20th of Variach, in the year 483 MA.&lt;/pre&gt;]]>
        </description>
    </item>
    <item>
        <title>Rime - The PK System Mjoll Gave Me</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4406/rime-the-pk-system-mjoll-gave-me</link>
        <pubDate>Sat, 21 May 2022 20:34:18 +0000</pubDate>
        <category>Sparring Grounds</category>
        <dc:creator>Bulrok</dc:creator>
        <guid isPermaLink="false">4406@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi?!

I run a semi private system known as Rime with a few other friends. It was originally created in response to Sunder but due to me being me and having super human levels of procrastination, it's remained in closed beta for several years. Despite its original intent, it's no longer meant to compete with Sunder, it's simply become mine and several others system that we all use full time. Over the last couple of years I've managed to recruit some wonderful people who have helped with its continued development. It's finally user friendly enough that I thought I would release it openly like I had wanted to do originally.

DISCLAIMER: Duelists and group fighters have found varying levels of success on any number of systems across Aetolia and every other IRE. Using any one system instead of another is not going to magically elevate you to god tier status. You will be especially disappointed if you download Rime with intent of finding instant PvP prowess. It does have dueling capabilities, but they are all very standard and cookie cutter. All duelists who use Rime have their own personal offenses, hence forth referred to as 'sauce', and they are not included or available anywhere.

Below is a list of features that Rime has.

Rime currently supports the following classes: Archivist, Bard, Carnifex, Earthcaller (and Luminary, sans triggers), Indorani, Praenomen, Revenant, Sciomancer, Teradrim. Light support for Syssin and Shifter as not a lot of devs have either of those classes. The mirrored versions of these classes will be supported soon thanks to the method discovered when writing Earthcaller, though it will likely be missing Spirit side triggers. Mirrored support will be seamless and means that you only have to maintain one script for two classes (triggers will still be double the work).

Group and standard cookie cutter offensive routes for each of those classes!

Multi target tracking! If Mjoll and Iazamat are fighting Taj, me and Almol are fighting Xenia - If Taj hits the kill condition for my class while I'm targeting Xenia, Rime is able to fluidly and seamlessly kill Taj without ever even switching targets.

Aggression tracking to go along with multiple targets. Aggression tracking is just the number of times a person has been hit by abilities. This enables Rime users to be able to use ally support skills without relying on web calls (and subsequently needing anti-illusioning), or even being in a web.

State based offenses rather than standard for loop affliction priority lists. Most duelists offenses already rely on more than that, but the structure of a state based offense allows you to make any change imaginable to your offensive strategies while keeping your end game in your current route clear of clutter and hardcoded actions. The beauty of code is that every offense structure already used at large can still do the same thing as Rimes offenses are capable of doing, but I (and most of Rimes users) are very fond of the flexibility and organization of this type of offense structure.

An auto basher older than Toz! Rimes auto basher might be old, but it's still very solid and functional. The reason for it being so old is because I have not ran into many reasons to change it. A few defensive features were added by some of the devs who took bashing a little too seriously, but those are fully included now where applicable. The basher is powerful but the code is very rigid, but a PvE update is my next project for Rime.

An auto fisher! Like the basher, the code is very rigid, but its rewrite is coming alongside the rest of the PvE updates I have planned.

An auto harvester! I only learned it had one of these today! Neat?!

A forging script to remove some of the tedium!

A system with an encouraging personality! Rime is chock full of echo's to let you know when you've made mistakes in combat.

A fanciful and customizable UI via ZGUI (created by Zulah in Achaea.)

An emoji system that works with web/clans (even public IC channels if you're opened to being zapped for it), supporting over 1000 emojis in total (special thanks to Ephi and Holbrook for the idea and the gathering of emojis)

Commodity price tracker. Track your average spending on commodities to help you adjust prices!

There's a lot more, but those are the ones I can think off of the top of my head. There's also no telling how many unfinished projects I have lying around in the code, such as my own version of mxp clickables.

Another disclaimer is lack of Firstaid support. Rime uses client side curing for most everything. However, you can toggle between client side curing and Firstaid with one simple alias. Rimes curing will pause though the rest of the system will remain operational. Firstaid manipulation is on the list of things to get done, but it will require a lot of tedious work.

If you're interested in giving it a shot, you can join the Rime discord via this link: https://discord.gg/8msFd6werZ

Joining is mandatory to gain access to the download and for continued support. It's also my one and only attempt to enforce the black list. The list of people I don't want to have access to my system is small, but ultimately it comes down to you honoring my request to not give it out.

Joining the server will also grant you access to the (too) popular bounty system. Sometimes I have a lot to code, or a lot is going on in life, or I'm just too lazy to do something. So I'll post a small coding bounty along with a fair amount of credits as payment. One user in particular is apparently damned and determined to take every spare credit I have or will ever have.

Please leave any and all drama at the door before you click that invitation.]]>
        </description>
    </item>
    <item>
        <title>Teeny-Tiny Auto-Swim Trigger</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4686/teeny-tiny-auto-swim-trigger</link>
        <pubDate>Wed, 22 Nov 2023 17:09:16 +0000</pubDate>
        <category>Scripts</category>
        <dc:creator>Arianwen</dc:creator>
        <guid isPermaLink="false">4686@/index.php?p=/discussions</guid>
        <description><![CDATA[Tired of being stopped, leaving brief directional commands behind, and having to type out <b>swim (direction)</b> when you enter a water room? Just want the game to just <i>know</i> you're entering water and have you swim in to reflect that? This is the tiny and painfully nitpicky trigger for you!

Trigger Substring:
<code>There's water ahead of you. You'll have to swim to make it through.</code>

<code>deleteLine()</code>
<code>cecho( "\r\nAuto-swimming " ..command.. "!" )</code>
<code>send( "swim " ..command )</code>

Tadaaaa...]]>
        </description>
    </item>
    <item>
        <title>Aetolia Mudlet Code Compilation</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4679/aetolia-mudlet-code-compilation</link>
        <pubDate>Tue, 25 Jul 2023 16:55:18 +0000</pubDate>
        <category>Tech Talk</category>
        <dc:creator>Julea</dc:creator>
        <guid isPermaLink="false">4679@/index.php?p=/discussions</guid>
        <description><![CDATA[It was a little challenging to find all the lovely things people have coded and released for public consumption over the years (as well as which ones are still available), so I went through them all and made a list. Figured I'd share.

<h2>Tech Talk Forum</h2>

<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/4323/rp-mode-wip">RP-Mode</a></del> by Tetcha - Unavailable, invalid zip
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/3914/">After Dark GUI by Tetcha</a></del> - Unavailable, no download link
<b><a rel="nofollow" href="https://forums.aetolia.com/discussion/4407/aetolian-kill-medals-featuring-the-halo-announcer">Kill Medals (Halo Announcer)</a></b> by Tetcha - <a rel="nofollow" href="https://forums.aetolia.com/uploads/editor/fe/fvc7il4hhdmy.zip">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/comment/114907#Comment_114907">Help Pop-Ups</a> by Ealric &amp; Lisa- <a rel="nofollow" href="https://forums.aetolia.com/uploads/editor/6l/boev85q4bc3s.zip">Download!</a>
<b><a rel="nofollow" href="https://forums.aetolia.com/discussion/2175/">Fishing Module</a></b> by Mihaketi - <a rel="nofollow" href="https://www.dropbox.com/s/cs1yzhjgznlu4m2/aet_fishing.mpackage.zip?dl=0">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/3752/aetolia-gui">zGUI for Aetolia</a> by Deva - <a rel="nofollow" href="https://drive.google.com/file/d/1uBlZ7_X3nlyVdiRg5AV5pwCkfHnZQR52/view">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/2850/sunder/p1">Sunder, Full System with GUI</a> by Jory - <a rel="nofollow" href="https://discord.com/invite/XXZn6radqT">Discord with Download!</a>
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/3111/minimal-mudlet-aetolia-package-for-events#latest">Minimal Events Package</a></del> by Eliadon - Unavailable, broken link
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/2489/project-source-1-4-support">Project Source, Full System with GUI</a></del> by Aoi - Unavailable, no links, dead Discord
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/2769/project-spooky#latest">Project Spooky, Full System with GUI</a></del> by Toz - Unavailable, no links, never finished
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/2301/i-made-a-thing#latest">NDB Tracker</a></del> by Elyni - Unavailable, broken links
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/1774/the-oasis-project/p1">Oasis, Full System with GUI</a></del> by Ashmer - Unavailable, broken links
<a rel="nofollow" href="https://forums.aetolia.com/discussion/1004/kikons-system-framework#latest">System Frameworks</a> by Kikon - <a rel="nofollow" href="https://pastebin.com/Gkfpm5bM">Framework</a>, <a rel="nofollow" href="https://pastebin.com/bJwMsk93">Aetolia.lua</a>, <a rel="nofollow" href="https://pastebin.com/BWKmJ43b">Afftracker.lua</a>
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/1813/numerology-system-mudlet#latest">Numerology System</a></del> by Cylano - Unavailable, invalid zip
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/1484/serenity-update#latest">Serenity, Full System with GUI</a></del> by Ashmer - Unavailable, messy situation?
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/12/earthshaker-soulreaper-for-mudlet">Soulreaper, Full System with GUI</a></del> - Unavailable, broken links
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/12/earthshaker-soulreaper-for-mudlet">Earthshaker, Full System with GUI</a></del> - Unavailable, no links

