ABANDON that quest and start a new one. The old mob is gone.
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SibattiMamba dur NayaAmidst vibrant flora and trees
Am I missing something? How do we actually figure out where the rooms are listed on BUILDING LIST?
Owner Base Room Brief Description # Area ------------------------------------------------------------------------------- 1. Sentinels sentinels_1_1 A steep drop beneath 23 duiran 2. Sentaari sentaari_3_1 An austere circular 36 duiran 3. Bahkatu bahkatu_1_1 Before a cavernous m 16 duiran 4. Duiran duiran_1_1 Along a shelf-stair 27 duiran 5. Duiran DUIRANLIBRARY A library within the 6 duiran 6. Shamans shamans_1_1 Standing within a cu 14 duiran 7. Duiran duiran_2_1 Before a floating st 7 duiran 8. Duiran duiran_3_1 Within a hidden cave 1 duiran 9. Duiran duiran_4_1 An overgrown step-st 10 duiran 10. Duiran duiran_6_1 Clearing ringed by f 3 duiran -------------------------------------------------------------------------------
Could we have vnums instead of god-names for the rooms, maybe?
I get the vnums in the list when checking the Sciomancer guildhall, @Sibatti.
Although that is a thing, in Duiran's case it doesn't help for finding some of the unused buildings, as they're often one of the numerous down/up/in/out exits in a sea of player houses that use the same convention.
A whispering statuette ---------------------- When dropped in a room, this statuette will become hidden from sight. Anytime something is said in the room the statuette is dropped in, you'll hear it as if you were standing there yourself. The statuette will return to your inventory after an hour and cannot be retrieved before then. Does not hear phased speech.
requires 4 or 5 of the ears, I forget exactly. but if you have one RELIC PIECES should show you how many you need.
It's one of the Relics from the February 2016 promotions. (And can be found in the announce for that month - February Promotion pt 2) Announce #2508
By the divine might of Omei, you are restored to life. Omei gives the corpse of a headless cadaver to you. Omei offers you a quick wink.
Maybe more of a question for @Razmael or @Tiur, but what is the benefit of the speedwalk_bonus artifact over something like celerity? While playing an alt that has the celerity skill, I swear it felt like I was moving faster than I was on Koda who has the speedwalk_bonus arti. These were both done using speedwalking, so I'm not sure what's up with that. Maybe it just felt faster with celerity vs speedwalk?
I know it definitely didn't seem like 75% less time between clumps of movement.
1) Will adding lessons into Tenacity boost damage from chop? Or just give me access to better dps attacks?
2) Besides weathering and ironskin, are there any other defenses for bashing?
1) More lessons in tenacity will let you eventually learn assault or ravage, which both do higher damage than chop/lob. But, the chop/lob combo is insanely quick, (I haven't actually sat down and worked out the dps difference between the three attacks though.)
2) Defenses will vary slightly based on your Wayfaring specialisation. I know the wasteland specialisation has a couple that are useful to have for bashing, but I'm not sure about the others, as I haven't used them.
Now with 253% more Madness. Cute-Kelli by @Sessizlik.
There are a lot of designs in some shops due to an oversight where designs weren't being added to the stockroom maximum for items. Rather then attach them to this limit, I've simply imposed a 30 design limit per shelf. If you are over this limit, then your designs won't show on WARES and you will need to trim back.
Doesn't this completely defeat the point of being able to add designs to a shop? That means a shop can have at max 300 designs, IF it has no items with a physical shelf, Or 270 designs, IF all physical items are on the same shelf which is hella cluttered REGARDLESS of if you have level 3 artifact shelves? Which I do. In every shop I own.
So the part that is an actual question, not me freaking out about how much this sucks--also how much re-shelving 1500+ designs to be 30 per shelf is going to suck: Is this (the amount not scaling) intentional, or is the limit meant to raise with the artifact shelves?
ETA: Clarity I mean the stockroom_expand shelves, not the extra shelves, which are apparently now virtually mandatory if you want to run a shop that uses all the space accorded by the former.
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PhoeneciaThe Merchant of EsterportSomewhere in Attica
Designs
-----------------
There are a lot of designs in some shops due to an oversight where designs weren't being added to
the stockroom maximum for items. Rather then attach them to this limit, I've simply imposed a 30
design limit per shelf. If you are over this limit, then your designs won't show on WARES and you
will need to trim back.
