This is the game thread for our current current mafia game!
If you've never played on the forums before and would like an example of how the game goes, check out the Mafia: Dead Divinities thread for the latest successful example of a game.
The Rules:
-Each round is divided into one day and one night.
-During the day, everyone can talk and discuss among themselves. Voting also occurs during this time, and when a majority is reached I'll announce the death.
-A successful lynch or no-lynch vote ends the day phase of the round.
-During the night, you may talk but there is no voting.
-The night phase is over when all of the power folks PM me with what they want to do. If you don't respond in a timely manner (roughly 24 depending, because I know stuff can come up!) you'll forfeit the opportunity that round.
-NO posting screenshots or copies of PMs to people to prove you are a certain role. No spoiling the fun!
-You may at any time send me a PM to have an anonymous message posted to the rest of the players.
I will do my best to keep things going as smoothly as possible, but I do work a rather erratic schedule so that can be difficult.
Background:
The citizens of Enorian grow restless. A religious zeal has overcome the masses with the return of Lady Auresae, and paranoia runs rampant. Agents of Artifice, also known as The Instigators, have siezed this opportunity to stir trouble within Enorian to weaken the city with the intent to overthrow the current leadership and install their own. The Instigators work together to eliminate strategic members of Enorian with the intent to incite riots and have the city turn upon itself.
The Vanguard and his ruling council aren't going to stand by idly and allow this to happen. An investigation is underway to root out The Instigators and restore stability to Enorian. The Knight-Marshall and the Herald of Enorian are ready to do their part, and are asking the citizenry for their assistance with the investigation!
But that's not all. Among the masses is a single man, feared throughout the land for his intimdating, persistant shouts and unmatched fanatcism for the Light. Dubbed 'Locke the Lyncher' by his peers, he has returned to carry out his own personal mission of cleansing the world of those that refuse to reach for the Light. Or something. Does anyone even really know what is going on inside of Haven's head?
Roles -
Enorian
Vanguard: The elected leader of Enorian. Once per night can send his personal bodyguards to protect a single person from any attempts on their lives.
Knight-Marshall: The strong arm of the law. Once per night can raid an individual's domicile and determine their occupation.
Herald: The influential voice of the Enorian commonfolk. Each round, they may elect to have their vote to lynch carry double the weight of a normal person's. (Can, via message, have up to 2 votes on any active train. The second vote will be announced via messenger, and does not need to be on the same train.)
Some Poor Sap: A doe-eyed, utterly and completely innocent bystander that has upset Haven Locke in some terrible way. They have a target on their back and don't even know it.
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The Instigators
Grand Poohbah: The mastermind whipping up the frenzy that has overtaken the commonfolk of Enorian. A master of Artifice, can set what they would like their occupation to be should they be investigated by the Knight-Marshall. Changeable once per day (day or night round, but not both!).
Shadowy Assassins: Henchmen of the Poohbah. With the Poohbah, votes on whom to assassinate each night round with the intent of inciting a riot the following morning.
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Haven Locke: Also known as 'Locke the Lyncher', has a separate win condition apart from Enorian and The Instigators. Must be on the train (but does not necessarily have to start it!) to lynch Some Poor Sap. Should the Poohbah and his Instigators assassinate the target before he can lynch them, will instead need to get themselves lynched in order to win.
Win Conditions:
-Enorian wins when peace is restored and The Instigators have all been eliminated.
-The Instigators win if they manage to outnumber the citizens of Enorian in voting power.
-Haven Locke wins if he is a part of a successful lynch of Some Poor Sap -OR- gets himself lynched should Some Poor Sap get assassinated in the dark of night. (Completely independent of the Enorian/Instigators win conditions, game does not end if Haven wins no matter how much Haven would like it to.)
Living Players:
Aarbrok
Alee
Aren
Damariel
Damonicus
Ilyon
Llok
Moirean
Parker
Slyphe
Teani
Toz
Xenia
The Deceased:
Teani
Parker
Moirean
Damariel
1
Comments
Because that sounds suspiciously like Haven Locke.
