Singularity Unlock the power of the singularity.
Expand Grow your singularity.
Recall Return your well back to you from afar.
Featherstep Your mastery of gravity lets you traverse water without a care.
Home Transport yourself to your gravity well
Shadow Attune to use the element of Shadow.
Blast Blast your victim with a bolt of power.
Nightsight See through darkness.
Bane After a delay, scourge your victim with an affliction.
Night Call forth magical darkness to obscure your surroundings.
Shadowprice Empower your Shadow spells at the cost of your own well-being.
Fulcrum Create and carefully tend a rift between planes.
Collapse Release the magics that bind your fulcrum.
Storage Hide your valuables from detection.
Anchor Affix your fulcrum to a point in space.
Push Move your fulcrum to another.
You know the following Fire spells:
Ignite Render them ablaze with a snap of your fingers.
Scry Seek out another’s location.
Evaporate Remove traces of water from your location.
* Scorch A gout of flame will cripple their limbs.
You know the following Air spells:
Gust Knock your target from your location.
* Pressurize A sudden shift in local air pressure.
* Lightning Shock your victim with a burst of electricity.
* Windlance Send a spear of air to pierce their shields.
Comments
@Vyxsis Fire is limb-routeish.
>.> Get it...cause our skills are G S S?...Plz be a lie
Looks good! I won't take a guess, I'll just let the hype train choo and choo
Hi.
Hi.
Likewise, will Sciomancers be given the track that, 'The other elements pale when faced with SHADOW' and that'll be their 'focus' for new members? A sort of, "We can channel the elements, but they all suck so we use them for minor things," mentality?
I think the Ascendril's method of doing these connections to planes will explain why they're not doing the Earth Plane. It is a weird place, anyway.
I think the Sciomancer mentality will be similar to that? More like... Shadow needs to be used, there -is- a balance.. and hey, those other elements were wussy anyway.
MOAR HYPE
Singularity Unlock the power of the singularity. Expand Grow your singularity. Recall Return your well back to you from afar. Featherstep Your mastery of gravity lets you traverse water without a care. Home Transport yourself to your gravity well
Hi.
@Axius Yeah SSG reminds me Sar-Sargoth as well. And all the good times within MKO back then.
Regardless, I can already feel that...my singularity is growing...
And yes, @Aishia! Enchantment has to become Mercantile... which also means it is being changed up quite a bit to mix in with the other mercantile skills.
@Tekias Thank you for being excited. Excitement helps me keep the enthusiasm going, because sometimes the code mines are dreary.
Fulcrum Create and carefully tend a rift between planes. Collapse Release the magics that bind your fulcrum. Storage Hide your valuables from detection. Anchor Affix your fulcrum to a point in space. Push Move your fulcrum to another.
By the way, will you keep the AoE passive themes (like in Crystalism making Mages first to go down as usual!) for any of those classes?
Hi.
are mages still going to be top dog of Killing Their Own Groups?
Hi.
Inducing a calamity will cause your fulcrum to erupt in a catastrophic explosion shortly after, dealing heavy damage to all present. You may cast this ability up to three times while the calamity forms, with each enhancing the resulting strength. If the calamity has been charged more than once, it will destroy your fulcrum entirely, preventing you from interacting with planar forces until it is reconstructed.
The type of damage your calamity will cause is based on its enriched element - if not specified, it will simply do magical damage.
a shadow sleeper agentan overzealous defender of light byhelping shadow win majorsdestroying all life in a room!