Mend is still huge for tankiness, audit is good, Frenzy's speed got buffed quite a bit. It's not a horrible bashing class. Doesn't stack up to the top tier classes but it's not awful.
@Dristin@Antehe@Hadrak@Keroc@Razmael Would it be possible to fix a few areas that seem broken when it comes to the Atlas artifact? I am speaking of three in particular here:
Putoran caverns: Atlas shows 43% and the quest to enter the rest has been broken/destroyed through RP for as long as I can remember
Riparium Abyss: Atlas shows 35% and anything behind the airlock is inaccessible since the destruction of Kelsys, I believe, if not earlier.
Dramlai Watch: Atlas shows 5%, but the rest of the area, though seen on the game map, is inaccessible and hasn't been opened to the public yet as far as I know.
Could these be adjusted to appropriate, accessible levels, please?
Naturally there are a few others that have me scratching my head as far as possible hidden areas are concerned, but that's for me to find. (approximately 14 areas below 90% and 35 at 90-99%, though I might be missing a few since I have a new computer and had to run things all over again)
@Dristin@Antehe@Hadrak@Keroc@Razmael Would it be possible to fix a few areas that seem broken when it comes to the Atlas artifact? I am speaking of three in particular here:
Putoran caverns: Atlas shows 43% and the quest to enter the rest has been broken/destroyed through RP for as long as I can remember
Riparium Abyss: Atlas shows 35% and anything behind the airlock is inaccessible since the destruction of Kelsys, I believe, if not earlier.
Dramlai Watch: Atlas shows 5%, but the rest of the area, though seen on the game map, is inaccessible and hasn't been opened to the public yet as far as I know.
Could these be adjusted to appropriate, accessible levels, please?
Naturally there are a few others that have me scratching my head as far as possible hidden areas are concerned, but that's for me to find. (approximately 14 areas below 90% and 35 at 90-99%, though I might be missing a few since I have a new computer and had to run things all over again)
In addition, it seems like most of the newer areas that I've run through have had 100% exploration when I first set foot in them, so it seems like maybe there's not a flag set or some such thing. Or wasn't when I went to explore.
@Dristin@Antehe@Hadrak@Keroc@Razmael Would it be possible to fix a few areas that seem broken when it comes to the Atlas artifact? I am speaking of three in particular here:
Putoran caverns: Atlas shows 43% and the quest to enter the rest has been broken/destroyed through RP for as long as I can remember
Riparium Abyss: Atlas shows 35% and anything behind the airlock is inaccessible since the destruction of Kelsys, I believe, if not earlier.
Dramlai Watch: Atlas shows 5%, but the rest of the area, though seen on the game map, is inaccessible and hasn't been opened to the public yet as far as I know.
Could these be adjusted to appropriate, accessible levels, please?
Naturally there are a few others that have me scratching my head as far as possible hidden areas are concerned, but that's for me to find. (approximately 14 areas below 90% and 35 at 90-99%, though I might be missing a few since I have a new computer and had to run things all over again)
In addition, it seems like most of the newer areas that I've run through have had 100% exploration when I first set foot in them, so it seems like maybe there's not a flag set or some such thing. Or wasn't when I went to explore.
Depends, are you going through roughly 15 minutes after release or some time afterward? There's a failsafe to update things later on, but if it's still doing it way after the initial release then there's likely a bug.
In addition, it seems like most of the newer areas that I've run through have had 100% exploration when I first set foot in them, so it seems like maybe there's not a flag set or some such thing. Or wasn't when I went to explore.
Depends, are you going through roughly 15 minutes after release or some time afterward? There's a failsafe to update things later on, but if it's still doing it way after the initial release then there's likely a bug.
Some areas seem to switch more than others. Sterion, for example, has been jumping up and down in percentage between 80-100 since I started exploring with an atlas. The most annoying thing is when you've had an area at 100%, like Tarea, and then it suddenly shows at 95% for a while. That one had me frantically searching through those mountains for a week, trying to find whatever addition had been made, only to watch it hop back up to 100% again.
In addition, it seems like most of the newer areas that I've run through have had 100% exploration when I first set foot in them, so it seems like maybe there's not a flag set or some such thing. Or wasn't when I went to explore.
Depends, are you going through roughly 15 minutes after release or some time afterward? There's a failsafe to update things later on, but if it's still doing it way after the initial release then there's likely a bug.
Some areas seem to switch more than others. Sterion, for example, has been jumping up and down in percentage between 80-100 since I started exploring with an atlas. The most annoying thing is when you've had an area at 100%, like Tarea, and then it suddenly shows at 95% for a while. That one had me frantically searching through those mountains for a week, trying to find whatever addition had been made, only to watch it hop back up to 100% again.
Hmm, weird. I can't really think of why it'd do that.
Is there a way, as a Spirean, I can make the IG mapper avoid going through Albedos to get to places? It's shorter, but if I have someone not from Spines following me, I lose them in the process.
Is there a way, as a Spirean, I can make the IG mapper avoid going through Albedos to get to places? It's shorter, but if I have someone not from Spines following me, I lose them in the process.
OH l noticed some really weird stuff with how travel through the things to those ambassy places worked but I forgot to really figure out how weird it was and bug it. Like one time it tried to path me thru Enorian's one.
@Hadrak For instance, I did it once going from Spinesreach to Xaanhal with a Bloodloch newbie behind me and once I hit the Spinesreach embassy in Albedos, it kicked her from behind me.
Likely a hostile monument from an order you're enemied to. Those do -2 celerity in the local area. No one particularly likes the feature, but it persists.
Comments
Still decently tanky though.
Puts out a thing that looks like this.
+-- Resistances ------------------------+-- Avoidance -------------------------+ Cutting | 30% 0% 68% 54% Dodge Chance | 15% 17% Blunt | 30% 0% 66% 54% Divert Chance | 30% 30% Magic | 35% 24% 0% 51% Divert Block | 15% 15% Fire | 20% 24% 0% 40% +-- Miscellaneous ---------------------+ Cold | 20% 24% 0% 40% Experience Bonus | 65% Electric | 10% 24% 0% 32% Crit. Chance | 51.23% Poison | 20% 24% 0% 40% Celerity | 4 r/p.5s Psychic | 10% 24% 0% 32% Health Drain | 0 Asphyxiation | 10% 24% 0% 32% Mana Drain | 0 Spirit | 10% 0% 0% 10% Willpower Drain | 0 Shadow | 20% 0% 0% 20% Endurance Drain | 15 +------------------------------------------------------------------------------+ Resistances: Defences, Miniskills, Armour Avoidance: PvP, PvE +------------------------------------------------------------------------------+
Would it be possible to fix a few areas that seem broken when it comes to the Atlas artifact? I am speaking of three in particular here:
Putoran caverns: Atlas shows 43% and the quest to enter the rest has been broken/destroyed through RP for as long as I can remember
Riparium Abyss: Atlas shows 35% and anything behind the airlock is inaccessible since the destruction of Kelsys, I believe, if not earlier.
Dramlai Watch: Atlas shows 5%, but the rest of the area, though seen on the game map, is inaccessible and hasn't been opened to the public yet as far as I know.
Could these be adjusted to appropriate, accessible levels, please?
Naturally there are a few others that have me scratching my head as far as possible hidden areas are concerned, but that's for me to find. (approximately 14 areas below 90% and 35 at 90-99%, though I might be missing a few since I have a new computer and had to run things all over again)
This isn't an environmental idle emote I recognize, and I'm not afflicted with anything DIAG can see. Did I miss an event somewhere?
EDIT: Bonus points - You can also copy the config settings you have by using COPYCONFIG (character).
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."