Doesn't this completely defeat the point of being able to add designs to a shop? That means a shop can have at max 300 designs, IF it has no items with a physical shelf, Or 270 designs, IF all physical items are on the same shelf which is hella cluttered REGARDLESS of if you have level 3 artifact shelves? Which I do. In every shop I own.
So the part that is an actual question, not me freaking out about how much this sucks--also how much re-shelving 1500+ designs to be 30 per shelf is going to suck: Is this (the amount not scaling) intentional, or is the limit meant to raise with the artifact shelves?
ETA: Clarity I mean the stockroom_expand shelves, not the extra shelves, which are apparently now virtually mandatory if you want to run a shop that uses all the space accorded by the former.
I actually asked this myself and got some answers since I have a lot of designs stocked in my main shop too. Apparently having a crap ton of designs is a burden on the system, so having a cap per shelf is supposed to alleviate that.
Also, pre-crafted items can be sold on the same shelf as designs, so you're not wasting any shelves by setting aside one for stuff you have to make. Means I can sell weapons and weapon designs together and not have to keep them on separate shelves.
I went and checked my shop, and only one of my shelves was over the design limit, and it's kind of forced me to rethink either how I have my shelves set up (I have the shelf_expand arti, so I have 20 shelves instead of 10, and hat would bring up the shop design total to 600 rather than 300) or I have to whittle down the number of designs I have. IE. Do I really need to have x design for sale if it's not selling?
Yes, it's going to be a pain restructuring my own shop, but it doesn't royally screw me over. Just means I have to put a little more thought into what I stock instead of just putting everything I've ever designed in my shop.
Maybe more of a question for @Razmael or @Tiur, but what is the benefit of the speedwalk_bonus artifact over something like celerity? While playing an alt that has the celerity skill, I swear it felt like I was moving faster than I was on Koda who has the speedwalk_bonus arti. These were both done using speedwalking, so I'm not sure what's up with that. Maybe it just felt faster with celerity vs speedwalk?
I know it definitely didn't seem like 75% less time between clumps of movement.
If I could venture a guess, it would be that celerity gives you an additional room of movement before you would hit 'you're moving too fast'. Speedwalk_bonus likely just reduces that cooldown before you can move again by 25%. But a 25% reduction over such a small period already doesn't feel like that much of a boost.
Can we please have the equivalent of SHOPINCALL put back in, so that we don't have to stand there and sort out what kind of pills/herbs/commodities we wish to add separately? Pretty please?
ANNOUNCE NEWS #2699 Date: 6/11/2017 at 4:41 From: Keroc, the Starborn To : Everyone Subj: Shops
One small thing I should've mentioned!
Crafting shelves are no longer design only shelves. You can add normal items to those shelves along with your designs as long as you keep to the 30 design limit per shelf.
Additionally, I've now added SHOP CACHE ADD ALL so you can put all your held cacheable items into your shop at once.
Penned by my hand on Closday, the 14th of Lleian, in the year 466 MA.
"Artifact #284 Item: a moist washrag Power: washing This artifact power cannot be added to other items. Description: This washrag can be used to SCRUB away bad smells quicker than normal."
Does this also not require water like similar artifacts in other IRE games?
Typically In Game: JST (GMT+9) 6AM-8AM and 6PM-10PM
"Artifact #284 Item: a moist washrag Power: washing This artifact power cannot be added to other items. Description: This washrag can be used to SCRUB away bad smells quicker than normal."
Does this also not require water like similar artifacts in other IRE games?
Correct! You can use it wherever, whenever. Even if you're not smelly or if you're not in water! But, it won't do anything if you're not smelly except use up your balance and probably make your skin raw.
Correct! You can use it wherever, whenever. Even if you're not smelly or if you're not in water! But, it won't do anything if you're not smelly except use up your balance and probably make your skin raw.
Even if you can't smell the germs they are still there! Cleanliness is next to godliness so obviously this is a critical purchase.
Thanks for the quick response!
Typically In Game: JST (GMT+9) 6AM-8AM and 6PM-10PM
Is there anyway when we do SHOP CACHE INFO PILL we can have it show all curative pills and SHOP CACHE INFO PLANT show the new plants, like we used to be able to do with SLICE or PLANT. Right now it only shows kawhepill. Would make it easier when checking stock and pricing.
Comments
The old mob is gone.
