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New Multiclass Changes and Neutral Tether Classes

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  • JensenJensen Corruption's Butcher
    We're focusing once again on the "how" and not the "why". I'd like to see the Shadowbound either arch fully developed and backed properly or acknowledged that it is now defunct so the guild can focus on it's own identity and pursue new avenues. Reiterating: our skills are not our identity or our goal but how we pursue the goal.

    And yes, we could develop very minor shadowbound things via the npc mechanic spoken of, but to what end? It appears to me that the story arch and syssin redefinition is hinged to Severn returning (even part time), so trailing along crumbs isn't going to get us to where we need to be if he's not returning.
    image
  • OleisOleis Producer Emeritus Administrator, Immortal
    Severn will not be returning.
    You say to Slyphe, "You're so freaking smart."
    [---]
    "^," Slyphe agrees with you.
  • JensenJensen Corruption's Butcher
    Then the Shadowbound plot is dead, can we do something else now please?
    image
    Sollace
  • MoireanMoirean Chairmander Portland
    Oleis said:
    Severn will not be returning.
    :(
    JensenIshinAryanneAngweSetneFaerah
  • OleisOleis Producer Emeritus Administrator, Immortal
    edited December 2014
    To clarify: Severn will not be returning in any capacity to direct the plot of a guild. He's not dead or anything.
    Jensen said:

    Then the Shadowbound plot is dead, can we do something else now please?

    Absolutely. All the guilds can, with enough thought and planning.
    You say to Slyphe, "You're so freaking smart."
    [---]
    "^," Slyphe agrees with you.
    Moirean
  • MoireanMoirean Chairmander Portland
    Oleis said:
    To clarify: Severn will not be returning in any capacity to direct the plot of a guild. He's not dead or anything.
    *Phew*
    IshinSollace
  • JensenJensen Corruption's Butcher
    Yeah it's just that we've been carrying this war banner and marching off to battle under the assumption that the event was "paused" because Sev wasn't around. Him not returning to the plot, and more importantly us knowing he isn't, frees us from marching off to the battle that wasn't going to occur.
    image
    Ishin
  • JensenJensen Corruption's Butcher
    edited December 2014
    The guild patron set us on the path to fight the shadowbound and made it our prime directive icly in person. It had some events and went on hiatus, then got picked up a few times over the year, then went total silent over the summer. We had no idea that it wasn't going to be carried out because that communication wasn't there. I would have dropped it months ago if I knew he wasn't coming back.
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    Ishin
  • OleisOleis Producer Emeritus Administrator, Immortal
    Jensen said:

    The guild patron set us on the path to fight the shadowbound and made it our prime directive icly in person. It had some events and went on hiatus, then got picked up a few times over the year, then went total silent over the summer. We had no idea that it wasn't going to be carried out because that communication wasn't there. I would have dropped it months ago if I knew he wasn't coming back.

    Completely agree. I removed Trigru's post because it implied that the failure was yours, not ours, to own. We should have intervened and told Severn to cancel those plans when he stopped being active on a regular basis.
    You say to Slyphe, "You're so freaking smart."
    [---]
    "^," Slyphe agrees with you.
  • JensenJensen Corruption's Butcher
    I can't accurately convey the relief I feel that I no longer need to rp caring about the shadowbound charade. It opens a lot of doors.
    image
    AlissandraIshin
  • TeaniTeani Shadow Mistress Sweden
    I am fully aware that the Syssin guild is tightly bound to Severn, but it should still be its own separate thing (no?). I suppose that is tying in to the whole "Why?" thing you talk about, @Jensen. If the guild can't figure out why they are doing the things they do, then I can understand why you feel it's a problem. However, I don't see why my suggestion of small story arches that provides something for you to do should be so easily brushed aside.

    The small events won't do anything? Why? Because it's not carrying on with the big plot you've been waiting for? It's still RP, it's something interesting for the guild members to do and it's something you could potentially build up the guild around, if you just work together with Admin. However, yes, first the guild will most likely have to sit down and define what they are and why. Something that is detached from other things so it doesn't depend on them to function. I don't think the recent changes are what brought on this problem though.



  • JensenJensen Corruption's Butcher
    We do small things all the time, but only having those are bandaids to the underlying problem. Knowing now that we can focus on a new purpose is huge, and that significance might be lost on those who haven't been in the guild.
    image
    Ishin
  • edited December 2014
    Trigru said:

    I'm honestly surprised you guys haven't carried on yet! You don't have to wait.

    Okay... So, it took about a year for the Shadowbound thing to move again from when it was first introduced... And then it did move, quite a bit. (Probably mostly because of Iosyne). As recently as 09/02/14 - that's just this past September, two months ago and after Iosyne's failed shadow collecting event - Ishin got chatted at by some 'familiar voice' telling him to prepare the Syssin for a war. So we did. I called a meeting, we talked about it and started encouraging training.

