******************************************************************************* Power Value Tradein ------------------------------------------------------------------------------- aboveclouds_flight 2000cr 1332cr enhancement (3) 1400cr 932cr regeneration 700cr 466cr mana_regeneration 700cr 466cr ******************************************************************************* Total credit cost: 4800 Total credit tradein: 3200 Total iron coin cost: 0 Total iron coin tradein: 0
A holy emblem of righteousness:
******************************************************************************* Power Value Tradein ------------------------------------------------------------------------------- devotion_boon 500cr 332cr spark_boon 500cr 332cr spirit_anchor 100cr 66cr polymath 750cr 500cr ******************************************************************************* Total credit cost: 1850 Total credit tradein: 1232 Total iron coin cost: 0 Total iron coin tradein: 0
The full list, minus casks\tokens
Artifact List ------------------------------------------------------------------------------- 8118 A ring of the flood Being held by Daskalos 11384 Peripleko's Eye Being held by Daskalos 12368 An ornately-carved ivory pipe Being held by Daskalos 13180 A secure brass keyring Being held by Daskalos 13740 A luminous eyepatch Being held by Daskalos 26707 A Wheel of Fates pipe Being held by Daskalos 27372 A silver and gold ring Being held by Daskalos 28803 A venantium carving knife Being held by Daskalos 36242 An anaxagorite-encrusted buckler Being held by Daskalos 49780 The Searing Stamp of the Seraph Being held by Daskalos 52170 A jewel-encrusted sacrificial dagger Being held by Daskalos 55972 A pair of whirring diffusal goggles Being held by Daskalos 66823 The star chart of Elenina Being held by Daskalos 68105 A reinforced tower shield Being held by Daskalos 68126 A compass-inlaid ilmenite bracer Being held by Daskalos 81847 An entwined Glyph of the Eld'akathai Being held by Daskalos 92655 An ornately-carved ivory pipe Being held by Daskalos 93084 A pair of draconic wings Being held by Daskalos 94255 A simple iron and stone pendant Being held by Daskalos 94319 An ornately-carved ivory pipe Being held by Daskalos 95137 An ornately-carved ivory pipe Being held by Daskalos 104929 A wyrmskin pack Being held by Daskalos 108783 A wyvern's tail Being held by Daskalos 109081 A construction kit Four Corners on Nordau Street 124575 An ornately-carved ivory pipe Being held by Daskalos 125916 An Iosai lyre Being held by Daskalos 130464 A pair of elegant malachite-hued trouserBeing held by Daskalos 137562 A gem of cloaking Being held by Daskalos 143315 An ornately-carved ivory pipe Being held by Daskalos 143317 An ornately-carved ivory pipe Being held by Daskalos 154622 An ethereal ember Being held by Daskalos 156543 A quiver of Cthalut Being held by Daskalos 157395 A homing pigeon Being held by Daskalos 157866 A bottomless letter satchel Being held by Daskalos 168095 A gem of transmutation Being held by Daskalos 168760 A length of emberite prayer beads Being held by Daskalos 174852 A snowglobe of Spinesreach Being held by Daskalos 180955 An ornately-carved ivory pipe Being held by Daskalos 186195 Izu-Ari's Dice Being held by Daskalos 192000 A glass of neverending eggnog Being held by Daskalos 192022 A Selunic weaponbelt Being held by Daskalos 192236 A holy emblem of righteousness Being held by Daskalos 200865 A barrel of inviolability Being held by Daskalos 209382 A deep red boomerang Inside of "weaponbelt192022" 218320 A clarion eyeglass Being held by Daskalos 235296 The Parasol of Privacy Being held by Daskalos 257137 The Resolute Hammer Being held by Daskalos 257622 A ylem-binding gauntlet of the Parxian OBeing held by Daskalos 260727 A golden idol depicting a Kelki Being held by Daskalos 261685 A bag of seeds Being held by Daskalos 265122 A hunter's lupine darkbow Being held by Daskalos 270278 A clockwork craft gnome Being held by Daskalos 132062 A tactician's handbook Being held by Daskalos 235244 A focus of remembrance Being held by Daskalos 278720 A Celestine rune of empowerment Inside of "scimitar262300" 278709 A Celestine rune of empowerment Inside of "scimitar262306" 55139 A serrated rune Inside of "scimitar262306" 76261 A serrated rune Inside of "scimitar262300" 221828 An amulet of the underrealms Being held by Daskalos 272059 A wand of portals Being held by Daskalos 96396 A white soulstone Being held by Daskalos 274217 An iron-wrought spyglass Being held by Daskalos 283223 A Banner of Dominance Being held by Daskalos 278282 A venom rag Being held by Daskalos 131052 A pair of gauntlets Being held by Daskalos 284277 A Wand of the Charmer Being held by Daskalos 63008 A Ring of Translocation Being held by Daskalos 57304 A Torc of Vitality Being held by Daskalos 27959 The Elindes Talisman Being held by Daskalos 122129 A gem of destabilization Being held by Daskalos 116637 A pair of weighted shoes Being held by Daskalos -----------------------------------------------------------------------------
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
edited May 2013
I don't know what you're talking about! (I thought about going to all the artifact shops and just posting the wares list, but then realized I don't own a moneypouch or the undead stuff )
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Actually in terms of your damage artis vs my defensive artis, while you do have everything possible to add to your damage, I also have everything possible to tank your damage (minus the Dice, which would add some con if it hit the right roll). I also have +10% electricity audit due to vampire stats, mend, and the unique ability to use shift against you since Astralblur exists.
