Howdy y'all. I just started playing Teradrim and have been enjoying bashing out areas and finding quests. There has also been a lot of dying. No really, probably too much dying.
Anyway, I've been looking at my bashing numbers and have been growing more and more curious where the DPS lands compared to other classes. The damage itself seems pretty good, but comes at what feels like a very long balance time.
I'm currently only level 82, which puts me somewhere around halfway through Fabled in the Hunting skill. I'm trans Terramancy (and all other guild/main skills). I also haven't picked up the balance enhance since I am honestly a little scared about losing 6% HP.
My flail stats are: Damage: 177 Penetration: 90 Speed: 70
I'm not quite sure if it is efficient to have a high damage flail due to recent changes, but there really aren't any other choices in shops right now.
I'm using the stonefury defense along with the blue ink inscription since it seems to be the best for bashing. And I spam momentum when I can.
It just so happens to be a low strength day due to the stars, so my strength is currently at 14. With all that said, my damage with the Skullbash ability is 1566 at 4.36s balance. That drops to 3.49s with momentum. So about 359 DPS without momentum, 448 with. If my math is right, being 7% faster with the +bal enhancement would put my speed at 4.06s/3.26s, and my DPS at ~385/480.
So, I'm curious to see what damage numbers and balance times are for other classes. I also wouldn't mind learning what some of the variables are for other classes and how that can affect their DPS. And finally if there are any other Tera out there that might have suggestions on how (or if) my numbers could be better.
I'm also technically pretty curious about PVP damage numbers/speed, but maybe that's a significantly more complicated post for a future date.
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For those who can't click:
70dmg/177spd flail = SPD
17STR, Hunt 2
--
Batter (SPD): 509 @ 2.26s, 225.2dps
Skullbash (SPD): 731 @ 3.19s, 229.2dps
Batter (DMG): 1205 @ 2.75s, 438.2dps
Skullbash (DMG): 1726 @ 3.68s, 469dps
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17STR, Hunt 2, Stonefury Imbue
--
Batter (SPD): 585 @ 2.59s, 225.9dps
Skullbash (SPD): 840 @ 3.66s, 229.5dps
Batter (DMG): 1387 @ 3.16s, 438.9dps
Skullbash (DMG): 1985 @ 4.23s, 469.3dps
--
17STR, Hunt 2, Stonefury Imbue, Blue Major Runemark
--
Batter (SPD): 634 @ 2.48s, 255.6dps
Skullbash (SPD): 908 @ 3.51s, 258.7dps
Batter (DMG): 1498 @ 3.03s, 494.4dps
Skullbash (DMG): 2145 @ 4.05s, 529.6dps
Wow, the craziest thing about those numbers is that the stonefury buff basically doesn't increase your DPS at all. The AB should just say 'you'll do the same DPS but be 20% slower'.
In fact, it seems a bit redundant to have two skills. Why not just have the blue major rune increase the damage/decrease the balance for the two bashing skills, batter and skullbash? I suppose that could increase the damage in PvP if you're willing to switch to blue rune when using those abilities, but it seems like red rune is better for the limb damage. Plus, if people are using high speed flails for PvP for efficient limb damage, the actual damage increase might be minimal depending on how much flail abilities do in PvP. I suppose I haven't played around with PvP at all so there could be some damage route I don't know about.
It also seems like Tera will have to carry around a max speed flail to make breaking limbs efficient in PvP, while also carrying around a max damage flail for PvE for max DPS. I kind of avoided Carnifex because I wasn't excited about bouncing between two weapons (among other reasons), although my understanding is that you can at least pick one and stick with it for both PvP and PvE. With the changes making weapon stats matter for Terramancy, I had considered getting a weapon rune (yay retirement credits). But it doesn't make sense to do so if you need a max speed flail and a max damage flail, especially since the DR at those high stats would make the rune pointless. I can't be 100% sure from these numbers, but it seems a middle range flail will likely have 100 less DPS for PvE bashing, and maybe .25 seconds slower for PvP. Not a worthwhile compromise.
Ok, not exactly on topic, sorry. What I really wanted to do was ask about the bashing numbers for some of the other classes out there. I'm mostly curious about Wayfarer and Archivist, since those were the two other classes I was considering playing before settling on Tera. Scio and Indo were honorable mentions.