    Now, I actually did eventually decide to just pretend like the Shadowbound plot didn't exist anymore (after Jensen went MIA)... But it's quite clearly not the Guild's fault that the Administration dropped the event without actually... Notifying us.

    It was running quite a while without an active Severn. Since Fae's been GM (which is like, 8 RL monthsish) we interrogated a shadowbound, a member of our guild was possessed by one, we were all collectively attacked and basically flayed alive by one before Severn stepped in, we were collecting shadows for a plot that didn't pan out, and Ishin got a vision... Some stuff with Ati happened too. I have countless hours of research stored up on our full member clan regarding the Shadowbound and its history... We held meetings on it and encouraged training events around it.

    So it's not like it's been forever or that things weren't moving. They were, albeit slowly.

    Anyway, I refuse to start forum rping. I am sure that after I talk things over with the Guild some, I will be emailing the Administration directly on the matter.
    IshinAlissandraJensenAryanne
  • MoireanMoirean Chairmander Portland
    edited December 2014
    Right, after seeing the rp logs that got posted I'm going to reply here. This is not meant to be mean or a criticism but rather a bit of perspective - you guys got a LOT of attention and it seems like there is perhaps a misconception over what is the normal rate for guild events if Syssin felt a bit abandoned by the admin after all those events.

    For comparison in the past 2 rl years carnifex have had 3 things - a single scene to summon a new guild tutor (which I requested), an event to open a gate to the abyss (which I initiated and spent time running around and drawing together most of the threads and rp) and our new skill release (a standard thing every guild gets). 

    I've also never felt like the guild is neglected. Maybe I should, seeing all that you guys have gotten. O.o
    ArekaTragerDristinRashar
  • TragerTrager Raiding your underwear drawer.
    I think too often we fall into this state of mind where the consensus is we -need- administration to help spur along our own Guild/City/Order roleplay, or even just hand it to us on a silver platter. To put it bluntly, it's a pretty fucked up state-of-thought. The amount of events @Moirean does for her orgs, half of them are self-initiated. Now, I am in no way saying people should be as obsessive as her, (Haha, much love swear) but damn, if we could all put but a fraction of that into our own organizations...

    Imagine -that- version of Aetolia and tell me its dying.
    Indoran'i is back baby. It's go-... Oh.


    MoireanXeniaDristinTeaniSibatti
  • MoireanMoirean Chairmander Portland
    Which is why changes like the org requests are nice. More tools let us do fun stuff more easily and save admin time. The system is still pretty outdated but We are seeing changes over time. Just to reiterate some of the tools I've asked for over the years:

    - guild construction costs drawn from banks to make expansion easy and more seamless for special new rooms and rp
    - customization system for mobs extended to orgs for purchase 
    - more guild privs and perks and the ability to pick where to invest them
    - custom role creation. Eg I could create a quartermaster role for my guild that has access to bank account and logs and the shop or a librarian role that has access to library and projects and orghelps
    - limited mob pos for org leaders (letting me have Fred ask a derpy  question over ct or have gruxmal hiss at someone about their soulstone use)
    - guild artifacts we can award use of
    - player notes (like imperians plog)
    - notes next to player names on cwho/gwho to identify special roles
    - shuffle of the current 1-20 rank system. Maybe one guild has 3 paths and you can advance in multiple directions
    - special guild titles, ranks, path completions  or honors you can earn
    - limited and small quest creation system so org leaders can make basic quests for members to do and learn about the lore, feel more engaged in the org and have fun
    - expansion of cityranks. 6 is just too few after 13 years
    - threaded messages
    - improved/modernized project system
    FaerahNolaIshin
  • I can't find a single suggestion in that post I don't love, haven't wanted myself or considered.
    FaerahIshin
  • JensenJensen Corruption's Butcher
    We'll keep beating this dead horse into the ground I suppose. We're not complaining about attention, we were complaining about the entire reformat of our guilds purpose, role, and rp that was started and dropped without allowing us to deviate because of the lack of communication. IE read above if the carni creation event was only 10% carried out over 16 irl months and then dropped without telling you.
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    TragerFaerahAryanne
  • MoireanMoirean Chairmander Portland
    Jensen said:

    We'll keep beating this dead horse into the ground I suppose. We're not complaining about attention, we were complaining about the entire reformat of our guilds purpose, role, and rp that was started and dropped without allowing us to deviate because of the lack of communication. IE read above if the carni creation event was only 10% carried out over 16 irl months and then dropped without telling you.