With all that I could tank your damage so long as I mended all the time and occasionally shifted as well. Other classes, no matter how similarly artied, wouldn't be able to at all. The issue with hindering is that passive curing makes it very hard to actually accomplish. Limb break classes may be able to get somewhere with hindering but they're also typically the squishiest classes in the game to compensate.
Also, you weren't using your class's full damage capabilities either (ask Isto sometime how to hit even harder). Had you been, I am pretty sure even with 99999999999999999999999999 credits no one would be able to survive more than about 10 seconds in a room with you.
EDIT: Actually no, I could have added 15% electric resistance to my arti shield. This would allow me to comfortably tank your lightnings as Bloodborn as long as you weren't chaining it with firebomb as well. Arti shield would only, however, put other classes on the same level as a non-arti shielded vampire as Epicurus + vamp resist is the same. Also firebomb hits me for 2.8k damage so had you been comboing your lightnings with that, I doubt the shield resist would have made a difference. To be fair, Ascendrils/Sciomancers can do it even harder than Luminaries since they can choose their staffcast element to bypass shield resists but hopefully the rework solves that damage issue.
1
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
If you mean firebomb, while useful, it's good for a burst, but not a sustained withering down.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
It doesn't need to be sustained! You knock off 2.8k of my hp at the start of a fight (and by the time it fires you have eq back so you can lightning as it hits too), and I have to leave the room or die very fast to eating lightnings alone after that. Would do less to a non-vampire but the lightnings would also hurt more.
Could just leave the room every time firebomb started until you ran out of spark but resource attrition is about the worst type of PK there is. Don't think anybody enjoys that.
The last time I fought Daskalos he tried pushing damage on me. I hangedman every time he did lightening, so we eventually moved on to other tactics. ^_^
Just as a note, I intentionally built a stack that had paralysis and magic impaired at the top to fight you and Illidan (I knew I'd have to contend against heavy damage offenses that were magic based), and yet you still autobashed me to death. Granted I found a flaw that slowed me down a bit, I still would not have been able to survive doing even 1.97 dsk's of curare/colocasia.
There was even a round or two during our fight that magic impaired stuck, unfortunately though you are able to easily outcure my afflictions and I had no other means to do almost anything besides trying to get my pants lightning'd off.
Normally, lightning would have been easy to deal with via shielding, etc. But due to the nature of the Delosian duel inflicting bloodlust after a while, it's only a matter of time before anyone would get bashed to death.
For the entirety of that duel, at 6380 max HP and a 58% lightning audit, I got hit for 22% of my max HP every 3 seconds, and another 8% from demons (I don't know the time on it). I was able to shield and stall long enough to get Daskalos set up for an omen, but after all that work, I only succeeded in almost killing him, his vitality artifact being the thing to save him. Even popping nature thorncoat, and nature renewal as often as possible, it still wasn't enough to keep up with the damage. The sheer damage alone forced me to play 100% defensively, and even then I couldn't slam him because of his boots stopping him from going prone. I lasted a very long time, but that was only due to his malfunctioning absolver. He could have absolved me several times in that fight, because I had to pop serenity at repeatedly just to keep myself at sustainable health levels. Between the powerful passive curing that Luminaries have and me having to play completely defensively, he never had to use any active hindering such as an -intended- Luminary offennse via limb breaks, or just affliction pushing into high damage overwhelms. I couldn't ever stick any affs on him to slow him down any, and he didn't even have to bliss himself.