And maybe if anyone has numbers on classes more comparable to Tera, like maybe Praenomen or Luminary? Or any other single hit, decent tank bashing classes.
Damage: 179 (+32) Penetration: 89 (+18) Speed: 142 (+18)
Rune of Bludgeoning
21STR, hunt3 + red amulet
-- vs mine eld (+15% damage because of salvage gauntlet)
Doublebash: 1089*2 damage
2.63 seconds balance
dps 828
Doublebash with savagery furor
1415*2
3.02 seconds balance
937 dps
Doublebash with hound openings
1636*2
2.63 seconds balance
1244
Doublebash with furor+hound openings
2135*2
3.02 seconds balance
1413 dps
190 damage, 86 speed, rune of cutting
19 str, hunt1, red amulet, red orb
Anthem active
1328 @ 1.77
750 dps
21 int, hunt3, potence3, red amulet, red orb
Firelash-Water
2278 @ 2.58
Windlance-Fire
1014 @ 1.72
+80 * 3 for airwreath
Frostblade-Air
1773 @ 2.58
+300 for frostwreath
Total cycle
5065 @ 6.88
736 dps
Total cycle counting airwreath/frostwreath
5605 @ 6.88
814 dps
Firelash only
2101 @ 2.58
814 dps
DSK 170/93/148 and 164/110/147 - could be better if second had less pen and more damage
1120 1112
+ 50 + 50 Sacrifice on each hit.
-----
2332 @ 2.32 = 1005 dps
DSW can hit some pretty good numbers too but don't have anything set for it.
| Strength : 13(-1) Dexterity : 17(+2) Timeout : 20 minutes |
| Intelligence : 12(+1) Constitution : 15(+2) Statpack : Athletic |
Stats
- Dexterity
- Intelligence
Speed
- Balance
Smite on Eld
Damage done: 956, magic, brute
Balance Used: 2.88 seconds
DPS: 331.94
Lightning without crown on Eld
Damage done: 867, electric, magical
Equilibrium Used: 3.00 seconds
DPS: 289
Lightning with crown on Eld
Damage done: 867, electric, magical
Equilibrium Used: 2.79 seconds
DPS: 310.75
===========
| Strength : 10(-1) Dexterity : 15(+2) Timeout : 20 minutes |
| Intelligence : 16(+1) Constitution : 14(+2) Statpack : Wise |
You have obtained the following enhancements:
Stats
- Intelligence
- Dexterity
Speed
- Equilibrium
Smite on Eld
Damage done: 730, magic, brute
Balance Used: 3.10 seconds
DPS: 235.48
Evoke Lighting on Eld without crown
Damage done: 1136, electric, magical
Equilibrium Used: 2.79 seconds
DPS: 407.16
Evoke Lightning on Eld with Crown
Damage done: 1136, electric, magical
Equilibrium Used: 2.58 seconds
DPS: 440.31
==================
| Strength : 16(+1) Dexterity : 13(+1) Timeout : 20 minutes |
| Intelligence : 12 Constitution : 15(+2) Statpack : Powerful |
You have obtained the following enhancements:
Stats
- Strength
- Dexterity
Speed
- Balance
Smite on Eld
Damage done: 1157, magic, brute
Balance Used: 2.88 seconds
DPS: 401.74
Lightning on Eld without crown
Damage done: 867, electric, magical
Equilibrium Used: 3.00 seconds
DPS: 289
Lightning on Eld with crown
Damage done: 867, electric, magical
Equilibrium Used: 2.79 seconds
DPS: 310.75
Red amulet shouldn't stack with hunt arties either, but even accounting for +5% from 21 str and +15% from hunt Templar, I can't imagine how I'd even get close to 1k DPS on Templar, never mind on any of my other classes!
(will post real numbers later)
work like low-level artifacts, but decay after a certain amount of time. They do not stack with artifacts.
They shouldn't. If they do, that's a bug (somewhere).
21 str, red orb, level 2 knuckles, Scorpion stance (highest damage boosts)
732 + 468 + 468 = 1668 damage, 2.79s.
597.8 DPS
We can do some napkin math here to calculate what damage would be like with hunt_monk 3 (+15%) and level 3 knuckles (+35% to punches, vs. +25% to punches from level 2) and we'd get somewhere around 718.4 DPS, about a 20% increase. That's still wildly lower than some of the numbers I'm seeing here though!
