Could we get hound list sorted by hound age (from oldest to youngest) or something? I think it's sorted by mob number at the moment, and that makes it tricky to see what new hounds are coming in and stuff like that, since they might end up halfway up the list of 29 other dogs I'm trying to manage.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
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Ictinus — 11/01/2021
Block Toz
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lim — Today at 10:38 PM
you disgust me
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(Web): Bryn says, "Toz is why we can't have nice things."
You're out of phase with reality, don't see any logical reason the sun would hit through that.
I used to get -really- angry in the early days of the game when I would mistform and the game would still want me to swim through water, and I didn't have Swimming at the time. Reminds me of that. I also agree...being phased in another dimension or reality should probably remove you from being hit by the sun.
"Hell hath no hold on a warrior’s mind, see how the snow has made each of us blind. Vibrant colors spray from new dead, staining the earth such a beautiful red."
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AngweI'm the dog that ate yr birthday cakeBedford, VA
edited March 2015
I'll just point out that if you were somehow able to avoid each individual ray of light while phased, you'd be quite blind since yr eyes need reflected light to see.
NOTE: Not that that has anything to do with balancing the game, or making it more enjoyable. Fluff =/ Mechanics. Though I am curious, what's y'alls headcannon for how phase works? See you in Lore Questions!
The Citadel of Spinesreach should get a giant ylem megalaser. The Citadel of Spinesreach should also be able to infuse all the guard statues with ylem energy and bring them to life into an unstoppable stone army.
The Great Oak should be able to project its roots beneath the earth, undermining foundations, crushing walls, swallowing armies.
The Beacon of Enorian should be able to shoot out beams of concentrated light. The Beacon of Enorian should also be able to flood the city with magical light, revealing all that is hidden, wiping away illusion and deceit.
Add in a config that will let you auto accept revives from people considered allies? Natural allies, not something done with Lust or any other ally/enemy changing skill. Just think it'd be neat because if I ever die on my lifer alt it's cause I got d/c, being able to auto accept a rezz would be nice. -_-
"You ever been divided by zero?" Nia asks you with a squint.
The ability to emote/shout or emote/yell at the same time, kind of like what we can do already with says. The shout/yell would look like a normal shout/yell to everyone not in room, but people in room would get to see an emote with it.
"You ever been divided by zero?" Nia asks you with a squint.
The ability to PRESS FLOWER. For a small (or large w/e) fee you can preserve a flower forever. I need this to be done before @Rashar's flower decays, pls.
"You ever been divided by zero?" Nia asks you with a squint.
Wish they hadn't taken the ability from florists when they gave us flowercaches. They made some of folk's RP flowers last forever, but they didn't make worn flowers stay in your inventory if you infall. So they all got nom'd by the cache first time I did it.
Would be super nice if when the Extermination cooldown was up it'd give you a message saying so, instead of having to manually check the cooldowns command.
"Hell hath no hold on a warrior’s mind, see how the snow has made each of us blind. Vibrant colors spray from new dead, staining the earth such a beautiful red."
Would be super nice if when the Extermination cooldown was up it'd give you a message saying so, instead of having to manually check the cooldowns command.
Could we get a config that turns messages for hunting grounds and vortex off?
And possibly one for lessers? That at -least- allows us to config the colour, if not config it off.
I'm usually a pretty config-happy guy, but those are examples of things that are much more efficient for you guys to gag than they are for us to configure, given the proportion of players interested in them as compared to proportion of players annoyed by them. Can post example triggers if anyone needs them.
Yeah, I have no idea how to do that, or I would, happily, on every single alt that I have. >.>
Edit: It's awesome that we have them and all, they're certainly useful for the people who use them, but I can't PK because I can't code, and I'm not big on bashing either, so all the messages meant to invite participation in them are kind've useless and spammy for those of us who don't want to participate in that facet of the game.
Edit edit: Could leaders get a way to add folk to be able to check orgreqs themselves? Easier when I pretty much always want the same person to be able to look at them than asking you guys to add them every time, or just pasting the information to them elsewhere.
Edit edit edit: Or maybe default elders (and maybe rank 9?) into being able to look at them?
