I recently had a thought about the effects of multiclassing and RP. It seems that multiclassing has had a negative effect on RP in Aetolia. I realize that we aren't going to revert back to a system with no multiclassing but I would like to address a few thoughts for everyone to consider. I don't have the answer to this problem but hopefully in this thread a conversation could help point everyone in the right direction.
It seems that multiclassing has lowered individual accountability and respect of a class and guild. For instance in the past if you did something against the guild your consequences were great. You'd be forced to go rogue or even lose your class. So people naturally had to respect their guild if they wanted to keep their class and maintain their RP as an ally to their guild city etc. With multiclassing none of this matters. I can disrespect a guild when I feel like it, leave, keep the class and move on to another guild. I believe multiclassing has taken away the depth of RP for individual classes because of the lack of consequences.
I understand multiclassing is profitable, because now I can buy more artifacts more lessons etc. Which honestly is neat because I do like being able to use multiple classes, but at the same time I miss the connection that one would have to their guild. There may not be an answer to this problem but perhaps a discussion could help solve this issue.
An idea that I have is perhaps for Syssin, if you aren't guilded, completely take away the ability to sign. Or for Shaman if you aren't guilded, take away the ability to have a grove. Carnifex take away the ability for non guilded to train their own hounds. Establish some sort of risk of disrespecting a guild so the guild still has some sort of power. Without consequence, without conflict, and without risks genuine RP fades.