I recently had a thought about the effects of multiclassing and RP. It seems that multiclassing has had a negative effect on RP in Aetolia. I realize that we aren't going to revert back to a system with no multiclassing but I would like to address a few thoughts for everyone to consider. I don't have the answer to this problem but hopefully in this thread a conversation could help point everyone in the right direction.
It seems that multiclassing has lowered individual accountability and respect of a class and guild. For instance in the past if you did something against the guild your consequences were great. You'd be forced to go rogue or even lose your class. So people naturally had to respect their guild if they wanted to keep their class and maintain their RP as an ally to their guild city etc. With multiclassing none of this matters. I can disrespect a guild when I feel like it, leave, keep the class and move on to another guild. I believe multiclassing has taken away the depth of RP for individual classes because of the lack of consequences.
I understand multiclassing is profitable, because now I can buy more artifacts more lessons etc. Which honestly is neat because I do like being able to use multiple classes, but at the same time I miss the connection that one would have to their guild. There may not be an answer to this problem but perhaps a discussion could help solve this issue.
An idea that I have is perhaps for Syssin, if you aren't guilded, completely take away the ability to sign. Or for Shaman if you aren't guilded, take away the ability to have a grove. Carnifex take away the ability for non guilded to train their own hounds. Establish some sort of risk of disrespecting a guild so the guild still has some sort of power. Without consequence, without conflict, and without risks genuine RP fades.
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While this is not being suggested directly, it is still the offered suggestions in basically allowing people to keep class but taking away certain key features that allow them to play the class. Note, however, that Syssin already have something of that nature as their signs cannot be read by non-sanctioned non-guilded Syssin if they so choose.
Guilds have to try harder now, honestly, and I am okay with that. Class fantasy should be its own thing, and guilds should be able to enhance it, not demand it happen within their walls. I see guilds as RP hubs now to add further depth regardless of your class.
Ultimately, we're all free to do what we want to do, but I think by joining a guild you're sort of agreeing to at least somewhat follow the outlined RP they're going for. Otherwise what's the point of you being there in the first place?
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If guild RP feels diluted in any way, I have to attribute it to two factors: The first being what @Stine mentioned, in that guildcentric RP is taking a definitive backseat to citycentric RP. The second being that we do not currently have many players in leadership roles who seem to understand the freedom and flexibility they are given - not a lot of people shaking up the formula, trimming the fat in their orgs, or realizing that you don't need to wait on a helpful Celani to start an event or create some kind of scene within the org.
I think there's a lot of space for guilds to play around in that isn't explored, for a variety of reasons, and perhaps some of it comes down to feeling like they aren't empowered unless they have a Celani present.
You do not need a Celani or a ritual room. Both can help but are not necessary to build your org's identity or push the roleplay amongst the guild members.
It does take effort, diligence, and time, however. Which requires sometimes taking away from what you immediately want to do and giving back into the org. Which, really, should be something anyone in a leadership role is willing to do anyhow.