My latest rage is at how badly this game tries to promote fighting, but then counteracting itself by somehow coming up with more ways to discourage it (Havens/Custom Wings/City/City Portal/Normal/Above Wings-Amulets/Hoods). You just can't promote conflict while simultaneously creating more and more ways to discourage. It just allows people to do things to instigate potential conflict, but then there's no drawback to it because they never realistically have to follow through with it via infinite safehouse idling.
I know this particular topic has been discussed over the spread of many different threads lately, but I'm just going to officially rage at it in general.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
I'm wearing really good fullplate and embedbody gives an extra 10% to both cutting and blunt, plus whatever shell gives (I think that's another 10%?) and you still beat me. Nerf you.
Well, yeah, but I'm powerful statpack, with orbs activated and energyshell and my soulstone set to defensive and 4 blessings. I never realized Teradrim were that super tanky!
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DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
I don't think orbs or energy shell show up anywhere on audit.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
Ah. Shell wasn't for a while, and I didn't see orbs either. Maybe they're just not showing up under the individual 'audit x' part.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Full Shaman audit without a spiritmask. The spiritmask lets me raise any of the elemental audits by 6%. Also have a blessing with this audit too. I can get it to go higher, albiet temporarily.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
tl;dr Teradrim, Praenomen, Bloodborn audits are fine. Stop using words like 'insanely good' 'crazy good'. They're the way they're supposed to be.
Comparing them with Carnifex is a terrible idea because Carnifex is an unfinished class that was promised fixes and changes but never received them.
Nip this in the bud before it becomes some stupid nerf campaign where one isn't needed. And you know that's what this kind of talk always devolves into. You get pumped up by a bunch of numbers that aren't as scary as they appear and then boom, Miasma/Warmth gets a 5% cut and I'm left even further unable to bash places, even iwth 1600 credits in defensive artifacts.
Go away. ><
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SeirSeein' All the ThingsGetting high off your emotion
The fact that Bloodborn is an unarmored class and has higher audits than those with armor is pretty funny.
Blunt 35% 0% 28% 43% [/quote] ^bloodborn, right? 43/43 isn't bad for cut/blunt, but I've got better... 51/50 on Carnifex. And my armor isn't spectacular because I downgraded from the awesome set Aoi made me so I could customize my own.
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tl;dr Teradrim, Praenomen, Bloodborn audits are fine. Stop using words like 'insanely good' 'crazy good'. They're the way they're supposed to be.
Comparing them with Carnifex is a terrible idea because Carnifex is an unfinished class that was promised fixes and changes but never received them.
Nip this in the bud before it becomes some stupid nerf campaign where one isn't needed. And you know that's what this kind of talk always devolves into. You get pumped up by a bunch of numbers that aren't as scary as they appear and then boom, Miasma/Warmth gets a 5% cut and I'm left even further unable to bash places, even iwth 1600 credits in defensive artifacts.
Go away. ><
The problem with Bloodborn lies somewhere between their audit itself, and damage management skills.
Monks are a perfect example of this. COMPLETE crapola audit, but they have some of the best damage management skills in the game. Numbness, Kai regeneration, Transmute, though the latter two have some pretty dangerous drawbacks. Monks CAN be tanky, but you're also putting your life at risk, strangely enough.
Bloodborn on the other hand have a much higher audit than monks, and their damage management skills are arguably much better than those of a monk.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
NONE of you were complaining about these classes tankiness prior to someone posting an audit. Now all of a sudden you're all foaming about a stupid audit.
...mend? That's about all they have. And Sanguispect I guess. Don't see where you're getting damage management skills from. They definitely don't come close to Monks.
And don't forget, the audit looks great, but it comes with a sip malus. So they are less tanky than someone with a similar audit who isn't a vampire class.
NONE of you were complaining about these classes tankiness prior to someone posting an audit. Now all of a sudden you're all foaming about a stupid audit.
Isn't true actually. I posted my audit BECAUSE everyone was foaming at the mouth about how OP tanky vampires are. I posted it to show that our audit really isn't any better than other classes and we have a sip malus to boot. This super OP tankiness thing is a relic from before statpacks were introduced IMO.
To note: Omnitrans and currently Powerful statpack. Audit with resists, protection aura, orbs, divine blessing, miasma fullplate (84/84) and shield (32/33).
Bloodborn on the other hand have a much higher audit than monks, and their damage management skills are arguably much better than those of a monk.
... what? Monk active damage management skills are by -far- the best in the game. Bloodborn, or any other class in the game, don't come even close.
