Enorian is in a very similar spot in regards to the Age of Dawn 'prophecy'. I literally hate this piece of lore, because it is 100% unattainable, but we need to feel like we give a shit about it from a character standpoint.itt Eliadon said the thing out loud ingame and gets shit on by half of Enorian for it.
What name calling???? Maybe I was hazy pre-coffee, but I do not remember seeing...that.People calling folk OOC bullies for raiding cities. Like good freakin' grief, y'all're why folk balk at meaningful conflict in this game. I can't think of a more "who gives a crap" form of conflict than raiding. If it bugs you that much, CTOFF and don't read logs. QQ if something so pedestrian is ruining your online time.I think the issue is everyone was just kinda expecting things to be chill, in the morning anyways, while Father's Day stuff was being done. I mean it's frustrating to log in and see that kind of stuff going down when you can't be on but the name-calling... just don't be surprised if Aya starts topping random undeads to the Flame xD
Just overall stop calling people bullies/toxic for engaging with core mechanics of the game.
This loops back about three posts...People calling folk OOC bullies for raiding cities. Like good freakin' grief, y'all're why folk balk at meaningful conflict in this game. I can't think of a more "who gives a crap" form of conflict than raiding. If it bugs you that much, CTOFF and don't read logs. QQ if something so pedestrian is ruining your online time.I think the issue is everyone was just kinda expecting things to be chill, in the morning anyways, while Father's Day stuff was being done. I mean it's frustrating to log in and see that kind of stuff going down when you can't be on but the name-calling... just don't be surprised if Aya starts topping random undeads to the Flame xD
Just overall stop calling people bullies/toxic for engaging with core mechanics of the game.
Players unable to handle conflict in any form and abuse other players as outlets for their frustration.Not only should people be willing to QQ if they're willing to be this toxic/vitriolic over game conflict, but they should also be willing to quit their orgs to preserve their play experience if they can't function within a conflict-based game world. Something that would be easier for people if the ylem bonuses were separated from cities, but something we should be putting on the table as an option regardless, especially since there's often a false assumption that you're "obligated" to defend your org in these conflict-based instances and that doesn't seem to be disappearing anytime soon.
I've been trying to keep an open mind when it comes to Enorian's goals, myself. Because while I think the idea of being these fanatical zealots who'd kill anyone who can't be converted sounds rad as fuck, I also understand that not everyone wants to buy into that type of RP. So really, it's on us as leaders to look at the orgs we run and ask, "Okay, what's a realistic atmosphere and tone I can set for my org that encourages other people to want to play, from die-hard Aetolia players to even the most casual, weekend warriors?" Because what's fun for me, may not be fun for another. And while yes, I may be one person at the helm of the org I'm leading, it's not my personal agenda I'm trying to push. I'm just steering the boat in the direction other people want to go, and trying to make it as fun and engaging for them as I can along the way.While I commend the idea of thinking of everyone, I also want to push back against this idea. This thinking, in my opinion, is part of how we got where Aetolia is today, where orgs are intensely diluted versions of their past selves and people are unwilling or even afraid to RP much more difficult and hardline roles. It's fine to take a hardline RP stance and let others settle into the gaps left by that stance, especially if you've given an outlet for other types of RP within that overall direction.