I understand the sentiment of the post, it does suck to simply have no win condition besides prevent them from achieving theirs. However, one loss is not the end of everything. My pet peeve for the day as I log off after spending 13 hours helping defend is someone on CT trying to chide us for not throwing ourselves at their overwhelming numbers. Like, come on. Everyone today put forth a lot of effort.
My further pet peeve is how this wedding we've planned in about 12 hours is probably going to not go as anticipated, because I'm sure the next part of this event, or more fighting will be happening then. Feel bad for Katie and the others who put a lot of planning into it. But it is what it is, I suppose.
I'm just glad I'm not still in the hospital and could help out a bit.
This is more than mildly irritating but instead of starting a whole thread on it: Dropping a mechanic that starts a war without giving spirit a way to counter it other than 'stand there and wait for them to come to you'. It feels this war was designed for us to lose and I do not like that. I have no problem losing legitimately but this is crap.
Edit: I am noticing a lot of laughs or disagree from Shadow players. I am trying very hard not to make this an us vs them so if you could explain why you disagree? And please keep in mind, you lot have a goal to achieve and a way to do it. All we can do is fortify troops. We don't have a win condition except "Well maybe if we win enough fights they will give up"
Oh.. OH. That's.. NOT at all what I meant. Sorry, I skimmed and thought she was replying to Bulrok's bit about putting yourself in situations to be PK'd.