Small Ideas - AIN'T NO COMBAT THREAD

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  • NisaviNisavi Member Posts: 115 ✭✭✭
    Seurimas said:

    Nisavi said:

    Sort of combat-ish related, but not really balance related:

    The Sect has an issue right now with individuals who like to do near constant challenges. While I have zero issues with fighting individuals, as that is the point of the Sect, once you beat them five times -- you basically get nothing from fighting them. Essentially, I'm risking a great deal with my rating, my seals, death xp, resources, etc. to do a fight where the only thing I stand to gain is one whole seal. The only real solution I can think of this is maybe increasing the timer with accepting challenges and issuing challenges, so we can get variation in the arena. I have nothing against Iadra either, but there are only so many times I care to go against Luminary in its current state as well. Most of the fights in the arena lately can pretty much be boiled down to Jhin and Iadra, so my solution is: extend the timer for Sect challenges to maybe 20-30 minutes, and maybe create a separate timer for accepting challenges as well so we're not getting the same people over and over and over.

    Either that, or make it to where I still have something to gain by fighting the same person again.

    Maybe add a confirmation when you go to SECT ACCEPT a spar with someone you've beaten 5 times already. So, you SECT ACCEPT, it says "You're about to spar a frequent conquest of yours. The benefits of victory will be less. SECT ACCEPT CONFIRM to continue with this spar."
    Something along these lines was my original idea and would probably work as well.
    Ardent
  • NisaviNisavi Member Posts: 115 ✭✭✭
    edited July 8
    Edit: Apparently someone thinks this is off topic, so I'll make the suggestion in a formal idea in-game instead.
    Rhine
  • SibattiSibatti Amidst vibrant flora and treesMember Posts: 274 ✭✭✭✭
    Level 2 and 3 Flowerpot, incorporating all of the cool new flowers that have been added over the years.

    I'm about to tradein my flowerpot because all of the new flowers are better!!
    DidiArdent
  • RhyotRhyot BloodlochMember Posts: 524 ✭✭✭✭
    Can we get the ability to do QUOTA LAST, QUOTA LOG, QUOTA SUMMARY from anywhere in the game??

    We can already READLOG /ORG/ from anywhere. This would be no different.


    Aeryx
  • MacavityMacavity Member Posts: 868 ✭✭✭
    Sibatti said:

    Level 2 and 3 Flowerpot, incorporating all of the cool new flowers that have been added over the years.

    I'm about to tradein my flowerpot because all of the new flowers are better!!

    where do you get the new flowers from?
    “Unless someone like you cares a whole awful lot,
    Nothing is going to get better. It's not.” 
    ― Dr. Seuss, The Lorax

    Veritas says, "Sorry for breaking your system Macavity."
    Veritas says, "My boss fights crash Macavity's computer now."
  • KodaKoda Member Posts: 159 ✭✭✭
    I only just realized a referendum had been going on for a few days because somebody specifically brought it up in conversation. On login any of the initial text at the very beginning of the buffer (including the text that gives you heads up that you didn't vote yet) is usually flooded out by the immediate application of firstaid defenses, milestone notifications, etc.

    It would be really awesome if the "You have referendums/elections to vote in" line was delayed a bit upon logging in, just so that it increases the odds of actually being seen. I feel like that change would ultimately result in more election/referendum participation since they wouldn't be so easily flying under the radar. Bonus points if they're highlighted a little bit too.
    LinTekiasRhineTeani
  • TekiasTekias WisconsinMember Posts: 448 ✭✭✭
    Either delayed, or on a repeat loop like the 'vote for us' reminder until you vote for all available elections/referendums
    Formerly: Spiegel. Eidycue.

    Hi.

    image
  • HawaHawa Member Posts: 148 ✭✭✭
    My idea is simple, and I think it'll be pretty near-unanimously supported: address the outcry and revert last night's changes.
    (Congregation): Iosyne says, "I made a cup."

    Horkval are a feature...
    RhineOonaghTeaniDrystin
  • IazamatIazamat Member Posts: 274 ✭✭✭✭
    Tiur couldn't even be bothered to address concerns/feedback after his re-ruling on aura, so...
  • BulrokBulrok Member Posts: 88 ✭✭✭
    Well if you ignore problems long enough they'll just go away.
    IazamatLin
  • HawaHawa Member Posts: 148 ✭✭✭
    i was going for 'annoying/cute'... you guys made it a bit too real...
    (Congregation): Iosyne says, "I made a cup."

