What makes Aetolia unique?
Hi guys! After like a decade I'm looking to get back into IRE games, but I'm not sure where to start! I was drawn to Achaea and Aetolia as they are the largest, but I want to understand what the big differences between those two are.
Aetolia seems darker in theme, obviously. Is there sailing/navigation here like Achaea seems to have? How does combat compare in the two games? Is one of them more noob-friendly than the other? Is the RP just as alive on both games? Does one of them have more stuff to do?
Is there something you (as Aetolia players) want to tell me about this game that might sway me this way? As a noob I'd be more focused on trying to survive and not get too overwhelmed, so "try it yourself and see", while good advice, won't really get me the right exposure.
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Answers
Both Imperian and Achaea have bardic guilds (with a Bard class to boot). What similar equivalent is there to the more creatively-oriented in Aetolia? The "bleak" sort of atmosphere, while great thematically, makes me worry that there's too much of an air of negativity (IC of course) for such things to thrive.
Havens sound really cool, as do the endgame options. The whole Dragon thing doesn't do it for me (though don't take that to mean I'm discounting Achaea as a whole yet, I'm very much still on the fence).
Is it easy to break into PvP? I have always wanted to get into it in IRE games but last time I tried (a few years ago in Imperian) I found the barrier to entry a bit too steep. Basically the same 6 superheroes fighting each other and me unable to find any sort of competition that was on equal footing with me. Don't take this as a complaint on the P2W model--that's very much how IRE works. It's more of a "do any non-artifacted people even bother with PvP?"
To anybody else who wants to chime in with their opinion--please do! I bet there's a lot to say, even though I've marked the thread as "answered."
The Forums have a -FREE- curing System called Source that anyone in Aetolia can put into their Mudlet profile, do a couple simple alias's to get it setup, and they're on their way!
Is there a proverbial buy in? One could argue that, I am sure. But artifacts are -not- necessary to PK.
There are people who PK who range from low-tier novice, all the way up to "I am a god, fear me' -- And the whole spectrum is covered on both sides of the game.
I personally do not have artifacts related to PvP at all, and while I'm not the best, I can hold my own just fine. Draiman was a vampire PKer who didn;t have artifacts and was one hell of a fighter, knew his ins and outs, and could easily beat most everyone.
Is Aetolia a P2W? Absolutely not. Is it a 'Pay to have things a little easier'? I would say that is more acceptable and realistic.
A lot of people have something of their own little thing going on, be it with research or family dynamics or general rabble rousing. There will always be some who are not interested in certain arcs, but in general they'll just find their RP elsewhere if that's the case and not bother you. The widespread RP in this game is always what has captured me. I have not found the same feeling in any of the other IRE games.
In my experience as a player, PVP in Aetolia is as deep as you want it to be. You have the firstaid system to handle curing for you from entry level to middle tier combat, and the leyline/focus system and the orrery (a periodic PVP zone) for general group PVP to get your feet wet. Then you have bounties, the Sect of Blades, and arena events for more intensive solo PVP when you're confident. Most guilds have a contingent of PVPers, either internally or via the city clans, willing to mentor and teach, and there are plenty of in-character rewards for participation. That said, plenty of people either don't PVP or just go along to foci and spam their autobashing button - there's no pressure or expectation to be an amazing solo PVPer just to get involved in general.
As someone who has played Lusternia (I was Nienla) and more recently Rahiel on Imperian, I've been across IRE a few times. However, my permanent stop and one game I always find myself returning to is Aetolia. This is primarily because of the roleplay. I've not really seen a more detailed and vivid roleplay environment anywhere else, not even in RPI MUDs. As far as PvP is concerned, the game is active in that department and you have a few means of participating. There's the Sect of Blades, which is enforced 1v1 combat for various perks. There's also lessers and the Orrery, which I could get into, but they basically revolve around group combat, where everyone and anyone can contribute. Just having First Aid on and curatives is enough to suffice in group environments and you'll definitely be a contributor to your group regardless of how artifacted you are.
What I'm looking forward to the most is the return of the war system in Aetolia, where organizations lead troops and capture territory. War was a big deal back in the day, with large political ramifications and consequences for both victor and defeated. It was the first conflict system, outside of village revolts in Lusternia, that I felt that I was "growing" my org or exerting its presence beyond its borders. I can think of many situations where, as a Benandanti (council member) in Duiran at the time, where we had RP with other cities to plan for war or other eventualities. Some of my best memories come from war planning or treaties.
If you have any questions or need help acclimating from Lusternia to Aetolia, feel free to let me know. I'm Seir in game.