Over the course of this proxy war event there've been some shifts and changes to open PK zones in an attempt to maintain balance and allow a way for everyone to participate with enough breathing room to not be overwhelmed with PK. Currently the villages do not give aura but the areas outside do. As things continue I'm seeing more and more disputes over people being killed without aura and the lines are becoming increasingly blurred. I've been thinking on how this can be resolved because 'Follow these clear cut rules' doesn't really work. The rules, while defined, get lost as people gain negative experiences with one another and feel they have justifiable cause for stepping outside the PK-Aura. I'd love to see this reworked, below are two solutions I think could address the problem.
Villages give Aura, there is no safety anywhere within the warzones. Enter at your own risk.
Villages give aura but add the ability to become a 'pacifist' war supporter. While this option is selected, players won't receive war aura, will not be able to march troops, nor attack war related npc's, or engage in PvP with players who are within the war related areas (Liruma, Mitrine, Ophidian Empire, etc). This protects them from random ganks and makes them immune to accidental ganking. This is a one time opt in thing. At any time during the war, you have the option to reject your pacifist ways, and you will then gain aura just like everyone else, and be open to any attacks from enemy factions so long as you are within the war related areas. After rejecting your pacifist status, you are locked in for the rest of the war as a combatant. This shouldn't cause any problems with troop management now that you can pass off your troops to other people. Admin might need up how many divisions a person can have under their control, however.
I'm interested in hearing what people think of these solutions as well as any others they have in mind. Discuss!