Announce post #3136: Question Thread

AutoposterAutoposter BotMember, Bot Posts: 320 ✭✭✭✭
9/23/2020 at 2:19
Tiur, the Gnosis
Question Thread


I've altered some of the ways I approach communication, and am looking at making a role akin to Imvra for being the community manager. I could certainly use the help!

But until then, I'd like to go ahead and clear the air of any pending questions, concerns, etc that you have that might be languishing. For whatever reason, I haven't answered you, so let's get them all out and move on from a neutral spot instead of carrying them along.

For the next 48 hours, the thread attached to this announce post will be open to fill with questions and concerns. Then I'll close it and do my best to answer things. Sort of a "Big Questions" thread. Almost a townhall, but not quite. We'll answer everything you put in to the best of our ability, (I switch tenses, because sometimes Raz/Keroc/Volunteer might be better suited to answer) though I cannot promise the answer will be satisfying.

For questions, please keep in mind:

Phrasing a question in an attacking manner is going to just get you removed from the forums.
For example, "Why is Mining still not here." vs "Why haven't you been fired for Mining still not being here."
The first is easy to answer, the second is the same question but made to hurt my feelings.

Please keep questions to the sorts of things that have answers.
For example, "Storyline events have been scarce this year, what gives." vs "The game feels slow lately."
The first is a totally fair question, the second is similar, but I might not understand. It could feel slow because our ISP has been giving us trouble.

I acknowledge that I have dropped the ball lately with communication, and didn't well enough explain the changing ways I'd be doing so. This is my attempt to both make amends/clear the air, and create a more productive system for communication going forward.

Penned by my hand on Gosday, the 11th of Lleian, in the year 490 MA.


  • IpzIpz Member Posts: 3
    Are the rules posted in the discord channel for everyone? It seemed like you kept your mouth shut when people wanted to be rude. IRE seems to have a long standing habit of showing bias to other players. What has been done to circumvent these actions?
  • AzaraeAzarae Member Posts: 11
    Since I have more than one question, I do not expect them all to be answered. I hope that I am conveying myself properly here with these questions.

    1) I have only been playing for about 1 year now but the story also appears to be unfolding slowly, is there a reason for this that you can share? Is it a lack of numbers, or are other things simply pushing it back? Or are you trying to stretch things out?

    2)To add ontop of my previous question, sort of, is Aetolia open for ideas that could be considered to be implimented in some shape or form...even if only certain aspects are taken? For like say an example, mini-story events that could or not be directly linked to the main one? I know there is the idea box on the forum, but I'm not sure if its more for additions/tweaks to the game itself rather than anything story / event related. I only ask cause I know a post on Achaea says that they take such ideas but you have to mail one of the admins directly.

    3) Is there anything we can do on our side as players to make Aetolia more enjoyable for the admins and/or the Divine/Celenis?

    Thank you.
  • OonaghOonagh Member Posts: 387 ✭✭✭✭
    edited September 23
    Why has there been no feedback on the Mirror Classes, is it not intended to be an addition that will enrich players and stop tether tribalism?
    Does the community offering help have any value to the investment of helping advance the game or is it falling on deaf ears?

    Why has the primary focus of Aetolia appeared lately to have been solely on promotions, where we held the reputation as the roleplaying game with great storytelling for the longest time, your position as Producer has been perceived on how much money you can make instead of how can well your staff can tell an amazing story, is this pressure you take from your boss or are you just not interested in that facet of the game?
    Oonagh has been slain by the might of the toxic atmosphere of Ulangi.
  • TetchtaTetchta Member Posts: 286 ✭✭✭
    Are there any major global plot events being worked on? And a rough ETA on when they'd be coming around?
    Straightening into rigid, militant attention, A division of Bloodlochian soldiers squares its shoulders and crisply salutes you.
  • JiriJiri Member Posts: 4
    edited September 23
    In the last round of classleads, report #2858 (documented here: ) was rejected (per my understanding) due to the impact of server-side curing on 'game lag'. However, it was said by yourself on 2020/06/19 (documented here: that Aetolia is the best coded of the IRE games, good enough that IRE's newest game was built upon Aetolia's foundation.

