Works really well, @lim, until you realize that there are always going to be more evil players than good, and evil is where most of the PKers are going to go, and so you're pretty much positioning the entire game so that good guys have to play submissive.
Works really well, @lim, until you realize that there are always going to be more evil players than good, and evil is where most of the PKers are going to go, and so you're pretty much positioning the entire game so that good guys have to play submissive.
Those rose tinted glasses, though.
False! Duiran whooped the shit outta loch and spines during the last war there ever was
Whole entire rooms of darkies were cleared out in -seconds-.
Even had contests to see who could catapult someone the furthest. There were chains from Loch to Eno and Duiran and god knows where else. And all of the major pathing areas were covered in clothesline traps.
You feel a tremour through the ether that indicates that your focus has found its target
Trying to wormhole outta dams temple, I got ^ that line literally 6 times. I counted. All the while the Syssin on the other end was like wtf did you do it yet. Then 10 minutes later it skips all the middle lines and completes.
Works really well, @lim, until you realize that there are always going to be more evil players than good, and evil is where most of the PKers are going to go, and so you're pretty much positioning the entire game so that good guys have to play submissive.
Those rose tinted glasses, though.
Well, to be frank, I'm slowly seeing Light side PvP might growing, and I'm looking forward to the odds being evened up. I'm p sure any Darkie worth a damn is going to grow bored of bashing non-coms, and will welcome the competition.
I'm also waiting for the day Enorian gets its real evil on, moves on from zealot rhetoric into zealot action. I'm waiting for the day Enorian starts kidnapping undead and perform experiments on them till each one of their victims regret the day they chose to never die. When that day happens, we'll see if evil players are going to want to play on the Dark side or Light side.
Whole entire rooms of darkies were cleared out in -seconds-.
Even had contests to see who could catapult someone the furthest. There were chains from Loch to Eno and Duiran and god knows where else. And all of the major pathing areas were covered in clothesline traps.
Works really well, @lim, until you realize that there are always going to be more evil players than good, and evil is where most of the PKers are going to go, and so you're pretty much positioning the entire game so that good guys have to play submissive.
Those rose tinted glasses, though.
Well, to be frank, I'm slowly seeing Light side PvP might growing, and I'm looking forward to the odds being evened up. I'm p sure any Darkie worth a damn is going to grow bored of bashing non-coms, and will welcome the competition.
I'm also waiting for the day Enorian gets its real evil on, moves on from zealot rhetoric into zealot action. I'm waiting for the day Enorian starts kidnapping undead and perform experiments on them till each one of their victims regret the day they chose to never die. When that day happens, we'll see if evil players are going to want to play on the Dark side or Light side.
Trufax. I sincerely miss the days when lifers had Lanira and company, and they'd be trying to camp outside mah Spinesreach and siege us with troops while I was evading and commanding troops and wielding my banner instead of my shield and being all 00Syssin all over the place.
Tell me and I forget, teach me and I remember, involve me and I learn. -Benjamin Franklin
You feel a tremour through the ether that indicates that your focus has found its target
Trying to wormhole outta dams temple, I got ^ that line literally 6 times. I counted. All the while the Syssin on the other end was like wtf did you do it yet. Then 10 minutes later it skips all the middle lines and completes.
I can paste wormhole code if you're skeptical at this answer, but there's nothing Damariel could do to block splicing. There's no option in the code of any kind to block splicing based on room conditions once you've received the message you pasted above. So to be honest with you, I genuinely don't know what happened.
Everyone is saying the Order War was really the only option to strike back at Damariel. Just going to point out that Order Wars aren't actually a way to strike back against the God as it's just a war of mortals.
Like Dam posted, He gives no unicorns if there is an order war, he's washed his hands clean of the situation. What's happening is a mechanic is used that noone likes under the guise of striking back at a God who is unaffected by said mechanism. What it will make is the people in his Order not log in for a week which is the opposite of a engaging and interactive solution.
Hate the God, attack his temple, tear it to the ground. Use that uber-catapult thing you stole from Enorian and bomb that House of Damariel to the ground or something.
@Oleis@Jensen - probably just a bug since the area of his temple is mobile, I believe. Sounds plausible to me, at least. That or it's some kinda weird side-effect of that auction-arti that someone mentioned that stops portals in/out of an area.
