The Story
After the Consanguine
were purged by a small, but mighty brigade of citizens, life in Esterport quieted down and folk returned to business as usual, working to build a new life for themselves in the wake of previous destruction. The city stabilized, its citizens learned to work together despite their differences, and everyone lived reasonably happily ever after.
For about five minutes.
To no one's surprise, the Syssin -- who had wisely capitalized on an alliance with the citizens during the previous conflict -- quickly bored of stability and decided to stir things up. This time, the game is on their terms, and they're aiming to take Esterport for themselves.
Housekeeping
**Each round consists of one day and one night.
**During the day, everyone talks among themselves with the ultimate goal of reaching a majority for a vote.
**Once a majority has been reached, I will announce the death, and the night round begins.
**During the night, all power roles should PM me with their actions. Long delays will result in a lost turn.
**Discussion is allowed during the night, but no voting will occur.
**Anonymous messages can be sent to the group at any time by sending me a PM.
**Players
may not PM each other. Please use the anonymous message feature instead!
Roles
The GeneralThe ringleader of the group, the Syssin General is so skilled in the art of subterfuge that their identity cannot be discerned in an investigation (i.e., the Godfather).
The SyssinEach night, the Syssin conspire to take out the citizens one by one (i.e., the Mafia).
The PsychicRumors surrounding this person's identity suggest their methods are...in a word, unusual. Nonetheless, it is strongly believed that the Psychic is capable of great feats of mysticism, perhaps most notably the ability to see true into the hearts of men, women, and beasts (i.e., the Cop).
The KnightAlthough the Templar guild has long since dissolved, along with most of the others, there is still one knight with a truly honorable reputation -- a rarity in these trying times. Tirelessly, the Knight spends each evening on guard duty, oathbound to protect the good folk of Esterport even if it requires self-sacrifice (i.e., the Doctor; cannot self-protect).
WILD CARDMystery role to be revealed if the roster reaches a sufficient number!
CitizenEveryone else.
RosterSign up by dropping a comment in this thread. I'll keep the roster updated in the OP. This thread will remain open for 24 hours or so, and then the game will begin!
1. Teani
2. Lehar
3. Karhast
4. Emir
5. Pazradym
6. Sibatti
7. Sarita
8. Axius
9. Buford
10. Kelliara
11. Xenia
12. Valingar
13. Ilyon
14. Jami
15. You!
Comments
Omei gives the corpse of a headless cadaver to you.
Omei offers you a quick wink.
Sign me up, please.
Cute-Kelli by @Sessizlik.
Is 12 enough?
Cute-Kelli by @Sessizlik.
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
Cute-Kelli by @Sessizlik.
Iosyne Follower
Taking the Goddess's brutal tenets to the extreme, this person intends to demonstrate their superior power by being the last person standing. At night, they plant flesh-eating spiders in the homes of townsfolk, who will eventually be consumed by them at the Follower's command (i.e., the Arsonist).
The Drunk
A lovable lout who may as well live in the new Hound and Halberd, providing Esterport with entertainment and annoyance in turns. Has a secret death wish (i.e., the Idiot/Jester).
A final note: To try to keep the game balanced, I've decided to give the Knight a starburst tattoo to buy them a little more time in the game. The first time this role is targeted by the Syssin, they will not die.
Look for the game thread later today!
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
To make things more interesting, I'll say yes, one of the guilty parties who votes to lynch the drunk will also come to an unfortunate end (to be determined by RNG).
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
Mechanically the arsonist douses players with gasoline at night. When they finally light their match, everyone who has been doused will die to fire. Their goal being to kill all remaining players in one sweep before being lynched or killed by the mafia.
Their power can target town or mafia people alike.
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
Cute-Kelli by @Sessizlik.
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
Cute-Kelli by @Sessizlik.
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."