Right, so I'm one of those who maintains an opinion that Carnifex are a class in need of aid. The class is basically reliant upon a snowball effect that allows the class to obtain obscenely high numbers of damage without any sort of buildup or venom offense, not even utilizing Sensitivity. With a non-artifacted Carnifex, the damage isn't noticable until the soul drains go up.
Since I'm not a liaison, I do not have the ease of easy class switch nor easily testing all feasible options. However, I am not going to state that "this needs to happen" or "Carnifex damage needs to be scaled back" or "Carnifex's damage is justified because they have no other offense". I don't think that's correct at all at this point. What is needed is to post the numbers and data in order for liaisons and other players to assess the state of Carnifex for constructive criticism for the improvement of the class in the long run.
For the first part of these tests, I was not able to get Luna's assistance due to OOC obligations and Moirean had another OOC obligation. The first part was with Angwe, a dexterous statpack in the arena with a 133/98/133 bardiche. No buffs to the weapon since soul gems were not available. No artifacts. I have displayed my audit with a protection amulet in the log. Without it, we can generally assume the damage would be more. Angwe also had about a .5 second delay due to latency. With soul gems, the damage can also be assumed to be more.
http://www.logsty.com/logs/YEYRpXiuhcoatl was also kind enough to post a log on Logsty. For reference, he was fully deffed. Weapon stats are not known, but it is known that he is using a Level 2 bardiche.
http://www.logsty.com/logs/MToIlUnfortunately, I couldn't clean it up because the code was a bit skewed, but this should provide a bit more information. Even with howls and an active offense, it was not possible to stop the scaling of damage. It is believed at this time that it is either weapon runes or +str causing a large scaling in terms of what kind of damage that Carnifex are doing.
If possible, if
@Luna can provide a log of her damage and speed, it would be appreciated. She is currently known to have both +str and a weapon rune and can provide more information regarding the scaling.
Comments
Edit: for some reason, I wasn't smoking rebounding previously, but his damage is essentially extraordinarily high without any set up.
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<P>Sorry just seen your new post :P</P>
I was hanging with him fine after addressing system issues, but I was forced to run on more than one occasion due to the point that his speed and damage got. Soul mechanic is a double-edged blade, I suppose.
I'm reminded of old Sentinel's damage.
Edit: Okay, log says that rebounding is definitely what slowed him down. Soul mechanic got him at SSL's of about 2.0-2.1 seconds. He relied upon the mire hound to deliver loki, but pretty much all of his attacks were aconite/curare which doesn't inspire much faith in the class. @Moirean, you mind posting some of the ideas you have from the Google docs? I'm of the opinion that changes that divert Carnifex away from this path would be healthy for the class because against anyone that can tank the damage or run, the Carnifex isn't going to be able to kill them.
Edit: I have nooooo idea what I'm commenting about, but I'm pro originality. And anti- 'resource pool limitations' where combat is top-heavy.
<P>Quick edit:</P>
<P>Another option is to keep it as it is in regard to speed (drop the damage gain all together) and slow the rate you gain soul at, as it seems that might be the real issue with soulthirst. Perhaps make it so you gain no soul at all when you miss and after 10 soul collected it slows down to from four soul for every two spinslashes you gain, to instead be three soul max. Then at 20 soul drops again to two soul. Whereby at 10 soul you can do a burst of damage if you so desire, and it all vanishes from your weapon, or at 20 you can do something epic also.</P>