Sort of combat-ish related, but not really balance related:
The Sect has an issue right now with individuals who like to do near constant challenges. While I have zero issues with fighting individuals, as that is the point of the Sect, once you beat them five times -- you basically get nothing from fighting them. Essentially, I'm risking a great deal with my rating, my seals, death xp, resources, etc. to do a fight where the only thing I stand to gain is one whole seal. The only real solution I can think of this is maybe increasing the timer with accepting challenges and issuing challenges, so we can get variation in the arena. I have nothing against Iadra either, but there are only so many times I care to go against Luminary in its current state as well. Most of the fights in the arena lately can pretty much be boiled down to Jhin and Iadra, so my solution is: extend the timer for Sect challenges to maybe 20-30 minutes, and maybe create a separate timer for accepting challenges as well so we're not getting the same people over and over and over.
Either that, or make it to where I still have something to gain by fighting the same person again.
Maybe add a confirmation when you go to SECT ACCEPT a spar with someone you've beaten 5 times already. So, you SECT ACCEPT, it says "You're about to spar a frequent conquest of yours. The benefits of victory will be less. SECT ACCEPT CONFIRM to continue with this spar."
Something along these lines was my original idea and would probably work as well.
I appreciate that you can check your style appearances by the scroll type... but how about an inverse on the style list where instead of doing STYLE [style] VIEW, you can do STYLE [skill] VIEW? So instead of having to go STYLE LIST and scroll down my list of styles and hope to guess which ones are tied to my skills, I can do STYLE CRUX VIEW and I get a list of the styles I have learned for the Archivist Crux skill in one list.
It'd make it a lot easier for someone like me who's style list looks like this:
To decide what I wanna use for my hunting skills. (Fun fact, excluding the friendly scrolls, most of my style scrolls ARE for Crux. And it just gets tedious firing off small variations of the same command across 6-7 different styles to figure out which ones I wanna use.)
One of my biggest frustrations with chests thus far has been having absolutely no idea what half of these things are, or what they do. The announce post mentioning contents seems to have gotten fairly short, just saying what the items included are, not what they do, or what you can do with them (unless they're brand new). There are so many relic pieces right now in total that I can't imagine anybody knows what all of them do.
Some chest contents are traded in with PROMO TRADEIN. Some are traded in with RELIC TRADEIN.
Some other promo items can be traded in for more than the 5-10 credits you'd expect, but you wouldn't necessarily know that unless you looked in the right place, and could find said right place to begin with.
Some relics can have their information shown by doing LOOKUP , others can have their information shown only by searching announce posts for their original unveiling post.
I'd propose adding all of the relevant information for paid promotional items to their probe lines:
This item appears to be a broken piece from something larger. A faint aura of power permeates its form, hinting at mystical origins. It weighs 5 ounce(s). It bears the distinctive mark of Nyrus Cardinalis. This relic piece builds into a stack of identification papers (fakeid) (Artifact: fakeid). READNEWS ANNOUNCE 2556 to see what the completed artifact does. This relic piece is worth 10 credits on trade-in. (Usage: PROMO TRADEIN PIECE258255)
For usability purposes, having everything you could possibly need to know about an item (especially one you've just paid real money for!) revealed in one place would be incredibly valuable.
10
SibattiMamba dur NayaAmidst vibrant flora and trees
Level 2 and 3 Flowerpot, incorporating all of the cool new flowers that have been added over the years.
I'm about to tradein my flowerpot because all of the new flowers are better!!
New emote syntaxes to use languages in custom emotes like this:
em ("$Atavian$ And he wonders why I no longer invite him to our parties. Look at this atrocious coat he's wearing..." utters), before clearing his throat and addressing the rest of the gathering. "$Aetolian$ Glad you all could make it here!"
I only just realized a referendum had been going on for a few days because somebody specifically brought it up in conversation. On login any of the initial text at the very beginning of the buffer (including the text that gives you heads up that you didn't vote yet) is usually flooded out by the immediate application of firstaid defenses, milestone notifications, etc.
It would be really awesome if the "You have referendums/elections to vote in" line was delayed a bit upon logging in, just so that it increases the odds of actually being seen. I feel like that change would ultimately result in more election/referendum participation since they wouldn't be so easily flying under the radar. Bonus points if they're highlighted a little bit too.
A merchant in Esterport that you can pay to remove the "It bears the distinctive mark of X" line from items you've made, for those of us trying to do some clandestine missions. Could either replace it with a generic "You cannot discern the item's creator" line, or copy the Syssin forge skill functionality to make it look like somebody else made it.
Well if you ignore problems long enough they'll just go away.
Copperhead of the Third Spoke says to you, "Intelligence matrix in moniker Bulrok reveals above average results when compared alongside proximal presence."