    The following features are currently present in the server-side curing system of Achaea, Aetolia's largest (by far) internal competitor, but not in our better coded game:

    - Configuring whether to FOCUS before or after eating for a focusable affliction.
    - The ability to configure specific scenarios for when to touch the tree tattoo. This includes specific afflictions, the state of curing balances and an affliction count.
    - The ability to upkeep virtually all defences present in the game, whether one-and-done or to be re-deffed whenever they are stripped.
    - The ability to manually add a specific cure to your curing queue above other pending cures.
    - Automatic handling of mounting and re-mounting.

    The above list is not entirely exhaustive and there absolutely are workarounds for some of these discrepancies, though many of them introduce additional latency to the equation. The above deals with specific server-side curing commands.

    In my opinion, server-side curing is an excellent way to make the complicated IRE combat system more accessible without reducing the skill ceiling in terms of game mechanics. Players are able to deal less with client systems and more with learning the complex mechanics of the game. In addition, a more comprehensive server-side curing system can make sweeping mechanics changes (such as the ones we saw earlier this year) easier to digest. We would all like this game to be larger and (in my opinion) player accessibility is a huge part of that.

    My question:

    Can you explain in more detail why Aetolia is unable to handle the server-side curing features of other IRE games? Is it a matter of IRE corporate-provided system resources? Developer priorities? Something completely different?
    Post edited by Jiri on
  • StineStine Member Posts: 188 ✭✭✭
    Q1: Do you feel qualified to change items that are related to combat? If yes, what experience do you have with the current landscape of Aetolia combat (1v1/sect or group) to make you answer this way?

    Q2: Why do you believe that a 100% slower cycle (6months compared to 3months) is the correct cadence for changing items related to combat?

    Q3: Is anyone actually paying attention to the Nalus shell? I sent a message on 8/19/20 asking for thoughts on a report/classlead change and its impact since it was changed and have yet to hear any response.

    Q4: Should I expect a response if I send you (Tiur) a message? I sent a message on 8/11/20 asking for clarification on artifacts and how they affected something and haven't gotten a response. If not, should I issue myself for clarifying questions instead?

    Q5: Are there any plans to change the foci system? We've had basically the same lesser/major system for 7-8 years now with minor changes, unless I'm missing changes from before the last 5-6 years.

  • IpzIpz Member Posts: 3
    Also, I've been playing for some time. I would like to know how IRE plans on assuring new players that they don't lose money needlessly. I was forced out of a guild for not forgetting horsemanship for 22 lessons. I issued it with no response. How is IRE going to assure new players that their issues will be heard and not blown off like mine and many others?
  • KwanakeKwanake Member Posts: 1
    I agree with much of what @Sibatti wrote. The cities and guilds are quiet. The World is quiet. And I know there are many people with ideas on smaller guild/city/order events that could put a bit of flavor into things. It doesn't always have to be world-wide major events that will change the world forever, or events that result in you winning things (which people still manage to complain about because they are not worth as much as they hope because obviously free isn't always good enough). So my questions are similar to Sibattis:

    *How can players help with ideas, or even help writing up parts of mini-events that are not world-changing, to make the game a bit more fun?
    * Are there plans for smaller events in the somewhat near future, (the rest of 2020 or 2021)?
    * Also, while we are at it, many events happen at howling, which is not always a good time for all players. Is it difficult finding Celani from, for example, Australia, Southeast Asia or Europe to spread out starting times for events? What can be done to help those players who are not based in the US?
  • IpzIpz Member Posts: 3
    edited September 23
    Also, why should I care about your feelings when you dont care about the money I've lost from admin like yourself showing bias. It's fine that people are rude and try to hurt others feelings in discord, but we're suppose to care about your feelings.
    Post edited by Ipz on
  • EhtiasEhtias Member Posts: 96 ✭✭✭
    I'm half asleep and I know I have more but can't think right now.

    1. I've had stuff sitting in bugs / prio bugged since january on and off wondering if people look at them still or not?
    As an example 14248 was my prio bug for a long long time because the Leech Rune arti is weird and doesn't actually heal you for 5% of the damage you dealt as far as when I was testing it for a week showed, I held onto it for a good while after but never got a response even after sending messages and had to refund it taking a credit hit.