<h2>Scripts Forum</h2>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4268/denizen-management">Denizen Management</a> by Akrios - <a>Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4508/how-to-demoralize-yourself-exp-edition">Demoralize Yourself: EXP Edition</a> by Akrios - <a rel="nofollow" href="https://drive.google.com/file/d/1tHCTUogd99iHjMQXM0MWFUmw9z4Q9V-Q/view">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4417/aetolia-hunting-database">Hunting Database</a> by Akrios - <a rel="nofollow" href="https://drive.google.com/file/d/1viJu1su4xKEJiqOfm-wPR2uNNrv7Q86y/view">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4408/aetolia-killing-sprees-unreal-tournament-style">Killing Sprees (Unreal Tournament)</a> by Akrios - <a rel="nofollow" href="https://drive.google.com/file/d/12UyP0iQsNmPkOOYKOVkH5aUKdnpfQVrB/view">Download!</a>
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/2780/valkyrior-system-mudlet">Valkyrior, Full System with GUI</a></del> by Evalyne - Unavailable, broken links
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4332/explorers-atlas">Atlas Exploration</a> by Akrios - <a rel="nofollow" href="https://drive.google.com/file/d/1I7XA0zznZwbKCiFZzWcVuQPgI3rsVKEv/view">Download!</a> (requires atlas arte power)
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4097/to-do-list">ToDo List</a> by Rhine - <a rel="nofollow" href="https://drive.google.com/uc?export=download&amp;id=1GpbUAy70VO32MzFQwRMvJ_yeFKWQm7ow">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4302/gradient-text-rainbow-text">Gradient Text</a> by Akrios - <a rel="nofollow" href="https://drive.google.com/file/d/1Nlsm3No9jHKEr5OpYn5S5QNJ2vbbaAGk/view">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4078/ylem-activity-level-logger">Ylem Activity Level Logger</a> by Sarran - <a rel="nofollow" href="https://drive.google.com/uc?id=1EWvdinfSfNq7pw2nrw9GqOrRJkZYhR4s&amp;export=download">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/3876/universal-throttle">Universal Throttle</a> by Lin - <a rel="nofollow" href="http://www.mercymyqueen.com/aetolia/Universal%20Throttle.mpackage">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/2961/gadget#latest">Gadget, Full System with GUI</a> by Galadriel - <a rel="nofollow" href="https://www.dropbox.com/s/g9zufsn8g0llk3x/GadgetTriggers.xml?dl=0">Triggers</a>, <a rel="nofollow" href="https://www.dropbox.com/s/993efqlga4wsuvk/GadgetAliases.xml?dl=0">Aliases</a>, <a rel="nofollow" href="https://www.dropbox.com/s/69bojjuwa1shdks/GadgetScripts.xml?dl=0">Scripts</a>
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/1344/fortress-for-mudlet-gui">Fortress, Full System with GUI</a></del> by Irruel - Unavailable, broken links, never finished(?)
<a rel="nofollow" href="https://forums.aetolia.com/discussion/1905/ylemlog-lifetime-tracker-mudlet">Ylem Lifetime Tracker</a> by Toz - <a rel="nofollow" href="https://www.dropbox.com/s/bfbjpi78f8sigtx/ylemtracker.trigger.xml?dl=0">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/1928/auto-rock-harvester-mudlet">Auto Rock Harvester</a> by Malok - <a rel="nofollow" href="https://www.dropbox.com/s/pld7otii5dd12g4/rockharvester.mpackage?dl=0">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/1958/auto-fishing-system-mudlet">Auto Fishing</a> by Malok - <a rel="nofollow" href="https://www.dropbox.com/s/f73udz23t8r46p2/Fishing%20System.mpackage?dl=0">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/2745/map-and-chat-capture">Map and Chat Capture</a> by Eowyn - <a rel="nofollow" href="https://forums.aetolia.com/discussion/2745/map-and-chat-capture">Download!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4686/teeny-tiny-auto-swim-trigger/">Teeny-Tiny Auto-Swim Trigger</a> by Arianwen - <a rel="nofollow" href="https://forums.aetolia.com/discussion/4686/teeny-tiny-auto-swim-trigger/">Grab it!</a>

<h2>Sparring Grounds Forum</h2>
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/777/xarians-free-system-redux">Redux, Full System with GUI</a></del> by Xarian - Unavailable, broken rar
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/4406/rime-the-pk-system-mjoll-gave-me">Rime, Full System with GUI</a></del> by Bulrok - Unavailable, no longer given out

<h2>Snippets</h2>

<a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) IC Missing Clean-Up</a> by Rhyot - <a rel="nofollow" href="https://ada-young.com/pastebin/pJzGCvjw">Snippet!</a><a>
</a><a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) Fishing Holes Checker</a> by Tirria - <a rel="nofollow" href="https://ada-young.com/pastebin/vHexQEa8">Snippet!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) IC Calendar w/Timezones</a> by Teani - <a rel="nofollow" href="https://ada-young.com/pastebin/Q0lmScXv">Snippet!</a>
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) Emote Previewer</a></del> by Tetcha - Unavailable, invalid ZIP
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) Accent Characters Script</a> by Tetcha - <a rel="nofollow" href="https://ada-young.com/pastebin/zKvSCdJ8">Snippet!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) Affliction Show Alias</a> by Aukan - <a rel="nofollow" href="https://ada-young.com/pastebin/vCvTAS27">Snippet!</a>
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) Night Pendant Chaser</a></del> by Kagura - Unavailable, invalid ZIP
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/4006/useful-qol-code">(QoL) Letter IDs on Letterlist</a></del> by Holbrook - Unavailable, invalid ZIP
<del><a rel="nofollow" href="https://forums.aetolia.com/discussion/2914/performer#latest">(QoL) Performer</a></del> by Vharen - Unavailable, broken link
<a rel="nofollow" href="https://forums.aetolia.com/discussion/2498/a-very-important-script#latest">Automated Roar Offence Output</a> by Mihaketi - <a rel="nofollow" href="https://ada-young.com/pastebin/pcvsAWhs">Snippet!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/1561/targetting#latest">Simple Targeting</a> by Elyni - <a rel="nofollow" href="https://ada-young.com/pastebin/ohGKBgTB">Snippet!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/209/the-razorbird-scriptorium">Lin's Extra Colors</a> by Lin - <a rel="nofollow" href="https://ada-young.com/pastebin/5FZX5Bjp">Snippet!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/209/the-razorbird-scriptorium">Lin's Iecho/Infoecho</a> by Lin - <a rel="nofollow" href="https://ada-young.com/pastebin/ds7jTSAH">Snippet!</a> (requires Lin's Extra Colors)
<a rel="nofollow" href="https://forums.aetolia.com/discussion/209/the-razorbird-scriptorium">Lin's Iecho/Infoecho</a> by Lin - <a rel="nofollow" href="https://ada-young.com/pastebin/-WeY2PR6">Snippet!</a> (doesn't require Lin's Extra Colors)
<a rel="nofollow" href="https://forums.aetolia.com/discussion/2781/small-solver-script-for-mudlet#latest">Solver Piece Script</a> by Mihaketi - <a rel="nofollow" href="https://ada-young.com/pastebin/FGN5Mcqd">Snippet!</a>
<a rel="nofollow" href="https://forums.aetolia.com/discussion/950/s-s-s-stutter-script-for-mudlet">S- S- S- Stutter Script</a> by Lin - <a rel="nofollow" href="https://pastebin.com/LfkQ1eUL">Snippet!</a>]]>
        </description>
    </item>
    <item>
        <title>Mourning of the Three Lost</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4685/mourning-of-the-three-lost</link>
        <pubDate>Mon, 20 Nov 2023 02:54:13 +0000</pubDate>
        <category>Roleplay Logs</category>
        <dc:creator>Inthirath</dc:creator>
        <guid isPermaLink="false">4685@/index.php?p=/discussions</guid>
        <description><![CDATA[Communal Mourning of the Three Lost
A time for Enorian to gather together and share in the losses of Gods that shaped the city.
Attended by: Reinald, Mahar, Benedicto, Eaku, Jhura, Melantha, Church, Gefjon, Bhalwyn, Kalena, Kurak, Meleah, Sine, Duncan, Emhyra, Jakarn, Xavin, Shreek, Rasani, Eliadon, Pugsly

The Altar of Fire and Water.
The sun sets, its dimming rays lancing across the sky and lighting the dim edges of cloud that hang there. Motes of hallowed light anoint the air with heavenly splendour. Resting on the ground is a cube-shaped silver sigil. The Grand Flame blazes brilliantly atop the dais, taller than mortal and Immortal alike. A sigil in the shape of a small, rectangular monolith is on the ground. Padding about on six legs, a sabre-toothed abosvi snarls as it prowls for game. A thickly-furred albino tiger prowls here. A curved, symmetrical moat encircles the base of the Grand Flame, its pure waters a glimmering barrier between the platform and the fire. An ascended Golban duamvi stands sentinel here, his massive hands clasped around the hilt of his sword. Humming with energy, a crystal aegis has been attuned to this location. Clusters of mourning flowers are laid out for the taking, along with silver censers and a variety of incense.

You have emoted: As time grows closer, Inthirath puts out the cigarette and straightens his posture. "As you enter please take a cluster of flowers, a censer, and some incense if you do not have such already."

Page Reinald says, "Well met Knight Eaku."

Quickly snapping to a rigid stance, Eaku brings his weapon to a vertical position in front of his chest in an act of respect towards Reinald.

Eaku releases himself from his tensed posture, lowering his shoulders to a more relaxed position.

Hiale Sine asks Church, "Is that acceptable for me to do your oath?"