It is Day 1
7 votes are needed to lynch
(Two side notes: Should the Herald use their power to vote twice, and there are 7 votes for each potential lynchee, there will be No Lynch. One of the perks of being in a power role, I suppose! This rule will follow for each subsequent round where there are an odd number of players with the Herald still alive, permitting a tie vote to be achieved.
Second, should you have any rules questions, you can PM them to me and I will answer them, responding via PM and clarifying in a post if necessary. Or you can post here if it is part of your strategy, or you missed this note, entirely up to you -- just wanted to throw that out there since it wasn't explicitly stated in the rules!)
Let's assume the Herald isn't trying to sabotage the game. Under that assumption, if someone says "I am the Herald and I will be voting for x" and then a post comes up saying "The Herald says vote for x" it's essentially guaranteed that this person is the Herald.
So, once Demarcus posts (it looks like he went to bed or work riiiight after I sent him my request), we can verify that I'm the Herald and start forming a good-guy alliance.
On a random lynch we'd have a 23% chance of killing off one of the Enorian power roles, and a 15% chance of getting really lucky with the Instigators. Suppose the second-best case scenario is that we kill off a citizen who's only influence is to vote during the day.
Well, the issue with this I see is that we will increase the odds for the Instigators. With the day 1 random lynch where they survive the lynching, their chances for picking off a power role will increase from 23% (the same chances presented in the day1 random lynch) to 30%.
Moirean presents the best option, supposing she is indeed the Harold, in that if we can find someone we can trust, the marshall can be directed towards investigating the counter claims.
Based on the above logic, my day 1 vote is for a
- No Lynch
Edit: Attempting to turn my vote to red, but can't find the option.Some quick breakdowns:
Lynch me now:
13 total players.
- 13 players, 4 power (counting sap-eyed doe), 2 evil, 1 neutral.
- We can discard Moirean and her power role (though that's not confirmed, it simplifies things)
- 1 out of 6 picks, I'm a baddie.
- 1 out of 12 (8.33333333333333%) I'm a baddie that investigating won't work on
- 25% I'm a power role that is not Herald.
- And of course, in addition to that 25% of power role, 50% that I'm just an ikkle civ.
Wait for an investigate:
- If we hit that 1/12 that I'm a baddie, insta-lynch and you're halfway home
- I come up clean, strong likelihood of civilian (1 chance out of 3 power role + 7 normals = 1/10 = 10%)
- This removes 1 person from the pool of 'let's murder!' and ups our odds on a random hit by 1 - assuming I'm removed from the pool (worst case scenario, honestly, because not being removed means 100% chance of a lynch on a baddie) we have 11 players, 3 power (counting sap-eyed doe, assuming I'm NOT a power role), 2 evil, 1 neutral. We don't care about the neutral, so count it as a civ for now. That's 11 players, 2 evil, 9 non-targets. 2/11 = 18.18% chance. So our chances do go up - and if the night kill goes through, we bump up even further to 2/10, or 20%, whereas a lynch now is 2/12, or 16.66666%.
All that being said, @Moirean is probably just the Haven char trying to cheese a turn 1 win because who cares if we lynch her tomorrow if she wins right now.
And, honestly, I don't see how I can be anyone but the Herald. Just wait until the vote comes through and you'll see.
I PM him saying who I want to put my extra vote on.
He then posts saying "THE HERALD SAYS THIS".
The round continues.
The role can't be impersonated - I've named you. When he posts saying that the Herald named you, it'll be either me being the Herald or...what?
I'm going to vote: @Llok for now.
A messenger bearing the Herald's coat of arms dashes through the streets shouting, "The Herald has made their will be known! Toz must die!"
Official Vote Update:
Moirean: Llok (1)
Llok: Moirean, Slyphe (2)
Toz: Herald (1)
No Lynch: Xenia (1)
7 votes are needed for a lynch
Vote: LlokVote: No Lynch
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