    2. I sent a message to the Nalus shell shortly after it was announced and created because of something that may be due to a bug that is combat related. This is also my current priority bug but never got a response on the matter so no clue if it's a bug or intended still. Not listing what it is because if it's a bug it might be abused more.
  • TinaTina Member Posts: 87 ✭✭✭
    Of questions not yet asked, is finishing the racetrack setup and implementing the city vs city championship races still being worked on, or has it been decided not to be implemented at all? If it planned to be added at any time in the future, is there a rough timeline for it, or is it not even being considered till other things get finished?
  • TeaniTeani Shadow Mistress SwedenMember Posts: 2,163 ✭✭✭✭✭
    I will be echoing something Phoenecia said: "the game seems to have shifted from city vs city to everyone vs the Albedi gods". There has been a lack of movement when it comes to the storyline lately, and most of what has been pushed out has been on a global scale so large that it has felt like the actions of one small character means next to nothing.
    * In order to breathe more life into the game in a more general sense, would it be possible to prioritize creating good foundations for city vs city and guild vs guild conflicts?
    * Would it be possible to hold a townhall where players are given a chance to provide ideas for discussion and immediate feedback, or is this best brought up in forum threads? If the latter, are forum threads with larger ideas going to be considered for implementation?

    The ORGREQ system currently makes it possible for an Org leader to request cool additions to the guild for a sum of gold from the guild coffers, and the price tag is set depending on the work involved in implenting this. This system is also what makes the Divine Patron role something that can be selected based on what is more appropriate rather than who might be more active. However, with the lack of active deities it feels rather safe to assume that few of the roles are actually filled, meaning that there is a rather small work force who can help with these things. With the previous system of having an active Patron, it meant there was a quick link to someone specific, a name you could contact with questions, discuss requests and if they were even plausible, toss ideas regarding story arches to make sure they stay on the right track. This new system lacks that kind of flexibility and close connection, which could also aide in preventing misunderstandings or sort out communication issues, and some requests are left unattended for long enough to make them irrelevant.
    * Would you consider options to the Orgrequest system to open up for better ways to hold a dialog?

    Others have already mentioned that we have a lot of people in this community who are willing, even eager to help enrich this game.
    * Is there a reason why there seems to be a reluctance behind making use of all that talent?
    * Would you consider creating a position similar to Mortal Builder for people who are able coders to help with implementations or fixes that are perhaps of a more simple nature?
    * Are there plans to make more use of mortal builders, for perhaps such things as smaller event plans?

    During the release event of the Archivists and the new curing, the Sciomancers were attacked by the Heikathi and there were accusations thrown around claiming there was a spy somewhere, but this was never sorted or resolved in any way. I believe there are more events that have been left hanging without proper closure, mostly due to the constant shift of volunteers.
    * Are there requirements for documenting plans and their execution, and are there records kept on what has been done with orgs in the past for other volunteers to pick up on or for staff to check after a volunteer steps down to ensure the ball is not dropped?

    I want to end on a positive thing, so here goes:
    There has been quite a bit of work done lately with areas that have had inaccessible rooms that still counted towards explorer rankings. Rurthina and I have worked rather hard with lists and such, and it's great to see some movement. My question regarding this is: who is/are the awesome person(s) responsible for this? They deserve a proper thank you!

  • IesidIesid Member Posts: 107 ✭✭✭
    I find that this is not precisely an easy format to make myself heard. There are things I want to say that are not questions, but you are asking us to pose questions to get your communication. Due to this, I'll write my post and put my Questions in bold. In your position, I would appreciate the context that surrounds each of these questions.

    As a customer and player, I have an increasing level of concern about the stability of the combat environment in Aetolia and feel that moving to semi-annual reports is not a wise decision. I feel our community cannot really handle semi-annual; the pace at which we 'break the game' is already faster than quarterly reports could handle and you end up creating a frustrating environment if something egregious exists longer than three months as is. The environment would just be starting to get stale by the time reports were coming around; larger games have better content cycles and Keroc's quarterly updates replicated that in a great fashion Is there a reason why you have changed to semi-annual classlead reports? As a follow-up, are you open to revising this back to quarterly? Do you plan to use that development time in other ways to shake combat up? How do you feel about revisiting Hunting Ground items on every off quarter and just recycling some of the older effects in from time to time to make unique environments as a compromise?

