Rumors are abound in Delos, a hushed heralding of the revival of the Sect of Blades, hidden away near the arena of Delos. Ages past saw the Sect as a common grounds for mastering martial prowess and tactical lore, building around principles of honor and skill to form a sect of honor-bound warriors.
The Sect itself is secretive in nature, choosing to reveal their inner workings only to those who have proved their mettle and honor on the battlefield. Requiring a steep entry fee for membership, early members are at the mercy of their peers to prove their martial superiority - ranks within the Sect are gained by accruing marks of valor for fights performed with no assistance. The ability to slay one's target or defend from one's aggressor with only the tools at their disposal is valued above all for the honor of the Sect.
Those who prove their worth will rise in rank, finding further more of the organization's secrets and membership, including the ability to pinpoint champions among the Sect and communicate through organizational means. Those who obtain the highest levels of honor are granted various privileges, including access to the inner hall, and gaining the ability to personalize one's deadliest techniques - an individualized version of a beheading, and gruesome unique deathsight to accompany it. Those who stand upon the Sect's Council, bearing the greatest honors, may also compete among one another for a legendary Ankyrean artifact, said to bring omniscience to those surrounded in battle.
Keep an ear out for whispers and an eye on the shadows, for the Sect's return will be trailed by newly stained blood.
Addendum:
Players who obtain membership in the Sect will be subject to a higher standard of roleplay in exchange for relaxed PK rules, especially between members.
Members of the Sect, except under specific criteria, are open PK to each other at any given time. Using such opportunities to bring a large group to a fight renders the opportunity wasted, as points will only be accrued by fair odds.
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Comments
Of course, my answer to everything is to coup.
In regards to the place of the sect versus zealot organizations, I think there's a distinction to be drawn between shadowy and secretive. The members list is closed and the org commands are available only at a very high rank because we don't want players to get too friendly if they're on opposing ends. The sect channel will be secret, and the main function of the council will be essentially to fight one another for control of a very, very enticing artifact. Think of it as a society that is bound by its own honor code, one that doesn't extend beyond the honor points ranking. A zealot seeking to wipe out all shadow could join to hone their skills while destroying their enemies, keeping the Crown away from their hands by virtue of being an untouchable paragon. While under the same roof by virtue of being a part of the Sect, there's very little to discourage one from awaiting another's entry with a blade in hand.
This sounds oddly similar to the Champions\Assassins system that Achaea put in place, which I was a part of until the open PK got old being open PK all the time. Might I suggest if you're killed by another Blade Sect person, you get a 24 hour reprieve\grace unless you reject the protection? It would give someone a method to hunt\rp in the open if they wanted to without fear of being jumped over and over again.
The hard thing to balance here is going to be making this not turn into a 24 hour war system where people get jumped all the time and lose their desire to play. Dunno, will have to see how it plays out. Potentially cool, but I just worry you'll see a bunch of people join it then still team up and fight.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
We're going to tweak up a few things about how hostile acts/assists are reported and use that as the basis (for instance, preventing global actions like enemying someone or ordering entities from affecting it). If you get a kill on someone and there is an assist in place, you will receive no points, and can in fact even incur penalties this way that will reduce your rank. We're going to be playing with the reporting method and point accumulation for awhile at first, but the goal is to mechanically make it a detriment to use a team or attack the same target if you're hoping to advance in the rankings.
I really do mean it when I say higher standards. If someone is being harassed out of the opt-in because of constant teaming, the offenders are going to lose points or their membership entirely, amid other punishments. That's the price of the standard they'll be expected to follow. That being said, a certain level of active awareness is going to be expected, and players will benefit from being able to accept death as a consequence of a fight. We're not going to tolerate frivolous issues and complaints as a result.
The idea in general is fairly cool though, I will give it that, but combining everyone in a single ORG, yeah, no thanks. Regardless of my personal thoughts on it, kudos to the admins for working on a known issue. Looking forward to seeing how this project goes, from the sidelines of course.
The same goes for the org's structure and channel. If it ends up being abusive, we can simply remove those capacities, or the offenders.
Question, if you're keeping the organization membership a secret, and these people are always open pk, how will people know who can be a target? Also, on the same vein, once someone gets high enough in the organization and gets to see the orglist, you're going to see that list put up somewhere OOC.
My suggestion would make it so no one ever gets an org list, and even remove the open PK aspect. If the Champion's Crown is truly worth fighting over, you'll see people -asking- for duels to try and build their reputation up. Granted, the fallacy in that in that is that some people (like me) will find it hard to get duels, but that's the risk of it. You'll see people fighting more to get after that crown, and any other tertiary perks you get for simply being in the Sect.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."