Welcome to my first ever forum Mafia game! Special thanks to Xenia and Buford for helping me plan this out. Let the game begin!
After the Consanguine were purged by a small, but mighty brigade
of citizens, life in Esterport quieted down and folk returned to business as usual, working to build a new life for themselves in the wake of previous destruction. The city stabilized, its citizens learned to work together despite their differences, and everyone lived reasonably happily ever after.
For about five minutes.
To no one's surprise, the Syssin -- who had wisely capitalized on an alliance with the citizens during the previous conflict -- quickly bored of stability and decided to stir things up. This time, the game is on their terms, and they're aiming to take Esterport for themselves.
**Each round consists of one day and one night.
**During the day, everyone talks among themselves with the ultimate goal of reaching a majority for a vote.
**Once a majority has been reached, I will announce the death, and the night round begins.
**During the night, all power roles should PM me with their actions. Long delays will result in a lost turn.
**Discussion is allowed during the night, but no voting will occur.
**Anonymous messages can be sent to the group at any time by sending me a PM.
**Players may not PM each other. Please use the anonymous message feature instead!
**Players may not edit their posts.
**Once a player has died, they may no longer communicate in this thread until the game has ended.
Roles will be assigned via random number generator.
The ringleader of the group, the Syssin General is so skilled in the art of subterfuge that their identity cannot be discerned in an investigation (i.e., the Godfather).The Syssin
Each night, the Syssin conspire to take out the citizens one by one (i.e., the Mafia).The Psychic
Rumors surrounding this person's identity suggest their methods are...in a word, unusual. Nonetheless, it is strongly believed that the Psychic is capable of great feats of mysticism, perhaps most notably the ability to see true into the hearts of men, women, and beasts (i.e., the Cop).The Knight
Although the Templar guild has long since dissolved, along with most of the others, there is still one knight with a truly honorable reputation -- a rarity in these trying times. Tirelessly, the Knight spends each evening on guard duty, oathbound to protect the good folk of Esterport even if it requires self-sacrifice (i.e., the Doctor. This role cannot self-protect, however does have the one-time use of a starburst tattoo that will activate the first time they are targeted by the Syssin -- or the town).Iosyne's Follower
Taking the Goddess's brutal tenets to the extreme, this person intends to demonstrate their superior power by being the last person standing. At night, they plant flesh-eating spiders in the homes of townsfolk, who will eventually be consumed by them at the Follower's command (i.e., the Arsonist).The Drunk
A lovable lout who may as well live in the new Hound and Halberd, providing Esterport with entertainment and annoyance in turns. Has a secret death wish (i.e., the Idiot/Jester). If the town votes to lynch this person, one of the voting parties will not survive the guilt.Citizen
Everyone else.Win conditions:
For the Syssin
to win, they must outnumber everyone else. For the Citizens
to win, they must eliminate the Syssin and their General, as well as Iosyne's Follower. For Iosyne's Follower
to win, they must be the last player standing. For the Drunk
to win, they must convince the town to lynch them.Roster
1. @Teani 2. @Lehar
4. @Emir 5. @Pazradym 6. @Sibatti 7. @Sarita 8. @Axius 9. @Buford 10. @Kelliara 11. @Xenia
The Syssin General is alive.The Syssin have won the game!
There is 1 Syssin alive.
Iosyne's Follower is dead.
The Knight is dead.
The Psychic is dead.
The Drunk is dead.
There is 1 Citizen remaining.