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Shift. I wish they made it balance OR equilibrium, to balance it out, not balance AND equilibrium. The skill is all but useless now.
Someone powerful says, "We're going to have to delete you."
How personal crafting in terms of rejections/the latest update to the rules that some crafters are trying to abide by/get clarification on, has gotten. Crafting isn't personal, and it shouldn't be personal. Its just a facet of the game we're trying to enjoy, but like most other parts of the game, there are guidelines and rules we have to follow, even though we may not agree with them or like them. I don't like that the people trying to explain X isn't viable anymore because of Rule X in the official, recently updated help scroll - where the rule is visible for everyone to read and see that - are getting unnecessary backlash. Instead of going 'hey, these people aren't trying to make our lives as crafters more difficult, they're just having to go by the same boundaries as everyone else'. Because if we knowingly, or maybe even accidentally, approve something that is against the rules, we could get in trouble or have our approval privileges revoked. I just think things would go a lot smoother if people were generally more okay with being asked to have something checked, or not assuming the person rejecting/questioning something is out to get them. That is to say, it would benefit everyone to have a clear yes or no on something that is uncertain, I think, at least. And I'm sorry if some of the newer crafters are feeling overly slighted or upset by rejections or something similar - don't get discouraged. Its better to not take it to heart, and focus on the positives more than the negatives. There is a lot to be loved about our crafting system and community, its not all angryfaces and rage.
Re @Nola:I agree with all of that. At the same time, many rejections I've seen recently are something like "this is wrong, fix it". If I was new at crafting and was unfamiliar with the rules, this would frustrate me to no end. I think it would be extremely beneficial to the crafting community if those people who reject designs were taking more of a customer support approach than a sledgehammer-to-the-face approach. This is somewhat of an exaggeration and not always the case, but it just seems to me that people are a whole less helpful when actually writing the rejections compared to when I first learned tailoring. Compare: "this is wrong, fix it", with "this is wrong: a pair of pants have been cut from silk needs to change to a pair of pants has been cut from silk", with "this is wrong because 'a pair' is a singular noun and not plural, please change 'have been cut' to 'has been cut'". Three different kinds of rejections, and I rarely see the latter one much these days. Maybe this is something we all could keep in mind?On a sidenote, a staggering amount of grammatical errors get through the queue. This became especially clear to me when I submitted some of my designs to Achaea's crafting system and some of them had to resubmitted three or four times before getting them through. I don't really have any good solution to that specific problem that would not put the burden of crafting approvals on a very small group of designated people as opposed to all the crafters as a whole.
Crafting is an exercise in creativity and pushing boundaries. I think we should be slow to say no, and more ready to provide alternative solutions. If you think something doesn't work, offer an alternative, then think about whether you are absolutely right - if you aren't necessarily 100% correct either, then let someone else chime in, or give the crafter the benefit of doubt.
(The Front Line): Daskalos says, "<-- artifacts."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Of note, I find this to be particularly distasteful and an abuse of mechanics.
At the beginning of a magnificent steel bridge. (Raphaelan Highway.) (11862)Occasional drops of rain fall to the ground from a sky grey with pregnant clouds. A blue and gold flag of the Illuminai flaps in the smallest breeze here. The blue and gold flag of Enorian flaps proudly in the breeze here. A black flag stands proudly here, depicting the limp, hanging form of a Syssin.
probe 144433This flag has black as its base colour, lined with red and gold thread in its edges. Stitched together from rough, tough strips of cloth, the strong fabric billows fiercely in the strongest wind. In the center of the flag, a cloaked figure has been sewn into the fabric, depicted hanging from a professionally-knotted noose of vine. Curiously though, a white, ethereal mace hangs from his belt, skillfully painted, translucent against its owner's limp form. On his chest, in block, child-like script, is the colloquialism, 'LIGHTER'.Embroidered on it are the words:"Listen to Mr. Flag!""Seek the Light.""Abandon Artifice!!"It has 142 months of usefulness left.It weighs 15 ounce(s).It bears the distinctive mark of Ms. Raeche.There is a flame-shaped sigil firmly attached.An anti-Syssin flag is holding:"flame sigil41291" a flame-shaped sigilIt is holding 1 objects.
To a character, the dropped description is a shortened version of what a probe would be. You are trying to trick players, not characters, with this design and that is just bad crafting. This would be like making an item that says "A cup is here" and then you probe it and it's a fountain.
It's one thing to have flag wars, it's another thing to abuse the crafting system, and not to call you out, Raeche, but you're the name I hear from *everyone* lately about constant issues with crafting. True or not, I dunno, but I'm hoping this is just an oversight, that you typo'd, and then someone got lazy with their approval and didn't notice that you made it an Anti-Syssin flag instead of an Anti-Luminary flag.