Best Of
This is a bit of a vent, complaint, and hopefully some clarification:
01:51:50 ---[ OOC ANNOUNCEMENT ]-----------------------------( 2021/05/28
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01:51:50 I saw some of you guys talking about it and I've decide to remove
RANKINGS TOTAL MOUNTS. It encourages replica bloat which we don't need. RIP total
mounts rankings.
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01:55:52 ---[ OOC ANNOUNCEMENT ]-----------------------------( 2021/05/28
05:55:52 )---
01:55:52 Total minipets has been dropped too.
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While I understand this is biased because of my place in rankings. I also understand the bloat that it can/could cause, however it is a big hit to time, gold, and credits. If I remember correctly, I had almost 1002 mounts. I have 62 unique mounts, which means I spent a LOT of gold to establish the ranking. Around 4,700,000 gold if you subtract unique from total. The only reason I had those additional mounts was for that ranking, which makes them now worthless. This is the same for minipets. Those were by time questing, gold, and credits buying them off others.
If the resources were not there to have multiple items, why was it ever instituted as a ranking?
I issued myself, to get clarification specifically on total artifacts, relics, styles, and figures, and if those would go away:
"since both rankings were updated and removed for total mounts (which i spent a lot of gold on just to have it removed) and total minipets (once again a lot of gold, credits and time) pvp and pve deaths should also be removed from rankings. It is the same detriment that was applied in the logic for deathstats, when the names were removed from that. I only put myself in that ranking because it counts toward the ranking total. Remove those two as well please. Rewarding people for dying is a bad metric. How far will this continue, I don't want to work hard to get total styles, total figurines, total artifacts, and total relics if the same trend will continue."
This is a pretty snarky remark from the admin considering from "HELP ISSUES" : "A personal request for clarification or immortal assistance: It is OK to issue in order to ask a question, or to get clarification from an immortal. Just ISSUE ME . This is far better than shouting for an admin or divine."
Reply from admin:
"Issue 22100: No. There are more productive ways to express displeasure than wasting Administration's time in this manner."
So, is the answer a "no" to what? No to the other totals? No to removing pvp and pve death rankings? Clarification would be great.
I am guessing there is no recourse for all the wasted gold, etc. even though that value is way more than an individual high cost artifact. 780 credits just for the mounts, at the current credit rate. This is very similar to changing the use of an artifact, and giving out refunds. My preference would be to delete all those extra mounts and refund back the value, not sure how you quantify minipets though.
So the title of the discussion is direct, but the intention is to both make a suggestion and make an argument.
Insight can be a great tool for roleplay in many ways. It gives other players a great option to learn more about a character, create subversive plotlines, communicate in new ways, deepen bonds, develop characters - the list goes on.
However, on the other side, it also can make it far more difficult for subversive plotlines when EVERYONE is a telepath, to create stories with duplicity when EVERYONE is a telepath, to give some level of agency in possession, coercion, blackmail, or otherwise because, again, EVERYONE is a telepath.
Now, I know that is hyperbole, but enough established players have insight and have incorporated it into their character in some way that it is difficult to get away from the fact that at least one person around you can read thoughts. A recent ongoing RP plot has had me think on this, as I am struggling to consider ways in which my character can actively be duplicitous, if the story calls for it, as it is nearly impossible to say one thing but communicate/think another to the coercive agent without a player overhearing and immediately uncovering the plot.
Even if insight is not deleted, I do think it may be worth it to consider limiting it as it has the distinct possibility of hampering roleplay that encourages a character to do things they may not otherwise do because of outside influences. Intrigue makes things more interesting, and unfortunately, with thoughts so easily overheard intrigue is less able to be fostered as there are no 'private' methods of communication really out there outside of tells, and unfortunately tells are not necessarily an option all the time.
Thoughts? Opinions? Derails?
Edit: I will add in that I have used insight before, myself, to 'hear' thoughts on Saidenn and cited various reasons why. I am now wondering if that was in the best interest of the plot at the time, as well.