Could just make it 'blackink' instead of making it snazzy obsidian.
Also loving the changes overall so far. Putting paresis in for coding and whatnot, makes me want a paresis empowerment for bludgeoning weapons. *dreams*
Would it be possible to make it so that if we're withdrawing money from banks, it pulls the withdraw fee out of what's remaining in the bank? Assuming there's enough to cover it. If not, it could take it out of what we withdraw like it does now. This would really help a lot of us, I think, and instead of just taking out another 5-10k more than we would normally to cover what we're withdrawing, we could just withdraw and run off to do whatever.
Tell me and I forget, teach me and I remember, involve me and I learn. -Benjamin Franklin
can the gmcp.Char.Vitals.mounted be changed so instead of showing numbers it shows what you've mounted? make it easier for us to track what mount we are mounted/woodlore animal .. beats alot of coding since the woodlore animal name changes each summon...
Would it be possible to make it so that if we're withdrawing money from banks, it pulls the withdraw fee out of what's remaining in the bank? Assuming there's enough to cover it. If not, it could take it out of what we withdraw like it does now. This would really help a lot of us, I think, and instead of just taking out another 5-10k more than we would normally to cover what we're withdrawing, we could just withdraw and run off to do whatever.
Better yet, take the fee when we deposit, not withdraw.
This might be a long short as its a semi combat request but kind of annoying also..
Can we get lines like ' ^(\w+) presses an orbis poultice against \w+ head, rubbing the last of the poultice into \w+ flesh.$ ' changed so it justs the normal line like ^(\w+) presses an orbis poultice against \w+ head, rubbing the poultice into \w+ flesh.$ As personally I and I guess others dont care if its the last of they orbis.. but its just more and more lines we need to track
sorry for it being combat related.. But it is annoying andwill fit better with inline curing Aetolia is going for
Not sure about mending, honestly. I see where you're coming from -- it's entirely pointless to show "the last" in the third person message because it's almost guaranteed that they have more ready to go. I just hesitate to change any kind of trigger unless there's a huge reason or we add a Combat Message to it.
On the list of things that double--diamond and diamond crystal.
Annnd when you cache the gold topaz, it just becomes blue topaz.
I've noticed the pattern in the diamond though, that if you draw out two (assuming separate commands and not outc 2 diamond) it does whichever one you didn't draw out the time before, and then it does the other. It consistently alternates.
If we could maybe please get our eggnog to not respond to the glass tag? At least for crafting? I have a handful of designs that got through the queue somehow with eggnog in them. Have a couple with actual glass glasses, too, but there's no way to actually -catch- that, as it just shows up as glass.
**Actually, would there be a way to make 'newd 1234567 add 1 glass' default to your cached glass? That way, we don't have to worry about the stuff in our inventory, but if we happen to need to add an actual glass we can just do newd 1234567 add 1 923435 or w/e the # is. Right now to ensure you're adding the glass comm, you have to outc the glass, do II glass to get the number and then add the glass. And the eggnog at least, resets to your inventory, so even keeping it tucked away doesn't work.
The Firefox addon is amazing. I actually keep firefox running with just that addon's display at all times so I can check out deathsight etc. while not logged in - but I'd love for there to be a longer deathsight list. Instead of levels/kills/whatever, maybe just a generic web address that has a 100-200 long deathsight with timestamps? It'd make reading back over long conflicts a lot easier, and I'm also just nosy.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
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lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
I know its a bit combat related, but what is the chance of making deathstats and killstats useable like this KILLSTAT (me), so it lists my deaths or kills for the last 7 days.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
I don't really like killstats/deathstats as they are atm. They are just a bunch of raw numbers without any sort of context to them. What's the point of them? It looks like kinda vague bragging rights, but they really don't MEAN anything, since it's really just tracking KBs and representing the results of team fights. Deathstats is even more frustrating because it doesn't break stuff down at all, so you see certain guilds or classes "sucking" the most, when in actuality they are the ones with a ton of newbies or even just a high number of PKers. Carnifex, for example, had both top deaths and top kills for a day because we have a squad of newbies who run around and die as they learn the basics, but also deal out primarily DPS so they KS like pros. I wish there was more info displayed to help us contextualize the numbers. Also there is a disparity of like 50-100 between kills and deaths (and between death types), so I think it might be wonky with the tracking.
