I have a proposal for an idea revolving the ylem aura. The idea is to add a toggle which will prevent you from gaining the aura but also would prevent you from using refining skills entirely while toggled.
The reason for this is largely for those who really do not want to participate in minors/lessers/majors and do not want to unwittingly become subject to open PK against their will. You can gain the aura simply by path tracking through the wrong area and often you won't be able to notice until it is too late. This wouldn't be much of a problem but there has been much talk of various characters being killed on this basis which is entirely within the rules but still completely sucks for whoever is getting killed.
Why it sucks:
Perhaps you are in the middle of a quest?
Maybe you were gathering commodities?
Possibly you had some items that simply drop on death in general in your inventory and might not get them back.
Why else it sucks:
Maybe the player in question entirely avoids PK due to the real-life stress and frustration it can cause.
While I know these are all risks that everyone generally acknowledges within the game, it can always be improved upon in order to create a playing environment that can cater to all types of players without causing them anxiety, frustration, and other things generally unwanted when playing a game that should be about fun and community.
Another idea for the path tracking issue could be to add a config for the tracker to stop a room before you would enter into an open PK zone so you can walk around it entirely.
I am just shooting ideas out here and have no idea how realistic or easy these changes are to make so bear with me. I mostly am hoping to create a discussion.
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Also, for those of you who might wonder, this post is directly prompted by the goings on with
@Didi as well as events that have happened to many other players. Just because it is within the rules doesn't make it cool to go out of your way to target someone.