Random thought based off current developments and what I see in the game:
Whats going to happen to Aetolia when Enorian and Duiran no longer produce fighters and Bloodloch and Spines has noone else left to kill? What happens when Enorian and Duiran are literally mere skeletons of the cities they once were (not that they aren't there now)? What will we do then?
(Oasis): Benedicto says, "There was like 0.5 seconds between "Oh hey, they're in area. That was quick." and "OMFG THEY'RE IN THE AREA STAHP STAHP!""
There are enough people who care only about fighting that will move I think, just for the fights. I'd worry more about interaction, but most of that seems personal here anyway. Not necessarily a bad thing, I guess.
The following abilities and items are protecting you from Cutting damage: Toughness: 10% Miasma: 10% Wielded Shield: 14% Armor: 42% Protection Artifact: 6%
The following abilities and items are protecting you from Blunt damage: Miasma: 10% Wielded Shield: 29% Armor: 42% Protection Artifact: 6%
You know, writing the response, I think I figured out the answer to my own question. It seems like resist is calculated:
+-- Resistances -----------------------+
Blunt | 20% 0% 81% 52%
Magic | 30% 24% 0% 47%
Type | x y z r
+--------------------------------------+
Defences = x
Miniskills = y
Armor = z
Total Resistance = r
a = 100-x
b = 0.01(100-y)
c = integer[0.02(100-z)]
r = 100-integer[c(a*b)]
>.>
Interesting! Now not to throw you for a loop, but consider this fun fact: we can't use non-integers in Rapture's mathematics.
So scale everything up to remove decimals, then scale things down and round appropriately!
Unfortunately, there's still the issue of irrational numbers (or remainders beyond X digits, where X is the arbitrary multiplication we use). Rapture truncates every division operation, so there's a guarantee of some sort of loss of precision.
Interesting! Now not to throw you for a loop, but consider this fun fact: we can't use non-integers in Rapture's mathematics.
So scale everything up to remove decimals, then scale things down and round appropriately!
Unfortunately, there's still the issue of irrational numbers (or remainders beyond X digits, where X is the arbitrary multiplication we use). Rapture truncates every division operation, so there's a guarantee of some sort of loss of precision.
I'm actually curious about this because of how soul drain works - it's technically at, say, 3.5. Instead, it shows up evenly as 3 or 4 in display, which means there's some mathematical operation to support that if you aren't able to use anything not an int.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
I'm not sure what you mean. At no point is it stored as "3.5" because that's genuinely not possible. It might be stored as whatever 3.5% of 60000 is to the nearest integer (arbitrary guess because I can't remember SOUL_MAX right now).
I'm not sure what you mean. At no point is it stored as "3.5" because that's genuinely not possible. It might be stored as whatever 3.5% of 60000 is to the nearest integer (arbitrary guess because I can't remember SOUL_MAX right now).
Right - every hit drains on average 3.5% or whatever it is, then displays 3 soul drained out of 100 or 4 soul drained out of 100, alternating regularly.
...This will probably turn into long questions if I get going for long enough, since I'm only just learning to muck around with code more complex than a glorified 'Hello world!' in any language other than Lua, so maybe best to just leave it at 'if you can't use anything but ints I would love to see the work-arounds that get used some day'.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
Random thought based off current developments and what I see in the game:
Whats going to happen to Aetolia when Enorian and Duiran no longer produce fighters and Bloodloch and Spines has noone else left to kill? What happens when Enorian and Duiran are literally mere skeletons of the cities they once were (not that they aren't there now)? What will we do then?
This is probably more true than it should be. I'm getting really tired of spotting even fights, and then 2+ more people teleporting in the moment we engage. Making me really disinclined to even go to lessers unless there's literally not enough people online for this to happen. I'm not the only one.
Random thought based off current developments and what I see in the game:
Whats going to happen to Aetolia when Enorian and Duiran no longer produce fighters and Bloodloch and Spines has noone else left to kill? What happens when Enorian and Duiran are literally mere skeletons of the cities they once were (not that they aren't there now)? What will we do then?