That being said, artifacts have caused a huge issue since the beginning of time. That's why you've got Conner going around just about autobashing most unartied people, or even lightly artied people to death as a Bloodborn, Monk, etc. That's why Daskalos just lightning spams most people to death. That's why Templars slap people for 20% raw dsk's when they're artied. I don't know why there are easily abusable autobashing routes in this game when all of the above mentioned classes quite literally don't need the ability to autobash. Templars have a really strong Retribution route, Luminaries have strong affliction pushing, etc. Artifacts just make it unnecessary.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
0
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
Alright, let me see if I read this right:
A unique artifact (vitality) stopped you from killing me with Omen, and another unique artifact (boots) stopped you from slowing me down how you wanted. Because otherwise Omen would of killed me, you would have gone on to win the duel, et cetera, et cetera. Oh, and you wouldn't be on here whining because my investment gave me an edge over you. There's a reason I've bought what I've bought. There's a reason I've spent 10,000 credits in the last two auctions combined.
Also, who are you to judge what an 'intended' Luminary offense is? As a wise Luminary, the limb break routine is too slow to capitalize on and is designed to be a boon for the dexterous statpack. I know this because I wrote the liaison report that got it approved. I also had to use my affliction route on Ezalor because the damage route wasn't working. With everything I have invested. It wasn't enough. Not against a Bloodborn.
You know why I pushed full damage? Because I've heard you on the forums talk about how 'squishy' Shamans are and I figured I could handle everyone in the duel except you, Ezalor, and Moirean. So I decided, before it began to go for what my artifacts give me the biggest advantage in - damage - which also happens to be your biggest weakness, instead of using one of my affliction routes. Moirean and Ezalor would be trouble, but the only thing I knew about Shamans were 'Shamans squishy'. At least I've fought Bloodborn\Indorani enough to know what I'm doing. I was smart about how I fought. Ezalor was smart in how he fought, and I guarantee you next time he'll go in with hearts\bullseyes so he doesn't run out of willpower. You almost beat me. Another 5 minutes and I was out of spark and then my lightning is gone. Any other Luminary, without the half spark artifact, would of been out long before that.
But Illidan, remember, you've never been able to beat me with any regularity. The best you usually could do was tie, as I'm sure you remember the duels between you, me, and Sibatti to become Damariel's champion. And the fact that none of us could beat the other in the timelimits of a standard arena spar.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Except that time I knocked you out during the first Knockout beta, and you proceeded to say that Omen was OP. There was also the time Serrice beat you in the last Delosian duel. That's also the point, because Shamans are -not- squishy, at all. I don't know where you even heard such a statement, but it wasn't from me. We also never got around to the duels for becoming Damariel's champion, ever. Shaman was also not released at that point. Also, the only reason a Luminary would go wise is for lightning spam. It's already been proven that Dex Luminary is worlds better.
Nobody's whining about your victory. Congrats on winning. It's just that nobody likes being autobashed to death by a winbutton that requires 0 talent, and a giant wallet.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
2
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
edited May 2013
I was going to respond to you, Illidan, but it's clear you just want to be a giant unicorn and throw out insults. So instead, I'll leave you with this:
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
The problem isn't damage in the first place. It is, was, and will forever be how hard artifacts cause damage to scale in this game.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
0
SeirSeein' All the ThingsGetting high off your emotion
edited May 2013
Or just make damage attacks largely insignificant without affliction buildup. If most fights are being resolved via bashing people to death, there's an inherent flaw with how combat is. Unfortunately, I don't see it changing any time soon given that some classes like Mage and Carnifex are supposed to have a pure damage route.
Pure damage classes don't work in any game. When you have to compare the amount of effort that affliction classes have to go through when it comes to affliction tracking, pressure, and survival compared to damage classes that only have to spam their bashing macro, the disparity is pretty unfortunate.