    I can only name two major story events this year: Omei's return and Bamathis' march on Skythrone. Slyphe and Dhar returned with very little fanfare compared to Omei's rebirth, which was an event that consumed the whole council to some degree. This lack of frequency is unfortunate, because events are often a good way to build PK-oriented friction between individuals or communities - not to mention the ways they can spiral off into storylines or continued character development. Is the slow pace for world events intentional, despite us being a roleplay-oriented environment? Why have story events been in such short supply over the course of the last year or so? Events and roleplay are part of why I bothered to come to Aetolia, but they have seemingly vanished the last year or so - why? Are you considering getting resources to fix this - i.e a dedicated story admin?

    Conflict drivers are few and far between without events, actually - this means that we are often left following a vicious cycle where we are consuming our daily driver (foci) constantly with no variation and it is broken up by orerry once a month. Sect is an alternative, but only to the extent that it provides fighting with no consequence and no roleplay investment whatsoever. Without events or active, antagonistic deities, holy wars are few and far between - and anyway, the system isn't exactly fun. It is a bit draconian as far as layout and design. What happened to that statement about looking over all of our conflict systems? By all accounts, foci are getting sort of dated (see above, Stine's post); are you open to a refresh on what is one of our largest daily activity drivers?

    It feels as if a lot of projects are projects of passion for your volunteers or paid staff. The rate of content creation has really decreased lately, forming what I would call a 'depression' in Aetolia for activity, etc. What do you do on a daily basis to ensure that these projects stay on track? As a Producer, you have conveyed to us that project management is part of your duties - where do you think are some opportunities for improvement in this field?

    This is another concern close to my heart: mirror classes. Despite making my feelings known in the thread dedicated to this exact topic, I figure this is a better place to ask directly. Mirror classes represent a tantalizing expansion and contain several things of interest to me that I'd rather not bankroll on my sect alt; it would also drastically lower the toxicity of our combat environment due to the opportunity it presents to delete the fence that makes the grass look greener on the other side. It would be a tremendous step forward for classes held back by boogeymen and napkin math, as the opposite tether would finally have access to them in a live, organic environment that lets them understand the class kit in a better way. You folks have even acknowledged this fact early on in that thread. Due to this, I want to ask: why does it feel as if a stated desire for mirror classes to be prioritized is falling on deaf ears, especially when multiple players have publicly volunteered their time across a six page thread? Especially when doing so might alleviate frustration for your community? Are you aware of the resources available to you that players are offering to speed up this project?

    Next, I would like to add additional questions on the topic of compartmentalizing your community responses. Why does it feel like the admin stances on any given issue, combat or no, feel like homes built on quicksand? Do you feel that splitting up things between Becue, Imvra, Nalus, and etc is a successful approach? To me, it feels as if I don't know who I am talking to and thus there is a risk of inconsistency at any given time - is this a common concern you hear or something on your radar? Historically, getting reliable resolution that falls along the same line of similar situations isn't easy - is there a reason you make precedent an unreliable aspect of handling issues or arguments?

    I might have more later, but properly wording them is difficult.
  • AloliAloli Member Posts: 352 ✭✭✭✭
    edited September 24
    Q1: How are emailed requests handled? What sort of method will be in place for documenting and tracking requests that come through issues and emails so they are not forgotten for 9+ months?

    Q2: Is there a time limit on orgreqs to be handled? Can GMs and Org leaders be given a way to categorize their Orgreqs in order of importance? An RP orgreq might be more or less important than a request to fix a room on the map or move objects around. Smaller orgreqs like fixing small things tend to get lost under other requests because of visibility issues - are there any plans to better prioritize orgreqs?

