So before I start my point I'd like to preface this thread with one request. Could everyone be respectful, stay on point, and try to be constructive? It seems almost universally agreed upon that Order wars are trolly and not enjoyable if your order is less than active. With that in mind, lets see what people think could fix or replace them!
My Idea:
Order war is initiated. Both Divines or Order Heads agree on a date within X time frame. If no date is agreed upon it defaults to the last howling within that time frame. When the war begins all order members are teleported to a "capture the flag" type area. Congregation members do not count toward membership. In this area each order has a master shrine that needs to be assaulted/defended. Death of an order member will hurt this shrine, as will certain order priv abilities. Players will reset to random locations across this area on death and be out of play for some period of time. Order champions will be able to ascend into the avatar of their God by using some of their shrines power, they will receive buffs and abilities unique and themed to their God. This will last until death and their death will also use more of the shrines energy. This goes until one order destroys the other orders shrine. Upon win/loss one order receives x essence and one order loses x essence.
Thoughts?
1
Comments
I think the ylem mechanic is decent basic mini-game because it caters both to PvPers (lessers, fracture), and non-combatants (minors). Since Orders are not only filled with PvPers, I think your idea needs a little more dash of a means by which the non-coms can contribute. Maybe bashing/hunting to procure that shrine energy you were talking about? Or searching for special shrine energy shards that are hidden across the land? Or hunting special mobs (theme customised to the God) that wander/hide around the world.
Is this going to be a one-off event? If so, then an issue might be that only a certain number of people will be involved, while others who are unable to make it will be left out. Timing is an issue, and will become more of an issue, the more people are involved. It is more difficult to get 7 people to be online at the same time than 2-3.
As a suggestion, I'd recommend making the war last a period of time. At the end of the time period, the first to destroy the shrine wins, or else whoever brings the other side's shrine lower.
Battles (where you get transported to that special battlegrounds) can be initiated from time to time with consent of each side each time. Think mini team FFAs. Hopefully, this will hopefully mitigate the general effects of bad/inconvenient timing.
Overall, I like the idea, and look forward to more conflict mechanics. Just remember to include as many people as you can!
I wrote somewhere about making it possible for Order members to preach to NPCs and turn their loyalty. The difficulty would depend on previous alignment and other factors, like how long someone remains there to preach and if certain key words are used in the conversation or if someone else is present to counter or argue sentiments. It would be a lot trickier to code in, sure, but I think it would make things fun for non-coms.
This could be used as a way to expand on fractions, making a village more loyal to certain Divine, while having a black sheep somewhere in their midst worshipping a different Divine.
Just a small idea of mine.
I remember, involve me and I
learn.
-Benjamin Franklin
It's a holy -war-. You win the masses with faith. You might conquer the world with faith.
You win a war with ninja stars and kung fu chops.
Not to say that I don't think there should be parts in there that noncoms should be able to contribute and have a good influence on, but I think if you try to take combat out of war you're going in the wrong direction.
If the Holy war is mostly combat-oriented, the non-coms will always feel like it's a drag. If they don't get involved in the fight, the Holywar is kind of removed from them and the characters might feel like failures for not helping defend their Divine. If they get involved, they stand little chance against those who are interested in PK. If there, however, is a way for them to get involved that holds similar weight as combat, there's an option for everyone to get involved.
That being said.. you should not be able to win a war without fighting. Help maybe, sure. But non-coms can help now. I think we put them to pretty good use in the last Slyphe war, but we're just overwhelmed.
I think the system is flawed as a whole more than it is skewed to favor just PKers. I can do more damage to an Order in 24 hours with my hood and wings than I can by fighting.
Logged reasons sound really cool, but again - what point? Will they need approval? -Anything- can be justified, ICly.
At least that'll stop people from declaring war for personal dumb reasons which has happened more then once this year...
Yeah, @Rashar, some amount of fighting, but if you have an Order with, say, 5 active members, of which one is somewhat able to fight, going up against an Order with 5 active members who are all good at combat, shouldn't there be some way for the even man-power to actually mean something? As it is the PK might is very scewed, as we probably all know, and it makes it less fun for those on the opposing side. Giving them a non-com option to weigh up (perhaps not all the way, but a fair bit) would perhaps at least make it more fun for everyone.
If not, Im sure Oleis or Raz can come up with something to cover it Considering its the GODS who make war.. so the other god can be like, "Oh noo Oleis I want to kill Dhar, Come accept this order war!..." and oleis can be dhars priests and tell the order "Guys be ready to die" / accept.. or something..
Or have it so the OH can ACCEPT wars but not declare the Wars.. leave declaring wars upto the Gods. Since at end of the day its his/her Order! @teani
Point being if the God declares the war then its not going to be like the past few wars have been, out of rage. It's going to have some meaning behind it since its a God..
The topic has and always has been about How to make holywars fair for them who dont do combat, and to find ways to get them involved without combat. Or little combat.
1. Order Wars are generally only unenjoyable and stated if they inconvenience the person with the biggest mouth to shout about it. I argee that there should be some sort of acceptace format for those who decide to randomly war again inactive Gods, but this rarely happens because Order Wars are normally the result of long standing RP or at least some warning prior to the War.
2. The way Order Wars currently work caters to both PvP and PvEers, and there is also RP throughout the whole event with the War being a conclusion or catalyst. How hard is it to run around and hunt for corpses and sit afk waiting for a shrine to be defiled or raised? If anything Order Wars are currently the most balanced form of conflict and most PvPers would leave PvEers alone unless they deliberately antagonize the person. No one forces people to interact with Order Wars, there's no law that states Order Members have to get involved and there is really nothing people or divine can do if you choose not to. If you're afraid of being hit you can A) stay in a city Go and hunt somewhere and alert people IF they attack you that you're not getting involved(Granted a few assholes may not listen) or C) Log off. No one is forcing your hand.
3. Stop having a go at people who try to bring interaction and enjoyment into Aetolia. It's tiresome and very disheartening to those who actually give a damn enough about others to put the effort in. Yes maybe Order Wars arn't you cup of tea but I bet there are some events people who do like Order Wars don't but they don't jump onto the forums and start shouting about how inconvenient and disrupting they are just because they don't like it. You can't cater to everybody's taste and the sooner people realize this the cleaner the forums will be.
4. Case closed.
Ex
Just like the other day when me and @Trager got into it. In Enorian we'd probably one or both have gotten the boot. Moi pulled us aside and tried to make us RP at each other. We had this big verbal fight there all by ourselves where we said our pieces and then I had to go pick up my gf or something like that.
Point being, if you treat your coms like shit, you'll never have many coms outside of the diehards who are just gluttons for punishment. I wish I could show you guys the difference between the two sides, attitude-wise, when it comes to stuff like that. It's enormous.
I remember, involve me and I
learn.
-Benjamin Franklin
W Not case closed. In the previous one, I, as order head, had zero rp other that the little conversation that was done through public posts. The most frustrating thing for me is that I had zero say in the whole thing beginning in the first place.
I am going to agree that there needs to be a way of accepting a war, or declining with valid reasoning. I am not saying that the mechanic should not be used. But it has been said time and time again that it is a bad mechanic and needs fixed. So please don't defend something that very few people enjoy.
To be fair, I like the RP (well, the one out of four times we had a war with some RP) and the fighting of Holy Wars. I just hate the hours and hours of shrine work that surrounds them. I say a very easy bandaid fix to them would be to make raising shrines instant when not in war. Why does it have to take 20 minutes?
(Had to.)
Politics
I remember, involve me and I
learn.
-Benjamin Franklin
I'm the person sitting on the patio furniture drinking a pina colada smoothie, shaking my head.