Owner Base Room Brief Description # Area
-------------------------------------------------------------------------------
1. Sentinels sentinels_1_1 A steep drop beneath 23 duiran
2. Sentaari sentaari_3_1 An austere circular 36 duiran
3. Bahkatu bahkatu_1_1 Before a cavernous m 16 duiran
4. Duiran duiran_1_1 Along a shelf-stair 27 duiran
5. Duiran DUIRANLIBRARY A library within the 6 duiran
6. Shamans shamans_1_1 Standing within a cu 14 duiran
7. Duiran duiran_2_1 Before a floating st 7 duiran
8. Duiran duiran_3_1 Within a hidden cave 1 duiran
9. Duiran duiran_4_1 An overgrown step-st 10 duiran
10. Duiran duiran_6_1 Clearing ringed by f 3 duiran
-------------------------------------------------------------------------------
Could we have vnums instead of god-names for the rooms, maybe?
"piece241315" a carved limestone ear.
I've searched announce posts, and scanned through the help file on relic pieces three times and can't seem to find anything on it.
A whispering statuette
----------------------
When dropped in a room, this statuette will become hidden from sight. Anytime something is said in the room the statuette is dropped in, you'll hear it as if you were standing there yourself. The statuette will return to your inventory after an hour and cannot be retrieved before then. Does not hear phased speech.
requires 4 or 5 of the ears, I forget exactly. but if you have one RELIC PIECES should show you how many you need.
It's one of the Relics from the February 2016 promotions. (And can be found in the announce for that month - February Promotion pt 2) Announce #2508
Omei gives the corpse of a headless cadaver to you.
Omei offers you a quick wink.
1) Will adding lessons into Tenacity boost damage from chop? Or just give me access to better dps attacks?
2) Besides weathering and ironskin, are there any other defenses for bashing?
I know it definitely didn't seem like 75% less time between clumps of movement.
2) Defenses will vary slightly based on your Wayfaring specialisation. I know the wasteland specialisation has a couple that are useful to have for bashing, but I'm not sure about the others, as I haven't used them.
Cute-Kelli by @Sessizlik.
-----------------
There are a lot of designs in some shops due to an oversight where designs weren't being added to
the stockroom maximum for items. Rather then attach them to this limit, I've simply imposed a 30
design limit per shelf. If you are over this limit, then your designs won't show on WARES and you
will need to trim back.
Doesn't this completely defeat the point of being able to add designs to a shop? That means a shop can have at max 300 designs, IF it has no items with a physical shelf, Or 270 designs, IF all physical items are on the same shelf which is hella cluttered REGARDLESS of if you have level 3 artifact shelves? Which I do. In every shop I own.
So the part that is an actual question, not me freaking out about how much this sucks--also how much re-shelving 1500+ designs to be 30 per shelf is going to suck: Is this (the amount not scaling) intentional, or is the limit meant to raise with the artifact shelves?
ETA: Clarity I mean the stockroom_expand shelves, not the extra shelves, which are apparently now virtually mandatory if you want to run a shop that uses all the space accorded by the former.
Also, pre-crafted items can be sold on the same shelf as designs, so you're not wasting any shelves by setting aside one for stuff you have to make. Means I can sell weapons and weapon designs together and not have to keep them on separate shelves.
I went and checked my shop, and only one of my shelves was over the design limit, and it's kind of forced me to rethink either how I have my shelves set up (I have the shelf_expand arti, so I have 20 shelves instead of 10, and hat would bring up the shop design total to 600 rather than 300) or I have to whittle down the number of designs I have. IE. Do I really need to have x design for sale if it's not selling?
Yes, it's going to be a pain restructuring my own shop, but it doesn't royally screw me over. Just means I have to put a little more thought into what I stock instead of just putting everything I've ever designed in my shop.
Like SHOP CACHE ADD ALL
ANNOUNCE NEWS #2699
Date: 6/11/2017 at 4:41
From: Keroc, the Starborn
To : Everyone
Subj: Shops
One small thing I should've mentioned!
Crafting shelves are no longer design only shelves. You can add normal items to those shelves along with your designs as long as you keep to the 30 design limit per shelf.
Additionally, I've now added SHOP CACHE ADD ALL so you can put all your held cacheable items into your shop at once.
Penned by my hand on Closday, the 14th of Lleian, in the year 466 MA.
Hi.
Cute-Kelli by @Sessizlik.
Item: a moist washrag
Power: washing
This artifact power cannot be added to other items.
Description:
This washrag can be used to SCRUB away bad smells quicker than normal."
Does this also not require water like similar artifacts in other IRE games?
Thanks for the quick response!