Announce post #2919: Zealot Revamp!
<pre>1/21/2019 at 0:54
Keroc, the Starborn
Everyone
Zealot Revamp!
Hello folks!
Today marks a new uprising for those of the Zealot class, who now possess three brand new unique skills to spread the Light. Where they once knew Tekura, Illumination, and Telepathy, they now possess the knowledge of Zeal, Purification, and Psionics. No longer are they tied to the whims and changes of the Monk and Luminary.
Along with this change, those of who you had the Zealot class previously will find that the lessons you had invested into them have been returned to you in full. As such, you can reinvest those lessons however you like, however if you choose to relearn Zealot, you will only be able to learn the new skills from Ywena for the first couple of days.
Like all new classes of the past, there will inevitably be some bugs and rough areas of the class. I'll be keeping a keen eye on the whole process and I'll be available as a point of contact for any concerns you might have about it. You may see some new abilities pop up here and there depending on feedback, so don't be too surprised if it doesn't work out perfectly to begin with. (P.S. Make sure you have that soothing salve ready, its time is here!).
As a final note, officially this marks the first time that both tethers finally have a fully unique even number of classes, which is something I'm personally excited about as it has been a long goal of ours to see this happen. It was something we talked about wanting to achieve as far back as when I originally stepped up as a volunteer. I wanted to give a big thank you to both Antehe and Raah who have helped bring this class together for the final Zealot release, and hopefully mages won't be too far behind.
Enjoy!
Penned by my hand on Kinsday, the 20th of Chakros, in the year 478 MA.</pre>
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Comments
Edit: Didn't mean to JUST post that. Zealot getting true skill independence is great!
Hi.
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Always interested in knowing how I'm doing!
@Tenshyo you're still going to tease about your Tekura being better than mine?
Psionics is a largely unrequired skill tree for combat and is primarily kitted out with duplicates of existing skills (flight, brazier, etc) and some interesting utility (RP/Subterfuge). The combat element of it consists of skills that have too small a window, but too much of a buff would cause them to be extremely trolltastic.
Zeal and Purification are where the heart of its combat viability lies, but things seem to be a few tweaks away from it being a class that will sit nicely amongst the others. One of the key issues is not having a way to strip shield until infernal procs.
- Are visibly a host for the duamvi when looked at. - Cool story bro.
- Can FORM LIGHT to create a globe of light. - Who can't see in the dark these days.
- Has slightly increased max mana. - Okay, but how often is this gonna be useful.
- Regenerates health in a temple. - Yo fight me in this temple bro.
- Heals slightly less from the boar tattoo. - See above.
- Has slightly lower regeneration of endurance. - Most spirit tether classes rely on endurance, but i'm sure it's not game breaking
- Has slightly faster regeneration of willpower. - Shamans prob benefit the most, but the increase isn't so beneficial they can run another oath or something.
- Do not need a focalmark to enact Purification skills. - Okay cool, but that's like a super basic and easy thing to do.
- Is slightly more vulnerable to shadow damage. - Expected.
I just thought it'd have more interesting mechanics than this.
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An undead...
- Are visibly undead when looked at.
- Can breathe underwater.
- Has slightly increased max health.
- Regenerates health in a graveyard.
- Heals slightly less from the boar tattoo.
- Has slightly faster regeneration of endurance.
- Has slightly lower regeneration of willpower.
- Uses less essence in Necromancy.
- Regenerates blood slower when asleep.
The Consanguine of Aetolia, widely known as the Vampires, are also undead, and have several additional differences from those who are normal
undead.
Consanguine (Vampire) sub-race
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A Consanguine...
- Has the same attributes as undead.
- Are visibly vampiric instead of undead when looked at.
- Involuntarily reduced to mist upon "death".
- Does not regenerate blood while sleeping.
- Suffers from damage and afflictions when in the sun.
- Can FEED upon the denizens of the realm.
- Can EARTHMELD to regain their corporeal form.
- Can DIFFUSE MIST to regain their corporeal form in safety.
Winning love by daylight
Never running from a real fight
Hi.
Downside is that the Shadow element is a lot more dangerous, even just breathing air laden with it would be quite miserable for a Duamvi. Almost like breathing smog, if not worse.
The perks are downplayed a bit mechanically as it's just not worth the balancing headache, but I think there's plenty of fun reasons to be a Duamvi. But as pointed out, yeah, it's not really for Duiran. In fact they might have some reasons for not really liking the idea of the Duamvi, however it is still better then undead running around loose.
Was just curious since, uh... you're pretty much shoving an alien in your chest for comparatively little gain. .__.
You'll sadden @Imvra though. She loves her babby duamvi.
You guys are symbiotes now. Enjoy being a host and having split personalities. Would make for great roleplay. I see nothing but good things from this.
Hi.
Clearly Tokra, cause there are the good guy version >.>
Hi.
Afterall, gotta expand this first line:
He is an intelligent Idreth Earthen of Arqeshi heritage Chiav.
Just imagine it...
He is an intelligent Duamvi Idreth Earthen of Arqeshi heritage Chiav.