2012/12/31 02:16:32 - Cerune quit the guild. 2012/12/31 05:56:41 - Innin > Rejuvenated five exterminated areas in western Ithmia, Rammus is the culprit. Since he's already enemied to council and guild both, I can't do much more than note in the logs. 2012/12/31 07:08:51 - Cerune was inducted in the introduction. 2012/12/31 12:39:49 - Arbre guildfavoured Innin for: constant rejuvenation. 2012/12/31 15:58:10 - Cerune was inducted in the introduction.
...probably not. The closest I'd put effort into is "My, what a coincidence! You have the same name as someone else who was in here SO VERY RECENTLY. HOW ODD."
And then just staaaaare at them until things get super awkward.
Does it help much with boosting endurance regeneration? Or are its effects negligible.
I am toying with the idea with getting one to help speed recovery and am not sure if the bag is worth the coins.
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DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
Why not just buy the enchantments that do the same thing?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
I don't know if it does or not, in truth. I would imagine it does. Also, with as many chests and giftbags as have hit the game recently, you can buy tons and tons of bullseyes.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I don't know if it does or not, in truth. I would imagine it does. Also, with as many chests and giftbags as have hit the game recently, you can buy tons and tons of bullseyes.
Vigor gives back health with critical hits. (And yes, I do you Haven). I always trade in my arti vials, personally.
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DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
Vigor gives you health back everytime you crit strike, nice for bashing.
And I trade in all my arti vials.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Sounds useful for like Tiyen and Xaanhal... Know the % of health returned? Is it like an extra/free sip or we talking like 50-200 health? And does the amount increase the more powerful the critical strike? Critical vs Annihilating critical.
¤ Si vis pacem, para bellum. ¤
Someone powerful says, "We're going to have to delete you."
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DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
edited January 2013
I believe it returns 5% of the damage you do, then you can get another 2.5% (making it 7.5%) with a Parxian Orb. On a staggering critical I get like 500 health back.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I'm lead to understand the Ocular of the Havens Artifact lets you know the room someone entered their haven from, but does anyone have this and if so does it work also from within your haven?
Sounds useful for like Tiyen and Xaanhal... Know the % of health returned? Is it like an extra/free sip or we talking like 50-200 health? And does the amount increase the more powerful the critical strike? Critical vs Annihilating critical.
What I've noticed is that vigor gives you back 5% of health every time you have a critical strike.
It does not matter what type of critical strike, it is always 5%.
The green Parxian orb is supposed to boost the effect of the vigor potion by 25%. Practically speaking, I've noticed it bump up the health gain from 5% to 6-7%.
Incidentally, 25% of 5% is another 1,25%? Meaning you'd regain a total of 6,25% of your max health whenever you crit.
Yep. The 25% thing was something I got off CHELP. Not sure if it was gotten straight from the code, or if it's an estimate that people got. So just to be clear, that's why I gave both bits of information
The green Parxian orb is supposed to boost the effect of the vigor potion by 25%. Practically speaking, I've noticed it bump up the health gain from 5% to 6-7%.
Comments
2012/12/31 05:56:41 - Innin > Rejuvenated five exterminated areas in western Ithmia, Rammus is the culprit. Since he's already enemied to council and guild both, I can't do much more than note in the logs.
2012/12/31 07:08:51 - Cerune was inducted in the introduction.
2012/12/31 12:39:49 - Arbre guildfavoured Innin for: constant rejuvenation.
2012/12/31 15:58:10 - Cerune was inducted in the introduction.
Are we allowed to take that as in character?
And then just staaaaare at them until things get super awkward.
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(The Front Line): Daskalos says, "<-- artifacts."
2012/12/30 21:09:48 - Glynt has changed their name to Cerune.
2012/12/31 17:35:15 - Cerune quit the guild.
Oh wait, you'd have to log in for that.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Psh! Deep, deep down you love me.
Are arti-vials generally worth keeping? I got my hands on some more and I'm indecisive about keeping one or trading all 8 in.
Vigor gives you health back everytime you crit strike, nice for bashing.
And I trade in all my arti vials.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
What I've noticed is that vigor gives you back 5% of health every time you have a critical strike.
It does not matter what type of critical strike, it is always 5%.