Mage Revamp Lies. LIES.

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  • PypoPypo Member Posts: 79 ✭✭✭
    Merry Christmas everyone! To each and all of your families I truly hope you all got something special, may your year be full of cheer!
  • TiurTiur Producer Member, Administrator, Immortal Posts: 533 admin
    Direction decision made, things are moving on Sciomancy again. Technically we're in testing. I just need a break for stupid promotional items.
    TeaniMharduzVyxsis
  • KalakKalak Member Posts: 274 ✭✭✭
    Tiur said:

    Direction decision made, things are moving on Sciomancy again. Technically we're in testing. I just need a break for stupid promotional items.

    That sounds both ominous and mysterious!

    What was the direction decision, boss? If we may ask?
  • TiurTiur Producer Member, Administrator, Immortal Posts: 533 admin
    Decided to go with a sort of Shadow Sickness instead of direct cost on Shadowprice.
    TekiasRunasMharduzVyxsis
  • EliadonEliadon Somewhere Over the RainbowMember Posts: 134 ✭✭✭
    Alas, gorge still exists. Here's hoping we have actual salve stuff to buffer it. D;
  • VyxsisVyxsis VyxsisMember Posts: 375 ✭✭✭
    oh great and wise @Tiur, bequeath unto me this knowledge: will REPLICATE still exist? (pls say no)
    Indoran'i is back baby. It's good again. Awoouu (wolf Howl)
    An Atzob cultist says, "Is a shamatato as tasty as a potato?"
    (Tells): From afar, Mephistoles hisses harshly to you, "Hey baby, show me your ovipositor?"
    (Research): Cariv says, "Itsa me, Buggio."




  • TekiasTekias WisconsinMember Posts: 229 ✭✭✭
    (plz say yes)
    Formerly: Spiegel. Eidycue.

    Hi.

    image
  • EliadonEliadon Somewhere Over the RainbowMember Posts: 134 ✭✭✭
    Replicate is both the best and worst skill in current mage kit, I like it a lot <_<
    Emir
  • KalakKalak Member Posts: 274 ✭✭✭
    Pls neither confirm nor deny the existence of Replicate in the revamp.
  • VyxsisVyxsis VyxsisMember Posts: 375 ✭✭✭
    *shakes fist at replicate, her one true nemesis in aetolia*
    Indoran'i is back baby. It's good again. Awoouu (wolf Howl)
    An Atzob cultist says, "Is a shamatato as tasty as a potato?"
    (Tells): From afar, Mephistoles hisses harshly to you, "Hey baby, show me your ovipositor?"
    (Research): Cariv says, "Itsa me, Buggio."




  • KodazaKodaza Los AngelesMember Posts: 112 ✭✭✭
    edited January 20
  • KasimirKasimir Clearwater, FLMember Posts: 39 ✭✭✭
    Will this revamp make enchanting mercantile?

    Will existing enchantments and scrollrack charges be wiped out // continue existing?

    Kinda worried about dumping gold and comms into scrollracks if they're not going to exist.
  • TekiasTekias WisconsinMember Posts: 229 ✭✭✭
    edited January 20
    Unless things have changed, Enchanting will become Mercantile, much like Forging and Toxicology used to be guild-specific but are now available to all. And from what I've gleaned, Enchantments will get a few tweaks when it goes public, but I can't imagine scrollracks will be going away.
    Formerly: Spiegel. Eidycue.

    Hi.

    image
  • TiurTiur Producer Member, Administrator, Immortal Posts: 533 admin
    Enchantment -> Mercantile

    No plans to drastically alter it and break anything players are using. It's honestly a perfectly workable skillset, it just has a lot of items that are boring and unused.
    Kasimir
  • XavinXavin Member Posts: 1,448 ✭✭✭✭✭
    I don't know if I would say a lot of them are unused. The sigils all have their uses, and the augment-item enchantments are pretty commonly used with maybe the exception of pestilence, coldpocket, and augment itself. The created enchantments are the ones that are, well...less than common.

  • KalakKalak Member Posts: 274 ✭✭✭
    edited January 21
    Xavin said:

    I don't know if I would say a lot of them are unused. The sigils all have their uses, and the augment-item enchantments are pretty commonly used with maybe the exception of pestilence, coldpocket, and augment itself. The created enchantments are the ones that are, well...less than common.