Remember was Sentinel was king and got nerfed into the ground? Can we see that happen again?
Carnifex? Drastic nerf, imo.
Same for mine, since I asked her what she was testing on.
Edit: That is to say, the numbers are 15% higher than any other mob type.
As for Carni, it probably makes the most sense to average out Mjoll's damage because of its highs and lows. Furor only has a 25% up time (15 second duration, 1 minute CD), which means Mjoll's DPS is 937 for about 15 seconds, and then 828 for the remaning 45 seconds. That means Mjoll's overall DPS should be about 855.
The openings buff lasts around 5 seconds. Unfortunately, I don't know how often it procs, but let's pretend an unlikely scenario occurs where it procs 3 times in a row, at the exact same time furor goes up, and then doesn't proc again for 45 seconds (in other words we're pretending it procs every 20 seconds, which might be about right). This means Mjoll's DPS is 1413 for 15 seconds, and then 828 for the remaining 45 seconds. That makes her overall DPS about 974, which ends up being less than Stine's.
Stine technically has an extra +3 rune since he dual wields, and an amazing and hilarious 14 augments on each weapon, but their other arties basically cancel out. For Mjoll, I think there's an internal CD on the openings proc, so the above scenario is technically impossible, which means she is likely under 974 DPS. In the end, I think Carni and Templar probably do very similar damage, although it wouldn't surprise me if Carni edges out Templar a little bit. (I'm also not a mathmagician so let me know if I'm doing things wrong here!)
Either way, I think I'd prefer to just see numbers before immediately saying class A needs buffs or class B needs nerfs.
Also, at this point, I'm getting curious if any other classes have a 4+ second bashing attack? Most people seem to be somewhere in the 2-3s range (inb4 someone says 'lol newbie kick').
Don't forget to nerf Templar, either.
19 dexterity, +bal enhancement
NO red orb, antiquated gauntlet, or other damage buffs
target: eld
bonedagger: 1647 @ 3.26s
505.2 DPS
as i understand it, due to a classlead a year or two ago, decay's base eq time is the same as bonedagger's base balance, and it has the same base damage and scaling as bonedagger. the relevant stat is intelligence rather than dexterity, but its DPS will work out a little bit higher if you've got both +eq enhancement and eq crown/purple amulet since the eq time sits at 3.06s, iirc.
ETA: i forgot about Hunting Might -> i'm level 107 (46% Mythical in Hunting), so not *quite* at maximum damage potential. my memory from hunting at level 140 with 21 dex & +bal, however, was something like 1819 @ 3.26s, so my current numbers aren't wildly under what's possible at trans Hunting.
ETA (AGAIN UGH): apparently i lied, i DO have one damage buff from a leystone. tbh idk how much of a buff it is, but there you go.
so sneaky smh
^^^^^^^^^^^^
21str, hunt boon level 2, 2h blade (Damage: 163 (+18) Penetration: 90 (+18) Speed: 143 (+18) w/ lvl3 rune), red orb
100 damage added due to sacrifice empowerment
DSW @ 2.95s = 1020 x 2 or 2040 in total
691 DPS
Sentaari, 18 Strength (+3 Strength arti and the worst stars in the universe)
Typical SDK + UCP + UCP in Scorpion stance: 1308 damage @ 2.79 seconds
Approx. 469 DPS.
I believe the amulets that don't stack with arties are the +sip amulet, +5% health/mana amulet (same as enhancement arti), and +stats amulet.
Edit: Also I think the purple arti does not stack with +eq. I have absoltuely no idea about green stacking with crit arties.
1076 per pummel, 1076x2 = 2152
2152 / 3.26s = 660 dps
2152 / 2.66s(Disunion proc) = 809 dps
Additional note: Noon day sun, because it just happened(21 str, increased balance)
1158 per pummel, 1158x2 = 2316
2316 / 2.77 = 836 dps
2316 / 2.17(Disunion proc) = 1067 dps
Additional additional note, Shapeshifter, 19 strength, red orb, red amulet, no damage artifact, no hunt artifact:
692 per slash, 692x2 = 1384
1384 / 2.65s = 522 dps