Like it says on the tin. We haven't had any real proper events in an age. We've had things come out that are unfinished, races released without much fanfare (and without languages) and nothing to drive the narrative of the world forward.
Forgive me for assuming, but it seems a lot like being someone who crafts the store for a text game is a lot like being a DM at a table. You create story and plots for your characters to chase down and then they even interact with eachother without your influence. Those moments have weight and are special BECAUSE the world around them is taxing them and bringing them closer together.
Aetolia has no such thing. If this were a table, we'd have all packed up our dice and left the game by now. We don't, likely because a lot of us know what this game can be. It can be intense rp and meaningful npcs and suspense. It hasn't been in a very long time and, let's be real, it's killing this game.
I understand that writing story doesn't make people buy credits (I'd argue it does, but I'm sure I'd be told I'm wrong) but this game needs a plot, it needs story and it needs engagement. I would much rather have a world wide event (and a good one, not some halfassed race drop) than a new, useless minipet. I'd much rather have ANYTHING AT ALL happen in the world than watch another artifact cart go up with some new artifact that will arrive to the people who purchased it buggy.
We need a place to talk about it? Let's talk about it. Let's talk about what's killing Aetolia.