Yeah, there would likely be issues with the amount of data sent, but lt's face it, having this available would hardly be game breaking. The only people who would utilise it would be system developers, and well, we can already garner this data via other methods.
I looked for sandstorm in GMCP and couldn't find it - while tracking it is possible, when you die or something weird happens, it might momentarily throw you off. Not really a major deal, but one of those 'it wouldn't hurt' kind of things. Unless I just missed it, in which case I'll go back to poking around.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
Align the GMCP Skills to match what you see on "You have gained x
skill.$ so annoying trying to match them up as "foreststride" in you
have gained but GMCP shows - FORESTSTRIDING ..
@Omei it doesnt update correctly unless you do QL, or look
This! Mobs moving makes Add/Remove events, but List event happens on GLANCE/QL/LOOK. Things related to this and potential ideas:
Can INFO HERE/PROBE (if it's a container applicable to Char.Items.Container)/INFO INV cause a List event? I don't know why only the vague ones without IDs do it- GL/LOOK/INV.
Since Char.Items.Inv and Contents can request List without the clunky two-step process of using GLANCE to cause the event, could we send "room" with Char.Items.Contents to cause List?
Add/Remove/Update are all working fine, for the record. While I can provide zero support in implementing these functions into your own system, here's how I'm handling them.
Carnifex soul level? Maybe? If it's still a thing after the revamp?
Isn't it already?
I can't find it either.
On the subject of Carnifex soul level, I was also wondering if we could have a custom prompt token for it, just like essence/kai/devotion, etc.
----
Oh, just thought to clarify on souls:
Soul type one: Our own soul. Think of it like a blood level. This is a percentage value. There is a prompt token for it, and there is a gmcp for it. This is useful for two things that I know of: 1. when harvesting soul type two, this gets drained. I've never let it hit 0, so I don't know what happens. But I assume it's not a good thing. 2. when the target of a Carnifex, the less of this soul you have means the more he has stolen from you, and the faster/stronger he can hit you.
Soul type two: Souls we have gathered. Think of it like devotion/essence. It is a value that has a maximum of 10,000. We have to harvest souls to replenish this. There is no prompt token for it, or a gmcp. We need to soul gaze to check how much we have. We use it for abilities - offensive, defensive and utility. Because we don't have a gmcp or prompt token for it, we can run out of this at inopportune moments if we don't regularly check how much we've got. Running out of it sucks.
Soul type three: Soul we've drained from a target. This refers to (100% - target's soul type one). There is no prompt token for it, or a gmcp. We need to soul discern target to check how much we have taken. However, I'm not sure we should have a gmcp or prompt token, since it's something akin to checking a target's mana pool (contemplate)/health pool (quickassess), etc. to tell how far ahead we are in combat. The more of this type of soul we have, the faster and more powerful our attacks.
-----
I was asking for gmcp/prompt tokens for soul type two. I suspect Ashmer is too.
1
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
I think they mean the soul they've built up to use for offensive attacks versus your own personal soul levels, @Oleis.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I see. Thanks for clarifying. Because a lot of that is being clarified in the carni revamps, I still get it twisted in my head how the current model works.
Actually a lot of Carnifex confuses the shit out of me. That's part of why this revamp has taken so long.
Comments
i am rapture coder
I don't know if this is a bug, but gmcp.Char.Status.class doesn't update when you do CLASS SWITCH.
Add: Apparently it updates when you SCORE, which fixes the problem for me. <3DraiDraiDrai
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Necromancy - Regeneration
Usage: REGENERATE (player)
Using the inherent power of the necromancer, you may instill life
essence into the corpse of a fallen combatant to raise them from the
dead.
Seems like gmcp.Char.Items.Add, gmcp.Char.Items.Remove, and gmcp.Char.Items.Update aren't actually sent. Can anyone else confirm/deny this?
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Thanks to whoever finally fixed this!
.Update is still not working as it should, but that's a minor issue. Yay GMCP char items!
On the list of Things That Would Be Seriously Useful in GMCP:
Syssin illusion balance.
Thank you! Y'all rock!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Go.
report 1546
didnt realise this was that section shhhhhh
pls2be illusion balance
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Align the GMCP Skills to match what you see on "You have gained x skill.$ so annoying trying to match them up as "foreststride" in you have gained but GMCP shows - FORESTSTRIDING ..
May skills are like that
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Can INFO HERE/PROBE (if it's a container applicable to Char.Items.Container)/INFO INV cause a List event? I don't know why only the vague ones without IDs do it- GL/LOOK/INV.
Since Char.Items.Inv and Contents can request List without the clunky two-step process of using GLANCE to cause the event, could we send "room" with Char.Items.Contents to cause List?
JSYK she/her pronouns!
I remember, involve me and I
learn.
-Benjamin Franklin
JSYK she/her pronouns!
While I can provide zero support in implementing these functions into your own system, here's how I'm handling them.
Clicky.
EDIT: I had some of my debug messages gagged.
JSYK she/her pronouns!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
On the subject of Carnifex soul level, I was also wondering if we could have a custom prompt token for it, just like essence/kai/devotion, etc.
----
Oh, just thought to clarify on souls:
Soul type one:
Our own soul. Think of it like a blood level. This is a percentage value. There is a prompt token for it, and there is a gmcp for it. This is useful for two things that I know of: 1. when harvesting soul type two, this gets drained. I've never let it hit 0, so I don't know what happens. But I assume it's not a good thing. 2. when the target of a Carnifex, the less of this soul you have means the more he has stolen from you, and the faster/stronger he can hit you.
Soul type two:
Souls we have gathered. Think of it like devotion/essence. It is a value that has a maximum of 10,000. We have to harvest souls to replenish this. There is no prompt token for it, or a gmcp. We need to soul gaze to check how much we have. We use it for abilities - offensive, defensive and utility. Because we don't have a gmcp or prompt token for it, we can run out of this at inopportune moments if we don't regularly check how much we've got. Running out of it sucks.
Soul type three:
Soul we've drained from a target. This refers to (100% - target's soul type one). There is no prompt token for it, or a gmcp. We need to soul discern target to check how much we have taken. However, I'm not sure we should have a gmcp or prompt token, since it's something akin to checking a target's mana pool (contemplate)/health pool (quickassess), etc. to tell how far ahead we are in combat. The more of this type of soul we have, the faster and more powerful our attacks.
-----
I was asking for gmcp/prompt tokens for soul type two. I suspect Ashmer is too.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Actually a lot of Carnifex confuses the shit out of me. That's part of why this revamp has taken so long.
I'll make sure whatever we have makes sense.