I really wish key sigils could be attuned to only work on one exit in the room. Awhile back Bloodloch destroyed Bahir'an's key sigil that was in the shop because it was locking the door to the west to the Indorani shop. Sure would be nice to have a key sigil again working for both sides of the stockroom.
Perhaps you could ATTUNE or POINT the key sigil at the desired exit, but only if it doesn't have a flame sigil attached?
"Hell hath no hold on a warrior’s mind, see how the snow has made each of us blind. Vibrant colors spray from new dead, staining the earth such a beautiful red."
Or you could just close the door and lock it, because it is a shop...so I would think one would have more consideration than to leave its safety to an automated sigil, but perhaps I am old fashioned.
So,I've just realised if we use the queue balance for slices/herbs we have to use the separator or the ; (the thing which lets us send two things at once so we kind of waste a separator (since we can only send x amount at once.
I have to admit that I'm a little confused by the premise. The whole point of the queuing system is to eliminate the effect of lag on your combat and curing, similar to separators. Is there a practical timing difference (or even a coding barrier, for that matter) to sending your QUEUE commands separately?
I meant more so we dont have to use a separator. I know in Imperian its just eat -plant- and it auto outcs.
Figured with the whole queuing system seems silly we have to tell it to outc the slice/herb then eat it considering its using the separator. None of the other curing healing queues use the separator
Sorry was trying to make it more simple for new comers @Oleis
but Mainly for this
You will execute the following command when you recover slice balance next: outc goldenseal###eat goldenseal
Correct me if I'm wrong, because I'm certainly not exactly a scholar in the combat department, but wouldn't that just spam you more if you had your cache locked? That's a thing, right? The reason why people keep herbs out of their cache, just in case?
I would imagine implementing something like that would, if anything, require additional checks on the game's side to first make sure you aren't locked in a way that you can't access your cache, etc.
Feelings, sensations that you thought were dead. No squealin' remember, that it's all in your head.
No as if you 'precache' which your on about then you still outc a plant to make up for the one you've just eaten, just when you cant eat because of being webbed etc you'll still eat and when youre no longer webbed you'll outc that plant you've just eaten @Aldric
Comments
NOTE: Not that that has anything to do with balancing the game, or making it more enjoyable. Fluff =/ Mechanics. Though I am curious, what's y'alls headcannon for how phase works? See you in Lore Questions!
Aggro sentry mobs that checked bell tattoos ever 10s and threw eye sigils if they saw something.
Mobs that used block or parried.
The Citadel of Spinesreach should also be able to infuse all the guard statues with ylem energy and bring them to life into an unstoppable stone army.
The Great Oak should be able to project its roots beneath the earth, undermining foundations, crushing walls, swallowing armies.
The Beacon of Enorian should be able to shoot out beams of concentrated light.
The Beacon of Enorian should also be able to flood the city with magical light, revealing all that is hidden, wiping away illusion and deceit.
And possibly one for lessers? That at -least- allows us to config the colour, if not config it off.
Edit: It's awesome that we have them and all, they're certainly useful for the people who use them, but I can't PK because I can't code, and I'm not big on bashing either, so all the messages meant to invite participation in them are kind've useless and spammy for those of us who don't want to participate in that facet of the game.
Edit edit: Could leaders get a way to add folk to be able to check orgreqs themselves? Easier when I pretty much always want the same person to be able to look at them than asking you guys to add them every time, or just pasting the information to them elsewhere.
Edit edit edit: Or maybe default elders (and maybe rank 9?) into being able to look at them?
Perhaps you could ATTUNE or POINT the key sigil at the desired exit, but only if it doesn't have a flame sigil attached?
Instead of
queue slice outc goldenseal(separator)eat goldenseal
can it be changed so it'll be
queue slice goldenseal
queue slice liver_slice (for undead)
So then game outcs/eats it for us? Since the 'slice/herb' is already telling the game we need a slice.
Figured with the whole queuing system seems silly we have to tell it to outc the slice/herb then eat it considering its using the separator. None of the other curing healing queues use the separator
Sorry was trying to make it more simple for new comers @Oleis
but Mainly for this
You will execute the following command when you recover slice balance next: outc goldenseal###eat
goldenseal
Goldenseal drops down to a new line.
I would imagine implementing something like that would, if anything, require additional checks on the game's side to first make sure you aren't locked in a way that you can't access your cache, etc.