With the proliferation of special exits and with the in game maps being so prevalent now the SECRETS skill seems to have lost it's purpose. Using SECRETS should give you a hint towards any special exits in the room. I don't think it should tell you exactly how to use it, but it should just draw your attention to the item/mob/feature that activates the special exit.
i.e
You take a breath, mentally preparing yourself to sweep the room for hidden exits. You notice something odd about "an iron maiden"
That would be kinda neat! The problem is that there's no 'good' way to do that... I'll have to think about it! If I can come up with a method, I'm not opposed. (The same code language that makes the iron maiden a secret entrance also makes mobs talk, so short of a smart algorithm, it's hard to think of a way to get code to know the difference)
That would be kinda neat! The problem is that there's no 'good' way to do that... I'll have to think about it! If I can come up with a method, I'm not opposed. (The same code language that makes the iron maiden a secret entrance also makes mobs talk, so short of a smart algorithm, it's hard to think of a way to get code to know the difference)
I know very little about coding. I was thinking you would just add a flag in the room to make note if the skill was used, but I'm guessing that would be very labour intensive to go in and add a flag for each special exit in the game.
It sounds like it'd be an easy fix if you hook the SECRETS command not to a flag of each special exit, but to the fact that an object moves you. It creates a weird quirk of it triggering off of NPCs like that guy in Djeir who physically moves you into the arena to fight that giant spider thing, but aside from those quirks, it should track to any code that basically says "if player interacts with X, move player to [coords]" type code.. if that's how its done. Mind, I'm a codemonkey who's not seen Rapture code in its raw format yet, so I can only guess at it working maybe like code I -have- seen.
Starts moving immediately like PATH TRACK while also using the identified skill. I know this is fairly easily accomplished using an alias so not exactly a priority, but it would be a nice QOL improvement.
can we add ap info files to the helpedit ?? or is that already an option? Some of the artifact AP files could use some attention or some better ways to explain what they do, how to use them, and what you need to do to use them (ie wear, hold, attach to item)
“Unless someone like you cares a whole awful lot, Nothing is going to get better. It's not.” ― Dr. Seuss, The Lorax
Veritas says, "Sorry for breaking your system Macavity."
Veritas says, "My boss fights crash Macavity's computer now."
A Wayfarer lodge set up somewhere neutral. Staffed by NPC's. Maybe a quest attached to it.
YES PLEASE!
At the very least have Hemold give some unique dialogue for other Wayfarers when he meets them. I couldn't get a word out of him (though I may have just been unable to find his dialogue triggers).
Small idea - The Eastern Ithmia is full of white stags.
Please fix this sausage fest of stag and increase the locations overall immersion by generating and releasing some female doe to counterpart the stags.
Besides......it should have been like that anyway.
What are all those male stags doing to pass the time?
Comments
It'd make it a lot easier for someone like me who's style list looks like this:
To decide what I wanna use for my hunting skills. (Fun fact, excluding the friendly scrolls, most of my style scrolls ARE for Crux. And it just gets tedious firing off small variations of the same command across 6-7 different styles to figure out which ones I wanna use.)
Some chest contents are traded in with PROMO TRADEIN. Some are traded in with RELIC TRADEIN.
Some other promo items can be traded in for more than the 5-10 credits you'd expect, but you wouldn't necessarily know that unless you looked in the right place, and could find said right place to begin with.
Some relics can have their information shown by doing LOOKUP , others can have their information shown only by searching announce posts for their original unveiling post.
I'd propose adding all of the relevant information for paid promotional items to their probe lines:
This item appears to be a broken piece from something larger. A faint aura of power permeates its form, hinting at mystical origins.
It weighs 5 ounce(s).
It bears the distinctive mark of Nyrus Cardinalis.
This relic piece builds into a stack of identification papers (fakeid) (Artifact: fakeid).
READNEWS ANNOUNCE 2556 to see what the completed artifact does.
This relic piece is worth 10 credits on trade-in. (Usage: PROMO TRADEIN PIECE258255)
For usability purposes, having everything you could possibly need to know about an item (especially one you've just paid real money for!) revealed in one place would be incredibly valuable.
I'm about to tradein my flowerpot because all of the new flowers are better!!
We can already READLOG /ORG/ from anywhere. This would be no different.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
em ("$Atavian$ And he wonders why I no longer invite him to our parties. Look at this atrocious coat he's wearing..." utters), before clearing his throat and addressing the rest of the gathering. "$Aetolian$ Glad you all could make it here!"
It would be really awesome if the "You have referendums/elections to vote in" line was delayed a bit upon logging in, just so that it increases the odds of actually being seen. I feel like that change would ultimately result in more election/referendum participation since they wouldn't be so easily flying under the radar. Bonus points if they're highlighted a little bit too.
Hi.
A merchant in Esterport that you can pay to remove the "It bears the distinctive mark of X" line from items you've made, for those of us trying to do some clandestine missions. Could either replace it with a generic "You cannot discern the item's creator" line, or copy the Syssin forge skill functionality to make it look like somebody else made it.
i.e
You notice something odd about "an iron maiden"
Edit: Removing > and < from my message
Starts moving immediately like PATH TRACK while also using the identified skill. I know this is fairly easily accomplished using an alias so not exactly a priority, but it would be a nice QOL improvement.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
At the very least have Hemold give some unique dialogue for other Wayfarers when he meets them. I couldn't get a word out of him (though I may have just been unable to find his dialogue triggers).
Please fix this sausage fest of stag and increase the locations overall immersion by generating and releasing some female doe to counterpart the stags.
Besides......it should have been like that anyway.
What are all those male stags doing to pass the time?