While I said I would never make a post on anything Aetolia related again, I just want to say that while the first round of Sciomancer changes were entirely justified (aside from one with Attunement because it has no synergy with the Sciomancer offense whatsoever), these changes are horrendous for a variety of reasons and gut the class to point where I think anyone who ditches it is justified. I'll outline why before I disappear entirely again:Just speaking to everything you mentioned about shield spamming - pretty much no longer a thing. Hammer got some hefty buffs that make shield spamming nearly obsolete.
- Hew equilibrium recovery time increased to 2.4 seconds, up from 2.
The class whose offense was already heavily susceptible to shield spamming now becomes even more susceptible to it. You're literally better off using Hammer tattoo. It was made even easier to spam shield against Sciomancer when they lost passive disturb.
- Repay now utilizes unmodified equilibrium when recently used.
See the above on shield spamming. Now they have one free eq shield strip every 10 seconds with Shadowpriced Hew, but this forces them to sacrifice their offense for it. I don't really understand the purpose of Repay taking health and debt being restored taking health. That's almost a base amount of sip being taken away by unblockable damage.
- It is no longer possible to use SHADOWPRICE while you have weariness.
Cool, so now Sciomancer is locked out of the major part of its offense entirely by an easily available affliction that is a standard part of venom-based offenses trying to bury asthma. They lost their ability to shrug venoms. Why is this necessary on top of it?
- Shadow debt forgiveness via timer now consumes some health when it recovers.
This one isn't a tremendous deal to me, but it merely makes the gulf between those who are heavily artifacted Sciomancers and those who aren't at all even wider, plus it has large ramifications for Sciomancer PvE, which is where that gulf is easily known and seen.
- Ruin equilibrium recovery time increased to 2.2, up from 2.
This is probably the worst change. Ruin is one affliction unless priced. Prices are already going to be limited as a result of the Repay change and any active form of hindrance already slows a Sciomancer down.
All and all, anyone who leaves Sciomancer at this point is justified. The class feels like a janky, half-complete mess that was riddled with bugs the last time I played it. They are fragile as hell without an artifact shield and protection amulet, and now you likely need a sip artifact to make their bashing tolerable. Again, I thought the first round of changes they got before I quit were completely justified and reasonable. These gut the class's offense entirely. I would be moving on to another class like Teradrim or Indorani if I played Nisavi still. I disagree with the notion that people have to stick around in a class that has been gutted to validate if changes are justified or not. People play the game to have fun, not to be test cases to see if something sticks.
Basically, if I was going to defeat a Sciomancer, I'd literally just sit there and spam shield and they have zero recourse against me. A single shield alone is a significant set back to their momentum. Before someone counters with Scourge, hidden Scourge is entirely testable through symptom checks and if you don't catch the symptoms for the other afflictions through checks, your system can assume Confusion and heal it. All of Scourge's affs are guessable.