How do you fix it? By making all classes based around afflictions and basing their damage potential around afflictions. This will not only assist in balancing out one v. one combat, but also make group combat a bit more than hinder the target caller and focus bash the target to death.
I'd just like to add that I believe most of the problem is due to stat scaling though. Ever since the audit changes, I've noticed that stat scaling has become more of a pronounced issue than it was previously. I was able to compete back in the day without having to resort to buying Level 3 sip bonus artifacts and the like, now I'm lucky if I don't get bashed to death no matter what class I'm in.
The whole draw to this game for me (in terms of combat) has always been the complex affliction system. If you can simply bypass that with a fat wallet, then all the draw to it is lost for myself.
The only class I've enjoyed a "damage" route is Shaman, largely because it is far different from simply spamming the same attack over and over and requires something more to pull it off. Omen is a great example of damage potential focused around afflictions and I really hope new class revamps follow in the way Shaman was designed if Damage is to be the desired route to kill someone.
Damage scaling is a pretty huge problem yeah. There're some crazy examples of it - look at things like archery and weapon throwing. Considering most thrown weapons scale to dex rather than strength, you can get some absurdly quick throws that deal a whole world of hurt.
Been recently exploring the other routes available to luminaries, since there's a slim chance I'll ever have the credits to bash people to death, and I'm finding it difficult.
If I'm dext, for a limb route, my chastens are slower. My shield attacks are faster, though.
If I'm wise, to lessen the eq cost of various things, my shield attacks are mud.
I'm trying to find where the balance lies, the various routes available. How, for example, one might stack kelp as a luminary, with the goal of going for hellsight. We've got access to only a couple of the kelp afflictions, meaning a full kelp stack probably isn't happening. So.. goldenseal stack, leading to kelp? Maybe a lobelia stack, leading the same place?
I know afflicting is supposed to be viable for a luminary, but just looking at the class abilities, I'm stuck wondering how they even manage to push mana use. Self-pity and stupid only go so far.
Edit - What I'm saying is, I can understand why he chooses to just bash people to death, when he can do it. Not saying one way or another if I agree with it, but.. it's the 'obvious' route.
Dex + Crown is my guess, I don't know the offensive capabilities of the class too well though or their aff selection/balance times. You drain mana through focus/recon/Rites/bleeding from Overwhelm.
0
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
We can build a decent goldenseal route, but a kelp stack and ash stack aren't quite there. If you can cure our one, obvious curing route, then the rest becomes very hard to use. Talk to me IG and I'll try my best to explain (or if you're in the guild, read my GHELP COMBAT files)
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Pure damage classes don't work in any game. When you have to compare the amount of effort that affliction classes have to go through when it comes to affliction tracking, pressure, and survival compared to damage classes that only have to spam their bashing macro, the disparity is pretty unfortunate.
I kind of want to respond to this statement because it is not entirely true. Achaea's combat system is far more balanced, and it has cases of insane damage outputs which most combatants generally consider are fine (like max int monks kai choking for 48% of max health, or runewarden hugalaz procs for huge burst damage, etcetera, etcetera). There are mainly two reasons for this:
1. People get defensive artifacts. Generally speaking, the damage formulas in Achaea makes the sip ring so very useful plus there's the shield of Absorption that helps out a lot of classes. A smaller credit investment in defensive artifacts is enough to offset a larger investment in offensive artifacts in most cases.
2. Build-up offenses rather than momentum offenses. Puppetry/voduun builds up to high power levels even if you have to shield or use hindering to stop you from dying to high damage output (as opposed to the momentum-based offenses of bruising, carnifex soul drain, affliction stacking, etc). Likewise, they don't have pre-restore, meaning that limb-based offenses can make tiny, tiny progess in between shielding or using curing abilities or hindering, and still be able to reach that all-important dual/triple/quad break. People have to learn when to turtle (touch shield spam at its finest), when to leave the room, when to start flinging hangedman, etcetera, which in the long run makes combat awareness so much more important than credit investment.
When comparing these two games, it becomes painfully obvious that I get more out of my artifacts in Achaea (both defensive and offensive) while people in that game are able to compete even with a much, much smaller artifact list (if they have any at all). I'm not really sure what the solution would be to fix Aetolia but I really do believe that damage should be a viable route, especially if you're going up to a dexterous/wise character that plays a supposedly squishy class.
