Are the new pillars in the domini sanctum set to update automatically whenever there's a change in a bloodline, like someone switching sires, curing, getting sired, etc?
Are the new pillars in the domini sanctum set to update automatically whenever there's a change in a bloodline, like someone switching sires, curing, getting sired, etc?
They are not. Unfortunately, there's no good way to set that up.
Not trying to belittle your efforts though, I do apologize if my initial post came off that way. Know how much of a pain in the rear bloodlines are to manage, especially with everyone's titles all screwy.
I keep getting suddenly afflicted with Asthma.. It's happened while standing still RP'ing for hours, while doing gold-runs/easy bashing.. There is absolutely NO message that I get afflicted with it, just all of a sudden notice my heavy breathing, which always says I've been afflicted with a heavy asthma when I DIAG. It is not density/mass since I only ever use that in Lessers...
-EDIT- Just making sure: Just before I wrote this, I had been standing still in Enorian for 15 minutes while having a smoke (irl, no asthma there) and as I walked back to Duiran, BOOM Asthma noticed. Went over all previous text/messages etc... Nothing.. (again)
Anyone got a clue what's going on, it's been going on for a good week and a half, about 5-8 occurrences..
(Tried some other channels, we got kind of clueless after a whle what it might be)
I keep getting suddenly afflicted with Asthma.. It's happened while standing still RP'ing for hours, while doing gold-runs/easy bashing.. There is absolutely NO message that I get afflicted with it, just all of a sudden notice my heavy breathing, which always says I've been afflicted with a heavy asthma when I DIAG. It is not density/mass since I only ever use that in Lessers...
-EDIT- Just making sure: Just before I wrote this, I had been standing still in Enorian for 15 minutes while having a smoke (irl, no asthma there) and as I walked back to Duiran, BOOM Asthma noticed. Went over all previous text/messages etc... Nothing.. (again)
Anyone got a clue what's going on, it's been going on for a good week and a half, about 5-8 occurrences..
(Tried some other channels, we got kind of clueless after a whle what it might be)
Ok... can someone clarify something for me because this is starting to really piss me off. Receptacles are supposed to be able to be imbued up to 100%. However, if you DO imbue a receptacle with 100% reserves, you lose HALF of the damn ylem energy just to imbue the damn thing... thus putting your receptacle at 50% full. Ok, fine, I can deal with needing to use 200% just to fill a fucking receptacle. However, that's not the case.... because it seems once you fill a receptacle (to 50% mind you) you can't refill it anymore as you will get a "This receptacle already holds residual energy."
So my question is this: Are receptacles set up to be a 50% max/one time fill? Or is this fucking broken??
(Oasis): Benedicto says, "There was like 0.5 seconds between "Oh hey, they're in area. That was quick." and "OMFG THEY'RE IN THE AREA STAHP STAHP!""
Can we trade in old relic pieces from the Cryptic Chests for credits? Also, all the extra items that we get from the giftbags (urns, warpaint, instruct scrolls, omni pills, etc)... are they ever going to be made to be traded in for credits as well??? Because I have no use for half these items... and I hate clutter.
(Oasis): Benedicto says, "There was like 0.5 seconds between "Oh hey, they're in area. That was quick." and "OMFG THEY'RE IN THE AREA STAHP STAHP!""
Why is wax so expensive, in comparison with other commodities that are cheap (or cheaper) to produce?
I stopped sealing my letters, I just hate how quick my wax turns to dust (and that without burning it...:P ) and pay more for the wax than the letters I've sent in the time the wax was in my possession..
@Lleminara: The silly thing is, I don't use them for mail -- I use them for fumology, because my cigar designs use wax (as the template designs do) and the crafters' guild wanted wax added as a commodity to approve it. Which I get, but the wax itself more than doubles the base cost of the thing, which just seems absurd to me!
Why do non-lethal skills (Night in necromancy, Flood in Sciomancy, etc) trigger class aggression? Bug or nah?
If I had to guess, I would say it's because they have combat applications, or mess with someones normal ability to do something. (i.e. Mucking about with peoples ability to move easily away from/into combat. Clearly viewing the number of people in a room. etc etc.)
That may be incorrect, though.
Now with 253% more Madness. Cute-Kelli by @Sessizlik.