Tell me and I forget, teach me and I remember, involve me and I learn. -Benjamin Franklin
Catapult won't work that way. To hurt his temple you'd need an admin to run an event. You can kill his priest, but I dont think he cares. Stop roping back in. This argument is going to loop back to the last two pages again. GOODNIGHT!!!
Getting a event done was what I was trying to say. It's not instant gratification but it'll be more gratifying if/when it does happen. Pretty much the only way mortals could stirke effectively at a God would be RP initiated then mechanically.
"Its simple. We kill the Truthman." "You mean like Arion and Lanos?" "Precisely...we summon some creature from the abyss to punch him out of time and space!" "...but wouldn't a new one show up" "...oh just shut up."
I rage at wanting to respond to things posted in page 248 but the fact that this thread has blown up 4 additional pages makes everything I might say redundant. WTF!
That being said, fuck it, everything I'm responding to is old news, deal with it.
1. People should raid, cus that shit is fun. 2. Gods should have the right to be unkillable and step in to be like fuck off. 3. Why start a holy war, it cuts out folks (like @Jensen) from getting their revenge in. Kill some shrines, mess with their followers, RP this shit, cus you know what, NONE OF IT IS REAL. 4. Mechanics are not better than RP, imo. Yes, they make things better, but in my head, Gods are all powerful, mortals can't go tearing them down. However, in my eyes, the things that set great mortals from mundane ones are that there are some who simply could care less that they simply can't 'kill' the god, they're gonna try anyway. I admire that, and likely, some other god will too. 5. It opens up a lot of interesting story line and history to cities and people. It's intriguing, it's what makes muds fun.
My plea to the admin: People are crying on all sides, LET THEM CRY PLEASE. Giving in to tantrums just perpetuates the problem. Let this play out, let's see what happens, give it the time to become something interesting and dynamic.
@Jensen Uh.. I've made quite a few wormholes in my time. They have -never- been instant in any one that I make. They give that message as it is being performed. I was of the thought that they took a good bit of time, and are far from instant. Just experience, I guess.
So basically today's ranting was utterly pointless. Damariel didn't screw with mechanics (See back to last page, where I mention there are definitely artifacts in play right now that give entire areas monoliths), wormholes have always taken a long time to complete...
Since this all dragged out, escalated so far and so quickly - and I'm only just now arriving home to catch up, but have been steadily observing the goings-on in this thread regarding a number of topics, I'd like to share my own rage. It's just that - a rage. If you choose to respond to it, debate it, or critic it, I won't be looking to reply. This is a month's worth of built-up rage on my part.
1. I rage that playing Aetolia doesn't give me the same kind of excitement, enjoyment, or feeling as it used to, because of all the other things I have to rage about. 2. I rage that raging this hard - pages worth - oocly, about something icly, has become more of a running theme to see things changed, rather than displaying our stories to each other - our actual rp. Just absorbing the masterful tailoring acts that add to the game world's overall tapestry, instead of tearing it back apart, and attempting to sloppily rewrite it. It's like the players are getting bored with the environment, so they look more to all the things they dislike, because those become more apparent when nothing enjoyable is taking place. 3. I rage that this trend of raging about something oocly so passionately somehow means that you're justified to overlook the other side's same rights to play this game how they want. Stop. Just, stop Forum RPing. It's becoming more and more commonplace, and it's disgusting and tainting the integrity of Aetolia's immersive quality. I see people arguing back and forth, saying 'YOU ENEMIED SUCH' or 'YOU DID SO AND SO' and then in that same sentence, trying to throw off the responsibility by going 'but I'm the player, not my character'. You're trying to push for a change in IC policies from a group of players invested in the 'other side' because you don't like them and I get that, I do - as I've said, I dislike the blanket enemy status and wish it weren't in place. But it's there, icly, and if something is going to be done about it, it needs to be icly, by the people who are affecting it - by the people it MEANS SOMETHING TO. That's some pretty nasty double standards you've got going on. 4. This is a game. We all play the same game, in different ways. Just like every leader has a different style, or every person a different idea of right or wrong. It's called perspective. Like the people in charge of their roles be responsible for their roles - and the people responsible for them, by responsible for them. Stop trying to enforce changes across the whole game oocly about something ic that other players are doing. Let them do that. It's up to them, anyway. All you're doing is sounding like they're directly and intentionally hampering your own experience. But get this, there are consequences for everything, and everyone has their own view about what those consequences should be. That's called RP too. 5. I just want to say, with how much all of you have whined and cried about Enorian's blanket enemy policy - how much you hate them, after how long Bloodloch carried one - only to recently, for the first time in years upon RL years lift it for whatever reason (see: they handled it internally), you ignore all of that to create one yourselves. Don't be complaining oocly anymore about it if that's your answer to this ic circumstance. 6. I've been wanting to introduce some people close to me to Aetolia, who've expressed an interest, but at this time I'm telling them I don't want to start them right now, because the way the game is going both within, and through the community via the forums, I would rather not taint any first impressions with less than what I'd expect out of Aetolia as a game. At this time, I'm just really disappointed that it has come to things like this. This atmosphere is awful and it certainly doesn't reflect the Aetolia I grew to love. 7. Gods should have a right to enforce their RP on their sacred grounds. They're Gods.