Briefly stepping over to the basin, Church scrubs steadfastly at his hands and forearms before returning to face Sine with a nod.

Church says, "Perfectly. Thank you."

Sine nods his head emphatically.

When Sine reaches out to touch the tome atop a pillar here, it pulses with a faint white glow.

Emhyra and Jakarn enter, each holding a twin and nod and take a stance in the back to wait. Helping the children prepare the censers quietly.

Melantha shakes herself from her vigil and straightens, then moves to retrieve each of the aforementioned items.

The sun casts its final rays from the west as it sinks beneath the horizon, a last challenge before the falling darkness of night.
It is now dusk on Falsday, the 1st of Ivolnos, year 0 after the Creators' Monomachy.

(Enorian): You say, "We will begin in five minutes. Please make your way to the Grand Flame."

Hiale Sine says, "Church, nod your head and simply state, I am ready to begin."

Church nods his head emphatically.

Church says, "I am ready to begin."

Church says, "I, Church, come before those gathered to swear by the following:."
The temperature in the room rises. The sound of crackling and sizzling crescendos and then wanes returning to the normal soft din from the city below.

Church says, "To live by and uphold the Hammer's laws. The city of Enorian is now my home and I will strive to lead a life that is an example of the Light."
The tinkling sound of glass being struck by metal ascends through seven notes of the musical scale and then descends the same notes.

Church says, "To conduct myself with dignity and respect towards my fellow citizens as well as non -citizens. The Hammer is not just a name for the city of Enorian, it is a symbol to the realm that we stand on the front lines against Shadow and darkness, and by pledging myself as a citizen, I have now become an extension of that symbol."
The crystal clear ringing of bells in the distance can be heard, their song but a few precise notes.

Church says, "From this day forth, I am proud to call myself a citizen of the Hammer of Dawn. I swear to embody the Godly causes of Light, Fire, Instinct, Truth, and Storm in the pursuit of the  Age of Dawn."
A loud clap of thunder is heard in the distance as a gust of wind explodes through the room and the air immediately stills.

The voices of Light, Fire, Instinct, Truth, and Storm ring out declaring that Church has pledged their life and swore to Enorian an oath on this glorious day in the Midnight Age.

(Enorian): You say, "As you are called please collect a cluster of flowers, a censer, and incense. Please FOLLOW me as well, so we may process together."

(Enorian): Sine says, "Welcome back Home Church."

Meleah holds her hand out in open air, spark flaring to life in the center of her palm and covering her skin in a purifying glow.

Xavin wraps his tail around a cluster of mourning flowers and retrieves it.

Eaku reaches out with a wing and takes a cluster of mourning flowers.

Jhura starts to wield a softly shimmering violin with chaotic patterns in his left hand.
Jhura starts to wield an oceanic bow in his right hand.

You have emoted: Inthirath straightens his posture as he stands before the Grand Flame, watching the faces of those gathered. His gaze drifts to you in turn, then moves on as he readies himself to speak.

You say, "We gather to share the burdens of our sorrow, our wandering, and to uplift each other with the hope of this new age, and the age to come."

Forgoing incense and flowers, Jhura instead takes up his violin and bow, tucking the instrument beneath his chin. With a small breath out he gives voice to the mourning of those present, the first low notes of a mournful dirge drift about the temple's pinnacle.

You have emoted: Inthirath continues, his tone touched with an intense respect. "We have borne witness to such acts of sacrifice, and such sharing in our mortal struggles that bring our Divine closer to us, and us to Them."

You have emoted: "In turn," Inthirath glances up to the sky as he recalls those visions carved into his memory. "We will remember the intense courage and determination of the Imago as She faced Her Creator and struck the deciding blow, knowing the cost would be Herself."

You have emoted: Inthirath's voice quiets a little, his exhale heavy as the loss resonates within him. "We will remember the grief of a brother who held true to His duty at the cost of His heart, and His sacrifice as He gave Himself to the Eschaton so that Sapience might endure whole. So that we can continue our work. The Unbound's faith in us will be met in action."

You have emoted: "We will remember the trust of the Rekindled, who stepped forward to do what was needed." Inthirath says, the rhythm of 'we, we, we' emphasizing the gathered community. "Who, like many of us, independently and together, faced the betrayal of Her kin and whose loss was transformed into determination of whose who remained."

Emhyra listens quietly, allowing Aevoi to hold the censor allowing the smoke to waft through the room, nodding in approval.

You say, "This is what we must do. Carry our grief, transform our loss, and unify together. A light across the continent, a pyre for the corrupt, stronger together as the Hammer of Dawn."

You have emoted: Inthirath lingers in a reflective silence for a few moments.

Melantha's gloved hands close into tight fists at her side as she keeps silence, expression stony with the effort of mastering herself.

With a nod, you say, "When we are ready, we will process down to each of Their alcoves. If you have prepared anything to offer to the pyres, feed them your hopes and your pains that they may be rekindled to purpose and light. We will return here to the Grand Flame for closing thoughts and dedications."

Jhura weaves the violin's voice beneath your words, keeping it as a backdrop to them, modulated just a little for each Divine to shape a song aligned with Who They were.

You open an ornate silver censer.

You crumble a stick of lavender incense in your hands and cast it into an ornate silver censer, ready for burning.

You carefully light the coals within an ornate silver censer, stoking them until they burn vigorously.

You have emoted: Inthirath gestures to the gathered clusters of mourning flowers, the censers and the incense. "Please take as you feel called. OPEN the censers to PUT incense in them, then IGNITE them. Specific to your own. Please do not ignite all of the ones on the floor."

Church smiles wryly.

<i>// People ignite their censers //</i>

You have emoted: Inthirath nods and silently begins to walk back down into the temple, swaying his censer and weaving the scented smoke as he moves.

<i>// We head down to the base level of the Temple // </i>

The Alcove of Fire.
Motes of hallowed light anoint the air with heavenly splendour. A large sheet of metal has been
pounded into a plaque, and mounted onto a wall. An immense mural depicting fireflies sprawls 
underfoot, lit to dazzling highlights beneath the brazier's brilliant blaze. Glazed in a scintillating blue sheen, a smoldering grand pyre radiates here with a majestic brilliance that pierces the firmament. 

A massive pyre of flames ignites the sky above, filling the area with the glorious, blazing colors of fire.

You have emoted: Inthirath approaches the pyre where once a shrine stood. He takes flowers out, and rolls them in a letter which he offers to the flames. "Any who have something to give in memory of the Rekindled, please do so now."

You read what is written on an elegant white letter:
Ethne, Rekindled
May Your fires keep our homes warm
Our hearts pure
Our will and resolve tempered as steel
Our fury righteous
Until our labours are done

You settle an elegant white letter into the heart of a massive, burning pyre, watching as the flames utterly consume it until no trace is left.

Reinald places the corpse of a tainted black snake into the burning heart of a massive, burning pyre to the accompaniment of sizzling, popping sparks.

You watch as Eaku settles a graven rune greatspear into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

A massive pyre of flames ignites the sky above, filling the area with the glorious, blazing colors of fire.

Melantha steps forward to the pyre, and at last her resolve breaks. Grief stands stark and open on her face and tears fall as she lifts her hand to remove an explosively colourful fire flower from behind her ear.

Ethne, the Rekindled's mithril bell sings out from the Temple, carrying promises of illumination and fire.

You watch as Melantha settles an explosively colourful fire flower into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

You have emoted: Inthirath bows his head as the mithril bell rings, drawing a steady breath. When its peal ends, he turns to listen to Mahar.

As the bell fades, Mahar weaves his way to the front, stepping into his place with meticulous care. He clears his throat once, swallowing thick, and his voice is coarse as he is forced to raise it.

"Truthfully, I did not know the Rekindled Lady very well. Not personally, like some might have. My learning of Her was through Her influence and stories." Mahar speaks to a distant point, fidgeting with a ring. "But it is those stories that speak to Her character. She is well loved. You cannot listen to those touched by Her and not hear the love that burns for Her."

Dhie Mahar D. Morrog says, "The Rekindled Lady was spoken of as humble - as much Her mortal form as She was Divine. I have been gifted with fond memories of Hers, knowing the comfort of being able to make jokes with Her. To know that She was not so high and mighty that She did not know how to laugh."

Mahar pauses, just for a moment, as he recalls, "But She knew how to forge Her weapons, too. All the many tasks I heard of Her handing out, all done so eagerly by Hers-to-be. All the battles they sought in Her name - to fall and to rise again; all the patience she instilled, to know how to make something of a defeat."

"The Rekindled Lady may have fallen, but we will be forever blessed to hold these memories of Her. That is what keeps Her alive," Finally, Mahar drops his gaze to the crowd in front of him. His hand clenches into a fist, held over his core, as he continues, "Feel this anger - this sorrow. Cry. Scream. Burn. Feel - until your grief is a raging inferno. Let the fire of Her memory drive these forward steps."

Growing softer now, a conclusion drawing near, Dhie Mahar D. Morrog says, "Just make sure there are steps forward. She would not wish for it to blind your path, to have it consume you. Act, defy, and live - until it comes your time to join Her."

Mahar's final words are spoken to the crowd in prayer, his tone softening completely to one of solemnity. Lowering his head, he speaks, in Mhun, "From the Flame, and back to it." A prayer of the Mhun, appropriately adjusted.

