WP drain is actually p. noticeable if you aren't end-game.
It's around 15 wp per tick. If you have some philosophy and an owl tattoo it's not a problem. With Virt philosophy I don't even need an owl tattoo unless I want to bash for 4 or 5 hours without stopping.
Probably just an oversight, since the ability to do stuff while in wolf/bat form was a recent change that went in last liaison round. You should BUG it.
The last skill that can be used for anything mildly interesting
I have personally never seen the skill used in PK for anything except forcing people to get drunk, eat stupid berries, smoke weed, or mushrooming weapons/armor. Oh and kicking mobs.
Edit: To be completely fair, Indo/Cabbie's use to force people to empty speed vials as well. There, my list is done.
"You ever been divided by zero?" Nia asks you with a squint.
0
PhoeneciaThe Merchant of EsterportSomewhere in Attica
Getting into my first real duel out of the arena, getting pumped up for it, and then forgetting to log the entire fight. Sadface.
I've only ever seen the skill used in an abusive way, ie forcing someone to kick your Deliverancing buddy, forcing people to axekick so they are offbal forever, forcing people to kick NPCs, get drunk, sacrifice corpses, making people yell/shout stupid things, stuff like that. While the skill does have some interesting possibilities and potential, it really does seem to boil down to a case of "this is why we can't have nice things."
I doubt it'll be removed but I personally would not be at all sad to see it go.
Re force: The only skillset I've ever seen it used in a way that wasn't just grieftastic and annoying is Sanguis--and it's limited to the one person you chose to trust with that kind of power over your character. Moreover, a person who tends to be on your side, and not trying to murder your face.
Guildmasters who go out of their way to not know anything of the lore, do anything with the guild, and those who try and get things approved for mechanical changes that completely shit on the guild's RP/lore.
Guildmasters who go out of their way to not know anything of the lore, do anything with the guild, and those who try and get things approved for mechanical changes that completely shit on the guild's RP/lore.
Force used to have plenty of neat uses. Years ago.
It was a useful way to stop death coming (tarot). You could force "summon fire" on a sent/druid in wyvern morph, which upset their incinerate. Force dive to prone people Force, I think it was "absorb energy" (the energy vibe healing thing) to get the mage to spend it early and not have the self-heal ready in the middle of a damage kill. Force people to turn heavy mana drains on (or certain defs off).
I don't remember them all, but I had about a dozen aliased for 1 vs 1 combat and with the exception of the summon fire one, none of them were particularly lame. Summon fire caused a whole heap of damage to the target as well; the non-lame version was 'belch'.
Trying to google up some answers for a coding problem I'm having with CMUD...and like the third hit on the list is one of my own (unrelated) posts on these forums. Thanks past-tense me for being absolutely no help. Maybe I really should give up the ghost and learn mudlet.
Comments
Edit: Or at the very least, cut down the list of forceable actions to emotes and says.
Edit: To be completely fair, Indo/Cabbie's use to force people to empty speed vials as well. There, my list is done.
300 cards, won’t last a night.
And I’m gonna have to reform, all my pacts by then
I miss my mace so much, I miss my knife.
It’s out there, sect challenge.
Waiting for that timeless fight.
And I think it’s gonna be a long long fight
Till indorani brings me back again to find
They’ve not got the mending to be all right
Oh no,no no, I’m a necroman
Necroman, shriveling the limbs of this knight
And I think it’s gonna be a long long fight
Till indorani brings me back again to find
They’ve not got the mending to be all right
Oh no,no no, I’m a necroman
Necroman, shriveling their limbs all night
Aeon ain’t the sort of card to balance your offense,
It’s been nerfed to hell
And there’s no one there to liaison you, if you waited
And all this templar, so overpowered
I just PK, every day of the week
A necroman, A necroman
And I think it’s gonna be a long long fight
Till indorani brings me back again to find
They’ve not got the mending to be all right
Oh no,no no, I’m a necroman
Necroman, shriveling their limbs with all my might
And I think it’s gonna be a long long fight
Till indorani brings me back again to find
They’ve not got the mending to be all right
Oh no,no no, I’m a necroman
Necroman, shriveling their limbs to end this fight
Now I know it’s gonna be a long long fight,
And I know it’s gonna be a long long fight,
And I know it’s gonna be a long long fight,
And I know it’s gonna be a long long fight,I hate that, whenever I come up with a sneaky trick.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Snarlhissgrowl
It was a useful way to stop death coming (tarot).
You could force "summon fire" on a sent/druid in wyvern morph, which upset their incinerate.
Force dive to prone people
Force, I think it was "absorb energy" (the energy vibe healing thing) to get the mage to spend it early and not have the self-heal ready in the middle of a damage kill.
Force people to turn heavy mana drains on (or certain defs off).
I don't remember them all, but I had about a dozen aliased for 1 vs 1 combat and with the exception of the summon fire one, none of them were particularly lame. Summon fire caused a whole heap of damage to the target as well; the non-lame version was 'belch'.