Please start reconsidering your priorities, and consider what you want Aetolia to be. If everyone only focuses on the bad things - and it's apparent, focusing on the negativities seems to be the top thing people have been doing at large (I'm expressing the ones I see/feel right now after all) - then that's all you'll ever be able to get out of a game, since that's all that will ever be put in.
Someone really blew up the rage thread over night. I just have one thing to chip in, and it's sort of an "I told you so". When the Goddess Iosyne changed into what she is now, I made an effort to say that it would most likely draw just about every good PKer into the Order and make things very unbalanced in regards to religious conflict. Of course PKers will always enjoy PK, so when a Holywar is suggested or remotely possible, they will cheer and feel the game is turning into something fun. Of course, they are very likely going to win, because they have the stomping power.
What I don't understand, however, are these turns of events: Enorian has policies Spinesreach dislikes. Spinesreach raids Enorian to make them change their stance. They use holy ground connected to Damariel in the process. Damariel objects and pushes back. Iosyne declares Holywar on Damariel.
Yes, Holywar is the only -mechanic- to go against a Divine, but where in the world did Iosyne get involved in all of this? Isn't Maghak Spinesreach's Patron? Shouldn't the Spirean people be the ones going against the God, if anything?
What I mean is, just because it's the only mechanic to go against a God that is readily available at the time it doesn't mean you should use it because you can.
Sorry if I brought things back to life again, after things seemingly going to rest. I blame it on being European and in a different timezone.
@xenia had a good point that I've brought up before.
You don't have to declare a holy war to hurt a God, if destroying shrines is what you're after. You can have lots of good conflict and fights over just some regular defiling. And when it gets lame, you can stop. @ezalor has done it. @ashmer has done it. It makes sense.
And if, like @jensen said, you don't want to go that route because you don't want to waste time defiling or get a PK aura? Well, then. Guess it isn't that important to you.
I disagree with the notion that Divine Order = Divine = City. Regardless of what happened, Moirean is a member of Iosyne's order and her declaring war on whatever other Order doesn't mean that she can not uphold her responsibilities/duties/loyalties to her city at the same time.
If the Spirean people feel like she is out of place, they will probably do something about it.
@Jensen Uh.. I've made quite a few wormholes in my time. They have -never- been instant in any one that I make. They give that message as it is being performed. I was of the thought that they took a good bit of time, and are far from instant. Just experience, I guess.
So basically today's ranting was utterly pointless. Damariel didn't screw with mechanics (See back to last page, where I mention there are definitely artifacts in play right now that give entire areas monoliths), wormholes have always taken a long time to complete...
Wow, that word-vomit today, tho.
I don't think you read what I wrote. It just kept repeating the first line on my end, didn't notify the person on the other end and then ten actual minutes later it just finished. It skipped all progress notification lines in between.
I get that you're fighting back against a god within your mechanical capabilities. Okay, sure. But you're fighting back against a god for defending his one sacred place. The one place in which he is allowed (however OOC that allowance is) to do whatever he wants to you.
You're very good at using your character's personality traits to justify your (the player's) conscious decisions, but you're wholeheartedly unwilling to look at the reverse, and acknowledge that you're playing against an opponent whose out-of-character responsibilities completely control his in-character actions. Starting a Holy War against a god who removed you from his temple is a bit like stealing a kid's candy and then beating him up every afternoon for daring to complain.
