Best Of
We've finally decoded the arcane and figured out to remove anonymity from the negative reactions (disagree, off-topic), etc.
This post is to serve as warning we'll be removing that anonymity in 24 hours, and it applies retroactively.
I've had a few people reach out to ask why I perceive the Praenomen class being gated behind the Vampire subrace as a problem. I thought I might enlighten anyone that's curious, as well as put out a request for other player's input, to gauge whether the logic and reasoning for wanting such a drastic change makes sense.
At its core, nowhere else in the game are players forced to choose between mechanical benefits versus personal roleplay to the degree that the Shadow tether is in regards to the Praenomen class. In a class that arguably boasts some of the most beneficial team-fighting abilities, having the class gated behind a subrace is the exact opposite of what Aetolian combat has strove to become over the past few years; a competitive, interactive scene where classes are often found balanced in relation to the whole of their tether.
This has led Praenomen to gain various, unarguable strengths in terms of utility over the years, where other classes have not:
- AB SANGUIS BIND
- AB MENTIS LURE
- AB MENTIS TRILL
- AB MENTIS DISRUPT
- AB SANGUIS FEAST
These abilities hold an incredible amount of group utility for what is very obviously Aetolia's mainstay; group combat.
I would also like to expand on the roleplay disadvantages I find the Vampire subrace carries. Vampire roleplay is some of the most popular roleplay in the game by all accounts, and has always been an enormous pull to the game's population just by sheer marketing. The Vampire Mud! That being said, Vampire roleplay has also become far and away the most polarizing throughout the entire game. By my own eyes, there does not seem to be an easier way to effectively neuter your chances at roleplay with the opposing tether than to become a Vampire. I have seen them asked to leave cities, I have seen them killed in order to remove them, and I have seen characters willing to completely leave a scene due to the arrival of a Vampire. Now, given the roleplay of both Duiran and Enorian, there's nothing actually wrong with that behavior. What does feel like a particularly rough pill to swallow, however, is having to accept that in exchange for what amounts to a mechanical choice in the realm of competitive combat.
Again, I look forward to input from anyone and everyone, especially the Aetolian administration! There may very well be parts of this that I'm missing, and I welcome all opinions on whether or not this is a genuine concern worth addressing.