What would you like to see in GMCP?
Title says it all. What would you like us to broadcast to you through GMCP? I can't say yes to every request, but I'd like to at least know where your ideas are.
Already on the list: Whether a room is indoors.
You say to Slyphe, "You're so freaking smart."
[---]
"^," Slyphe agrees with you.
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An alternate version of wielded... wield_right_short that just declares the root item (as it appears on info here) without the number... so 'scimitar' instead of 'scimitar136278. This would make weapon checking a lot easier without having to update every time a weapon decayed,
Spark and Devotion level would be great, as would charge_left and charge_right (right now we capture via prompt)
A stringlist that shows the players in a room akin to the way exits is displayed.
Spiritwrack balance.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
i am rapture coder
From small ideas which seems a good idea to do!
gmcp.Char.Skills.Groups - shows, class, mini, and all other skills such as crafting general, mercantile etc but... it doesnt show ENDGAME unless you do, raceskill list...
Can we please add endgame skills to this list ^ maybe in a 'endgame' part and it just list which ones you hold/have .... Would make coding soo much easier for them who like to track endgame skills
-- My own
Can we make RIGHT_ARM and LEFT_ARM balances work right? At moment they kind of iffy and one seems to work and other doesnt now and again just because if both are regained at the same time the first one always shows false even tho its true
-Whether a room is flooded. Aquasphere too maybe.
-Following/being followed though hide stalking and such unless someone checks ent/group
-Allies/enemies
-Elixlist/syringelist though this may be a lot. Maybe a request type thing.
Somethings with more combat implications.
-Whether you are currently restoring a limb and which limb is being restored (last resto appication).
-Along these same lines, last herb/salve/drink/pipe used (that consumed bal).
-Whether you are currently writhing already to cure something
-A 'cured' event for whenever you get 'You have cured whatever'. Perferably sent after gmcp.Char.Vitals.
- Mounted.
- Level - Presently the way it presents it does in a way that capturing is very difficult. Just a straight number would be perfect.
- Race
- Leg balance (Cobra stance) - Or please just make it all one balance..ugg its so annoying.
- Flooded room or not (as was mentioned)
- Parry location.
All I have for now.
i am rapture coder
Level though, I guess I'm just derping on how to grab it for cMud. I capture all of Char.Status into a database, so it relays as "133 (68)" because it shows the rounded Xp value too. I might just be doing something wrong.
/end derail
- All the different balances. (like stated before, but also including 'specials' like shadow)
- Everything Saybre just asked for because I can scroll up.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
^^ Also, the config damage_change to be a GMCP ... so we wouldn't have to turn it on just use the GMCP to catch what health etc was lost to save on all the mana spam!
At present GCMP has a right_arm and left_arm balance... can we get it tied into the Balance gmcp?
so say you get balance back (monk) and still of left_arm and right_arm youd still be of balance gmcp til both arm balances have regain? As I've noticed a few issues with right_arm/left_Arm balances regaining wrong.
example:
====================== ARM BALANCE RETURNED (left arm) ======================
====================== ARM BALANCE RETURNED ======================
^^ no prompt and both recovering together but clearly stating one of them is of balance....
If the balance issue is throwing you off, try something like this:
i am rapture coder
Thanks
gmcp.Room.RemovePlayer
doesn't seem to be called.
Granted, I haven't turned on debug mode in a fight to find out for sure, but my player tracker always leaves dead players in the list until I do something to trigger a resend of gmcp.Room.Players
I know that is probably a bug, and should be bugged - and I probably will when I get home tonight - but it seems reasonably appropriate to mention it here as well. I only worked it out last night.
Can we get a GMCP for the room we entered a haven in? Might be too much to ask for but it might be a neat thing to have