    But that's my point - it was. Like almost this exact thing happened. Roan was killed off when I was banned and the guild was pushed to take on this anti-Dhar war. Once I came back, it took me a few months, but I eventually sidestepped that whole arc and took us in a new direction. We didn't ABANDON it - we still have an aspect of our guild's identity that hates on Dhar - but we incorporated other things and felt out some new identities so now the admin-directed aspect of who Carnifex are is just one facet, versus our entire driving purpose.
  • AngweAngwe I'm the dog that ate yr birthday cake Bedford, VA
    I can see what @Jensen and the others are worried about, though. You, @Moirean, are an amazing and creative leader, and leading a group in a new direction may come more naturally for you than others. I know it's hard for me. Remember when I kept bugging you for help when I was Sent GM?
    image
  • @Moirean is a great leader because she's charismatic and creative, but also because she works -very- hard and puts a ton of time and thought into things for her orgs. I can't say that her ability to lead well makes it any easier to actually lead. The amount of energy that goes into making something like that enjoyable for so many other people is no doubt exhausting, as it would be for anyone else.

    I just felt like I needed to point that out, because in a way, saying it like that almost undervalues the amount of work she does (which I'm sure isn't the intent) and the effort it takes to lead with that kind of continuous momentum. Because it seems like people are trying to deflect her points by saying that it's somehow different for her because she's been very successful in her positions. But she started at the same points as everyone else, so her advice and opinions should be taken with that in mind. She's speaking with experience from similar situations.

    Continue on, now.
    MoireanIshin
  • MoireanMoirean Chairmander Portland
    edited December 2014
    More tangibly, here are some things I did to redirect both Spines and Carnis:

    - I made our own goals and ideals. I interacted with various members of the guild to help find what these were. People liked the anti-Dhar stuff, but there were also members who liked killing just cuz, people who wanted to be just grey, people who wanted to study science and research deathlore, etc.

    - I made it about me. Through Moi's own story arc (she lies to herself a lot about being evil and truly thinks she's a good guy) and how her story influences her leadership, I shifted things towards a new tangent. *I* simply didn't want to lead a guild where we were just hurr hurr evil deathknights and so I opened it up for us to be more. I think this really needs to be highlighted - as a leader, in IRE, who your character is plays a MAJOR factor in your org. You're like a celebrity in a way and people like seeing snippets of what you're up to, and even more, they like being part of that. If people feel like they are part of something, they like logging in, and if they get to play a part in their org leader's story, they feel pretty important and change feels a lot more urgent and relateable.

    - I also made it about them, the individual members. I do feedback. A lot. Surveys, random questions to various org members, RP with people to sense the pulse of how it's going. In both Spines and Carnis, I pay out credits to whoever wants to fill out a feedback survey. Knowing what people want is so helpful and makes things waaaay easier. Too many leaders think that they need to think up all the ideas, but it's the complete opposite. Our orgs are great for mining for inspiration.

    - I reinforced changes, be that with NPCs, new rooms, crafted items, RP, events, etc - I am always looking for ways to quietly reinforce "this is what our org is". Walk around Spinesreach, ranging from the Academy to the government spire, check out stuff like CHELP COMMUNITY and you'll notice this kinda quiet background chatter and ambience that helps drive home the quirky terry pratchett meets communism culture we have going. You'd be surprised the kind of TONE you can set with that sort of thing.

    - I introduced traditions and procedure, and supported them being done. Again, this is about reinforcing changes. Take, for example, things like the Carni inspection. This was something that I think maaaaybe was done before me, but it was very irregular. Now, there's a GHELP for it. You earn credits for hosting one. It's integrated into progression requirements. If you want something to get cemented in, create a lot of feedback from it and interlinking to it.

    - I got diverse. No org should be about just one thing, imo. If we came across a character who was just x personality trait, we'd find them flat and gimmicky. Orgs are no different and should allow for a range of goals, roles, story exploration and archetypes. In Carnis, we have people who do science, some who just wanna kill whatever moves, battle priests and some who are scared kids who want to be badass soldiers, and we have enough different aspects of the Carni army, now, (we didn't, trust me, it's been kinda tiring to broaden us out to find ways for a range of people to slot in) for them all to find a place in the bigger picture. Flexibility is super vital.

    - And, at the same time, I had a central vision. All of these different aspects ultimately fit underneath the banner of the Carni army, and our goal of preparing the world for the bigger bads. In one sense, it's a fun academic challenge, finding ways to spin stuff to fit within that central vision, but you also have to be willing to edit and say "Yeah, as much as I like this, it really isn't going to fit in..." and then try to find a way to achieve the same types of interests, urges and desires, within the confines of what your org is.

