Org cultures on the level we are discussing are handed down by admin. If their intention for the org isn't the correct one that you should be following, then whose exactly is?I disagree with this. If a leader doesn't like the "intended" RP, they are not required to push that RP. They should not push it in the complete opposite direction, because that's likely to confuse and annoy newbies, members, peers, and admin alike, but the HELP file is not the final word on guild RP. It is, however, incumbent upon them to push things somewhere specific and appealing to their membership.
Sure sounds like they shouldn't be leaders, then. After all, leaders are meant to usher their orgs through the era - not plant their feet in and hope they can get away with starving a guild out of its intended RP/culture. People who forcibly keep an organization rooted in the past (and in this case, that past is kind of a fabrication) do not belong in leadership.
However, if you see "leadership" not pushing RP you want, and are stymied in efforts to push that RP from a non-leadership position, you should consider leadership for yourself.This is ostensibly a good suggestion, but there are definitely organizations that are in a place where they trickle out new members at a steady-but-slow-enough rate (their outflow numbers probably don't actually look all that bad on paper in this sense), so they never build any real equity in the org, and so when elections come up, there's never a real change, because everyone who's a newbie has bailed ages ago so they can better spend their time doing something Actually Fun. All that ends up remaining, therefore, is 90% of the status quo that got the org there in the first place, 5% of people who want to maybe change it, and 5% who don't care either way (and therefore usually vote for the status quo).
so like, anyways, uh, there are far worse things that could happen to a guild than becoming "like the Carnifex." maybe give it a try?
[...] I'm not saying you need to be the Carnifex, but you should certainly be looking at why that is and seeking to emulate it in ways applicable to your org where possible.A guild doesn't become and stay large out of coincidence. A guild does not become or stay small out of coincidence, either. You both are absolutely correct that smaller or less active guilds could learn a thing or two from larger ones like the Carnifex. When the Sentinels were in a spot of trouble, I made an alt in the Carnifex to understand what was going on inside that made you guys so effective and popular. My hope was that I would see something you were doing that I could emulate or get some ideas from. Lo and behold, I had a lot of healthy takeaways that I ended up bringing before the rest of the guild leadership in modified manners.
I have always viewed a guild as an rp contract, we are agreeing to a theme to all center around.Absolutely, without a doubt. In addition, my belief is that the more prominently you are displayed on a guild's HELP file, the more you need to act as a living, breathing embodiment of that guild's intended RP. It's clear what the admin intends for the Teradrim - so the leadership in question needs to step up and begin acting that out instead of resisting it. My opinion has always been that the core role of a guildmaster is to be an absolute example of that 'intended RP' in all ways, not just the ways you happen to like. This allows people to take cues and put their own spin on things while understanding the boundaries and necessity. Without an example, nobody really understands how to fulfill the social contract of guild roleplay - or, they need to struggle for other ways to get that example.
[...] I had an ooc conversation with a Teradrim leader recently were it was pointed out that Teradrim have not always been warlike and that this 'new take' is modern artifice. And some of the membership(leaders) do not like that more 'modern' view. [...]Sure sounds like they shouldn't be leaders, then. After all, leaders are meant to usher their orgs through the era - not plant their feet in and hope they can get away with starving a guild out of its intended RP/culture. People who forcibly keep an organization rooted in the past (and in this case, that past is kind of a fabrication) do not belong in leadership.