Why do non-lethal skills (Night in necromancy, Flood in Sciomancy, etc) trigger class aggression? Bug or nah?
If I had to guess, I would say it's because they have combat applications, or mess with someones normal ability to do something. (i.e. Mucking about with peoples ability to move easily away from/into combat. Clearly viewing the number of people in a room. etc etc.)
That may be incorrect, though.
That might be true but things like gravechill (Which all it does is change decay into cold type) is also considered an aggressive action
It serves to block people from setting up while behind grace. Sect fights for example, someone could run around and night/flood the area from behind the temp grace at the start of a match. It also serves to block people from setting up from behind grace if they get revived mid-combat. It's also like this for logging purposes so we can determine intent for issues.
It's also good for stopping people from doing these sorts of things in a safe room for events like the quiz or town hall meetings.
tl;dr, if there's an annoyance/combative feature to an ability, it gets marked as aggressive.
The Quiz/Townhall meeting room should negate all skills so that we don't have to watch repeated defense messages as they drop/get set up again, not just aggressive actions. It can get kind of spammy (though it was quite good and calm last time I was in one of those situations).
Can vampires get more of a benefit during the night? As it stands, vampires get burned/afflicted all day long and can die from normal everyday sun, but then an instakill for sun at noon for 5 minutes. However, we only get a 5 minute full stat buff at midnight, but yet lifers suffer no maluses during the night? Seems kinda one sided.
So can vampires get like a +1 stat for all stats just during the night then the full max for 5 minutes? Or have lifers suffer from some sort of afflictions during the night just as vampires suffer in the sun (fear, paranoia, superstition)?
Edit: This is probably a more extreme thought but still fair in my mind, but maybe have bats or something go around in a feeding frenzy and severely damage the non-undead who walk outside during midnight?
Edit #2: I'd like to note that all of the negative effects can be avoided being inside or in a lighted room, just like an undead can avoid the negative effects being indoors/darkened room.
(Oasis): Benedicto says, "There was like 0.5 seconds between "Oh hey, they're in area. That was quick." and "OMFG THEY'RE IN THE AREA STAHP STAHP!""
Comments
I remember, involve me and I
learn.
-Benjamin Franklin
Not trying to belittle your efforts though, I do apologize if my initial post came off that way. Know how much of a pain in the rear bloodlines are to manage, especially with everyone's titles all screwy.
I keep getting suddenly afflicted with Asthma.. It's happened while standing still RP'ing for hours, while doing gold-runs/easy bashing.. There is absolutely NO message that I get afflicted with it, just all of a sudden notice my heavy breathing, which always says I've been afflicted with a heavy asthma when I DIAG. It is not density/mass since I only ever use that in Lessers...
-EDIT- Just making sure: Just before I wrote this, I had been standing still in Enorian for 15 minutes while having a smoke (irl, no asthma there) and as I walked back to Duiran, BOOM Asthma noticed. Went over all previous text/messages etc... Nothing.. (again)
Anyone got a clue what's going on, it's been going on for a good week and a half, about 5-8 occurrences..
(Tried some other channels, we got kind of clueless after a whle what it might be)
In all seriousness, though, I'd bug it and provide any sorts of logs you can in a pastebin along with the bug.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
So my question is this: Are receptacles set up to be a 50% max/one time fill? Or is this fucking broken??
When my receptacle is only half full.
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
That may be incorrect, though.
Cute-Kelli by @Sessizlik.
It's also good for stopping people from doing these sorts of things in a safe room for events like the quiz or town hall meetings.
tl;dr, if there's an annoyance/combative feature to an ability, it gets marked as aggressive.
So can vampires get like a +1 stat for all stats just during the night then the full max for 5 minutes? Or have lifers suffer from some sort of afflictions during the night just as vampires suffer in the sun (fear, paranoia, superstition)?
Edit: This is probably a more extreme thought but still fair in my mind, but maybe have bats or something go around in a feeding frenzy and severely damage the non-undead who walk outside during midnight?
Edit #2: I'd like to note that all of the negative effects can be avoided being inside or in a lighted room, just like an undead can avoid the negative effects being indoors/darkened room.
I remember, involve me and I
learn.
-Benjamin Franklin