This is the game thread for our current current mafia game!
If you've never played on the forums before and would like an example of how the game goes, check out the Mafia: Dead Divinities thread for the latest successful example of a game.
-Each round is divided into one day and one night.
-During the day, everyone can talk and discuss among themselves. Voting also occurs during this time, and when a majority is reached I'll announce the death.
-A successful lynch or no-lynch vote ends the day phase of the round.
-During the night, you may talk but there is no voting.
-The night phase is over when all of the power folks PM me with what they want to do. If you don't respond in a timely manner (roughly 24 depending, because I know stuff can come up!) you'll forfeit the opportunity that round.
-NO posting screenshots or copies of PMs to people to prove you are a certain role. No spoiling the fun!
-You may at any time send me a PM to have an anonymous message posted to the rest of the players.
I will do my best to keep things going as smoothly as possible, but I do work a rather erratic schedule so that can be difficult.
The citizens of Enorian grow restless. A religious zeal has overcome the masses with the return of Lady Auresae, and paranoia runs rampant. Agents of Artifice, also known as The Instigators, have siezed this opportunity to stir trouble within Enorian to weaken the city with the intent to overthrow the current leadership and install their own. The Instigators work together to eliminate strategic members of Enorian with the intent to incite riots and have the city turn upon itself.
The Vanguard and his ruling council aren't going to stand by idly and allow this to happen. An investigation is underway to root out The Instigators and restore stability to Enorian. The Knight-Marshall and the Herald of Enorian are ready to do their part, and are asking the citizenry for their assistance with the investigation!
But that's not all. Among the masses is a single man, feared throughout the land for his intimdating, persistant shouts and unmatched fanatcism for the Light. Dubbed 'Locke the Lyncher' by his peers, he has returned to carry out his own personal mission of cleansing the world of those that refuse to reach for the Light. Or something. Does anyone even really know what is going on inside of Haven's head?
Vanguard: The elected leader of Enorian. Once per night can send his personal bodyguards to protect a single person from any attempts on their lives.
Knight-Marshall: The strong arm of the law. Once per night can raid an individual's domicile and determine their occupation.
Herald: The influential voice of the Enorian commonfolk. Each round, they may elect to have their vote to lynch carry double the weight of a normal person's. (Can, via message, have up to 2 votes on any active train. The second vote will be announced via messenger, and does not need to be on the same train.)
Some Poor Sap: A doe-eyed, utterly and completely innocent bystander that has upset Haven Locke in some terrible way. They have a target on their back and don't even know it.
Grand Poohbah: The mastermind whipping up the frenzy that has overtaken the commonfolk of Enorian. A master of Artifice, can set what they would like their occupation to be should they be investigated by the Knight-Marshall. Changeable once per day (day or night round, but not both!).
Shadowy Assassins: Henchmen of the Poohbah. With the Poohbah, votes on whom to assassinate each night round with the intent of inciting a riot the following morning.
Haven Locke: Also known as 'Locke the Lyncher', has a separate win condition apart from Enorian and The Instigators. Must be on the train (but does not necessarily have to start it!) to lynch Some Poor Sap. Should the Poohbah and his Instigators assassinate the target before he can lynch them, will instead need to get themselves lynched in order to win.
-Enorian wins when peace is restored and The Instigators have all been eliminated.
-The Instigators win if they manage to outnumber the citizens of Enorian in voting power.
-Haven Locke wins if he is a part of a successful lynch of Some Poor Sap -OR- gets himself lynched should Some Poor Sap get assassinated in the dark of night. (Completely independent of the Enorian/Instigators win conditions, game does not end if Haven wins no matter how much Haven would like it to.)