    When you compare in the mercantile scale, you should consider usefulness of the provided stuff. Basically poisons, pills, equipment, potions are your everyday stuff that you have to take part in. Enchantments on the other hand contains several redundant and boring items which become obsolete after awhile. Some of them are entirely situational that you may not need to use them at all. Some examples:

    Worrystone: Boring, unused piece.
    Flask: Story skill related to Bloom.
    Brooch: Deathsight, it is easily acquirable by Vision and it is literally the first skill in Necromancy. Can be considered redundant.
    Concealment: Nice small gimmick to obscure your inventory. Will you pay for it? Maybe, maybe not. I would not.
    Spiritbulb: It is about containing essence...and majority of the players will not use it.
    Whirlwind: It has tattoo counterpart which is more accessible. Some classes has skills to bring down fliers.
    Dreamcatcher: Well sleeping becomes no longer an activity after a point and to replenish Willpower/Endurance there are far better options. After awhile becomes obsolete.
    Negation: Lacking widespread usage. It removes all afflictions and defenses, so it is a wildcard trick.
    Rainstick: Well another Willpower/Endurance option, while you could recover them in better forms. After awhile becomes obsolete.
    Allsight: Only good for freeing a tattoo slot.
    Pestilence: Glorified Loki poison.
    Augment: Well, people generally does not want to scrap a well-crafted weapon that quickly in exchange of a random stat increase.
    Coldpocket: Stasis enchantment for foods. Far more effective, though I think they do not work always? I remember once they allowed all scrumptious cakes to be decayed.
    Firewall: Not as much popular as Icewalls.
    Frostblast: Since Firewalls are not as popular, that makes putting them out as unpopular as well.
    Key: Well locking rooms can be automated already.
    Knife: Only viable usage of this one is that in a long-winded battle you have arti-tattoos and your opponent does not have them. So you can waste down their tree tattoo.
    Impact: Brother of flame sigil, less popular overally. So if something can be taken, it cannot be destroyed by mushrooms. To me sounds not an every day item.
    Orb: Only useful against Indorani chaos entities.
  • AishiaAishia Queen Bee Member Posts: 2,032 ✭✭✭✭✭
    edited January 21
    I made someone quit the game for like a week with negation! augment is more for armor sigils are all super important except ok orb pestilence has some niche uses firewall has some GREAT niche uses coldpocket is more popular with crafty people than most of us pk weebs know. uhhhhhhhhhhhhhhhhhhhhhhhh make frostblast able to freeze the ground maybe for xtra deliciousness worrystone lowkeysecret op concealment can be useful or at least some people like to hide their underwear.




    TeaniXavin
  • TozToz Member Posts: 2,391 ✭✭✭✭✭
    @Cariv does weird things with augment enchant that make me, as a forger, deeply uncomfortable.

    And also it makes him hit like a truck.

    Arbre-Today at 7:27 PM

    You're a vindictive lil unicorn
    ---------------------------

    Lartus-Today at 7:16 PM

    oh wait, toz is famous
    ---------------------------

    Karhast-Today at 7:01 PM

    You're a singularity of unicorns awfulness Toz
  • XavinXavin Member Posts: 1,448 ✭✭✭✭✭
    @Kalak You'll note that most of what is on your list is created enchantments, which I did say were less than common. The implication being that they should be looked at. There are a lot of people who would swear by using allsight rather than using a mindseye tattoo -because- tattoo slots are limited and there's a ton of useful tattoos. And just because there is another way to do something or something has a niche use doesn't mean it's not useful.

  • KalakKalak Member Posts: 274 ✭✭✭
    Xavin said:

    @Kalak You'll note that most of what is on your list is created enchantments, which I did say were less than common. The implication being that they should be looked at. There are a lot of people who would swear by using allsight rather than using a mindseye tattoo -because- tattoo slots are limited and there's a ton of useful tattoos. And just because there is another way to do something or something has a niche use doesn't mean it's not useful.

    If there is another way to do something, that would devalue the worth of the physical product. If there was no mindseye tattoo and any other alternate way to get the defense...now then it would be something worthy of selling. If a product gets obsolete after awhile, then you are losing upon the mercantile edge. For example, Thanatonin in Herbalism is as obsolete as Brooch because Deathsight will be so easy to acquire with minimal investment.

    You call it "less than common" or "niche" to downplay the situation. I call it "makes no sense in trading", "boring" and "unused". Mercantile items after all should be desirable in order to circulate around.