Seriously. Look, I know pay2win and all, but I am also fully artied out and I would've died in about 5 seconds to this crap if he hadn't been hitting rebounding + a couple lucky diverts. I'm also one of those supposedly OP tanky classes. This is ridiculous. Arti scaling really needs a look at when someone can do this to someone fully defensive artied.
0
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
Logs help a lot more if you had timestamps on them.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I painted once and hit him twice, so this happened in the span of about 9 seconds. I also see I rebounded once onto myself which added damage, basically cancels out him hitting my own rebounding and a divert.
Rammus's log has one attack and the start of a second so it was probably over the span of 4-5 seconds.
I'd wager part of the problem is that attacks all scale to maxhp while artis scale the entire damage of attacks. This means that defensive artis besides sip barely have any effect while offensive ones just go haywire.
Damage should be a viable kill route if there is some form of setup to it. Damage should never be a viable kill route if you can tape down your bashing macro and leave the room. Unfortunately, artifacts DO enhance classes to the point of pushing certain classes over the edge - an unartifacted player versus a fully artifacted player should have to perhaps work harder, but it should not be a nearly impossible to handle situation. If the only way for an omni-trans/endgame/unartifacted fighter to handle someone's damage output is for them to shield every other round or whore hindering, then there is a fundamental problem with combat balance that needs to be investigated. Adding a small bit of damage on for purchased artifacts is fine, being able to hold down f2 to win is not.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
Comments
Also, because someone is going to say 'but X has artifact and you beat them' - this is the level of investment I'm talking about"
A pair of gauntlets:
*******************************************************************************
Power Value Tradein
-------------------------------------------------------------------------------
heal_bonus (3) 2000cr 1332cr
zephyr 250cr 166cr
cache_extension (3) 1000cr 666cr
resolve 400cr 266cr
strength (3) 2500cr 1666cr
celerity 600cr 400cr
sustenance 550cr 366cr
endurance 250cr 166cr
stability 250cr 166cr
constitution (3) 2000cr 1332cr
clarity (3) 800cr 532cr
overkill_extend 100cr 66cr
mind_assault 700cr 466cr
enemy_expand (3) 400cr 266cr
whitesight 150cr 100cr
web_evasion 800cr 532cr
heal_mana_bonus (3) 2000cr 1332cr
culling 700cr 466cr
ally_expand (3) 400cr 266cr
magic_potence (3) 1600cr 1066cr
intelligence (3) 2500cr 1666cr
equilibrium_recovery 850cr 566cr
willpower 250cr 166cr
dexterity (3) 2500cr 1666cr
mana_boon 1000cr 666cr
lifevision 750cr 500cr
critical_chance (3) 1200cr 800cr
hunt_luminary (3) 800cr 532cr
quick_harvest 300cr 200cr
fracture_alert 60cr 40cr
havens_sense 200cr 132cr
skilled_enchanter 250cr 166cr
protection 500cr 332cr
beast_claws (3) 1600cr 1066cr
handtohand_damage (3 1600cr 1066cr
magic_protection 750cr 500cr
xpgain (3) 1000cr 666cr
darkness 100cr 66cr
light 100cr 66cr
charisma 200cr 132cr
illusion 500cr 332cr
flight 400cr 266cr
wormhole_warp 800cr 532cr
venom_blood 100cr 66cr
shroud 800cr 532cr
elusion 2000cr 1332cr
divining 60ic 40ic
*******************************************************************************
Total credit cost: 38560
Total credit tradein: 25706
Total iron coin cost: 60
Total iron coin tradein: 40
A pair of draconic wings:
*******************************************************************************
Power Value Tradein
-------------------------------------------------------------------------------
aboveclouds_flight 2000cr 1332cr
enhancement (3) 1400cr 932cr
regeneration 700cr 466cr
mana_regeneration 700cr 466cr
*******************************************************************************
Total credit cost: 4800
Total credit tradein: 3200
Total iron coin cost: 0
Total iron coin tradein: 0
A holy emblem of righteousness:
*******************************************************************************
Power Value Tradein
-------------------------------------------------------------------------------
devotion_boon 500cr 332cr
spark_boon 500cr 332cr
spirit_anchor 100cr 66cr
polymath 750cr 500cr
*******************************************************************************
Total credit cost: 1850
Total credit tradein: 1232
Total iron coin cost: 0
Total iron coin tradein: 0
The full list, minus casks\tokens
