Class Viability



  • This thread, down to the letter, went how I expected.

    Interesting to see where a few classes placed in terms of teams. It deviated a little from my own selections, but not by much.

    To catch up:

    o Luminary has a ton of hinder. It has an amazing kit of defense. It has amazing team fight utility, a good closer, a gotcha (absolve), and just supports other strategies incidentally. It deserves its placement in A tier for solo and S for teams. I think it might belong in S for solo, but I haven't played sect enough to make that call.

    o Shaman is a very strong class in all categories.

    o I thought for sure Carnifex was going to be A tier in teams.

    o Team combat is about way, way more than your Time To Kill on paper. This is why Spirit groans when people want to do things like QuarterBot, etc. A gimmick like that doesn't contribute anything and anybody that thinks it has a place as a mainstay or frequent strategy should probably reassess how they view team PK.

    If anybody here truly underestimates the power of the following:

    blurry vision
    heart flutter

    Or anything like it, you should probably be reassessing how you view this game's combat balance or your own strategy personally. This game is balanced on a razor's edge, numerically. 0.4 is a lot of time, esp. when you consider how fast certain base cure balances are.

  • VyxsisVyxsis Vyxsis
    i just wanna give a shout-out to @Iesid for generally being such a chill and reasonable fella. i appreciate that.
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