Except, they aren't. Transmute literally puts your mana into your health (as much as you want. Regeneration literally converts your mana into health passively, but at a fairly good ratio. The usage of kaido and telepathy (god forbid blocks) are enough to make using ANY mana related skills in clutch situations dangerous vs mana consumption classes, unless you're artifacted with mana management items to the teeth. Focus, Renew, and Clotting also play major parts in this. Numbness is also now strippable via giving the monk sensitivity. To make a long story short, yes, their damage management skills are incredibly powerful. The problem with them is that the cons often outweight the pros when you're fighting against anyone, really. Especially against classes that abuse the lack of a person's mana. Try playing a monk sometime.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
Bloodborn on the other hand have a much higher audit than monks, and their damage management skills are arguably much better than those of a monk.
... what? Monk active damage management skills are by -far- the best in the game. Bloodborn, or any other class in the game, don't come even close.
While you're right in that monk may have more potent active mitigation, bloodborn is still one of the most tanky classes in the game. You get undead and vampire bonuses, fortify (for physical), ward (for magical/elemental), scythe stance (which is equivalent to old arti scale), sanguispect (vitality) and then mend for an active health restore. Bloodborn are pretty amazing tank-wise
I remember you being the liaison at the time, Xavin, wasn't the whole point of scythe stance because their class wasn't really balanced around having no armour? Hence giving them a form of armour.
Pointing out all those skills is great but I posted the audit with all of them up (sans scythe stance, so BB would be tankier in audit for that at the cost of limiting their combos to the speed of the scythe, which is like 3.7 so pretty awful) and it's not any better than most other classes, really. Add onto that a sip malus and they really aren't that tanky.
My Praenomen audit is pretty much lower across the board from Illidan's Shaman audit. Here's Wise Insidiae:
Add onto that my sip malus and...dare I say it...Prae is less tanky than Shaman.
Though I don't get why Illidan's totals are all way higher when the defenses + armour + minis columns are the same. For example for cutting he has 35% defense and 28% armour, comes to a total of 49%. I have 35% defense and 29% armour, comes to a total of...43%?! It's the same for all the other resists too.
@Ezalor yes, that was the point of that report. However, I think it's been demonstrated that they may well have a bit -too- much damage reduction when you consider sanguispect and their more impressive active offense compared to praenomen. And even praenomen excel, though they're not quite as high as they were before the forging changes.
For reference, here's a some bloodborn audit info, gathered with trans miniskills, resistance rings, miasma (pre change, so you'll look at a bit of a reduction there) and blue mist.
Edit: You can look at something like a 3% or so drop in various resists, I think, due to the recent miasma nerf.
Edit2: And remember, it's possible to match or exceed these numbers even -with- the miasma nerf. The reason? Artifacts. Namely the protection artifact and/or an artifact shield.
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DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
8.9.2 The Consanguine: Sapivi Specialization
Sapivi Advantages - No Additional Fire Damage - No disadvantage to health serum (instead of level 1). - +1 to Constitution - Increased Natural Avoidance - 10% increase to health healed from mending.
Why wouldn't you go Sapivi with BB, or is that not possible?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Comments
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Comparing them with Carnifex is a terrible idea because Carnifex is an unfinished class that was promised fixes and changes but never received them.
Nip this in the bud before it becomes some stupid nerf campaign where one isn't needed. And you know that's what this kind of talk always devolves into. You get pumped up by a bunch of numbers that aren't as scary as they appear and then boom, Miasma/Warmth gets a 5% cut and I'm left even further unable to bash places, even iwth 1600 credits in defensive artifacts.
Go away. ><
[/quote]
^bloodborn, right? 43/43 isn't bad for cut/blunt, but I've got better... 51/50 on Carnifex. And my armor isn't spectacular because I downgraded from the awesome set Aoi made me so I could customize my own.
NONE of you were complaining about these classes tankiness prior to someone posting an audit. Now all of a sudden you're all foaming about a stupid audit.
Praenomen/BB/Teradrim are fine.
Carnifex needs work.
If Templars are squishy then Liason the hell out of that.
Audit with resists, protection aura, orbs, divine blessing, miasma fullplate (84/84) and shield (32/33).
********************************[ Resistances ]********************************
Aint nobody got time fo' dat.