    Q3: Can guilds have two or more Patrons? Can the Patrons actually help with guild needs without having to go through the long process of orgreqs and waiting on them? A chosen patron should have the RP-knowledge and space to make these decisions, what is the reason behind them not being able to? What is the point of a Patron right now aside from the RP that a GM chooses to take from it and infuse their org with?

    Q4: Are there any plans tie the provisioning skill to the trade ministry or any other ministry? Can a trade minister eventually submit a provisioning order for the populace to fill?

    Q5: The mirror of the unknown articat is a nice artifact and helps with exploring but relies on outside sources. In practicality, it is an infuriating relic that does not take into account places that cannot be reached. Are there any plans to look into this or tie it to the games innate walking system even if with the introduction of tiered searches?

    Q6: Are there any plans to allow city leaders to merge or reorganize city ministries and positions as needed? Similar to guild positions?

    Q7: Requests for clarification on lore tend to go ingored, is it safe to assume that whatever direction I choose for my guild is just going to be -okay- and I won't have to face being told there were other plans in mind and I need to rewrite and redirect?

    Q8: Are there any plans on making forging and enchanting less commodity-consuming when they remain to be scarce? For example, it costs 1 or 2 basic commodities to craft nearly anything from the crafting skills yet it costs 10-15 of those same commodities for forging. Can this be reduced to more reasonable demands?


    Q9: When will the mission boards/quests to get unenemied to the Ophidians/Mitrines function once more?
  • AceAce Member Posts: 1
    What is the point in making even more avenues of communication outside of the game? Especially when ingame avenues are so neglected as it is?

    Are the admin and pools just biding time and making what last few amounts of money they can off of the player base before they finally decide to shut down the servers and say well Aetolia is dead? Reality is pretty much all players in the game are from older characters, and just trying to spruce things up.

    what are the chances of a fully scale merger between Achaea and Aetolia. Do you think that a merger is a good idea to bring two player bases together as one and combining resources so that each player base feels like they are being paid attention too?

    What can we do as a player base do to help things move along in regards to RP, Combat, and divinities? (aside from spending more money all the time)

    I know i have received messages in the past saying Email me the specifics for record. Why do we have to go outside of the game for something ingame. The games built in system is adequate enough to handle things such as messages, and sorting messages. It would also bring back the admin and producer to strictly working within the game rather than jumping between emails and forums and coding program and the likes.

    Lastly what are the chances of bring back the older classes like druid and priest's they were wicked fun and awesome classes to play. Though I do remember when Galleus said I HATE WORKING ON PRIEST CLASS it is so complicated. I would be willing to bet many people of those old guilds would love to have em back and play them again!
  • VharenVharen Member Posts: 241 ✭✭✭
    When is Gaming going to get fixed? As far as I can tell, even the classlead of mine that was rejected because the solution was fixing a bug hasn't been fixed despite the round being done, and there are plenty of others.
    OooOoOo I only read this ... to see Vharen's sig now OOoooOOoo
  • QelresQelres Member Posts: 4
    edited September 25
    There has been lots of small bits of content that were promised but were never followed up on. Examples are the Ashes of the Indorani, additional Proxy War wares/rewards, additional wares on the frog barge from the last celebration, getting to visit the culture exhibits cities made, Shifter factions, the Storytelling crystal from the last celebration (and/or the one before that?). I'd like to understand the priorities of where this game's understandably limited content creation resources are allocated and why. Is there a lot of pressure from on high to come up with new content instead of completing old projects? Is it a matter of volunteer turnover and, if so, are alternative solutions being looked at?

    Related to this, I'd like to echo the question many others have asked. Aetolia has long been known as the rp-driven game of IRE. As of late, a lot of the content we've been getting involves dailies/minigames/cosmetics and a little (although I know my PK friends would say 'not enough!') conflict/combat stuff. Is this the content that will be focused on going forward? I don't think there is a right or wrong answer. Just, in the spirit of managing my own expectations, I'd cheekily ask...what kind of game is this suppose to be?
    Post edited by Qelres on
  • TiurTiur Producer Member, Administrator, Immortal Posts: 1,023 admin
    I've started writing answers, but the 48 hours are up! I'm not sure if we'll post the answer bit all at once or piece it out, but give us some days!
This discussion has been closed.