Forcing guilds to work through what to do if, say, Bloodloch and Spinesreach went to war and they got some people from both guilds in each city sounds like a lot of fun to me. Making it so you must be a citizen of a given city to be in its guild just seems like doubling down on the Cities Got Too Much Mechanical Authority problem. I don't agree that tying guild ID even more to the cities is the right call. Might as well delete guilds at that point, if you're going to make them inextricable entities from their parent cities.I think guilds have a lot of identity despite being tied to city and I do not get the argument that deleting the envoy system means we should basically delete guilds. I think players having to make choices is good! I think Aetolia really suffers from a split Allegiances issue. Where your character can have their loyalties split far far to many ways and it is a bit stifling for both conflict rp and pk.