@Moirean, he very well may have, but it's not really my place to be tossing it about in Quotes and Misquotes either, so I decided to edit it. I thought that was the more polite thing to do.
@Lim it scales down the eq cost. Without the charm you can synch dstab + 1 suggestion without slowing yourself down, with the charm you can synch dstab + 2 suggestions without slowing yourself down.
How do you get Mudbot to work in Ubuntu? I have wine, and mudbot opens. But then it comes up with the following error 'Init_socket: bind: Permission denied.'
'Those that do not attempt are those with the least stories to tell.'
Need to change the port in the config file. It binds 123 by default, which is a privileged port. Changing it to anything higher than 1024 should make it work.
Small things that slightly change Aetolia, such as forcing undeath on el'Jazira... Do these sorts of things have to be started by the admins, or can players initiate them?
Forgive me if this list isn't a 100% accurate representation of all the cities as it's from my point of view. This list does not include many if any of the new players that have been attending lessers as I don't really remember their names but here's what I've noticed of the current scene:
@Yarel while they can be started by players, the admin have to pick up and run with it. A place like El'jazira is squarely within the domain of Bloodloch so there is a high chance of success/almost 0 push back, where as a place like, say, tainhelm, mournhold, or jaru would be much less likely to actually have the admin cooperate to the extent of actually changing the area, let alone the resistance that Enorian/Duiran would throw at it.
@Yarel the answer to that is a mix of the plans of the administration, the viability of the player-initiated arc in terms of whether it is aligned with the game's overall direction, and how low-maintenance the player story arc is.
In this example, el'Jazira has been slated for a facelift for some time now, as is the plot that brings more 'Empire' to the Bloodlochian Empire.
That does not mean that all major changes are planned out by the admin. There are many events that have popped up as a result of well-crafted player initiatives - emphasis on 'well-crafted'.
An example of something that is well-crafted: The Cabalists announce they're putting significant work into researching a cure for the Aalen Bloom. The majority of RP and initiative is by the players involved, and they get a little outpost in the forest as an RP prop to supplement their plot.
An example of something that isn't well-crafted: clump up in a group of five, go occupy Tainhelm for an hour, PK the people who come to defend it, and then announce that Tainhelm now belongs to the undead.
I wish there was a way to know which of your unbound credits were purchased and which were gained through in game transactions. At this point I don't know which are which or how many of what I have, and I'd really like to shoot a few at another character for some things. It'd be neat if they were separate.
I wish there was a way to know which of your unbound credits were purchased and which were gained through in game transactions. At this point I don't know which are which or how many of what I have, and I'd really like to shoot a few at another character for some things. It'd be neat if they were separate.
Ooo, lets break them into 3 categories!
1) Bound - same as before
2) Unbound - Those purchased from the website BY YOU, and can be given to whoever, whenever, however you want.
3) Semi-Bound - Those that were purchase via in-game transaction and may not be transferred to another character you own.
You guys are maybe overthinking this. The rule about keeping your IC and OOC credits separate is about ensuring people aren't gaming alts to earn org credits and things like that. If you're following the spirit of the rule, I'm much less concerned about the letter. Makes sense?
But if you multiplay to exploit something, I'll poke you right in the spleen.
Can be difficult to keep track of what credits you got where is all. If I buy half a dozen chests and end up with tons of globes and sell those for credits--months down the line, I'm not going to necessarily remember where they came from, just that I have unbound credits.
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I remember, involve me and I
learn.
-Benjamin Franklin
Why did they do away with the Bahkatu/Atabahi guilds, and how do I find one of these style scrolls? Artifacts?
As to scrolls--you could go look at the directories in cities, or advertise for the specific one you're looking for.
Does anyone know if the extra affliction allowed by the syssin charm costs extra equilibrium?
So I have an artifact thats pending all its powers onto the appearance like a Diablo item. How do you make it stop doing that? -.-
i am rapture coder
Edit: Besides, the list would be pretty different now. For one, I'd totally be in the non-existent category.
In this example, el'Jazira has been slated for a facelift for some time now, as is the plot that brings more 'Empire' to the Bloodlochian Empire.
That does not mean that all major changes are planned out by the admin. There are many events that have popped up as a result of well-crafted player initiatives - emphasis on 'well-crafted'.
An example of something that is well-crafted: The Cabalists announce they're putting significant work into researching a cure for the Aalen Bloom. The majority of RP and initiative is by the players involved, and they get a little outpost in the forest as an RP prop to supplement their plot.
An example of something that isn't well-crafted: clump up in a group of five, go occupy Tainhelm for an hour, PK the people who come to defend it, and then announce that Tainhelm now belongs to the undead.
1) Bound - same as before
2) Unbound - Those purchased from the website BY YOU, and can be given to whoever, whenever, however you want.
3) Semi-Bound - Those that were purchase via in-game transaction and may not be transferred to another character you own.
But if you multiplay to exploit something, I'll poke you right in the spleen.
I remember, involve me and I
learn.
-Benjamin Franklin