Perhaps win condition is the wrong term. You have a set goal that you can actively influence with mechanics while we have a goal that is basically: nothing for you to do until they act. Perhaps my frustration is that it seems that Enorian, during these events of wars and conflict with one another, is always forced on the defensive. We are a city that is meant to bring the age of dawn but we get no story beats of going to wherever and purging the undead population. Everything we do in the grand scheme of the game is reactive and it might be THAT fact that makes this feel like more of the same and causing my issue.Many players in Enorian seem to want to rp the "Good Guy" and that is a purely reactive goal. And when not given an event/thing/person to react to there is nothing to do. Even purging the undead is just reactive. I could see that feeling like always being on the defensive. I am not sure how to solve that problem but I am sure your city will get events! It seems like since I joined Enorian and Spirit have had loads of events and rp happen in city and Tether.
Edit: Perhaps that is on us though and we should try and force those kinds of events...