<P>********************************[ Resistances ]********************************<BR>Type Defences Miniskills Armour A. Total <BR>-------------------------------------------------------------------------------<BR>Cutting 25% 0% 52% 44%<BR>Blunt 25% 0% 53% 44%<BR>Magic 25% 4% 0% 28%<BR>Fire 35% 3% 0% 36%<BR>Cold 35% 2% 0% 35%<BR>Electric 25% 2% 0% 26%<BR>Poison 25% 0% 0% 24%<BR>Psychic 15% 4% 0% 19%<BR>Asphyxiation 15% 14% 0% 27%<BR>*******************************************************************************</P>
<P>I am a bit surprised at how average my cutting/blunt is compared to Shaman/Teradrim. I thought fullplate would be better for a knight class. I suppose armour just ain't what it use to be.</P>
<P>After using adaptation to go Powerful with same blessing etc</P>
<P>********************************[ Resistances ]********************************<BR>Type Defences Miniskills Armour A. Total <BR>-------------------------------------------------------------------------------<BR>Cutting 35% 0% 52% 51%<BR>Blunt 35% 0% 53% 51%<BR>Magic 25% 4% 0% 28%<BR>Fire 45% 3% 0% 44%<BR>Cold 45% 2% 0% 44%<BR>Electric 35% 2% 0% 35%<BR>Poison 35% 0% 0% 33%<BR>Psychic 15% 4% 0% 19%<BR>Asphyxiation 25% 14% 0% 35%<BR>*******************************************************************************</P>
<P> Class switch to Dext syssin, Blessing 44/43 scale, safeguard</P>
<P>********************************[ Resistances ]********************************<BR>Type Defences Miniskills Armour A. Total <BR>-------------------------------------------------------------------------------<BR>Cutting 25% 0% 29% 35%<BR>Blunt 25% 0% 28% 35%<BR>Magic 35% 4% 0% 36%<BR>Fire 35% 3% 0% 36%<BR>Cold 35% 2% 0% 35%<BR>Electric 25% 2% 0% 26%<BR>Poison 25% 0% 0% 24%<BR>Psychic 15% 4% 0% 19%<BR>Asphyxiation 15% 14% 0% 27%<BR>*******************************************************************************</P>
For reference, here's a some bloodborn audit info, gathered with trans miniskills, resistance rings, miasma (pre change, so you'll look at a bit of a reduction there) and blue mist.
Bloodborn: scythestance - powerful
********************************[ Resistances ]********************************
Type Defences Miniskills Armour A. Total
-------------------------------------------------------------------------------
Cutting 45% 0% 40% 56%
Blunt 45% 0% 40% 56%
Magic 30% 24% 0% 47%
Fire 25% 24% 0% 43%
Cold 55% 24% 0% 66%
Electric 45% 24% 0% 59%
Poison 45% 24% 0% 59%
Psychic 15% 24% 0% 36%
Asphyxiation 35% 24% 0% 51%
*******************************************************************************
Bloodborn: shield (34/33) +other weapon - wise
********************************[ Resistances ]********************************
Type Defences Miniskills Armour A. Total
-------------------------------------------------------------------------------
Cutting 35% 0% 22% 43%
Blunt 35% 0% 22% 43%
Magic 40% 24% 0% 55%
Fire 15% 24% 0% 36%
Cold 45% 24% 0% 59%
Electric 35% 24% 0% 51%
Poison 35% 24% 0% 51%
Psychic 15% 24% 0% 36%
Asphyxiation 25% 24% 0% 43%
*******************************************************************************
-
and Praenomen under that circumstance:
Praenomen - wise - shield (34/34), scale 44/44
********************************[ Resistances ]********************************
Type Defences Miniskills Armour A. Total
-------------------------------------------------------------------------------
Cutting 35% 0% 51% 52%
Blunt 35% 0% 51% 52%
Magic 40% 24% 0% 55%
Fire 15% 24% 0% 36%
Cold 45% 24% 0% 59%
Electric 35% 24% 0% 51%
Poison 35% 24% 0% 51%
Psychic 15% 24% 0% 36%
Asphyxiation 25% 24% 0% 43%
*******************************************************************************
Edit: You can look at something like a 3% or so drop in various resists, I think, due to the recent miasma nerf.
Edit2: And remember, it's possible to match or exceed these numbers even -with- the miasma nerf. The reason? Artifacts. Namely the protection artifact and/or an artifact shield.
8.9.2 The Consanguine: Sapivi Specialization
Sapivi Advantages
- No Additional Fire Damage
- No disadvantage to health serum (instead of level 1).
- +1 to Constitution
- Increased Natural Avoidance
- 10% increase to health healed from mending.
Why wouldn't you go Sapivi with BB, or is that not possible?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."