It was irresponsible for the temple to be there in the first place - it was a vulnerable, extra exit to the city, with no guard stack defending it. It's frustrating and feels unfair that Enorian gets a free pass and handheld out of not knowing how to do integral city leadership duties. This is why I'm upset. We did what we could to punish them and highlight their weaknesses and it feels like the admin intervened to bail them out. The response wasn't RPd, it was just a flip of a switch mechanical response to stop us from beating Enorian up, because Enorian was failing at stopping us themselves.
Okay, I checked just to be extra super duper sure. Damariel didn't take any action to modify his temple or prevent player action.
Within a 30 second window, Damariel's priest started yelling at us, Damariel hit people blocking exits as he tried to move through the room while hidden, and wormholes and portals stopped working. If that was not Damariel changing room flags (and I think it's pretty understandable for me to have made that assumption from those circumstances), what was it?
Comments
Those rose tinted glasses, though.
I remember, involve me and I
learn.
-Benjamin Franklin
/tangent
Whole entire rooms of darkies were cleared out in -seconds-.
Even had contests to see who could catapult someone the furthest. There were chains from Loch to Eno and Duiran and god knows where else. And all of the major pathing areas were covered in clothesline traps.
Great fun to be had by...tree huggers.
Trying to wormhole outta dams temple, I got ^ that line literally 6 times. I counted. All the while the Syssin on the other end was like wtf did you do it yet. Then 10 minutes later it skips all the middle lines and completes.
I'm also waiting for the day Enorian gets its real evil on, moves on from zealot rhetoric into zealot action. I'm waiting for the day Enorian starts kidnapping undead and perform experiments on them till each one of their victims regret the day they chose to never die. When that day happens, we'll see if evil players are going to want to play on the Dark side or Light side.
I remember, involve me and I
learn.
-Benjamin Franklin
Like Dam posted, He gives no unicorns if there is an order war, he's washed his hands clean of the situation. What's happening is a mechanic is used that noone likes under the guise of striking back at a God who is unaffected by said mechanism. What it will make is the people in his Order not log in for a week which is the opposite of a engaging and interactive solution.
Hate the God, attack his temple, tear it to the ground. Use that uber-catapult thing you stole from Enorian and bomb that House of Damariel to the ground or something.
Politics
I remember, involve me and I
learn.
-Benjamin Franklin
Politics
I would pay to see that conversation go down...
Politics
That being said, fuck it, everything I'm responding to is old news, deal with it.
1. People should raid, cus that shit is fun.
2. Gods should have the right to be unkillable and step in to be like fuck off.
3. Why start a holy war, it cuts out folks (like @Jensen) from getting their revenge in. Kill some shrines, mess with their followers, RP this shit, cus you know what, NONE OF IT IS REAL.
4. Mechanics are not better than RP, imo. Yes, they make things better, but in my head, Gods are all powerful, mortals can't go tearing them down. However, in my eyes, the things that set great mortals from mundane ones are that there are some who simply could care less that they simply can't 'kill' the god, they're gonna try anyway. I admire that, and likely, some other god will too.
5. It opens up a lot of interesting story line and history to cities and people. It's intriguing, it's what makes muds fun.
My plea to the admin: People are crying on all sides, LET THEM CRY PLEASE. Giving in to tantrums just perpetuates the problem. Let this play out, let's see what happens, give it the time to become something interesting and dynamic.
Uh.. I've made quite a few wormholes in my time. They have -never- been instant in any one that I make. They give that message as it is being performed. I was of the thought that they took a good bit of time, and are far from instant. Just experience, I guess.
So basically today's ranting was utterly pointless. Damariel didn't screw with mechanics (See back to last page, where I mention there are definitely artifacts in play right now that give entire areas monoliths), wormholes have always taken a long time to complete...
Wow, that word-vomit today, tho.
1. I rage that playing Aetolia doesn't give me the same kind of excitement, enjoyment, or feeling as it used to, because of all the other things I have to rage about.