    - Just cheat. I have an illusion arti and emotes. I will shamelessly use them to make events out of thin air. Admin will rein you in if you overstep. You can do a lot of pretty awesome stuff with illusions, emotes and maybe the creation of a new room (building commands are bamf!).

    - Be explicit - sometimes it's great to get some admin help. If you want their help, help them. Don't just say "I want x for my org." Write up the entire item description, mob description, mob dialogue, etc. SOMEONE has to write this stuff - if you aren't detailing it all out, you're basically asking admin to do it, which is a huge time sink on their part. Presenting everything ready to go, versus just presenting an idea is a HUGE difference.

    - Most importantly, imo, I stopped caring about what the admin wanted us to be. I mean, I didn't go like "f u we luv Dhar" but I also know that they are busy and I've led orgs long enough to know that admin cycle through, and stuff gets dropped or sidelined. Beyond that, I got to this nice point where I stopped second-guessing "Am I doing what the admin want?" - initially, I did that, a lot, but then I kinda realized that admin want the game active and for us to be enjoying it, so pretty much anything I do as a leader is achieving what they want, you know? Once I got to that point, it felt much easier and fun to get creative and have fun with my orgs. Carnis haven't had many events, as I mentioned above, but I never felt neglected - instead, I felt like admin were supporting me by just letting me run with what I wanted to try out. They trust me, it feels like, to figure out what works and they don't see a need to step in and fiddle with stuff, and they've always been nice about adding in little things to help augment that, like Iosyne making some progs for a soul disco ball to help highlight our new soul research aspect.

    Shifting an org is hard work and requires a lot of time, especially if you want it to stick - this means changing more than just reqs and superficial aspects, but changing the entire culture, themes and mindset. It's one thing to introduce a radical new concept or entirely shift the concept of an org...but it's quite another to ensure the foundation is there for that change to last. The Syssin Syndicate is probably a good example of this. They were a cool concept but in the end there was a heavy cult of personality driving it, and without core fundamental changes, when those people left, the change didn't stick. Again, to cite our inspections, or the Tainting - guild rituals/procedures help nail stuff down and build foundations to reinforce the new theme even if the leader isn't there.

    All this being said, and I appreciate the nice words about my leadership - let's be honest. I was a crazy lady. I was online actively playing 12+ hours a day. Now that I'm working again, I can't even imagine trying to build up an org. If we hadn't already reached a nice sort of "running" state, I'd have already stepped down. Thankfully, eventually an org gets to a place where activity begets more activity, and your members keep themselves engaged, but that can take time (this is more for the quieter orgs, I suspect Syssin aren't in this boat). That being said, I do think it's possible for orgs to shift their focus and theme on their own, as long as it's not to something they are diametrically opposed to. I mean, that's what Aetolia is all about, in the end - we shape the world.
    AldricSetneTeaniNolaXeniaMarienaAngwePerilunaEmelle
  • I am a bit miffed at the turn of unsolicited advise getting thrown at the syssin. I understand that the point is to be helpful, and helpfulness is appreciated in general.

    THAT SAID. The way they are being disseminated here implies many things that aren't true, and are a bit insulting that are being implied:
    A) the Syssin leadership haven't already considered these things
    B) Guild activity is something we've been complaining about
    C) We are unhappy with the way the leadership already performs
    D) We expect the leadership to have MORE time and even LESS of a RL than they already do just to cater to our whims.
    E) We're a sack of whiny, spoiled brats who are lamenting the waning attention of admin daddy.
    F) The entire concept that there is an "OUR PART" or "OUR SIDE" of the game that we want exclusive improvement to.

    The original complaint has been completely derailed with suggestions that somehow our leadership should just try harder.

    The original complaint was: It makes no sense for the Monk or Syssin classes to be untethered and the subsequent benefits for being in the guild under this illogical arrangement are below par relatively.

    I went through ya'll's replies. Mostly, everyone actually agreed with this. Yet, somehow it has been shoved under the rug in favour of arguing the merits of our leadership's effort and how much attention we've gotten from divine over the last... long time.

    FaerahIshinIngramJensen
  • ArekaAreka Drifting in a sea of wenches' bosoms
    The original complaint does not meet with universal agreement and several other issues have been aired that have apparently misconstrued just what the underlying problems are. In a discussion of issues and changes, advice and suggestions are not unsolicited, especially on a public forum within a shared community. Rather than just pointing the finger at those of us trying to be helpful from our own experience and viewpoints, maybe go back and review the fact that things have been said that spark those discussions, and the authors bear as much responsibility in the communication as the readers.

    image
    IngramMoireanLuna
  • MoireanMoirean Chairmander Portland
    I wasn't addressing my post at Syssin, really. People had commented that I lead well, so I was sharing some tips. Sorry for...trying to be helpful? I don't even know.
    Areka
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