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I'm not sure why we need to punish people for switching sides when this is a social, roleplay-based game. I've personally considered switching sides since tetherings were released (which must be close to a year and a half ago), but it just is not possible the way things are now. People say a lot of good things about Spinesreach - and I guess there are a lot of good things about Spinesreach - but it never really felt right for me. Anyway. If we start asking for credits because people switch sides, we might as well make it cost credits if you want to switch guilds or cities, too. Because one week they might be Spinesreach aligned, the next Bloodloch.Basically, the difference is in the past you could switch sides anytime. No credits loss involved at all; a sciomancer could move to Duiran and it would cost them nothing, a paladin could move to Spinesreach and it would cost them nothing. If this was not an issue back then, why would these people suddenly have to start paying credits for it now? Or, uh, why would the Syssin (or any other neutral-tethered class) have to pay credits to move around? Why would there even be a credit cost for joining a city at all, for any reason whatsoever?The only thing that has changed is that you now -have- to quit any non-tethered classes you might possess to join the other side. Simply disabling classes instead outright forcing you to quit them is still a loss of 'credit value' for as long as you remain on that side. But at least if things don't work out, you could go back without having lost so many, many, many credits. I guess this is the point I don't get: why would we try to make people lose so many credits just because 'I don't like that you switch sides too often'.
Someone powerful says, "We're going to have to delete you."
Call me mad, but if someone came to Spines with spirit classes tucked away disabled instead of forgetting them, I'd be questioning their real desire to get in from the get-go. It's no fun helping citymates out who end up treating your org as a convenient vacation.The disabled classes thing wouldn't make it easier to hop in the first place, it would just make it easier to hop repeatedly, which isn't a good thing. Can't we consider upping the lessons you get back from dropping a class instead, maybe from 50% to 66% or something?
Kerryn said:The one downside I can see to this is people switching sides FAR to often. One week they are spirit aligned, the next shadow. To combat that, I think we should pay a certain amount of credits to switch. Each time you switch it gets higher with the frequency in which you do. The longer you remain on a side, it slowly lowers till it's back to the base amount set to switch.
I personally don't see why people should discourage side-hopping as players, or even mechanically. If somebody decides they'd like to join another city, they're the ones that will pay for their actions IG, and trust me, they do. If they're willing to deal with the repercussions, nobody but them should have an issue with that.
Can we move this conversation elsewhere?
My rage tonight is...being too wiped from work to log in more than 30 min. Or even stay awake for Men in Black 3.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
A******* who offend you on an ooc clan, then issue you when you call them a t***. Get a life.
Though, if you're wondering who the person Aren was talking about, I'd say he just made himself fairly obvious!
Oh, I know why. I have no issue with the why. It's the whole 'they're RP'ing so let's do that now' when it's not like I've exactly say in Enorian. I bash -all- the time.