Benedicto walks towards a massive, burning pyre with a solemn expression, an ornate silver censer loosing fragrant puffs of smoke as it swings with each deliberate step. As he nears the flames, he wordlessly places a cluster of mourning flowers into the heart of the blaze before stepping back. "Mebrene. Lady Auresae. Lady Ethne. Rekindled and Inferno. Through these centuries I have known Your many forms." A faint smile plays across his lips as his eyes go distant with nostalgia. "One of my earliest memories as a young man in Ashtan was playing a prank upon the Lady Lleis. Like two naughty schoolchildren we riddled Renewals temple with fire-skunks." He turns and glances about the assembled folk. "They would...ahem...break wind and loose a trail of fire from their behinds and shoot off in a random direction."

Emhyra covers Aevoi's ears and mumbles something quiet in they boys ear that has him nodding solemnly.

You have emoted: Inthirath reaches for Mahar's hand when he is done, giving it a squeeze as his attention turns to Benedicto. He cannot help the smile at such mischief.

Benedicto's smile falters and becomes melancholy as his luminescent gaze finds the pyre once more. "Suffice to say I was roundly scolded by Lady Lleis, however, it is an exceptionally fond memory from my youth." He steps back allowing another near to the pyre.

Quiet and brief, you say, "She was the first Divien I learned of when I came to Enorian. I have long had reservations of Them. It is one of the troubles of my heritage. But I appreciated that She was straight forward. Just do good work. Do it well. No fanfare, no ceremony. I try to keep that in mind. Just do good work."

Emhyra tosses a sparkling cloud of dust over herself, and vanishes little by little into
invisibility.

"I'd love to say that my fondest memory of the Lady Ethne would be battering down the gates of Bamathis' fortress beside Her," Church offers, voice a bit softer than one might expect from the man. "Though that would be a lie. A glorious one - but a lie all the same." He pauses, clearly unaccustomed to... Public displays. "Next to how happy She made my Kaiara with Her presence and person, nothing compares. For that I will be eternally grateful to Her."

You have emoted: Inthirath watches those gathered as the silence follows. He nods. "We will continue. Her spark kindling a flame."

Bhalwyn may as well be a statue for all his still quiescence, the confines of an atramentous mask of uncanny lineaments requiring he turn his head directly towards each speaker to observe. Yet all the while, he keeps an ornate silver censer clasped firmly in hand, a cluster of mourning flowers held more loosely in his opposite.

Melantha nods firmly at Mahar's words, eyes still fixed on the flames of a massive, burning pyre. Her lips lift in spite of herself as she listens to Benedicto's story. This passes, though, and once she is sure of her voice, she says, "I knew Mebrene as Auresae and Ethne. My Inesse, my Mother, twice over was She. Both of my Ladies were entirely Themselves, and I loved Them for Themselves. And They both loved me. I served and loved Them with all that was in me. Now that She is gone, my devotion lies with He Who carries Her within Him. This I will do for His sake, but also for my Lady. And this will I do gladly. We will remember."

Myrnma quietly slips into the Alcove, their green eyes roaming along the gathered before they move to stand near Melantha, listening to her words.

Emhyra smiles at Church.

You have emoted: Inthirath weaves his censer in a pattern before he bows to the pyre and turns to continue the procession.

<i>// Procession to the next Diety // </i>

The Alcove of Dream.
Motes of hallowed light anoint the air with heavenly splendour. A nightmarish mural ensconces an evershifting vision against the back wall. Glazed in a scintillating blue sheen, a smoldering grand pyre radiates here with a majestic brilliance that pierces the firmament. 

You have emoted: Inthirath approaches the pyre amidst the alcove of Dream and bows to it. "If you have offerings for the Imago, please place them in the pyre." He says as another cluster of flowers is wrapped within a letter.

You read what is written on an elegant white letter:
Omei, Nightmare and Dreamer
May You hold us fast against the terrors of the night
Inspire our hopes so that we may Become
Fill us with passion to create
And trust in our instincts
Until our labours are done

You settle an elegant white letter into the heart of a massive, burning pyre, watching as the flames utterly consume it until no trace is left.

You watch as Mahar settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

Melantha gives a cluster of mourning flowers to Myrnma.

You watch as Reinald settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

You have emoted: Inthirath steps aside so others may safely approach the pyre, and turns to face Eaku with a nod.

A massive pyre of flames ignites the sky above, filling the area with the glorious, blazing colors of fire.

Eaku steps forward, a pearlescent platinum bastard sword resting in his hands. "I would speak now."

Solemnly, Eaku Redwood says, "Much of who and what She was is difficult, if not impossible, to put into words. She was many things. Hers were Dreams and Passion and all the hues of Astral. She was brave in the truest sense. And She meant many things, to many of us. Once more too many things to truly express."

Myrnma looks down at a cluster of mourning flowers as they receive them from Melantha, their eyes flickering afterwards towards a massive, burning pyre as they listen to Eaku.

Eaku brushes a hand through his hair. "It is no secret that we of Her Court sought to empower Her to stand against Her father. The Hammer stood with Her, too, our lights to blaze incandescent behind Hers." He pauses, scanning the crowd, the mourners - Her Court and the gathered sparks of the Hammer. "Had Her plan come to its fullest fruition, She wished to right all wrongs - to grant us peace at long last."

Eaku exhales slowly, allowing a long fluid breath to creep from his lungs.

Eaku closes his eyes, wings folding behind him. His brow furrows briefly, and the once-Brute says, "But it did not. Even so, as She was dying, our Empress and Nightmare faced down Her father the Worldeater, the cursed creature who unmade Her. And She struck the decisive blow, taking His hand."

Softly, Eaku Redwood says, "In the end, it was Her victory."

Eaku drops a pearlescent platinum bastard sword into the flames.

You watch as Eaku settles a pearlescent platinum bastard sword into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

Wings spreading once more from behind him Eaku peers down at his arm, where once a colorful tattoo lay and shifted. "We who live on must remember Her always - our Empress, the Nightmare, the Imago, the Beast-Queen, She Most Chromatic. Unforgotten."

Softly and solemnly, Bhalwyn, the Navigator says, "Unforgotten."

You watch as Benedicto settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

(Mass: Bhalwyn, Myrnma) If either of you would like to say something please feel free. I am trying
to get a sense of who wants to speak so I do not cut them off.

Eaku Redwood says, "We must live our lives as She would have wanted. Finish Her works, yes. Feel new things, dream new dreams, so that one day, when we meet again -."

Myrnma at last moves closer to a massive, burning pyre, their eyes lingering a long moment on the flowers in their hands before at last they let them fall upon the pyre.

"Unforgotten," Jhura murmurs softly, the utterance almost lost beneath the mournful voice of his violin.

Eaku Redwood says, "When we meet again..."

Eaku Redwood says, "We will have so many things to tell Her."

The bell of Omei, the Imago rings out in dreamy peals, its lulling tones singing across the city.

You watch as Myrnma settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

You watch as Bhalwyn settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

Again, Eaku Redwood says, "Unforgotten."

Joining in the refrain, you say, "Unforgotten."

Pentarch Kalena Emerson says, "Unforgotten."

Benedicto nods his head in silence.

You have emoted: Inthirath nods to Eaku. "As Corruption sends us temptations in our sleep, my kin know the Nightmare as a kind of guardian. Not necessarily keeping us safe, but enabling us to protect ourselves. To keep us sharp. To keep us present. 

Myrnma draws in a soft, shuddering breath, watching the flowers be consumed. A soft sniffle escapes them, and then they too utter a quiet, "Unforgotten," and step back. "She was... Always so many things at once," the Tsol says, looking at no one now but at the tambourine in their hands. "We use 'em names. Imago, Empress, Beast-Queen... but it was Her very essence to be many'ed. She was violence and care, affection and murder, Dream and Nightmare in all She did, and all She wanted. And She wanted most a world free of Her Father, and She got it, and I am sure She aint even thought twice 'bout the price of it. She would'a given all for it, and She did..."

Kalena nods her head at Myrnma sagely.

Myrnma scratches at the back of their head, a passingly sheepish expression on their face. "So I remember Her. Urging us, me, to live, to always listen to our instinct, and to bear the price of it, as She taught us to the very end." Then another sob escapes the Tsol and they fall silent, retreating from the crowd.

Kalena moves from her position alongside Kurak, moving towards the pyre, dipping her head towards Myrnma. She looks to each of the Chosen for a brief moment, exhaling a soft sigh before smiling lightly, "The Nightmare is gone, but She lives on with each Dreamer She touched. As much as She will be missed, do not forget Her teachings," the redhead pauses, chin lifting to look at the midnight sky for a moment. "Trust your Instincts. Face your fear so you may become. Become or Die." With that, she nods towards you and returns to her former place alongside the Tree.

You tell Jhura, "Did you want to speak? Or play?"

Vivid colours fill your mind as Jhura communicates to you, "I'll play something."

You tell Jhura, "Good. You should."

(Enorian): Commander Verok says, "It is midnight, Hammer, where the forces of Shadow are at their
strongest. Let us continue to remain vigilant against those who would seek to sow destruction and 
malice across the realm."

The Gods' bells toll out the midnight hour across the City - flickering sparks, nascent and young, kindle within the belfry, lensing the temple in the makings of a burgeoning, rosy glow. An orchestra of the First Flame's baritone bells sing ancient hosannas of the eternal dawn.

The tones of the Gods' bells fade away, leaving the night silent.

You have emoted: Inthirath draws closer to the fire with the calls of midnight, letting the thoughts Myrnma and Kalena shared fill the contemplative silence.