Artifact List
-------------------------------------------------------------------------------
8118 A ring of the flood Being held by Daskalos
11384 Peripleko's Eye Being held by Daskalos
12368 An ornately-carved ivory pipe Being held by Daskalos
13180 A secure brass keyring Being held by Daskalos
13740 A luminous eyepatch Being held by Daskalos
26707 A Wheel of Fates pipe Being held by Daskalos
27372 A silver and gold ring Being held by Daskalos
28803 A venantium carving knife Being held by Daskalos
36242 An anaxagorite-encrusted buckler Being held by Daskalos
49780 The Searing Stamp of the Seraph Being held by Daskalos
52170 A jewel-encrusted sacrificial dagger Being held by Daskalos
55972 A pair of whirring diffusal goggles Being held by Daskalos
66823 The star chart of Elenina Being held by Daskalos
68105 A reinforced tower shield Being held by Daskalos
68126 A compass-inlaid ilmenite bracer Being held by Daskalos
81847 An entwined Glyph of the Eld'akathai Being held by Daskalos
92655 An ornately-carved ivory pipe Being held by Daskalos
93084 A pair of draconic wings Being held by Daskalos
94255 A simple iron and stone pendant Being held by Daskalos
94319 An ornately-carved ivory pipe Being held by Daskalos
95137 An ornately-carved ivory pipe Being held by Daskalos
104929 A wyrmskin pack Being held by Daskalos
108783 A wyvern's tail Being held by Daskalos
109081 A construction kit Four Corners on Nordau Street
124575 An ornately-carved ivory pipe Being held by Daskalos
125916 An Iosai lyre Being held by Daskalos
130464 A pair of elegant malachite-hued trouserBeing held by Daskalos
137562 A gem of cloaking Being held by Daskalos
143315 An ornately-carved ivory pipe Being held by Daskalos
143317 An ornately-carved ivory pipe Being held by Daskalos
154622 An ethereal ember Being held by Daskalos
156543 A quiver of Cthalut Being held by Daskalos
157395 A homing pigeon Being held by Daskalos
157866 A bottomless letter satchel Being held by Daskalos
168095 A gem of transmutation Being held by Daskalos
168760 A length of emberite prayer beads Being held by Daskalos
174852 A snowglobe of Spinesreach Being held by Daskalos
180955 An ornately-carved ivory pipe Being held by Daskalos
186195 Izu-Ari's Dice Being held by Daskalos
192000 A glass of neverending eggnog Being held by Daskalos
192022 A Selunic weaponbelt Being held by Daskalos
192236 A holy emblem of righteousness Being held by Daskalos
200865 A barrel of inviolability Being held by Daskalos
209382 A deep red boomerang Inside of "weaponbelt192022"
218320 A clarion eyeglass Being held by Daskalos
235296 The Parasol of Privacy Being held by Daskalos
257137 The Resolute Hammer Being held by Daskalos
257622 A ylem-binding gauntlet of the Parxian OBeing held by Daskalos
260727 A golden idol depicting a Kelki Being held by Daskalos
261685 A bag of seeds Being held by Daskalos
265122 A hunter's lupine darkbow Being held by Daskalos
270278 A clockwork craft gnome Being held by Daskalos
132062 A tactician's handbook Being held by Daskalos
235244 A focus of remembrance Being held by Daskalos
278720 A Celestine rune of empowerment Inside of "scimitar262300"
278709 A Celestine rune of empowerment Inside of "scimitar262306"
55139 A serrated rune Inside of "scimitar262306"
76261 A serrated rune Inside of "scimitar262300"
221828 An amulet of the underrealms Being held by Daskalos
272059 A wand of portals Being held by Daskalos
96396 A white soulstone Being held by Daskalos
274217 An iron-wrought spyglass Being held by Daskalos
283223 A Banner of Dominance Being held by Daskalos
278282 A venom rag Being held by Daskalos
131052 A pair of gauntlets Being held by Daskalos
284277 A Wand of the Charmer Being held by Daskalos
63008 A Ring of Translocation Being held by Daskalos
57304 A Torc of Vitality Being held by Daskalos
27959 The Elindes Talisman Being held by Daskalos
122129 A gem of destabilization Being held by Daskalos
116637 A pair of weighted shoes Being held by Daskalos
-----------------------------------------------------------------------------
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Alright, let me see if I read this right:
A unique artifact (vitality) stopped you from killing me with Omen, and another unique artifact (boots) stopped you from slowing me down how you wanted. Because otherwise Omen would of killed me, you would have gone on to win the duel, et cetera, et cetera. Oh, and you wouldn't be on here whining because my investment gave me an edge over you. There's a reason I've bought what I've bought. There's a reason I've spent 10,000 credits in the last two auctions combined.
