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In the theme of the 'Let's talk about' series here on the forums, I'd like to hear people's thoughts on PVE balance these days. I think it's been heavily implied, if not outright said, by both word and action, that the Pools believes there to be 'PVE Power Creep', and clearly removing the caramel chocolate was one step in them attempting to resolve this.
It's been also said, a few times, that they have 'future plans' for the Hunting skillset. Obviously they added Overdrive recently.
What I am curious about is...is there some sort of general PVE revamp or rebalance on the horizon? As someone who has five classes now, and has dropped a few others besides that and played them all extensively while bashing, with like, peak bashing artifacts and stats and things, the lack of balance on PVE DPS at the very least, is super egregious and apparent.
It's been no secret that I like using Oneiromancer in PVP since I got it, but I feel like I often have to switch to Templar if I want to actually bash reasonably well. There's a good deal of power gap when it comes to bashing between a lot of the classes. I'd like to know if this will be addressed in any future plans with PVE and the Hunting skillset. I think it feels god awful to have to choose between different classes due to PVE imbalance, instead of just like, 'I want to choose this class because I enjoy its flavor today or this week'.
There's a long standing Bashing DPS numbers thread that has a lot of good information from a lot of folks. In my experience these last few years of playing these classes and this character, there are a few things that I think are undoubtedly true:
1.) Classes that use weapon runes are the best in PVE
2.) Classes that hit once per balance aren't as good
3.) Audit differences arent as important when you have almost 100% Vigor uptime from high crit rate
I want to know what people think here. Is it cool or flavorful, or something we enjoy for the different classes to have such a huge gap in speed/usefulness when bashing? Or would it be better if everyone's numbers and effectiveness in bashing were generally leveled out?
PS: Yes, I know there's a lot more variables to all this than I listed, but I would simply say that if you've ever bashed with Syssin or Indorani/Oneiromancer you know exactly what I'm talking about.
Hi, me again!
After discussing it a bunch with
@Tetchta when he was making his, I decided to go ahead and finish mine as well. Except rather than Halo sounds (heathen), mine uses the original ones from Unreal Tournament. Multikills are the same amount as UT (mostly for stuff like calamity, oblivion, etc. It's not on a timer like Unreal's), Killing sprees are adjusted a bit to make them realistic to achieve.
Mine also tracks other people's kills, as well, not just your own. If you don't wanna do that, just disable the trigger for it and it'll still track yours. Otherwise it's plug-and-play just like his one is; install it and you're good to go.
It will automatically reset ~30 minutes after the last kill happened. People's sprees also reset if they die.
Demonstration:
Download from here!Enjoy!
Hi I was bored today and made a script that will award you medals based on kill streaks and multikills, featuring the Halo Announcer.
Multikill:
Killing Spree:
Caveats: I did minimal bug testing, it might break. Just a dumb thing I made. Also sorry Bene, you were the person I chose to test this with XD. Download below, just drag it into mudlet and it...
should just work? Also the numbers aren't really adjusted to Aetolia, they're straight rips from Halo, so good luck ever getting 40 kills in a row.