As the speaking ends Jhura sends the voice of his instrument soaring higher, letting the dirge that has been an undercurrent fill the alcove in a reprisal of his role amidst Her Court. In an echo of days spent in dance and laughter he holds back nothing, pouring out every ounce of grief that has filled him, has filled Her Court, in a song that echoes from the walls, pours out into the temple beyond in remembrance of Immortal Instinct and the Passion She inspired, the Dreams She championed for all of Sapience and beyond.

Rasani arrives from the southeast.

You give a cluster of mourning flowers to Rasani.

Rasani enters as unobstrusively as she can, bowing her head deeply as she accepts the items handed to her.

You have emoted: Inthirath's breath comes tight in his chest as he listens to Jhura's music, his
hand reaching back for Mahar's until he has regained his composure.

Emhyra clutches Aevoi closer to her chest as she lets out a slow breath, settling herself.

Mahar squeezes your hand in return, his gaze fixed at his feet.

Eaku bows his head, listening to Jhura play, and for a moment, a long moment, it is as though he is somewhere else.

The faintest hint of a smile blossoms on Myrnma's lips as they listen to Jhura's song, an expression of reminiscence crossing their features, eliciting them to now and them finger their tambourine's bells in melancholy refrain.

A distant keening howl seizes your attention, and you stop to listen. It is the sound of some creature, somewhere, experiencing inutterable sorrow. A chill ripples down your spine as the sound trails off, but you remember...

Kalena lets a long breath slip from her lips, her gaze turning downward to stare a her booted feet.

As tears streak his face Jhura allows his song to drift lower again, a quieting to return to the gentle burble of a stream beneath the collective grief.

Benedicto remains still and silent, sombre enough for the occasion but clearly apart from others in the alcove.

You have emoted: As the song simmers back to the lingering memories each carry, Inthirath bows to the pyre and retreats from the alcove, letting the pitch of the Howling and Jhura's dirge carry them into the temple again.

<i>// Procession to the last Diety // </i>

The Alcove of the Shepherd.
Motes of hallowed light anoint the air with heavenly splendour. An ascended Golban duamvi stands sentinel here, his massive hands clasped around the hilt of his sword. An abstract mural coils around the alcove, interwoven with the marble in sharp, monochrome geometries. A bell-ringing, Unbound statue sits in somber relief here. Glazed in a scintillating blue sheen, a smoldering grand pyre radiates here with a majestic brilliance that pierces the firmament.

You have emoted: As they come to the Alcove of the Shepherd, Inthirath once more bows to the pyre and draws out a letter and flowers to wrap within it. "If you have offerings, please place them in the pyre."

You read what is written on an elegant white letter:
Damariel, Lord Unbound
May Your light guide us through the perils of our work
Let us never sacrifice the dream of liberation
So that all may walk in a new age
Keep us hungry for hope and justice
Until our labours are done

You settle an elegant white letter into the heart of a massive, burning pyre, watching as the flames utterly consume it until no trace is left.

Rasani's body tenses the moment they cross the threshold of the alcove.

You watch as Eaku settles a watersteel moon shotel into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

You watch as Eaku settles a watersteel moon shotel into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

You watch as Benedicto settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

Emhyra exhales a breath and sets Aevoi down pointing towards Kalena murmuring softly. "Behave. Watch. Observe." She murmurs quietly and the boy solemnly nods and walks to his great aunt and takes her hand in his little one, violet eyes watching his mother. Satisfied, Emhyra walks forth placing the mourning flowers within the pyre, holding her manacles for a brief moment before standing before where once a shrine stood looking to the crowd.

Emhyra clears her throat and looks about the room. "For some, He was the Shepard. For many, He was the firm hand of the Light. For even fewer... He was a father, a guiding figure. No matter what He was to us though, we will all notice His absence. However, if there was one thing I knew about Him, it was the Age of Dawn must come to Aetolia. No matter the cost."

Emhyra pauses allowing the last sentence to soak in. "This was the reason for His actions during the Monomachy. That He would give his life for the cause only shows that no matter what happens we must go on. We must remember to guide all of our actions with Truth, for to do so is to stride to the new Age without regret. We must remember to fight with Valor, for the world watches our actions and we must show them what it means to be warriors of Light. But most importantly... we must remember to stay united in Spirit. On our own we can only do so much - but connected in spirite we are stronger. No matter Who he was to you, He would want us to ever stride forward. I will share the words He once shared with me:".

Kalena takes her great nephews hand, guiding him to stand in front of her while she watches Emhyra quietly.

Virtuate Emhyra Kavoros, aal-Tsan says, "It matters not that you stumble, that you get back up."

Virtuate Emhyra Kavoros, aal-Tsan says, "Grieve, mourn, do whatever you must - but never forget that the Age of Dawn must come to Aetolia. No matter the cost. We will all do so together."

You watch as Emhyra settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

Jakarn holds onto his small child in front of him, his hands holding atop her shoulders as he bows his head, young Ilemi following suit.

Looking a touch uncomfortable, Church takes up a position beneath the western arch, folding his arms across his chest and leaning against the stone as he slants his gaze eastward towards the gardens.

Rasani unfastens her Knighting cloak and removes it with little fanfare, her gauntlet's fingers clutching the white and worn fabric. Stepping toward the pyre, she kneels, pressing her forehead to the ground before the massive flame. "My life undying for the Lord Unbound." She murmurs, perhaps the final time she shall, before standing.

You watch as Rasani settles a Knight's draping white cloak into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

Xavin closes his eyes briefly before wordlessly moving to place a bundle of flowers within the pyre. After a few moments, he carefully places gleaming vestments of the Varouk-saad within the pyre as well, lips moving in unspoken prayer before he draws back.

You watch as Xavin settles gleaming vestments of the Varouk-saad into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

With faith and righteous fury burning in her voice, Rasani tells you, "I shall, if no others are prepared."

Emhyra holds the hand that the manacles still lay upon and polishes it softly before holding it to the air. "Varouk-saad! Our Crusade never ends! We fight on for Him!"

Rasani slams her gauntlet against her own gleaming vestments. "None are free until all are free! Liberation, no matter the cost."

You watch as Gefjon settles a cluster of mourning flowers into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

A pained expression paints Mahar's face as he too quietly offers his vestments to the pyre, returning just as quickly to your side.

You watch as Mahar settles gleaming vestments of the Varouk-saad into the heart of a massive, burning pyre, where it is swiftly and utterly consumed by the flickering flames.

Content that she's done all she can, Emhyra returns to Kalena and bundles Aevoi back in her arms nodding to Kalena before settling back with her family, her face masked but alabaster eyes glittering with grief.

Damariel, the Unbound's bell resonates through the air, its triumphant call echoing over the city of Enorian.

Rasani rumbles, looking at the pyre. "No matter the cost. The Lord of Truth could speak nothing but, could do nothing less than live as an example of what He demanded." The censer in her hand rattles against the starmetal beads as she becomes animated as she oft does, lost in the fervor of divine passion. "No matter the cost, and what a cost we have paid! What we -mourn- here is a chasm, but we will do what Enorian always has, what our Lord and these Ladies taught us: we fill the cracks with gold and we march onward. We give all we have for the promise of Dawn, because we swore we would. Because -He- swore He would and now -has-!"

Rasani looks around. "Each of you has sworn an oath at the Flame. Our divine have lived up to Their oaths, and now we must live up to ours. To Light, to justice. To passion and to each other and to the -glory- of the Sun." The butt of her censer taps against the ground. "We live on in those who remember us. Let us assure, each and every one of us, that Those who stoked in us a Passion most Divine shall yet live to see the Dawn."

Rasani bows her head, taking a step back.

Kalena guides Aevoi back to Emhyra, her head nodding slowly. She offers Rasani a soft smile, moving to press her forehead against her own. After a moment, she turns to face the gathered, "The Lord Unbound sacrificed Himself so that our collective vision and dream would come true," she starts, folding her hands in front of herself - fingertips brushing against a pair of blackened steel manacles. "I feel that the words He spoke have never been more clear. 'Our crusade must always advance, and cannot be forestalled, curtailed, or hindered. The Light does not rest; and nor can we rest so long as there is one corner of darkness yet to expunge.'" There is a lingering pause as she bows her head towards a bell-ringing, Unbound statue, "He is gone, but His dream and vision lives on with each of us. Truth will never die. Spirit resides in all of us. Valor is who we are. He is gone so we could live. His sacrifice will never be forgotten."

Emhyra inhales quickly, hand seeking Jakarn's as she holds a vice grip determined not to let her mask slip as she listens to Kalena's words.

Gefjon swells at the various speakers' words, reverence causing a heavy breath to catch in her throat.

Kalena lifts her head and takes a deep breath, offering a crisp and sharp salute towards a bell -ringing, Unbound statue. After a moment, her posture relaxes as she finds her way back to the gathered.

Rasani lifts her hand to rub at Kalena's back a moment, giving Kalena a nod.

Benedicto steps forward, nodding acknowledgement to Kalena as he does so. "This was a Divine who cared so deeply for mortals that He fought against His own Father and Brother to ensure our free will." He pauses, his effulgent gaze drawn to a bell-ringing, Unbound statue. "Who cared so deeply that when it seemed that we had failed in our endeavours during the War of Night, He knelt in the dirt and wept for our loss." He spares a moment of silence for this memory. "The Age of Dawn will not be achieved without an equal amount of care and consideration for those we seek to protect."

Benedicto ceases to wield an obsidian scrying stone, securing it to his weaponbelt.

Riptide gleams with an iridescent rippling of light, casting wavering reflections on its surroundings.
Benedicto pulls the living trident, Riptide from his weaponbelt fluidly.
Benedicto starts to wield the living trident, Riptide in his right hand.

Quickly snapping to a rigid stance, Benedicto brings his weapon to a vertical position in front of his chest in an act of respect towards a bell-ringing, Unbound statue.

Grand Crusader Benedicto Silverain exclaims, "Adhin, shav sa-emmashayyu aal-Yamira, naf ruyy ianai ayida aal-Inra!"

Eaku nods his head to Benedicto, then looks deep into the pyre. For a moment hesitation rules his expression, but then, finally, he says, "Always will I too remember our stand at the bell, when it seemed the end of days. Always will I remember Your sacrifice." A pause. "Freedom was the Lord Unbound's gift, and He gave it freely."

You have emoted: Fidgeting briefly with the rescue knife that hangs from his neck, Inthirath nods once. "I have never identified with a God so much as I did the Unbound, in the end. The love of a brother. The lingering hope to return to what once was. Then in the end, unlike those who opposed Him, He did as He lived, and as He guided. He gave himself. Not grasping for power, not giving Himself over to ambition beyond ensuring that life here would continue. To hold the line, as Templar are taught, until the end. Hope remains so long as someone holds out. And now that is us."

Emhyra exhales slowly, allowing a long fluid breath to creep from her lungs.

You have emoted: Inthirath squeezes Mahar's hand with his other, and stands in silence for several minutes. When none others step forward, he bows to the pyre with that final thought.

<i>// A return to the Grand Flame // </i>

The Altar of Fire and Water.
You have emoted: Inthirath returns once more to the Grand Flame and gazes up at it for as long as he can bear. With a breath, the Arqeshi turns around to face those gathered and lifts his voice in prayer. "As the soft rains fill the streams, pour into the rivers and join together in the oceans, so may the power of every moment of your faith flow forth to awaken and heal all beings, those here, now, those gone before, and those yet to come."

You have emoted: "By the power of every moment of your passion," Inthirath's voice trembling with intensity, "May your heart's wishes be soon fulfilled, as completely shining as the bright full moon, as vividly as all the colours of the heavens and life."

You have emoted: Inthirath inclines his head to draw a solemn breath. "By the power of every moment of your determination, may all dangers be averted and all disease be gone. May no obstacle come across your way. May you enjoy fulfillment to your last days."

You have emoted: Inthirath raises his gaze once more to look at each of you for but a moment. "For all in whose heart dwells the dream of liberation, the peal of justice, the cleansing and burning spark of transformation, and embraces the harsh and gentle beauties of this world and all of its potential..." He trails off, then nods and speaks with complete dedication, "They shall live, forever, each made eternal by our deeds."

Reinald smiles at Meleah.

Quietly, Pentarch Kalena Emerson says, "Well said, Vanguard."

Knight-Chaplain Rasani Morrog, Dajna Za'anak Avekkak says, "Beautifully."

Meleah offers a small smile to Reinald and bows her head in reverence to the prayer.

You have emoted: In dismissal, or at least release from the formalities, Inthirath gestures once more to the offerings of incense and blooms. "Please take and meditate as you feel called. We will endure, and soon we will thrive. Together." He says, and to Bhalwyn and Myrnma he adds, "Unforgotten."

Pentarch Kalena Emerson says, "Unto the Dawn, Hammer."

Softly, Virtuate Emhyra Kavoros, aal-Tsan says, "Unto the Dawn."

Sniffling, Knight-Chaplain Rasani Morrog, Dajna Za'anak Avekkak says, "Ever and Always."

Reverently, Page Gefjon says, "Unto the Dawn."

Dhie Mahar D. Morrog says, "Unto the Dawn."

Firmly, Grand Crusader Benedicto Silverain says, "Unto the Dawn."

Page Reinald says, "Unto the Dawn."

Meleah Bravewish says, "Ever forward, unto the Dawn."

"We will Become, or we will die," Jhura murmurs softly.

Bhalwyn gives a solemn dip of his chin to you.

Melantha's tears have long ceased to fall. Her voice soft but rough, she says, "Unto the Dawn," her grief forged into grim determination in expression and tone.

Ephemeral as a breeze, a gyre of celestial mist ascends above the memoryscape and alights upon the City of Enorian, the blessing of the Indelible settling with Her manifest regard.

(Enorian): You say, "Thank you, Enorian, for coming together and sharing in this way. A chapter closes and another begins, what we write next a continuation of what has come before."

(Enorian): Kalena says, "Thank You, Madam Memory."

Benedicto glancing towards the east, out over the Beryl sea. "Dawn is not too far away." He tugs a brass pocketwatch from a pocket of a sleeveless, gold and midnight blue uniform and idly looks down at it.

(Enorian): You say, "And thank You, Indelible."

(Enorian): Meleah says, "Thank You, Indelible."

(Enorian): Melantha says, "Thank You, Lady Memory."

(Enorian): Rasani says, "My thanks, Lady Lexadhra."

For a third time, Eaku Redwood says, "Unforgotten."

(Enorian): Mahar says, "Thank you, Indelible Lady."

The dam breaks as tears stream down Emhyra's face as she looks to the sky, clutching her family close.

Pentarch Kalena Emerson says, "Unforgotten."

(Enorian): Emhyra says, "Thank You, Lady Memory."

(Enorian): Eaku says, "Thank You."

Imparting a trickle of Her incogitable knowledge, the voice of Lexadhra, the Indelible Goddess decrees, "Hold dear this memory of sorrow and all those moments that led to it. Remember always that this is the price of victory, warriors of the Hammer, and let nothing deter you from what you seek in honour of those Three. As Instinct oft said: let this be unforgotten, for Memory is what teaches all lessons and stokes the fire in all hearts."

]]>
        </description>
    </item>
    <item>
        <title>End of the Cycle</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4684/end-of-the-cycle</link>
        <pubDate>Wed, 15 Nov 2023 17:02:05 +0000</pubDate>
        <category>OOC Chat</category>
        <dc:creator>Rad</dc:creator>
        <guid isPermaLink="false">4684@/index.php?p=/discussions</guid>
        <description><![CDATA[It has come to my attention that my presence here on this mud brings what seems to be immeasurable pain to certain individuals which can only be remedied by my enforced absence from this game that I love. This enforced absence is completely the fault of my own, and my own actions, and I rest blame of it firmly upon myself. I write this because I have had time to reflect upon pain as of late, and rather than seek revenge, which would only perpetuate the cycle, I would rather apologize for my own foolish actions. I have been wrong. I have stuck my nose in business that was not mine. I have been careless with the feelings of others, and been selfish in my actions, thinking only of myself. For this I am truly sorry, but I write this not to seek forgiveness, but to detail my actions going forward.

To those of you instrumental in my departure, I embrace you. As much as I love this place with all my heart, I will depart, for I do not wish to inflict such pain upon anyone any longer, and especially not you. We are all human beings, and I do not believe a human could hurt another so ruthlessly, so heinously, so viciously, as leaving you all hurts me, without first being hurt far worse than that. And this cycle of pain must end. And the end WILL start with me.

To any friends I may have made, thank you for putting up with my annoying butt, you truly made these last 3 months fly by.

Sincerely,
Bad Rad "The Kid" Arcan]]>
        </description>
    </item>
    <item>
        <title>A Captain and a Rogue</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/4683/a-captain-and-a-rogue</link>
        <pubDate>Wed, 08 Nov 2023 15:55:05 +0000</pubDate>
        <category>Roleplay Logs</category>
        <dc:creator>Benedicto</dc:creator>
        <guid isPermaLink="false">4683@/index.php?p=/discussions</guid>
        <description><![CDATA[Added to <a rel="nofollow" href="https://forums.aetolia.com/discussion/1203/the-chronicles-of-benedicto/p1">The Chronicles of Benedicto</a>.

<span style="color: aqua;">Ralir, an audacious Kelki seafarer exclaims, "Hey!"</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer asks, "Benedicto, right?"</span>

You have emoted: <span style="color: gold;">Benedicto nods his head towards Ralir, an audacious Kelki seafarer.</span><span style="color: aqua;"> "That's correct. You are Captain Ralir."</span><span style="color: gold;"> He replies.</span>

Ralir
<div>This tall and lean Kelki sailor possesses a weathered countenance, bearing the marks of his maritime journeys. With eyes that are a mesmerizing near-white blue, his attention is given and maintained with confidence. His hair takes the form of numerous thick tentacles, cascading from his head with a graceful undulation. Marked rarely by the occasional scar, his skin displays captivating hues of mottled blues, reminiscent of the ocean's depths. Delicate white speckles adorn his muscular arms, blending harmoniously with his aquatic nature. A subtle flush of deeper purple accents his cheeks, lips, and the tip of his nose, lending an air of distinction. In this Kelki sailor, the wisdom of his experience is etched upon his face and reflected in his captivating features, yet in his movements he carries with him a certain audacious swagger. A darkly inked tattoo marks his exposed chest depicting a downward pointed dagger with twin serpents coiled about its blade.
                     (left slightly opened) : a simple, dark purple sailor's vest
                     (kept fastened with a thick leather belt) : loose fitting, off-white trousers
                     (dangling from his weaponbelt) : a sharp, steel cutlass
                     (well-traveled) : a pair of sturdy brown leather boots</div>
<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "Look, there's not much time to explain."</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer asks, "I just got a whiff of some slavers in Esterport. I want to take them out. Whoever kills the most buys the other a drink, alright?"</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "They were nearby the Clan Headquarters."</span>

You have emoted: <span style="color: aqua;">"That sounds like my kind of invitation."</span><span style="color: gold;"> Benedicto raises his eyebrows in surprise, even as a grin curls his lips.</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "Wait."</span>

<span style="color: gold;">With a slight nod, you demonstrate your understanding.</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer pats himself down, making sure he's good and ready.</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "Okay, go."</span>

------Get there

A brutish slaver snarls angrily at you and moves in for the kill.
A brutish slaver snarls angrily at you and moves in for the kill.
A brutish slaver snarls angrily at you and moves in for the kill.
A brutish slaver snarls angrily at you and moves in for the kill.
A brutish slaver snarls angrily at you and moves in for the kill.
A brutish slaver snarls angrily at you and moves in for the kill.

<span style="color: aqua;">You wryly say, "Simple enough."</span>

------BashBashBash

<span style="color: aqua;">Thoughtfully, you say, "Unusual for them to be so brazen on the streets of Esterport though."</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer nods once in agreement.</span><span style="color: aqua;"> "I agree,"</span><span style="color: gold;"> he allows.</span><span style="color: aqua;"> "But I didn't want to give them a chance to get away, and I figured six at a time is a couple over my record."</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "Thank you my handsome friend, though unless I miscounted, I believe you owe me a drink."</span>

<span style="color: aqua;">You say, "A fee I'll gladly pay."</span>

------Walk to Shining Trident

<span style="color: forestgreen;">The common room of the Shining Trident pub.</span>
Appearance unkempt, Brock sits on the edge of a nearby table, foot propped against the seat next to it. A large wooden counter covers most of the western wall here. An oak table is here, 5 simple chairs have been placed at it. An oak table is here, 2 simple chairs have been placed at it. An oak table is here, a simple chair has been placed at it. A drunk man has passed out here. Overlooking the bar is a heavyset one-armed man, dour as a gargoyle. You see a sign here instructing you that WARES is the command to see what is for sale. 
<span style="color: lime;">You see exits leading north, out, and south.</span>
<span style="color: gold;">Brayth, the Bastard nods ever so subtly at you, cleaning the dregs from a snifter.</span><span style="color: aqua;"> "Hey there. C'mon in, we're still open."</span>

<span style="color: gold;">Brayth, the Bastard pauses, then eyes you again, a craggy grin spreading across his face as recognition sinks in.</span>

<span style="color: aqua;">"Well, if it ain't Benedicto himself,"</span><span style="color: gold;"> Brayth, the Bastard says.</span><span style="color: aqua;"> "Always welcome, you are."</span>

<span style="color: aqua;">Brayth, the Bastard says, "Damn shame the 'free beer' policy didn't survive Delos. Bloody new management - what can you do."</span>

You have emoted: <span style="color: gold;">Benedicto clicks his tongue with disappointment before hiking a thumb over his shoulder in the direction of Ralir, an audacious Kelki seafarer.</span><span style="color: aqua;"> "Then I'll take a paid-for-beer for me and my Uncle here."</span>

<span style="color: aqua;">"Two Esterporters, coming up,"</span><span style="color: gold;"> Brayth, the Bastard calls out, yanking a flagon from the hanging racks.</span>

<span style="color: gold;">Brayth, the Bastard scans the taps with a blunt finger, nudges the glass underneath the right one, and pours out a measure of rich, dark beer.</span>

<span style="color: gold;">Brayth, the Bastard slides the glass down the bar to you.</span><span style="color: aqua;"> "There you are. Enjoy,"</span><span style="color: gold;"> he says.</span>

You have emoted: <span style="color: gold;">Benedicto purses his lips for a moment.</span><span style="color: aqua;"> "Maybe a shandy for the young one as well."</span><span style="color: gold;"> He casts a sidelong glance towards a fervent Minotaur recruit.</span>

<span style="color: gold;">Brayth, the Bastard moves to begin the drink order at once, explaining,</span><span style="color: aqua;"> "Once upon a time, we were havin' a real bitch of a hot day on the coast."</span>

<span style="color: aqua;">"Couldn't keep up with the business, and I was starting to run out of beer,"</span><span style="color: gold;"> Brayth, the Bastard continues, pouring a bit of light malt beer into a flagon. Reaching behind the counter, he comes up with a clay jug.</span>

<span style="color: gold;">Brayth, the Bastard pours from the jug, adding a turbulent dash of yellow to the beer, the colors blooming in the glass.</span><span style="color: aqua;"> "So I started addin' lemonade. They -loved- it. Been making it ever since. Real popular with the children."</span>

<span style="color: gold;">Brayth, the Bastard slides the glass down the bar to you.</span><span style="color: aqua;"> "There you are. Enjoy," he says.</span>

You have emoted: <span style="color: gold;">Benedicto slides a tankard, stamped with "Esterport" to the weathered Kelki with a nod of his head.</span><span style="color: aqua;"> "To a successful mission on behalf of freedom and liberation." </span><span style="color: gold;">He raises his own drink whilst handing the shandy to the Minotaur.</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer takes the tankard in a hand and cracks an easy grin over at you.</span><span style="color: aqua;"> "Uncle, hm? I can't interpret if that's cheeky or respectful, but I'll take it."</span><span style="color: gold;"> He laughs a little. His expression grows a bit more somber, and after a delay, he speaks up, his words nonspecific but pointedly probing at the same time:</span><span style="color: aqua;"> "Maelo, right?"</span>

You have emoted: <span style="color: gold;">The mug freezes en-route to Benedicto's lips and he stills suddenly. His effulgent stare fixes on Ralir, an audacious Kelki seafarer for a long moment in silence before the beverage touches his lips and he allows himself a small sip.</span><span style="color: aqua;"> "Yes."</span><span style="color: gold;"> He answers finally, lowering the tankard.</span><span style="color: aqua;"> "My son."</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer nods slowly, acknowledging the difficulty of such a topic. It gives the Kelki seafarer some pause, before he continues, seeming to address his familiarity head-on.</span><span style="color: aqua;"> "Didn't know him, but knew of him. Every seafarer, from the nastiest pirate lord to the lowliest deckhand knows, I figure. A real hero of the seas."</span><span style="color: gold;"> Now, Ralir holds his mug up.</span><span style="color: aqua;"> "To a good man. To a great legacy."</span>

You have emoted:<span style="color: gold;"> Benedicto raises his tankard once more but it is apparent he has difficulty vocalising the words. He settles for a brusque nod and a forceful swig of his beer to free his voice once more.</span><span style="color: aqua;"> "From the way Rhulin describes you, you've earned a bit of a hero moniker as well."</span><span style="color: gold;"> He quirks a brow towards Ralir, an audacious Kelki seafarer.</span><span style="color: aqua;">  "Albeit, it was slightly tarnished by the larceny shortly thereafter."</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer either doesn't acknowledge the lack of a returned vocalization or doesn't dwell on it, for he soon takes a swig alongside you, ending with a satisfied</span><span style="color: aqua;"> "ahh,"</span><span style="color: gold;"> exhaled.</span><span style="color: aqua;"> "Rhulin said that? I wouldn't pay much attention. That Dwarf is going senile by now, I'm sure he can't remember where he last squatted, much less the adventures of someone like me,"</span><span style="color: gold;"> Ralir playfully insists, his taunting words of Rhulin delivered with some degree of affection in his tone.</span><span style="color: aqua;">  "As I've said before; I don't invite trouble. I'm simply a generous host. When life comes knocking, I'll answer."</span>

<span style="color: aqua;">Knowingly, Ralir, an audacious Kelki seafarer says, "And you. You've not always been a devout warrior of the Light, yourself. Have you?"</span>

You have emoted: <span style="color: aqua;">"Everybody has a past. I don't judge a person by it. Rather, by what he does now and what he intends for the future." </span><span style="color: gold;">Benedicto replies with an easy shrug, seemingly unflustered by either the observation about - or knowledge of - his past.</span><span style="color: aqua;"> "What are your intentions for the future, Captain?" </span><span style="color: gold;">He asks.</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer asks, "Oh? You want the truth of it, do you?"</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "Amusing that your citymates have chastised me. 'Don't beat up this guy, don't have orgies here, don't kick scorned lovers in the balls.' But you, you ask the real shite, don't you?"</span>

You have emoted: <span style="color: gold;">Benedicto lowers his tankard to the bar.</span><span style="color: aqua;"> "I see no reason why we shouldn't be honest with each other." </span><span style="color: gold;">He states in response.</span>

<span style="color: purple;">THINK: "Sometimes people just need a kick in the balls. Those things are...inconsequential. Misdemeanours. The Age of Dawn will not be realised by chasing down philanderers."</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "Hmm.. very well."</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer turns to face you, clears his throat and glances away, if only for a second or two.</span><span style="color: aqua;"> "I've never had a home. Not truly. But I'm growing older. A vagabond's life is exciting, and excitement is what will continue to drive me. But I wonder if there's a future for me here, on land. Anywhere."</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "I'm shipless. I'm crewless, for the most part. And I've more enemies than friends."</span>

You have emoted: <span style="color: gold;">Estevin Stonehoof - Benedicto's squire - glances quietly from Ralir, an audacious Kelki seafarer to his liege and back again, quietly sipping his shandy. Meanwhile, the large, ascended Kelki continues to watch and listen, unwilling to interrupt the landlocked sailor.</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer sighs and, given silence, decides to continue his woes.</span><span style="color: aqua;"> "I'll never turn to undeath. I'll never belong in Spinesreach. And I certainly won't partake in the ritual sacrifice of innocent men and women,"</span><span style="color: gold;"> he says.</span><span style="color: aqua;"> "So that leaves Enorian, my friend. It is where Rhulin ended up, but me? I'll never be a righteous zealot. Not like you."</span>

