This is no different to similar requirements I've seen/experienced from other organisations.i'm curious about this. as somebody who has been involved in writing or editing guild progression requirements at all levels for 3 guilds (indorani, sciomancers, illuminai), as well as having been in numerous guilds on both sides of the game, i've never seen a guild with a 'shrine destruction' requirement. other than requirements i've written, i can't say for certain that there's never been an *option* to destroy shrines as a progression task, but it has never been a requirement for progression.
Syssin, 20 dex, level 3 hunt, red orb, red amulet, fangs of corrosionMight be worthwhile for camus to be added directly to the class' skillset or to have bite replaced with some other dex-based attack for syssin bashing since no other class requires a consumable be used for every attack. Either way, I don't think anyone would reject a report like that.
2178 per bite / 2.79 = 780.64 dps
I'll also point out that refilling camus is a lot more than 'periodically'. For example, starting from a full cache of 1500 refills of camus and health, once I run through Lair, Illdon, Spiral, Tiyen, Xaanhal, Nal'jin, and Dome I'll have roughly 300 of camus left in my FC while I'll still have 1300 health.
"Different, but equal" - the philosophy behind class balance, as I understand it - has not worked for Aetolia in some time (if ever). As an example, it didn't work for World of Warcraft, either, when Paladins and Shamans were unique to their respective factions. There is always a disparity and a perception that something is "better", which inevitably leads to negative feelings and increased levels of salt.Firstaid is different, how can we make curing more equal? Combat strategies are different, how can we make strategies more equal? This idea about equality is often misrepresented. If everyone in the world received 1 million dollars and the majority of the people blew it - they'd still complain about inequality. Let's not attack @Keroc about him attempting to balance combat but rather why don't you deepen your understanding of your class and actually try being good. People write classleads to nerf classes that are bad at combat.
Tiur said:I just don't see the same arguments happening that "Templar is OP in the meta rn" when mirror Templar would be exactly as OP.
There's no plan for boring reskins.Tethered Salt is good! Don't let individuals that take things personally ruin it for others. It's a game and you're suppose to have fun.
They won't be the end of balance problems, but they will be the end of tethered salt. If a combo is OP, both sides have it, both sides can put up a classlead to deal with it.
I'm curious to know the average number of years the quitting players have been apart of Aetolia. As of recent I've seen a boost in player activity, so something is working right. It would seem to me someone who would quit because someone has been nerfed or buffed already has quitting in their DNA.
I am saying, the literal, most common complaint of a leaving player is " has been nerfed too much." or " has been buffed too much." Not divine attention, not RP.