This is probably more true than it should be. I'm getting really tired of spotting even fights, and then 2+ more people teleporting in the moment we engage. Making me really disinclined to even go to lessers unless there's literally not enough people online for this to happen. I'm not the only one.
That's how it goes for both sides. We got blindsided by 3-4 Enorian adds this morning, 2 of whom were Templars. With predictable results. Even fights will not happen, and they will never happen, end of story. There have been multiple attempts that I personally have been a part of, including one where a wedge was driven between BL and Spinesreach - that stood as a very decisive failure despite RL years worth of clamoring for it to happen so Eno/Duiran could split and we could have some freer-formed conflict. Instead, it was Spinesreach with 1 fighter vs Bl's 3-4, and then Enorian/Duiran would muster 5-6 to come in. That split never happened.
I've also seen people turn away those who want to come to lessers, or (more often) voluntarily step out instead - I'm not going to do this. I play the game for the conflict, and for the chance to pk. If there's a fight I have a reason to be in, I want to be in it. And I really don't think that's a bad thing, either. So it's an odd sort of problem with no real obvious solution.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
Idk I think there's a difference between people showing up late and people hanging waiting to pounce. I mean when it's deliberately masking your numbers to lure people in.
Idk I think there's a difference between people showing up late and people hanging waiting to pounce. I mean when it's deliberately masking your numbers to lure people in.
Again, both sides do this with various means. Though if you mean last fight specifically I have no idea what they were doing, I think one of them actually had to afk for a bit.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
Until there is a way to limit group mechanics to manageable numbers, I think it's going to get incredibly lame at times.
Even numbers isn't the issue. Even a 10 v 10 fight will be lame because certain tactics scale well with numbers (typically, damage, but also things like shrivel-vivi, etc.). The larger the numbers, the harder to balnace a fight.
If there is a way for group fights to be limited to X v Y people where the larger number is at most 1-2 more than the smaller number, that would go a long way to make fights more enjoyable. We've discussed this a long time ago. I'm just waiting for such a mechanic to be implemented.
Random thought based off current developments and what I see in the game:
Whats going to happen to Aetolia when Enorian and Duiran no longer produce fighters and Bloodloch and Spines has noone else left to kill? What happens when Enorian and Duiran are literally mere skeletons of the cities they once were (not that they aren't there now)? What will we do then?
This is probably more true than it should be. I'm getting really tired of spotting even fights, and then 2+ more people teleporting in the moment we engage. Making me really disinclined to even go to lessers unless there's literally not enough people online for this to happen. I'm not the only one.
Here's how this usually plays out. Dark will steamroll for a long time, slowly but surely getting bored because the resistance just gets less and less. Darkies get bored and either try alts or play other games in their "to play" pile. Lighters/lifers who qq'd will pick the game back up and alts will spring up and see a very noticeable hole on the light/life side. Holes are fun to fill, they grant promise, and allow people to mold groups rp around their vision. Light and Life will get powerful and start rolling the darkies. After 6 months to a year the darkies start waking back up, you get semi-balanced pk, and then it flips again as more and more dark fighters wake back up.
Also don't forget the large group of pk/rp side hoppers who flock to where it's interesting. Eno/Duiran is just in a lull that will eventually flop back.
2
SibattiMamba dur NayaAmidst vibrant flora and trees
edited September 2014
Sorry in advance to everyone I pester with stupid questions as I get back into the swing of things.
INVCAT FILTER LOGIC. I noticed you can only have so many filters per category. How does filter logic react to the different categories that might have similar filters? For example, if I have a Sigils category that filters for 'sigil', and then a Consumables category that filters for 'eye' (bull's eyes), will an eye sigil go into the Sigils category first?
Also, how do you see what's in the invcat. I'm not sure what's even in there now!
also what is this for: "crystal20044 an elemental crystal"
@Alissandra there was an update to the customisation system where they were removed, HELP CUSTOMISATION explains the process, now there are set prices etcetera, as it was before the certificates.
