Many of you have noticed that we have once again declined to implement the approved reports for non-Rituos Praenomen in this liaison round. I wanted to go ahead and reassure you that we're not spurning vampires by sharing some details of our mechanical revamp of the Sanguis skill.
The two essential aspects of Praenomen combat will be the minion and Frenzy, though Swordplay does remain an option for supplemental affliction. Rather than adhering to the same few minion types, vampires will now be able to resurrect a wide variety of Aetolia's mobs for use as violent pets. By using empowerment abilities to strengthen and modify their next frenzy
and similar mechanics to empower the minion's next attack, Praenomen will wield very flexible, easily modifiable offenses. For additional strategic choices, mutate the minion itself into one of several awful visages to change their default attacks, too. Two new afflictions and a gruesome finisher-style ability will expand kill-route flexibility.
I'm really excited about our possibilities here.
@Valdus (with help from
@Razmael and all our volunteers) has designed a great set of abilities. I'll be finishing the implementation pretty soon, and I'll be sure to update you all when we send it for a quick test and balance session. Feel free to ask your questions here, but please understand that I won't be getting into numbers just yet. A lot can change in a short period of time.
You say to Slyphe, "You're so freaking smart."
[---]
"^," Slyphe agrees with you.
Comments
Also, seconding @Serrice. Sentinel and Carnifex both turned out EXTREMELY well, and the rework of Sciomancer and Ascendril by @Keroc looks top-notch from what I've seen so far. Really really impressed and pleased overall and very excited for this.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
YESSSSSSSS
I remember, involve me and I
learn.
-Benjamin Franklin
>.>
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
More in general, Aetolia has seen affliction bloat over the years. More afflictions means combat is harder to learn (yes, that's a simplified statement, but I don't want to turn this into an essay). I know this revamp only mentions two, but it shows that design trend is continuing.
Edit: Ninja'd by Oleis
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Carnifex hounds are really well handled! I can't think of it getting any better with their openings and interceptions on TOP of the breeding gives so many combinations of unique hounds its just been so much fun!
Teradrim's golem functions for both taking blows while fight with us, added on highly modifiable defenses to protect and aid their master.
I am very excited about the few dropped hints! An as we know, currently vampire pets absorb a tremendous amount of damage from a vampire, I'm curious if there will be more unique iconic skills and/or passive benefits that give some contributions to pvp and pve?
((edited to adjust some my translator spanglish >.<))
Will the minions attacks be on a passive timer like they are now or something more akin to how hounds work for Carnifex?
Really, at this point, Sanguis can't get very much worse, so any sort of revamp will truly be a godsend.
The two new afflictions do not use existing cure methods, but offer a choice of cure methods that will allow the defender to choose which balances they want to consume in order to remove the afflictions. Both cure options are currently unique (and therefore don't contribute to existing stacking mechanics at all).
Using the new afflictions as well as a couple of other attacks will consume equilibrium off-balance, allowing a frenzy/slash + minion attack combo. This means that Praenomen will wax and wane in terms of affliction delivery, but their new strategies do not revolve around sheer affliction number (like Rituos do), and instead about taking advantage of which afflictions are present. Most of the new Sanguis stuff, however, revolves around the passive ticks of your minion and choosing what effects you want those ticks to have.
The goal is for Sanguis Praenomen to be able to fluidly swap between types of pressure depending on how their opponent responds to their various kill strategies. I won't talk specifics at this point, but the current plans do involve reworking how blood works, and is designed to provide a new real pressure route that is much more useful than feeding someone to death.
I'm so friggin' excited.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine