Artifact ideas

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  • FezzixFezzix Member Posts: 187 ✭✭✭
    edited October 2018
    A mail-order packet of freeze dried brine shrimp - SPRINKLE PACKET in a fishing hole to have all the fish respawn! Watch them come to life before your very eyes!

    Add some flavor text about the excitement of seeing the tiny sea monkeys unfreeze, but then bigger fish come in and immediately devour them.
    VyxsisKandaraLeanaKalinaar
  • ImvraImvra Member, Moderator, Immortal, Bot Posts: 47 Immortal
    edited October 2018
    So what I am hearing is that there is a need for sea monkeys...Does this artifact include a little aquarium? Little plastic ferns? Name them? A feeling of disappointment when you can't really see them?
    ZailaLeana
  • IazamatIazamat Member Posts: 62 ✭✭
    An artifact for golems that lowers the cooldown for swapping Vigilance to an aggression check or 30 minutes.
  • AxiusAxius where I amMember Posts: 235 ✭✭✭
    Artifact Hitching Post: 200cr

    You've amassed a large number of mounts, and it's clear many of them aren't intended to be mounts, but pets! So why leave them in the stables nonstop? Because you can only have one "active" mount at a time? Fear not! If you've got a house with a stable upgrade in place, drop this hitching post in the stable room, and suddenly, any mounts you send there that are loyal to you, will be present within the room for petting, grooming, and affection. It also unlocks some basic minipet-esque commands, such as PET WANDER. No longer will you feel guilty of owning two Taerilans, a giant hermit crab, a kelpie, six unicorns, a nightmare, and thirty other mounts, because you can now give them all the affection they need!

    Additional note: The Artifact Hitching post also acts as a (temporary) permanent runed bit buff. Any mounts sent to the stable, in the unlikely event of a break in, will not be permanently killed by the intruder, but instead will be returned to the stable as if they were attacked while wearing a runed bit, and after one hour, will appear in the stable room once more!

    (I NEEEEEEED SOMETHING LIKE THIS. I WILL PAY 500CR IF I NEED TO.)
  • RhyotRhyot BloodlochMember Posts: 270 ✭✭✭
    Portable chemistry set - 750 credits

    The portable chemistry set will allow the owner to create elixirs/pills anywhere they are so long as they have the required items. Essentially it would act as a portable herbalist/apothecary room with all the same restrictions.

    AnsidiaOonaghZailaAloli
  • AloliAloli Member Posts: 97 ✭✭✭
    Rhyot said:
    Portable chemistry set - 750 credits The portable chemistry set will allow the owner to create elixirs/pills anywhere they are so long as they have the required items. Essentially it would act as a portable herbalist/apothecary room with all the same restrictions.
    Yes please! This can be something as easy as the portable perfumery station. 
  • TiurTiur Producer Member, Administrator, Immortal Posts: 571 admin
    Sorry, no. We wouldn't circumvent the rooms, as they provide a control. Mercantile are different from trade and talent for a reason.
    AloliTeani
  • StathanStathan Hot springsMember Posts: 331 ✭✭✭
    Artifacts that allow for gathering comms of different types. Once a howling thing, limited number to avoid overflow. Give people who can't afford to stay on 24/7 scalping comm shops a chance to build up their own stocks for skills.
    KonnornZaila
  • IazamatIazamat Member Posts: 62 ✭✭
    Tiur said:

    Sorry, no. We wouldn't circumvent the rooms, as they provide a control. Mercantile are different from trade and talent for a reason.

    Could you elaborate on what you mean? This seems completely contradictory to the artifacts "a set of milking tools" and "a collapsible forge", both of which fall under the mercantile umbrella.
  • TeaniTeani Evening Sky SwedenMember Posts: 2,015 ✭✭✭✭✭
    Iazamat said:
    Sorry, no. We w noouldn't circumvent the rooms, as they provide a control. Mercantile are different from trade and talent for a reason.
    Could you elaborate on what you mean? This seems completely contradictory to the artifacts "a set of milking tools" and "a collapsible forge", both of which fall under the mercantile umbrella.
    Weren't those made before the skills were made into Mercantile skills? If so, that would explain it. If not, there's plenty of inconsistency, but I can still understand why they'd be hesitant to skip those rooms.



    Kalinaar
  • TiurTiur Producer Member, Administrator, Immortal Posts: 571 admin
    I'd delete em if I could! @Teani knows what's what.

    Basically, self sufficiency is for single player games. I want people to need to be part of an org and work together. I see little benefit in artifacts that circumvent that.
    RhyotStathanMjollAloli
  • AishiaAishia Queen Bee Member Posts: 2,085 ✭✭✭✭✭
    Magic arti cleaning putty: You push it into an artifact and it absorbs ALL the powers into itself, then you push it on something else and it transfers them all over. One time use so I can finally get THAT FREAKING WEAPONBELT OMG @Tiur PLZ




    KalinaarTekiasSteele
  • AishiaAishia Queen Bee Member Posts: 2,085 ✭✭✭✭✭
    Venom sponge. Chance not to use venom inline when attacking a la pillsaver.




    Stathan
  • KalinaarKalinaar Member Posts: 87 ✭✭✭
    Spiked Horseshoes - Increases mounted movement speed slightly and your mount won't slip on ice while galloping. 
    TeaniZailaAloli
  • AloliAloli Member Posts: 97 ✭✭✭
    edited 6:15PM
    As things stand now, we don't have a lot of fishing artifacts besides the spear to help you catch those really big ones - it needs some luck and lead/timing to get a 2k+lb fish for me...

    Also, fishing RP is fun when it's with two people or more. Someone and I got into a scene where we were troll-teaching a third friend how to fish with their hands before they can appreciate using the pole.

    So, what about "an adjustable seine" or just a normal one?

    This can be one where two people use it together to try to catch the big fish in a hole after fishing out all the small stuff with a pole, it can have a coded agreement between them on who gets the loot.

    Maybe it can be 'adjusted' in the sense that they can fold the net to double the netting and make it smaller so they can catch the smaller fish together and it would just split the loot between them, but if that's too fancy then just catching bigger fish with friends would be much more fun.

    Edit: fixed 'folding'
  • FezzixFezzix Member Posts: 187 ✭✭✭
    Kalinaar said:

    Spiked Horseshoes - Increases mounted movement speed slightly and your mount won't slip on ice while galloping. 

    I suggested that a year or two ago, they can't do it because of something with the code.
    Stathan
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