You have emoted: <span style="color: aqua;">"There are shades of zealotry, my friend."</span><span style="color: gold;"> Benedicto counters after a moment of thought. </span><span style="color: aqua;">"You believe in freedom? You have a moral code that somewhat aligns with most of what we in Enorian stand for."</span><span style="color: gold;"> He offers Ralir, an audacious Kelki seafarer a small, amused smile.</span><span style="color: aqua;"> "From what I know of you, you'd probably be a fairly good fit for the Templar if I didn't think that military discipline and you would go together about as well as a second merging of the Unbound and Earthen Lords."</span>
                                                                               
<span style="color: gold;">Ralir, an audacious Kelki seafarer lifts a hand to hide his massive grin, muffling a hearty chuckle.</span><span style="color: aqua;"> "True that is. I'm more likely to chase arse than I am ranks in such a Guild,"</span><span style="color: gold;"> he says, fully acknowledging his own 'weakness'.</span><span style="color: aqua;"> "Perhaps I am doomed to be a bystander. Or, perhaps I'll convince the city that the occasional party isn't the worst thing it could endure,"</span><span style="color: gold;"> he mentions, taking a slow sip of his alcohol, swallowing down the unpleasantness or unlikelihood of either scenario.</span>

<span style="color: purple;">THINK: "Chasing arse is what most of them do. He'd fit right in. He and Knight Emerson would have been best friends."</span>

You have emoted: <span style="color: gold;">Benedicto gives a roll of his eyes.</span><span style="color: aqua;"> "It is only an ignorant fool who believes that the entire citizenry of Enorian maintains a vow of chastity and that they only engage in fornication to procreate and at no other time."</span><span style="color: gold;"> He dismisses Ralir, an audacious Kelki seafarer's concern with a flippant wave of his hand.</span><span style="color: aqua;"> "It is more that they like to ensure that it remains behind closed doors. It is hard to shout about purity when you're caught balls deep in someone who is not your spouse or significant other."</span>

You have emoted: <span style="color: gold;">At Benedicto's declaration, Estevin snorts suddenly into his shandy, spraying it across his face and drenching himself. He hurriedly tries to mop his fur with the cuff of his tunic.</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer blurts out a loud, unruly laugh at your bluntness. </span><span style="color: aqua;">"I could have been fooled," </span><span style="color: gold;">he mentions, his errant chuckles only now starting to die down.</span><span style="color: aqua;"> "The Vanguard heard a bit of a party and nearly summoned the entirety of the Hammer's military might to bust the door down."</span><span style="color: gold;"> He over-exaggerates in his own favor, as displayed by his next words;</span><span style="color: aqua;"> "well, maybe it was a /lot/ of a party, but still. I have difficulty with moderation."</span>

You have emoted: <span style="color: aqua;">"From this initial meeting, I can see it."</span><span style="color: gold;"> Benedicto admits as he looks over Ralir, an audacious Kelki seafarer as though weighing him.</span><span style="color: aqua;"> "I think the city needs to remember that we pursue the Age of Dawn. Engaging in some frivolous sexual activity - as long as it's consensual - isn't propagating Shadow or Strife. You're not hurting anyone."</span><span style="color: gold;"> He pauses for a moment.</span><span style="color: aqua;"> "Other than yourself. Probably."</span>

<span style="color: aqua;">Continuing, you say, "We should remember that we pursue a loftier goal. A higher purpose. The eradication of Shadow. The abolishment of tyranny. I don't care who you stick your tentacles in, so long as you believe in the same things."</span>

<span style="color: aqua;">Again, after a moment of thought, you say, "And the recipient doesn't belong to any of the aforementioned enemies."</span>

<span style="color: gold;">Ralir, an audacious Kelki seafarer is still smiling from earlier, and seems unwilling to wipe his amusement away entirely</span><span style="color: aqua;">. "I'll have you know my crotch is rotless,"</span><span style="color: gold;"> he teases, then more seriously, he adds, </span><span style="color: aqua;">"I'm glad you can see things as such. Though, it's my understanding that not all do. One Herald in particular finds me most vilesome, though it shouldn't be my concern or business. I don't like having enemies I didn't earn properly, you know what I mean?"</span>

You have emoted: <span style="color: gold;"> Benedicto holds his hands apart in a gesture of helplessness.</span><span style="color: aqua;"> "Unfortunately, I occupy no position of authority or standing within the city or any of Her guilds. Ultimately, I can only be a voice that speaks as to whether or not you *should* be allowed to make a home in Enorian." </span><span style="color: gold;">He closes his hands and clasps them together.</span><span style="color: aqua;"> "I gathered as much from his behaviour at the meeting I was privy to in which Rhulin vouched for you."</span><span style="color: gold;"> He issues a sigh, drawn out and filled with frustration. </span><span style="color: aqua;">"He is only one Herald and Enorian is nothing if not a democracy."</span><span style="color: gold;"> He draws another breath and brightens.</span><span style="color: aqua;"> "However, to rectify one of your immediate problems, I can at least make you less ship-less."</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer asks, "..Eh.. wha?"</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer asks, "You're going to hand over a ship to a stranger?"</span>

You have emoted: <span style="color: aqua;">"Hardly."</span><span style="color: gold;"> Benedicto scoffs.</span><span style="color: aqua;"> "Kelki you may be and your words and actions have done much to create a good first impression."</span><span style="color: gold;"> His smile twists into an evil-looking grin.</span><span style="color: aqua;">  "However, one meeting does not mean that I am willing to trust you. Action. Continued action to prove your words are not just sweet, hollow nothings."</span><span style="color: gold;"> He straightens and drains his tankard.</span><span style="color: aqua;"> "But I'm happy to put a deck under your feet. I have a ship in the harbour of Enorian: The Dauntless. You are more than welcome to take a berth there. I will instruct my first mate, Ifon Atticus, to make you welcome."</span>

<span style="color: aqua;">You wryly say, "I just ask that you don't despoil my cabin or the stateroom."</span>

<span style="color: aqua;">Adding, you say, "Or desecrate them with any bodily fluids."</span>

------Whirran attacks and gets clapped

<span style="color: aqua;">Ralir, an audacious Kelki seafarer exclaims, "How rude!"</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer asks, "Back to Enorian, huh?"</span>

------Back to Enorian and we head to the Dauntless

<span style="color: forestgreen;">Below the quarterdeck of the Dauntless.</span>
The rain pours down beneath the darkness of night, the clouds blotting out the heaven and stars. With a keen eye, the first mate, Ifon Atticus, scrutinises activity aboard the Dauntless. A fervent Minotaur is here, infused with holy zeal. An audacious Kelki seafarer stands here, sizing up his surroundings. 
<span style="color: lime;">You see exits leading east, north, south, and west.</span>

<span style="color: gold;">Ifon Atticus, first mate of the Dauntless gives the world a smart salute.</span>

You have emoted: <span style="color: aqua;">"Well met Ifon."</span><span style="color: gold;"> Benedicto gestures towards Ralir, an audacious Kelki seafarer.</span><span style="color: aqua;"> "This is Captain Ralir, he'll be staying onboard with us for an indefinite amount of time."</span><span style="color: gold;"> He glances back towards the seasoned Kelki.</span><span style="color: aqua;"> "My cabin is your cabin until you make your mind up either way."</span>

<span style="color: aqua;">Ralir, an audacious Kelki seafarer says, "My thanks, friend. I'll do my best to not desecrate your lovely ship too much."</span>

<span style="color: gold;">Ifon Atticus, first mate of the Dauntless gives Ralir, an audacious Kelki seafarer the once over, issuing you a questioning look. Whatever questions he has seems to die on his lips and he merely nods at the order and gestures Ralir, an audacious Kelki seafarer towards the stateroom and cabins.</span>

<span style="color: gold;">You nod your head at Ifon Atticus, first mate of the Dauntless.</span>

<span style="color: aqua;">You say, "Please do try to be kind to my ship, Captain."</span>]]>
        </description>
    </item>
    <item>
        <title>S- S- S- Stutter Script for Mudlet</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/950/s-s-s-stutter-script-for-mudlet</link>
        <pubDate>Mon, 25 Nov 2013 18:04:16 +0000</pubDate>
        <category>Scripts</category>
        <dc:creator>Lin</dc:creator>
        <guid isPermaLink="false">950@/index.php?p=/discussions</guid>
        <description><![CDATA[Created on request, as a way to teach a player how to automatically generate a stutter when speaking.<div><br /></div><div>Note: I don't recommend setting stuttersPerLine to anything higher than 2 or 3, unless you want people to start claiming PK on you.<br /><div><br /></div><div><a rel="nofollow" href="http://pastebin.com/LfkQ1eUL">http://pastebin.com/LfkQ1eUL</a><br /></div></div>]]>
        </description>
    </item>
    <item>
        <title>Sekeres</title>
        <link>https://forums.aetolia.com/index.php?p=/discussion/3531/sekeres</link>
        <pubDate>Mon, 11 May 2020 05:48:43 +0000</pubDate>
        <category>Self-Affirmations</category>
        <dc:creator>Sekeres</dc:creator>
        <guid isPermaLink="false">3531@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello everyone! I've seen really nice things about others in this section of the forums. I'd love to hear what you think!]]>
        </description>
    </item>
   </channel>
</rss>