Does the new atlas artifact count shop stockrooms, player houses, and guildhalls as part of the room completion count? Is there anything else it excludes that I didn't list? Thanks!
Comments
Whats going to happen to Aetolia when Enorian and Duiran no longer produce fighters and Bloodloch and Spines has noone else left to kill? What happens when Enorian and Duiran are literally mere skeletons of the cities they once were (not that they aren't there now)? What will we do then?
+-- Resistances ------------------------+-- Avoidance -------------------------+ Cutting | 20% 0% 62% 45% Dodge Chance | 8% 11% Blunt | 10% 0% 77% 45% Divert Chance | 30% 30% Magic | 40% 24% 0% 55% Divert Block | 24% 24% Fire | 40% 24% 0% 55% Cold | 30% 24% 0% 47% +-- Miscellaneous ---------------------+ Electric | 30% 24% 0% 47% Experience Bonus | 150% Poison | 20% 24% 0% 40% Crit. Chance | 51.23% Psychic | 10% 24% 0% 32% Asphyxiation | 10% 24% 0% 32% +------------------------------------------------------------------------------+ Resistances: Defences, Miniskills, Armour Avoidance: PvP, PvE +------------------------------------------------------------------------------+
The following abilities and items are protecting you from Cutting damage:
Toughness: 10%
Miasma: 10%
Wielded Shield: 14%
Armor: 42%
Protection Artifact: 6%
The following abilities and items are protecting you from Blunt damage:
Miasma: 10%
Wielded Shield: 29%
Armor: 42%
Protection Artifact: 6%
You know, writing the response, I think I figured out the answer to my own question. It seems like resist is calculated:
+-- Resistances -----------------------+ Blunt | 20% 0% 81% 52% Magic | 30% 24% 0% 47% Type | x y z r +--------------------------------------+ Defences = x Miniskills = y Armor = z Total Resistance = r a = 100-x b = 0.01(100-y) c = integer[0.02(100-z)] r = 100-integer[c(a*b)]
>.>...This will probably turn into long questions if I get going for long enough, since I'm only just learning to muck around with code more complex than a glorified 'Hello world!' in any language other than Lua, so maybe best to just leave it at 'if you can't use anything but ints I would love to see the work-arounds that get used some day'.
I've also seen people turn away those who want to come to lessers, or (more often) voluntarily step out instead - I'm not going to do this. I play the game for the conflict, and for the chance to pk. If there's a fight I have a reason to be in, I want to be in it. And I really don't think that's a bad thing, either. So it's an odd sort of problem with no real obvious solution.
Until there is a way to limit group mechanics to manageable numbers, I think it's going to get incredibly lame at times.
Even numbers isn't the issue. Even a 10 v 10 fight will be lame because certain tactics scale well with numbers (typically, damage, but also things like shrivel-vivi, etc.). The larger the numbers, the harder to balnace a fight.
If there is a way for group fights to be limited to X v Y people where the larger number is at most 1-2 more than the smaller number, that would go a long way to make fights more enjoyable. We've discussed this a long time ago. I'm just waiting for such a mechanic to be implemented.
Also don't forget the large group of pk/rp side hoppers who flock to where it's interesting. Eno/Duiran is just in a lull that will eventually flop back.
INVCAT FILTER LOGIC. I noticed you can only have so many filters per category. How does filter logic react to the different categories that might have similar filters? For example, if I have a Sigils category that filters for 'sigil', and then a Consumables category that filters for 'eye' (bull's eyes), will an eye sigil go into the Sigils category first?
Also, how do you see what's in the invcat. I'm not sure what's even in there now!
also what is this for: "crystal20044 an elemental crystal"
Does the new atlas artifact count shop stockrooms, player houses, and guildhalls as part of the room completion count? Is there anything else it excludes that I didn't list? Thanks!