We already complained away the names in deathstats pre-implementation, so people didn't feel bad. I don't really think the rest of it is so bad. It's mostly fluffy information. Most deaths probably means most activity! It's not so bad.
We already complained away the names in deathstats pre-implementation, so people didn't feel bad. I don't really think the rest of it is so bad. It's mostly fluffy information. Most deaths probably means most activity! It's not so bad.
But that's the thing - it's just raw numbers. We can attempt to interpret it, but it's really just guesswork without any sort of context. I don't see the point, except for hollow bragging rights and inaccurate shaming. I like the concept, but I'd also like to see more info there to make the numbers actually mean something. Topguilds 2.0, I suppose.
I'd rather see the stats be associated with the Sect of Blades somehow instead. Or if we must make them this broad, at the very least have the stats follow the same guideline sect points follow.
As is though, I agree, I do not see the point of these stats. The information is pretty useless with all things considered and seems out of place in the context of the game in my opinion.
¤ Si vis pacem, para bellum. ¤
Someone powerful says, "We're going to have to delete you."
Who cares if people feel bad? What I want to see is 'You have killed @Haven 4 times.' and then 'Haven has killed you 5 times.' so I know I owe that scrub one next time I see him idling at NoT.
Tell me and I forget, teach me and I remember, involve me and I learn. -Benjamin Franklin
Who cares if people feel bad? What I want to see is 'You have killed @Haven 4 times.' and then 'Haven has killed you 5 times.' so I know I owe that scrub one next time I see him idling at NoT.
lol, you're so generous!
As amusing as that'd be, I'd rather not see that though.
¤ Si vis pacem, para bellum. ¤
Someone powerful says, "We're going to have to delete you."
Comments
Also loving the changes overall so far. Putting paresis in for coding and whatnot, makes me want a paresis empowerment for bludgeoning weapons. *dreams*
I remember, involve me and I
learn.
-Benjamin Franklin
I remember, involve me and I
learn.
-Benjamin Franklin
Can we get lines like ' ^(\w+) presses an orbis poultice against \w+ head, rubbing the last of the poultice into \w+ flesh.$ ' changed so it justs the normal line like ^(\w+) presses an orbis poultice against \w+ head, rubbing the poultice into \w+ flesh.$ As personally I and I guess others dont care if its the last of they orbis.. but its just more and more lines we need to track
sorry for it being combat related.. But it is annoying andwill fit better with inline curing Aetolia is going for
I know it's not quite what you're asking for, but it does let you have one trigger.
Thanks for replying @Oleis
Annnd when you cache the gold topaz, it just becomes blue topaz.
I've noticed the pattern in the diamond though, that if you draw out two (assuming separate commands and not outc 2 diamond) it does whichever one you didn't draw out the time before, and then it does the other. It consistently alternates.
If we could maybe please get our eggnog to not respond to the glass tag? At least for crafting? I have a handful of designs that got through the queue somehow with eggnog in them. Have a couple with actual glass glasses, too, but there's no way to actually -catch- that, as it just shows up as glass.
**Actually, would there be a way to make 'newd 1234567 add 1 glass' default to your cached glass? That way, we don't have to worry about the stuff in our inventory, but if we happen to need to add an actual glass we can just do newd 1234567 add 1 923435 or w/e the # is. Right now to ensure you're adding the glass comm, you have to outc the glass, do II glass to get the number and then add the glass. And the eggnog at least, resets to your inventory, so even keeping it tucked away doesn't work.
I know its a bit combat related, but what is the chance of making deathstats and killstats useable like this KILLSTAT (me), so it lists my deaths or kills for the last 7 days.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
I remember, involve me and I
learn.
-Benjamin Franklin
As amusing as that'd be, I'd rather not see that though.
Or is that asking too much for my laziness? :P
Cant color code emotes as if someone uses the say within it, it doesn't capture right.
clan kll tell
clan raiders tell ... etc
the ALIAS on CLANS is what you use to talk on different clans since the 'number' changes always