    In the long run reducing redundancies between skillsets and mercantile would support the ingame economy.
  • CaolanCaolan StrayaMember Posts: 18 ✭✭✭
    Spiritbulbs are used in certain quests
    Allsight enchant is 100% worth it to free up a tattoo slot imo, certainly not nonsensical/boring/unused
    You don't really use firewalls and icewalls in the same situations, they have different effects
    Key sigil super helpful when you -don't- have your triggers up, eg on phone or on a different computer
    Using a tattoo in place of a whirlwind uses up a limited space slot, where you can wear like 50 bajillion pieces of jewelery and hold all the items you need.
    Augment is pretty helpful when you decide to use it!

    You have a few points in there Kalak but the majority of your post just feels like you're posting opinion as fact, and while I agree some new/changed content could make enchanting more relevant, there's nothing wrong with a bit of overlap - it occurs in more areas than just enchanting. It helps keep the world on relying on specific things and if you don't have it you're messed up.
    Having that little bit of overlap can be seen as a safety net for the economy as much as everything being separate, because supply doesn't hit rock bottom and inflate prices if a particular skill goes mostly unused etc.
    XavinVyxsis
  • KalakKalak Member Posts: 274 ✭✭✭
    edited January 22
    @Caolan If you read my lines, I already stated that Allsight does free a tattoo slot. I did not call it nonsensical/boring/unused. For Key function there is even a built-in function in the game itself. How many key sigil you see around? It may be used yes, but is it profitable? Whirlwind also maybe used considering that you have a great need to bring down fliers in pursuit. But most people do not and those who feel that need already have means of doing so.

    I will not press thousands of thanatonin because it is not profitable but I shall be pressing opiates, euphoriants, anabiotics in droves. Because they are used extensively. I will not press thousands of brooches, key sigils, whirlwinds etc. because it is not profitable but I shall be filling my shop with monolith sigil, resistances, waterwalking, purity in droves. Because they are used extensively.

    What I was trying to tell is that boring, redundant and specific items in the Enchantment skillset is far more compared to others.

    The real deal in commerce is "sustainability". So yes, there was this item I used when I was a newbie which helped me but I no longer need that. It is obsolete now. There is a distinct difference between "safety net" and "being obsolete due to redundancy".

    And if there are no Enchanters to produce something, the skyrocketing prices would motivate people to take up the craft in order to make a good profit. Eventually price stabilizes back to a more palatable level.
    Keroc
  • KodazaKodaza Los AngelesMember Posts: 112 ✭✭✭
    Kalak said:

    @Caolan If you read my lines, I already stated that Allsight does free a tattoo slot. I did not call it nonsensical/boring/unused.

    Kalak said:


    If there is another way to do something, that would devalue the worth of the physical product. If there was no mindseye tattoo and any other alternate way to get the defense...now then it would be something worthy of selling. You call it "less than common" or "niche" to downplay the situation. I call it "makes no sense in trading", "boring" and "unused".

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    TekiasCaolanIshin
  • XeniaXenia Member Posts: 996 ✭✭✭✭✭
    firewall can be actually very useful and tactical in PK. It's niche, perhaps, but something good to keep.

    Ishin
  • TiurTiur Producer Member, Administrator, Immortal Posts: 533 admin
    Okay, we already have plans for this stuff, no use debating :)

    Razmael is just handling it, so I don't have it off the top of my head.
  • KelliaraKelliara Member Posts: 570 ✭✭✭✭
    Koda said:

    Tiur said:


    Razmael is just handling it...

    AB ENCHANTMENTS
    You possess the following abilities in enchantment:
    Polymorph - An enchantment used to turn a foe into a sheep for a short bout of time.
    And suddenly every Shapeshifter in Sapience invested in Enchantment for mutton lunches.
    Now with 253% more Madness.
    Cute-Kelli by @Sessizlik.
    TeaniCaolanIshinVyxsis
  • TiurTiur Producer Member, Administrator, Immortal Posts: 533 admin
    Snapshot updated as I finally get my server fixed and am now testing Sciomancy/Gravitation. Messageless testing, but hey.

    You use shadowprice.
    Msg2

    A gray mist sloughs away from your body, returning color and warmth to your flesh as Shadow releases its hold on you.

    (The messages are written, mind you. It's just easier to test with obvious phrasing like this. Thought someone might enjoy seeing how it happens!)
  • TekiasTekias WisconsinMember Posts: 229 ✭✭✭

    Formerly: Spiegel. Eidycue.

    Hi.

    image
    SatomiIshinVyxsis
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