    Horkval are a feature...
    Czcibor
  • EhtiasEhtias Member Posts: 91 ✭✭✭
    edited July 27
    Hi I'm Hawa. JiGiTyJiG
    Post edited by Ehtias on
    HawaArdent
  • SaidennSaidenn Member Posts: 19
    Ehtias said:

    Hi I'm Hawa

    Not enough caps. And you're missing the jigs.
    Hawa
  • AlixAlix Member Posts: 28 ✭✭
    With the proliferation of special exits and with the in game maps being so prevalent now the SECRETS skill seems to have lost it's purpose. Using SECRETS should give you a hint towards any special exits in the room. I don't think it should tell you exactly how to use it, but it should just draw your attention to the item/mob/feature that activates the special exit.

    i.e

    You take a breath, mentally preparing yourself to sweep the room for hidden exits.
    You notice something odd about "an iron maiden"
    TeaniDrystin
  • TiurTiur Producer Member, Administrator, Immortal Posts: 957 admin
    That would be kinda neat! The problem is that there's no 'good' way to do that... I'll have to think about it! If I can come up with a method, I'm not opposed. (The same code language that makes the iron maiden a secret entrance also makes mobs talk, so short of a smart algorithm, it's hard to think of a way to get code to know the difference)
    AlixTeani
  • AlixAlix Member Posts: 28 ✭✭
    Tiur said:

    That would be kinda neat! The problem is that there's no 'good' way to do that... I'll have to think about it! If I can come up with a method, I'm not opposed. (The same code language that makes the iron maiden a secret entrance also makes mobs talk, so short of a smart algorithm, it's hard to think of a way to get code to know the difference)

    I know very little about coding. I was thinking you would just add a flag in the room to make note if the skill was used, but I'm guessing that would be very labour intensive to go in and add a flag for each special exit in the game.
  • AxiusAxius where I amMember Posts: 326 ✭✭✭
    edited July 29
    It sounds like it'd be an easy fix if you hook the SECRETS command not to a flag of each special exit, but to the fact that an object moves you. It creates a weird quirk of it triggering off of NPCs like that guy in Djeir who physically moves you into the arena to fight that giant spider thing, but aside from those quirks, it should track to any code that basically says "if player interacts with X, move player to [coords]" type code.. if that's how its done. Mind, I'm a codemonkey who's not seen Rapture code in its raw format yet, so I can only guess at it working maybe like code I -have- seen.

    Edit: Removing > and < from my message
  • MacavityMacavity Member Posts: 868 ✭✭✭
    can we add ap info files to the helpedit ?? or is that already an option? Some of the artifact AP files could use some attention or some better ways to explain what they do, how to use them, and what you need to do to use them (ie wear, hold, attach to item)
    “Unless someone like you cares a whole awful lot,
    Nothing is going to get better. It's not.” 
    ― Dr. Seuss, The Lorax

    Veritas says, "Sorry for breaking your system Macavity."
    Veritas says, "My boss fights crash Macavity's computer now."
    Alix
  • StigandrStigandr Member Posts: 49
    A Wayfarer lodge set up somewhere neutral. Staffed by NPC's. Maybe a quest attached to it.
    AeryxRhineAlix
  • AlixAlix Member Posts: 28 ✭✭
    Stigandr said:

    A Wayfarer lodge set up somewhere neutral. Staffed by NPC's. Maybe a quest attached to it.

    YES PLEASE!

    At the very least have Hemold give some unique dialogue for other Wayfarers when he meets them. I couldn't get a word out of him (though I may have just been unable to find his dialogue triggers).
    Stigandr
  • StigandrStigandr Member Posts: 49
    @Tiur we can haz cheeseburger lodge for wayfarers now?
  • StigandrStigandr Member Posts: 49
    edited September 21
    Small idea - The Eastern Ithmia is full of white stags.

    Please fix this sausage fest of stag and increase the locations overall immersion by generating and releasing some female doe to counterpart the stags.

    Besides......it should have been like that anyway.

    What are all those male stags doing to pass the time?
    Archelaus
  • OonaghOonagh Member Posts: 381 ✭✭✭✭
    Gay stag party
    Oonagh has been slain by the might of the toxic atmosphere of Ulangi.
    StigandrRhyot
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