Also, who are you to judge what an 'intended' Luminary offense is? As a wise Luminary, the limb break routine is too slow to capitalize on and is designed to be a boon for the dexterous statpack. I know this because I wrote the liaison report that got it approved. I also had to use my affliction route on Ezalor because the damage route wasn't working. With everything I have invested. It wasn't enough. Not against a Bloodborn.
You know why I pushed full damage? Because I've heard you on the forums talk about how 'squishy' Shamans are and I figured I could handle everyone in the duel except you, Ezalor, and Moirean. So I decided, before it began to go for what my artifacts give me the biggest advantage in - damage - which also happens to be your biggest weakness, instead of using one of my affliction routes. Moirean and Ezalor would be trouble, but the only thing I knew about Shamans were 'Shamans squishy'. At least I've fought Bloodborn\Indorani enough to know what I'm doing. I was smart about how I fought. Ezalor was smart in how he fought, and I guarantee you next time he'll go in with hearts\bullseyes so he doesn't run out of willpower. You almost beat me. Another 5 minutes and I was out of spark and then my lightning is gone. Any other Luminary, without the half spark artifact, would of been out long before that.
But Illidan, remember, you've never been able to beat me with any regularity. The best you usually could do was tie, as I'm sure you remember the duels between you, me, and Sibatti to become Damariel's champion. And the fact that none of us could beat the other in the timelimits of a standard arena spar.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I was going to respond to you, Illidan, but it's clear you just want to be a giant unicorn and throw out insults. So instead, I'll leave you with this:
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Pure damage classes don't work in any game. When you have to compare the amount of effort that affliction classes have to go through when it comes to affliction tracking, pressure, and survival compared to damage classes that only have to spam their bashing macro, the disparity is pretty unfortunate.
How do you fix it? By making all classes based around afflictions and basing their damage potential around afflictions. This will not only assist in balancing out one v. one combat, but also make group combat a bit more than hinder the target caller and focus bash the target to death.
I'd just like to add that I believe most of the problem is due to stat scaling though. Ever since the audit changes, I've noticed that stat scaling has become more of a pronounced issue than it was previously. I was able to compete back in the day without having to resort to buying Level 3 sip bonus artifacts and the like, now I'm lucky if I don't get bashed to death no matter what class I'm in.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I kind of want to respond to this statement because it is not entirely true. Achaea's combat system is far more balanced, and it has cases of insane damage outputs which most combatants generally consider are fine (like max int monks kai choking for 48% of max health, or runewarden hugalaz procs for huge burst damage, etcetera, etcetera). There are mainly two reasons for this:
1. People get defensive artifacts. Generally speaking, the damage formulas in Achaea makes the sip ring so very useful plus there's the shield of Absorption that helps out a lot of classes. A smaller credit investment in defensive artifacts is enough to offset a larger investment in offensive artifacts in most cases.
2. Build-up offenses rather than momentum offenses. Puppetry/voduun builds up to high power levels even if you have to shield or use hindering to stop you from dying to high damage output (as opposed to the momentum-based offenses of bruising, carnifex soul drain, affliction stacking, etc). Likewise, they don't have pre-restore, meaning that limb-based offenses can make tiny, tiny progess in between shielding or using curing abilities or hindering, and still be able to reach that all-important dual/triple/quad break. People have to learn when to turtle (touch shield spam at its finest), when to leave the room, when to start flinging hangedman, etcetera, which in the long run makes combat awareness so much more important than credit investment.
When comparing these two games, it becomes painfully obvious that I get more out of my artifacts in Achaea (both defensive and offensive) while people in that game are able to compete even with a much, much smaller artifact list (if they have any at all). I'm not really sure what the solution would be to fix Aetolia but I really do believe that damage should be a viable route, especially if you're going up to a dexterous/wise character that plays a supposedly squishy class.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."