It comes with the statpack stuff - when you reincarnate with transmutation it unsets all of your enhancements and augmetics so you can place them again.
It is but I'm saying a consumable one time ala the lleis crystal but just for enhance points (so like maybe 25 credits) would be nice perhaps. Like if you change primary classes and just want to swap from dex to str on a fairly neutral statpack.
Would let you design keys and locks which function like NPC purchased ones.
Or if you wanted to get even more expansive, new craft skill: tinkering. Lets you do locksmith stuff and make low tech things like music boxes and clockwork whatever's.
As one of the most expensive artifacts in the game, it seems this might not be -so- far fetched:
The ability to add people to an exception list to your hood of elusion, so that they can find you. For example, I bought and wear it because I wanted to be able to find people who wear it, and it certainly has the benefit of keeping me from pesky little Vampire scouts. But, I have 0 reason (usually) for having anyone on my side unable to find me.
A shop artifact that is an individual thing that sells individual doses of dye? Be awesome for those of us who have a ton of dyables in our shops--and for the people buying the dyables.
ETA: Related to what Rash says above, that's actually the only reason I -don't- have a hood. I -want- to be visible to my side. How else're they gonna know I'm here to come divebomb me for RP at random?
ETA2: Unrelated to either thing, I bugged it and was told this weird ass outputput was intended? Why is the directory artifact output not grouping by city anymore? I mean it does, but it has several sections for Bloodloch or Delos or w/e and it's sporadically placed. What makes it separate? What determines the order. The input makes it really hard to read at a glance what is where. Would really like it to go back to having some semblance of order--as it is, I'm kind've wishing I hadn't bought it, because as is, it's too much of a headache to even bother with.
I wish we could trade in talents for half of what we spent on them. I know it's not much, but I haven't touched fletching or pyrotechnics on Nyrus in upwards of an RL year or two, and I needs ta fund my classes. It's kind of odd that they're one of the few things you can't trade in.
..Besides, from a business perspective, trading in things (sometimes on impulse) leads to you (sometimes also on impulse) going, "Oh unicornsing unicorns, I DID want that. Guess I'll buy it again."
Cha-ching.
Feelings, sensations that you thought were dead. No squealin' remember, that it's all in your head.
Builder/building idea: Akin to the reaction packages we can purchase, it would be pretty nice (and time-saving, for admin) if there were a way to set echoes via a system, where we can specify the day/season/environment/message. This would be useful for builders (pop them in as we build!) and for people who own houses (buy an echo package for x credits and then add them on your own without having to bug Razmael). Given that we'd be doing the brunt of the work ourselves (once it was coded) maybe also lower the cost a bit to reflect that it's not taking dev time (and to entice people to spice up their houses and maybe even build more house stuff!).
Something semi-inexpensive to make ones artifact vials uniform? Have all these artifact ones from assorted promotions and they're all different, but the last time I asked about cost of getting them all to look the same, (like, all shifting to a single, same generic default arti-vial desc) it was something pretty ridiculous.
also lessen the cost of dye kits? They're too expensive for the every day use they should get, should be more on par with letter satchels and pigeons (a utility item, they're not the same as the other crafting arties)
Comments
Would let you design keys and locks which function like NPC purchased ones.
Or if you wanted to get even more expansive, new craft skill: tinkering. Lets you do locksmith stuff and make low tech things like music boxes and clockwork whatever's.
The ability to add people to an exception list to your hood of elusion, so that they can find you. For example, I bought and wear it because I wanted to be able to find people who wear it, and it certainly has the benefit of keeping me from pesky little Vampire scouts. But, I have 0 reason (usually) for having anyone on my side unable to find me.
ETA: Related to what Rash says above, that's actually the only reason I -don't- have a hood. I -want- to be visible to my side. How else're they gonna know I'm here to come divebomb me for RP at random?
ETA2: Unrelated to either thing, I bugged it and was told this weird ass outputput was intended? Why is the directory artifact output not grouping by city anymore? I mean it does, but it has several sections for Bloodloch or Delos or w/e and it's sporadically placed. What makes it separate? What determines the order. The input makes it really hard to read at a glance what is where. Would really like it to go back to having some semblance of order--as it is, I'm kind've wishing I hadn't bought it, because as is, it's too much of a headache to even bother with.
ETA: Fixed
MY PEOPLE NEED ME!
*dramatic pose, points finger at something random*
..Besides, from a business perspective, trading in things (sometimes on impulse) leads to you (sometimes also on impulse) going, "Oh unicornsing unicorns, I DID want that. Guess I'll buy it again."
Cha-ching.
Could we...fix this. It shouldn't have the 'the'.
Doesn't have it for duanathar, just duanatharan.