So before I start my point I'd like to preface this thread with one request. Could everyone be respectful, stay on point, and try to be constructive? It seems almost universally agreed upon that Order wars are trolly and not enjoyable if your order is less than active. With that in mind, lets see what people think could fix or replace them!
Order war is initiated. Both Divines or Order Heads agree on a date within X time frame. If no date is agreed upon it defaults to the last howling within that time frame. When the war begins all order members are teleported to a "capture the flag" type area. Congregation members do not count toward membership. In this area each order has a master shrine that needs to be assaulted/defended. Death of an order member will hurt this shrine, as will certain order priv abilities. Players will reset to random locations across this area on death and be out of play for some period of time. Order champions will be able to ascend into the avatar of their God by using some of their shrines power, they will receive buffs and abilities unique and themed to their God. This will last until death and their death will also use more of the shrines energy. This goes until one order destroys the other orders shrine. Upon win/loss one order receives x essence and one order loses x essence.