2. I rage that raging this hard - pages worth - oocly, about something icly, has become more of a running theme to see things changed, rather than displaying our stories to each other - our actual rp. Just absorbing the masterful tailoring acts that add to the game world's overall tapestry, instead of tearing it back apart, and attempting to sloppily rewrite it. It's like the players are getting bored with the environment, so they look more to all the things they dislike, because those become more apparent when nothing enjoyable is taking place.
3. I rage that this trend of raging about something oocly so passionately somehow means that you're justified to overlook the other side's same rights to play this game how they want. Stop. Just, stop Forum RPing. It's becoming more and more commonplace, and it's disgusting and tainting the integrity of Aetolia's immersive quality. I see people arguing back and forth, saying 'YOU ENEMIED SUCH' or 'YOU DID SO AND SO' and then in that same sentence, trying to throw off the responsibility by going 'but I'm the player, not my character'. You're trying to push for a change in IC policies from a group of players invested in the 'other side' because you don't like them and I get that, I do - as I've said, I dislike the blanket enemy status and wish it weren't in place. But it's there, icly, and if something is going to be done about it, it needs to be icly, by the people who are affecting it - by the people it MEANS SOMETHING TO. That's some pretty nasty double standards you've got going on.
4. This is a game. We all play the same game, in different ways. Just like every leader has a different style, or every person a different idea of right or wrong. It's called perspective. Like the people in charge of their roles be responsible for their roles - and the people responsible for them, by responsible for them. Stop trying to enforce changes across the whole game oocly about something ic that other players are doing. Let them do that. It's up to them, anyway. All you're doing is sounding like they're directly and intentionally hampering your own experience. But get this, there are consequences for everything, and everyone has their own view about what those consequences should be. That's called RP too.
5. I just want to say, with how much all of you have whined and cried about Enorian's blanket enemy policy - how much you hate them, after how long Bloodloch carried one - only to recently, for the first time in years upon RL years lift it for whatever reason (see: they handled it internally), you ignore all of that to create one yourselves. Don't be complaining oocly anymore about it if that's your answer to this ic circumstance.
6. I've been wanting to introduce some people close to me to Aetolia, who've expressed an interest, but at this time I'm telling them I don't want to start them right now, because the way the game is going both within, and through the community via the forums, I would rather not taint any first impressions with less than what I'd expect out of Aetolia as a game. At this time, I'm just really disappointed that it has come to things like this. This atmosphere is awful and it certainly doesn't reflect the Aetolia I grew to love.
7. Gods should have a right to enforce their RP on their sacred grounds. They're Gods.
Please start reconsidering your priorities, and consider what you want Aetolia to be. If everyone only focuses on the bad things - and it's apparent, focusing on the negativities seems to be the top thing people have been doing at large (I'm expressing the ones I see/feel right now after all) - then that's all you'll ever be able to get out of a game, since that's all that will ever be put in.
There. I'm done.
I just have one thing to chip in, and it's sort of an "I told you so". When the Goddess Iosyne changed into what she is now, I made an effort to say that it would most likely draw just about every good PKer into the Order and make things very unbalanced in regards to religious conflict. Of course PKers will always enjoy PK, so when a Holywar is suggested or remotely possible, they will cheer and feel the game is turning into something fun. Of course, they are very likely going to win, because they have the stomping power.
What I don't understand, however, are these turns of events:
Enorian has policies Spinesreach dislikes.
Spinesreach raids Enorian to make them change their stance.
They use holy ground connected to Damariel in the process.
Damariel objects and pushes back.
Iosyne declares Holywar on Damariel.
Yes, Holywar is the only -mechanic- to go against a Divine, but where in the world did Iosyne get involved in all of this? Isn't Maghak Spinesreach's Patron? Shouldn't the Spirean people be the ones going against the God, if anything?
What I mean is, just because it's the only mechanic to go against a God that is readily available at the time it doesn't mean you should use it because you can.
Sorry if I brought things back to life again, after things seemingly going to rest. I blame it on being European and in a different timezone.
You don't have to declare a holy war to hurt a God, if destroying shrines is what you're after. You can have lots of good conflict and fights over just some regular defiling. And when it gets lame, you can stop. @ezalor has done it. @ashmer has done it. It makes sense.
And if, like @jensen said, you don't want to go that route because you don't want to waste time defiling or get a PK aura? Well, then. Guess it isn't that important to you.
If the Spirean people feel like she is out of place, they will probably do something about it.